>Gust coming to PC
MUSTARD RACE WINS AGAIN. WE WUZ WEEBS N SHIT
>Gust coming to PC
MUSTARD RACE WINS AGAIN. WE WUZ WEEBS N SHIT
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It really is exciting to see so many console games ported to PC these days, games that only a few years ago it would be unthinkably they'd come to PC.
And no I'm not saying this to provoke platform wars bullshit.
>wanting koei-tecmo shitports
Alright.
Sonycucks will get mad either way since they hate being cucked
>Tfw Sophie was so shit I can't bring myself to finish it
>Japan said Firis is just as shitty
Sorry, user. Pray for some Arland or Dusk ports.
It would be much better if the port the first Mysterious title rather than jumping straight into the second one.
And oh, port all the Dusk while they are at it.
Arland too if they want to go that far.
Can I have Ar Nosurge instead?
What is happening, why are the consoles losing seemingly every non first party exclusive.
Glad the series is coming to PC, it needs more exposure. Hopefully it does well enough that they'll port over the PS3/Vita titles, not that I'd double dip.
That would be nice too, isn't one of them really rare/expensive?
I am glad but to be honest the only reason I care is the vague hope they will bring Totori to steam too if this sells well.
How was the first Mysterious game? What about the crafting?
Fuck Steam!
I want a non-Steam PC version.
STOP STEALING OUR GAMES
Do you have any idea how long I've wanted Atelier on PC? I'm very happy about this decision.
Tales and Atelier games on PC just make me so happy.
Time to jump off that building sonycucks..
What's the appeal of these games? They all feel the same.
The should port 3DS games to PC as well.
Instead of going mobile they should just come to PC but Nintendo paid so their franchises can only go to mobiles and not real platforms T__T
This game got literally zero discussion before PC falseflaggers were able to start using it as ammunition against Sonyggers
The game flopped so fucking badly in Japan, aka its target audience, that they made a port out of desperation. Anybody with a brain could see this. Firis is fucking garbage and the last enjoyable Atelier game was Rorona.
Mobile's rise to prominence in Japan has borderline crippled the domestic console market. As a result, a lot of publishers are having to look outside the box for new methods to keep the wolves from the door, porting things to Steam being one of them
Cute girls doing cute things, alchemy, basic turn-based rpg elements, simple story with reoccurring characters.
There's quiet a few 3DS titles I think would do well on PC, like both Senran Kaguras, just don't ever expect first party IPs.
Nice. Now if only Vanillaware put their games on PC my dream would be complete.
...Yakuza and other Sega stuff would be fine too, but that's definitely never happening.
While the core idea of alchemy is the same, the games switch up the mechanics with each instalment. And the plot and setting are different too, of course. They're nice if you're not looking for epic saving the world RPG, but more chill story.
No, it belongs to Bamco.
They are the 1:1 vidya equivalent of a nice slice of life anime.
>the last enjoyable Atelier game was Rorona
Rorona plus, maybe. But Totori definitely improved upon it.
>How was the first Mysterious game?
Absolute garbage. It has almost no story, it literally takes 4 chapters for the plot to progress slightly and that's halfway through the game, painfully bland or unlikable characters, and the game's progression is doing random stuff until the game lets you continue.
The only redeeming factors of the game are the actual Atelier elements like crafting, which are decent but the grid system is more tedious than synthesis from previous games.
To be honest your description sounds exactly like every single other Atelier game I've ever played.
This. One of the reasons I like Atelier is because it has no plot. I don't care about saving the town, world,etc. I just want to fuck around making items, watching cute characters talk to each other and explore some cool locations looking for ingredients and killing monsters.
tfw you really want to play an Atelier game but you're NEET trash with no money.
Yeah, I can appreciate that, the games are not for everyone.
But the difference is, Atelier Sophie feels this way to someone who HAS PLAYED ATELIER FOR MANY YEARS NOW. I just went back to Ayesha and Totori a while back and they still feel as great as ever, I still can't finish Sophie due to how boring I find it.
Console architecture changed to the same stuff PC uses. So it's really damn easy to port anything on ps4/sbone over to PC or multi-platform it all.
>find a job
>buy game
>become the cute
>One of the reasons I like Atelier is because it has no plot
But most of them have overarching plots. Rorona's workshop, Totori's mom, Meruru's future, Ayesha's sister, Escha and Logy's jobs, Shallie and Shallie's research on the Dusk.
>find a job
Out of the question desu.
