So tell me, IRL oldfags (25 or older), what is a good length for a game?
As I get older I'm getting sick of padding, especially of the kind they put in open world games. On the other hand, I understand that making a 40 hour game most often costs only a little more than making a similar 20 hour game (because you reuse the assets), so they won't be able to sell shorter games cheaper.
Caleb Myers
Sandbox is the future. The game is as long as you want it to be.
Nolan King
"open world" is thrash concept deus ex hub is as much game should go with "openness" ever
Lincoln Bell
>So tell me, IRL oldfags (25 or older), what is a good length for a game?
What is a good length for WHAT game? I don't expect Vanquish to be as long as FFXV.
Aiden Gray
60+ Not counting bullshit like backtracking and grinding/gathering timesinks.
Brayden Murphy
Good open world games are a diamond dozen. There's a video roaming around (probably shilled by its maker) that points out the difference between a sandbox shit experience and an actual well thought big map with player progression. How long the game is, if you need a number, I'd say around 60 to 80 hours.
Kayden Bennett
What good hub game are there that are nonlinear like Deus Ex?
Hudson Sanchez
depends on the game really. >RPG, Sandbox 20-40 hours, Main storyline should be at least 20 hours while optional stuff fills in the rest. >FPS 7-12 hours >Action games 6-9 hours
Asher Roberts
26 here.
I like games that I can get 60+ hours out of, bonus points for 100+. If a game can't even give me 20 hours, I won't but it unless it's under 5 dollars.
Ethan King
Getting the obvious VtM:B out of the way.
Grayson Rogers
dishonored I guess also Strife
Parker Jones
8 hours and no more. whoever has time to waste on games longer than that is not working hard enough or does not have to work in the first place
Jack Ross
I'm 26. I despise open worlds and simply won't buy them. An ideal length is 10-12 hours.
I don't mind a 4 hour game if it's good. I don't mind paying full price for a 4 hour game if there's good replay value - see Mirrors Edge (a sequel I didn't buy due to the open world plague).
The Last Guardian is the first game I've paid full price for in several years. Although next year I'm likely to buy several at full price.
Parker Green
What a stupid thing to say. Surely you want more value from your money?
Hunter Green
I work 60 hour weeks and play 40+ hour games all the time.
Jordan Clark
35 here. Always hated open world since its inception. I don't mind long games though, as long as it's not fetch sidequests shit; I tend more and more to focus on the main storyline and consider the game done once i get to the credits. My goty 2016 is Odin sphere, who had a very well balanced pacing imo.
Evan Barnes
Ridiculous. As long as a game is entertaining you what does it matter if you spend 6 months playing 3 hours a week to finish it?
Evan Roberts
Oh man, I completely forgot about The Last Guardian. Does it live up to its legacy?
Jeremiah Bennett
Any game that advertises itself as "over 100 hours of gameplay!" is sure to overstay its welcome.
Bentley Evans
If someone were to make a 40-hour game that's a traditional "campaign" stretched across 40 hours, then it'd be highly dependent on the quality of the story and the game overall. Avoiding repetitiveness and having a sense of achievement or progress at that length is hard, but (probably) not impossible. If a game is "40-hour long" but is actually just a 6-hour campaign with a whole bunch of RPG side quests and/or "make your own fun!" sandbox commute bullshit, then it doesn't even have the potential to be good. It's pretty much guaranteed to be unsatisfactory no matter what.
Jonathan Brooks
What hub? DX just returns you to Hell's Kitchen a bunch of times because they ran out of time to make another major city.
Jacob Anderson
>what is a good length for a game? That depends on the genre.
End of discussion.
Eli Diaz
Beginning of new discussion.
what is a good length for a MMORPG?
Lucas Torres
>what is a good length for a game?
It literally depends on the type of game and how it balances pacing.
Aiden Murphy
Because in practice playing the same thing, even if it's good, gets old. A long game won't change its mechanics every 3 hours.
Nolan Clark
RPGs should be 30hrs minimum. Fps campaign should be about 10. Not 3-4hrs they are now thanks to Halo then CoD
Joseph Collins
>to finish it? 6 months to finish a game is fucking awful. 6 months of replaying a game can be fine.
