You see this? This is called Rogue. Does your game look or play anything like this? No? Then it's not a fucking roguelike, is it?
Oh, it has "roguelike elements"? And what the fuck are those? AD&D inspired stats and items in a progressively harder turn-based dungeon delving quest with tile movement and randomized floor generaiton?
No?
Then use the correct fucking terminology: Randomized, procedurally generated, basic RPG elements, whatever. Just stop being a fucking hack dev and using "roguelike" for shit that isn't even remotely like mother fucking Rogue.
I think you're getting a little too mad over nothing, OP.
Henry Garcia
>>>/rlg/
DCSS uber alles
Nathaniel Rivera
I think with "roguelike" used to stand for "games that play like rogue", then came roguelike like which stands for games with procedural content and permadeath. But yeah it's a meme.
Nathaniel Cook
What about ADoM?
John Barnes
You can't stop the marketing buzzword.
Roguelike are basically used as new 'hardcore'.
Luke Edwards
Over nothing? I used to be all about roguelikes a few years ago and the community used to be small but very active and creative.
Now if you try to look up newly released roguelikes you'll get a million fucking games that have nothing to do with roguelikes before you find anything remotely resembling these games.
Yeah, it's either "roguelike" or "the dark souls of [insert genre]".
Blake Hughes
>It's like Rogue but... STOP THIS SHIT INDIE GAME DEVS YOU FUCKING SHITTERS
Jordan Davis
Roguelite.
Jack Hill
Since when are graphics a genre element?
Charles Davis
A word's meaning is changed and twisted over time as new people discover and use it. Get over it.
Kevin Taylor
DCSS is a babby mode roguelike that keeps getting more casual with each installment.
I remember when frost damage could shatter every potion in your inventory, and fire could burn all your scrolls.
Blake Stewart
except that would mean that there no longer exists a word to describe what it used to mean, despite it still existing
so a new word should be used
Christopher Moore
>Does your game play anything like this? Yes.
Isaac Young
>He doesn't play PoschengbandR-PseudoellipsismpaposchengbandRemix lmaoing at your ""grind""
William Ortiz
The word has no meaning since people will endlessly argue what it means to be 'like Rogue'. The term really should be NotRogue, since no game will ever be 'like Rogue'.
Isaiah Fisher
That's why people used "roguelite", but you can leave it to Sup Forums to get butthurt by any and every word ever.
Nicholas Edwards
>tfw no roguelike-like-like-like-lite
Evan Phillips
>tfw no rogue Like Like
Jayden Sanders
You see this? This is called Racing. Does your game look or play anything like this? No? Then it's not a fucking racing game, is it?
Benjamin Martin
>Played ADOM since it came out >still playing it >Still haven't beat it
Wake me up inside
Jonathan Phillips
>Comparing a genre which is an existing term to describe a basic action to a term that exists purely as a reference to another game and thus implies that your game is similar to that other game, and had no meaning outside of this
Josiah Gonzalez
Well it should play like that if I'm going to call it RacingLike, chucklefuck.
Evan Ortiz
Crawl has been getting consistently harder to win, though.
Levi Butler
that's a sweet tileset bruh, is it official?
Adam Foster
Its the default tileset for the steam release
Oliver Diaz
How is it?
Been playing Dungeonmans for a few weeks and looking for a new game like it to try. Is it similar? Says its got a Story to it so I'm curious.
Nicholas Perez
Is there a difference between the free download of this and the steam version?
Noah Edwards
But that's called Speedway II, not Racing.
Logan Cooper
Oh shit, that's sweet, I might buy it.
Is published by the original devs, or will I be giving money to some random company who just bought the rights?
Luis Powell
A bunch of minor improvements, like interpreting arrow keys as numpad, but nothing huge.
Theres a good reason I've been playing it since release. Its the best roguelike currently available.
Benjamin Murphy
Original devs
Jeremiah Collins
Implying Rogue MUST be a game's name and not a genre.
metroidvania says hello
Hudson Morales
Since First Person Shooters happened.
Dylan Martin
Where is the game called Metroidvania?
Gabriel Foster
Sil best roguelike.
Cameron Ortiz
Welp, it's only 15 burger bucks. Only an hour's worth of sitting on my ass playing it at work now.