Yes but those plots are so long-term they might as well not be there. Rorona's workshop is a non-plot that can be summed with the sentence "Astrid does not want to work". Totori crying over the tomb of her dead mother had literally no impact over me because it came out of nowhere and the girl gets basically zero character development in a 40+ hours 4 years long story. You can't just add a random more or less catastrophic event that clashes with the entire established narrative. Meruru too has absolutely no plot whatsoever besides a random big bad dude that appears at the end just to give you a reason to say Meruru is important.
>you bought a PS4
my gayest wasted of all time
It's too bad they shit these things out faster than CoDs and the first one coming to PC is pretty much the worst one in the series.
Wish they would slow this shit down and start making them good again. Seems like they would rather shit these out to PC instead and see if they can sucker a new audience after the Sony crowd wised up to their shit.
>Totori crying over the tomb of her dead mother had literally no impact over me because it came out of nowhere and the girl gets basically zero character development in a 40+ hours 4 years long story
Did you like ski all the story in totori? Her interactions with mimi, sterk, rorona and childhood friend? Like seriously how can you play the game and say she had no character development?
ANd it didn't come out of nowhere. DID YOU PLAY THE FUCKING GAME? One of her biggest motovations, from the very begning, is to find out what happend to her mother.
What is this game about? I only know it involves alchemy. Is it something like Recettear?
Firis even worse
Sophie characters and world building were just mediocre and uninspired, in Firis they are so bad it's not even funny. Literally neptunia level
How is Atelier different than Nep?
>both recycle a lot of their """dungeons"""
>both recycle monsters
>you have an useless jump button only so you can hear your main character say "JUUMPU"
>99% of the game is about cute pies and fish cocktails
>Random cg of Totori screaming and crying over a tomb
It's called tonal shift and shit writers are unable at making it believable. No emotional impact here.
>"Hurr, did you play the game"
Sure, it's my favorite Atelier game, I replayed it many, many times. No reasons to be triggered.
>Literally neptunia level
no wonder they are porting to peesee
Atelier is actually a good game where preparation matters. Of course Atelier too got milked to death and Gust is paying the price of over saturating the market with them.
It also features barrels.
Is this another fanservice simulator
If yes, mustards won nothing
I hope we get all the previous games and not just the latest one. I'll pick this up if the price is reasonable.
>Ayesha was the last atelier game with good ost
;_;
They have become this yes.
Total shame. The first PS3 series was a nice change but they should have been closer to the PS2 Iris games 6 games back. Now all we get is the same recycled shit.
Sadly, Atelier only got good at Shallie when they removed the shitty time limits that don't let you play the game. So right now we only have 2 good Ateliers (Shallie, Sophie), while all the other are just outdated or just shit like Firis.
But the time management mechanic is the only thing that adds to the gameplay. Without that and the requirement for the player to strategically plan their actions ahead, all you are left with is a tragically uninspired and pretty lackluster jrpg.
How disappointing. Why can't we get a single decent JRPG for once
I don't give a shit about cute girls doing cute things god dammit
>Atelier
>fanservice
yeah, all the last ateliers have shit mus-
You missed all the reasons she reacts and her motovations. You say you played but it's pretty obvious you haven't. Don't know why you feel like lying. Rather sad.
My ears are bleeding
I don't like time limits in games. I feel that they limit creativity and add unnecessary stress upon the player.
I'm really happy to see a Gust game on PC, especially one with as many entries as Atelier. It gives me hope that maybe Nights of Azure and Blue Reflection may find their way on PC someday. But I really wish people didn't just open up shitpost threads with it.
In any case, Atelier Rorona was kind of boring. It'll be cool being able to play these games without a shit framerate and be able to appreciate the beauty of them, but at the end of the day the games are really dull.
Only game the time mechanic is a problem is Totori. Rorona was super easy and Meruru was eased up greatly.
I find it pretty funny you chose to believe I am lying to you. Like, do you genuinely believe I am lying as an user to another user about a game I have played?
I have seen depressing shit but this takes the cake.
Come on then. Describe to me Totori's personality without referencing her looks or her job. Try to explain to me who Totori is as a character like I am someone that has never played the game nor heard about it. The more you can talk about her, the better her characterization, yes?
Nights of Azure is fucking horrible as a videogame, though.
Gust's artists and sound department really need to get poached by a halfway competent studio.
>Nier Automata
>Tales of Berseria
>Atelier Firis
Any other weeb games coming to PC? Going to support them with hope it continues and more jap devs follow suit
Well, I've never seen any gameplay discussion whatsoever. Every Atelier thread I visit, weebs are jerking off to waifus, so I'll assume that it's just mindless fanservice like neptunia
I enjoyed Firis quite a bit. Sure, the characters weren't as good as Arland/Dusk series, but the rest of it is solid, and Firis was really ambitious about reviving a bunch of game mechanics. When we get a world reset in two games it can have a proper revival. No need to be pessimistic.