David Reed
>what is a good length for a MMORPG? 0 hours.
Henry Torres
I didn't follow it at all, but I'm thoroughly enjoying it. It's a straight up adventure with puzzles though. Not action based at all.
Jayden Butler
You can read a serie of books totalizing several thousands page. You can watch several seasons of the same tv show. But a single game has to get old at some point?
Josiah Rogers
If it's story driven 10 hours top, like Max Payne for example If game tied on exploration heavily, than I want it last minimum for 10 hours.
Zachary Richardson
Depends on the game
For a non-RPG open world game, I'd like to get 15 hours out of it. 10 hours on the main story, and 5 hours fucking around
I was totally okay with GTA 5 taking up 35 hours because it's stupid fun to play, sleeping dogs took a while too if I remember right.
For an RPG, I don't have a set number. I spent 250 hours in new Vegas before I felt finished with the game, and I still pick it up now and again. I spent 40 hours on fallout 4 before I got tired of it, and I have 20 hours in my first play through of dragons dogma right now, and I haven't even done the 4th story quest where you meet the duke.
Alexander Campbell
30 hours for a good first playthrough 50+ hours if you're a completionist
Asher Murphy
Yes, because the basic building block of gameplay, the so-called "core game loop", is short for most games. E.g, in a game like GTA the core gaming loop is drive to the mission marker-drive to where the mission takes place-shoot somebody-lose your wanted level (with some variations) is roughly 20 minutes long. Imagine following a story with 20-minute story arcs.
Jack Rodriguez
The correct ratio is $1/1hr of playtime. If the game is asking for $60 it should last at least 60 hours. If the game is asking for $60 and only plays for 20 don't buy it until it's $20.
Sometimes you get surprised and pay $60 for a 120hr game.
Adrian Clark
30 quality hours (no padding) at 30 € physical. (I don't buy games at a higher prices, I don't buy digital, don't buy "episodes" or bullshit.) If the game allows for additional exploration optionally expanding this to 50 hours, then it's gold. Less than 30 hours and it's not really worth learning the game mechanics. More than 60 and it gets stale.
John Nelson
Its completely dependent on the pacing a story structure if the game. Deus Ex MD took me 40 hours to finish doing all side quests but the ending was so abrupt. Could gave been longer. Shadow warrior took me 18 hours if I recall correctly and it dragged on and on during the last story arc. That game needed to be shorter.
You can even say it also depends on your personal enjoyment in the game and what you find fun playing it.
Hudson Allen
Paying per hour is the best way to encourage padding, though.
Landon Jones
I don't think I've ever been tricked into buying a game claiming a long playtime but was padded to shit. It's very easy to discern what games/publishers will lie to you.
Josiah Hill
I'm only 22 but I'm already starting to hate padding and games that feel like they waste my time.
Instead of putting filler in your game, make it fun to replay. The reason why I love RE4 is because it's a game that doesn't feel like it's dragging its feet. Making it incredibly enjoyable to replay.
Jackson Powell
>I don't buy digital Why? You can save a lot by buying digital copies on Steam.
Josiah Evans
Padding doesn't count. If a game has a 3 hour worth of gameplay padded to 3000 with MMO fetch quests and grinding, it's not worth more than 3 dollars. This is the case for Elite Dangerous Horizons.
Christopher Carter
>Why? Because it's wasting money for getting nothing tangible in return. >You can save a lot by buying digital copies on Steam. I can save much, much more by NOT "buying" (subscribing) "digital" copies on Steam.
Jeremiah Butler
>IRL oldfags (25 or older) Fuck you, I'm still young.
Jaxon Wilson
Dishonored isn't hubs.
Blake Gomez
>I need to get my money's worth! >I got you my man.
Dominic Wilson
Have you tried running a cost/benefit analysis on your buying decisions? From an economic perspective what you do probably makes no sense. Steam is very unlikely to disappear in the future and neither is it likely to ban you. Besides, what does it matter that your copy of a game may not last if it was $10 instead of $30? If you get an urge to play it in the future, buy it again for another $10 on whatever comes after Steam if Steam really does fail.