Carson Davis
Finally someone with the same opinion as me. DCSS is casualized for the modern day player and has very little to do with Rogue in my opinion. I wouldn't even call it a roguelike anymore because its been through streamline hell.
Jaxson Bailey
lol the only people who care about this are 40 year old turbo neckbeard D&D nerds.
Get over it.
FTL is a Roguelike
Jackson Foster
"Roguelikes" aren't even like rogue, the vast majority of them are Nethacklikes. Nethack is pure cancer and ruined the genre forever
Wyatt Scott
>tfw I want to make a swat based roguelike with gun management
All I have to do is open visual studio
Christian Cruz
>I used to be all about roguelikes a few years ago and the community used to be small but very active and creative.
>a few years ago
You mean well over a decade ago, right?
Robert Rodriguez
Metroidvania is a compond word made up of metroid and castlevania. I don't know if you didn't know/are really young, or if you were trying to make some point that went over my head.
Sebastian Roberts
Is One Way Heroics a roguelike?
Also, why the fuck isn't MC OWH updating?
OWH last updated a couple days ago, and MC hasn't updated since a week after it released.
Colton Bailey
I wanted to get into Nethack but the lack of a comfy control setup (playing with just using the mouse for example with contextual menus in the tileset mode etc) really made it hard to get into.
Samuel Wood
It's a portmanteau of 2 games. Metroid and Castlevania.
Camden Carter
Not really. Like, up until 2012 I guess.
Noah Torres
It might be inferior to UnNethack or Slash'Em/Slash'Em extended, but there is certainly a hundred worse roguelikes when you hit commercial.
Christopher Carter
>correct fucking terminology Who are you to tell me what is correct and what isn't?
Jeremiah Thompson
I ran out f wand charges with only 2 * left on the serpent hp bar, was forced to retreat, and then died to a unique gangbang. I can't bring myself to touch PCB ever since.
Daniel Jackson
best
Ryan Rodriguez
>Elona keeps all the gameplay depth of early Crawl/Adom, but has absolutely shit dungeon generation - no branches, no dungeon shops, only the occasional crappy tension room >Crawl has god-tier vaults, but it loses more and more features with each passing month
Anthony Rivera
>FTL is a Roguelike
What elements does FTL share with rogue? FTL is as much like rogue as an arcade game with procedural elements is
Jeremiah Gutierrez
the term "roguelike" has been used as a term for games unlike rogue for a while now. It's basically collectively known as "procedural with permadeath" now. People don't even know what rogue is.
Hunter Johnson
The graphics aren't the important bit. Even most of the grognards on /rlg/ play stone soup with tiles.
Hunter Brown
How do you call the monster hunter like game genre that Monster hunter generated?
there are several Monster Hunter wannabes, hunting game don't sound good, so they are all called "monster hunter" games.
Alexander Cox
ADoM is a must play for anyone interested in roguelikes. Good luck trying to beat it without a guide, but that's always the point anyway.
If you're too casual for ADoM, Tales of Maj'Eyal is the easier alternative.
Andrew Richardson
procedurally generated != randomly generated
Caleb Garcia
Both terms can be freely used to describe the same thing.
David Thomas
I miss carry weight. Now every character can carry 10000 consumable items for every possible scenario with zero penalty. A fucking 4 strength spriggan can carry hundreds of large rocks.
Hudson Morgan
t. retard
Nolan Cook
Monster Hunter is just a 3D beat-em-up. I get what you're trying to say, but it's still part of that genre despite its overbearing focus on grinding and crafting.
William Fisher
There are games like Monster Hunter?
Sebastian Green
Unless you have your PC hooked up to an isotope particle emitter, all "random generation" is procedural generation.
Kayden Scott
>you are retard because you have a different opinion from mine
Anthony Davis
Carry weight impacted your inventory approximately never except for extreme edge cases. A Spriggan can carry a billion of large rocks, but it's not like it can use those anyway.
I miss itemdest though, even though it was a bad feature.
Ian Ward
I just mean out of all the "Famous" roguelikes nethack is the worst. Really I'm just trying to dog it for being so cryptic and trial and error.
Gavin Watson
>you are retard because you can't grasp the difference between two similar but different terms Fixed that for you.