Hopefully the bugs will be fixed by the time it comes to PC, too. Most already are.
>limit creativity
au contraire, you have to be creative to see how can you manage your time
They are pretty bad jrpgs with the only saving grace being a time-limit that turns the game in a resource-management simulator and a pretty deep crafting system.
Dialogue/Story are Neptunia level minus the cringe references and fourth wall breaks.
Tokyo Xanadu and A Rose in the Twilight
>fail to make it in time due to having fun in an alchemy game
>just reload save
wow it sure added a lot :^)
Is this a new Trilogy starting point?
It's actually since their art department full of women took over most of the game product that their games have become shitty.
The producers that were responsible for the PS2 era games aren't around anymore.
I hope it's not a Vita port, but it's Koei-Tecmo...
Dude at this point you might as well argue that you can remove all failure states from video games since you can just reload and retry.
The point of the time limit is forcing you to learn not only how to manage your time (since every action has a cost) but also to use that time in the most efficient way possible. The quality of your alchemy influences reward and your efficiency in combat as well. And if you don't manage it wisely enough you can get yourself in unwinnable scenarios.
Considering how shit gaming has gone in the last few years, that time limit is almost hardcore shit, as sad as saying this is.
I don't understand, do you consider playing like shit having "fun"? Damn, a game that requires the player to learn how to play? Madness!
Sounds like as a whole they really need to go back to the drawing board.
Time limit doesn't make the game hard though, it just stops you from wanting to play however you want.
Nothing is stopping you from racing to the objectives in the last Ateliers, I don't know why are you sperging over a shit mechanic.
>female protagonist
Meh. Why couldn't we have loli Escha and Loggy as the MC instead?
Fantastic. And also good to see Koei Temco handling this one.
So sick of NISA's bullshit prices.
How much? 4,99€?
PS3 and Vita games appear to get ported a lot, as well. The mindset of nip devolopers is definitely changing.
>buy Yomawari Steam edition from NISA europe
>get fucked over with price and when I receive the package the Yomawari artbook was scratched
I played Firis in Japanese, bought the collector's edition for $300 and all. It's a perfectly fine game, more compelling than Tales anyway. It took the alchemy system in Sophie and made it more chaallenging to make perfect stat items, and had more maps with more weather variations. People who shit on Firis simply took the news that Firis didn't sell as well on its first weekend, and interpreted the news as "Firis (and the Mysterious trilogy) is shit".
>fate of hetero men in Atelier
>buying an LE that doesn't come with the physical game
Some of the PC ports are of quite old console games though, before the current generation hardware. I think it has more to do with Steam becoming so huge.
>Atelier
this series has been shit after Eternal Mana
back to bed grandpa
I bought it for the artwork because I love chuno art.
Can't wait for Yoruku2. I bought the limited edition box for $200, but it got delayed to february next year to add Arnice as a new character, so that made it okay.
Would you really mind? You know loli Escha is fine as is, and grows into a very sexy young girl.
Actually I'm glad for you PC bros.
Now it's up to you to decide to support these games. They're not for everyone. I'm personally not a fan of the Atelier series but it'd be interesting to see if you get Nights of Azure.
Whats wrong with sony
>escha & logy
>& = and = to in japanese
>escha to logy
>eschatology
mind = blown
This board needs more people like you
Nights of Azure's action gameplay and yuri romance plot looks genuinely good.
Actually, numerous things prevent rushing through the more recent atelier games. The removal of bulk crafting in favor of X days for X amount of items is awful, especially in shallie when you had the shit where green shallie's mom wanted 50 fucking items and you had to make that shit 5 at a time. totori's version could be annoying because it was mandatory, but at least you could easily do it all in a couple of buttons.
PC fags leave Atelier alone
It really isn't; it would've been average 15 years ago.
The writing and dialogue is absolutely horrendous, too.
>spoiler
ahahahahahha
post good Atelier music
I'm thinking of building a PC just to fuck around with mods and shit.
Nights of Azure isn't all that but I had fun playing it.
Denuvo saved PC gaming.
you first
>fail to beat boss
>just reload save
Wow, why do they even have game overs in JRPGs at all?
I listen to so many of Sophie's extended music when I work. It's great.
Here's one of the god tier tracks from Azure.
youtube.com
t. ardlanduck
>Retard has epilepsy and slams his little cock everywhere producing some shitty sounds
>good
Neo gust fanbase...