Jose Jenkins
Yes, that's the point. It is a word devised from combining the name of two games. Metroidvania is not the name of a game.
Jordan Evans
Carry weight and item destruction are both good features since they limit consumable use, and in the case of item destruction give you reasons to be careful about what monsters you fight. In Crawl every fight boils down to I kill it, I kill it with consumables, I don't kill it. In *bands for example, you don't want to fight some monsters because you have limited consumables and many monsters are capable of damaging your equipment or consumables.
Nathan Price
There is no authoritative definition for what those terms are, so you're operating with nothing but your opinions here.
Isaac Sullivan
Toukiden, God Eater, and Soul Sacrifice are all I can think of.
Oliver Bell
God eater Toukiden Lord of arcana Soul sacrifice Freedom wars
and all the sequels of the mentioned games as well as all the monster hunter games themselves and possibly several Chinese knock offs.
Aiden Torres
It's right here you fucking retards. Yes this is official boxart and not something I spent an hour on.
Anthony Collins
>2012 Shut your fucking mouth and kill yourself. You don't get to bitch and moan about something like you're big shit with it when you're talking 2012.
Logan Campbell
Itemdest was trivial to avoid in a lot of cases by throwing away scrolls/potions. If you want to limit consumables, you can just... limit consumables?
I liked itemdest primarily because of flavour reasons.
That said, I find Crawl hard enough for my enjoyment. I'm not very smart, so an easy game is optimal for me. I tried harder RLs like Brogue and Sil, and they're too hard. Well, that and they don't have a 1/10th of what Crawl has.
Ethan Moore
>WAAAAAAHHHH A STRANGER ISN'T USING THE TECHNICALLY RIGHT TERM TO REFER TO THE GENRE OF A GAME
I've never understood why people always thrown hissy fits over this.Sure, maybe it's not technically correct, but you know what they mean, most people know what they mean, what harm is done?
Levi Martin
Crawl is braindead easy these days, Sil is a good level of difficulty if you play as an elf, and Brogue is probably the hardest of those three but still doable with persistence.
Cameron Thomas
>God Eater
I thought that was a turnbased RPG for all this time. Huh.
Angel Diaz
Are you for real?
Grayson Jenkins
Sil is the best roguelike, followed by ADOM, followed by Poschengband.
Prove me wrong.
Jonathan Sanders
...
Carson Gonzalez
I've had the most fun with doomrl myself
Connor Walker
????
What the fuck are you even talking about?
I'm saying 2012 was around the time when shit started getting really confusing in the roguelike community and I stopped being as active in it as I used to, and now it's gone completely to shit, because of indie devs fucking over the genre by misusing the terminology.
Henry Davis
Its pretty much the only MonHun clone that isn't garbage. Soul Sacrifice is alright, but honestly that game is only like Monster Hunter in that you fight big monsters.
Evan Lopez
>only my personal, very specific interpretation of the term is valid and correct
Matthew Johnson
Damn man, just go to Roguebasin. I agree that they're just aping the term for marketing when the games have nothing in common but it's not that hard to find real roguelikes.
Andrew Sullivan
>Sil Yeah I can see that >ADOM Uhh >Poschengband UHHH
Chase Reyes
His interpretation is the correct one though.
Lincoln Moore
>Crawl is braindead easy these days Crawl has been getting consistently harder. It's not an opinion, it's a fact. 0.20 is harder to win than 0.10 - the only change that reduced difficulty was removing itemdest (and even then, arguably), there's been a huge amount of difficulty increasing changes - added a lot of harder monsters, removed some weaksauce filler ones, removed CTele, removed spellhaste, removed rMut, shortened game (less XP and consumables), recently translocations were nerfed in Zot.
I won Brogue once and it's not really something I wish to repeat.
I wish Incursion was not dead, though. But it is.
Carter Carter
Exactly, same thing with Musou games, they use the name of a specific game to define a genre.
If it doesn't play like a Musou game, then it isn't a fucking Musou game.
People just like to namedrop these things when describing their games for better marketing, and it's shit.
Ayden Flores
should stop having such shit taste in videogames and stop worrying about it all together, nobody knows what the fuck rogue is nerd.
Jordan Rivera
>I wish Incursion was not dead, though. But it is.