I never played Chromehounds but many people laud it as one of the best mech games ever.
How do you write a mech game. How do you make the player believe that a mech belongs in the universe?
How do you design a mech game? The genre is rife with customization. Is the campaign mission based, open world?
How do you do the art for a mech game? Sleek, agile frames that soar through the sky? Heavy mechs that are tethered to the groud? A gritty coat of realistic paint, or some sort of stylized option?
What makes a mech game great? What are some of the best mech games, Sup Forums?
>What are some of the best mech games, Sup Forums? Curious of this myself. All the good ones seem to be Japanese only.
I'd imagine a fun one would be like a turn-based RPG where you upgrade your mecha suit(s). I'm sure those exist, just not sure where to look.
Ayden Clark
Mechwarrior 2 - 4 are classics, helps that they're skimming the surface of a very thoroughly written universe. Better to cut as much of the anime bulllshit as possible and focus on making them like much more adaptable, heavy duty tanks.
Asher Ortiz
I like the style of titan fall and hawkens mechs.
heavy weighty feeling, plausible designs and a cyberpunk aesthetic.
Hudson Adams
If you want turn-based there's an upcoming game called Dual Gear that you might be interested in.
Isaac Jenkins
See this, this doesn't look like a gundam mid-explosion
James Powell
Are the books any good and if so which ones
Nathan Stewart
Are you opposed to the Armored Core / anime "zippy" style where you fly around and go fast?
Angel Gomez
>my plamo will never look like that
Jayden Mitchell
You posted one done right.
AC4A is fucking amazing, but there are different kinds of mechs, and therefor different kinds of mech games.
You want a Super Robot game? ZoE2 is fucking great. A slower, heavier mech game that's less jet boosting around incoming missiles and more about operating a walking tank? Chromehounds and Mechwarrior.
>tfw you got into gunpla for a few months a couple years ago and then fell right off I feel lucky I got out so quickly. I can't imagine what my wallet would look like if I'd stayed.
William King
steel battalion is pretty great but it's biggest thing going for it is the expensive controller. (hacked to work on pc games btw)
I really liked Wolves on the Border and Heir to the Dragon, I think the Draconis Combine and their futuristic rigid bushido military is interesting. The Blood Legacy series kind of plays a little more like a Saturday morning cartoon.
A little bit, to me it doesn't feel like a warmachine if it's functionally a cyber dude, complete with hands holding massive cyber rifle. Battletech mechs look more like a vehicle, and gameplay wise they function like vehicles. Armoured core feels like being an artillery piece on rockets and while the game is certainly fun, I'll play Mechwarrior for that in-cockpit feeling any day.
Nathan Gray
>How do you do a mech game right? You can't do much since the fanbase is so diverse when it comes to taste, but you either go for one of three options. Make walking tank games like Mechwarrior, go straight fantasy cuhrazy action like in Zone of the Enders, or meet in the middle with Armored Core
>How do you write a mech game. How do you make the player believe that a mech belongs in the universe? You can only do this if it's a mecha i na sci-fantasy setting like ZoE, or AC.
>How do you design a mech game? The genre is rife with customization. Is the campaign mission based, open world? Depends on the genre, not all mecha games are the same. Xenogears is a jrpg and Gundam vs. is a fighting game, just make what you want.
>How do you do the art for a mech game? Sleek, agile frames that soar through the sky? Heavy mechs that are tethered to the groud? A gritty coat of realistic paint, or some sort of stylized option? there is no absolute.
>What makes a mech game great? being a good game
>What are some of the best mech games, Sup Forums? Zone of the Enders, Armored Core, A.C.E, Xenogears, Gundam vs. series, most of the Macross Frontier games, Front Mission.
Western style mechs are absolutely disgusting and a disgrace to all real mechs. Also the only good mech games are Gundam games, nobody wants to make a real mech game cause making an interesting mech design is too hard for westerners.
Andrew Nelson
This. This is how you do a Mech game right.
Charles Morales
not him but to me the armored core stle of basically jets with legs seems a lot more plausable than the mechwarrior style of small building sized slow plodding mechs that are easy pickings for satellite or aerial strikes/artillery. That being said I really like both series for different reasons.
also anyone remember mechassault on the original xbox? that shit was fun as hell 2 player.
Mason Jenkins
>japanese mechs >high school military academy students wear fighter-jet mechs that can talk and use mystical powers from ancient crystals
>western mechs >military pilots command a military vehicle designed for warfare
No contest. Western mechs do mechs right.
Jeremiah Lopez
I had a nightmare one night where I was being bombed but lapsed into a lucid dream when I realized the bombs were reactors from MechAssault exploding. That shit was dope. Also excellent game. Atlas is my mechfu. Madcat is my side piece. Cougar a shit.
Leo Stewart
People like what they like. When I was younger I used to like the mechwarrior styled slow and "realistic" mechs, but now I prefer the Zone of the Enders/Armored Core kind of mecha. It's just a matter of taste, that's not to say I hate the former, they're just not my type.
Ethan Perez
>dumb, ungainly looking boxy designs >designed for warfare well memed friend
Joshua Reyes
How could anyone pick anything else?
Jackson Harris
>"WE NEED MORE USELESS WING APPENDAGES!"
Sure.
John Garcia
Armored Core can be improved. I hate how stagnant the mecha genre is.
Jaxon Cox
can you guys recommend a Zone of the Enders game to play? i don't have a ps3 but i have a ps2 and a 360. is there a buyers guide to which one is the best? looking purely for best gameplay story is a bonus
i wanna see waht u guys mean by fast and crazy
Charles Howard
How do you like your robot heads?
Jaxson Ward
You do a mech game right by making Chromehounds but not shutting the servers down after a year.
Brayden Jenkins
You're both idiots.
Mecha franchises have a lot of diversity on both sides of the world.
Carson Johnson
Couldn't you have a backstory for the mech technology as some sort of evolution of heavy lifting machinery that eventually evolved for warfare when the surrounding tech had progressed enough? Stuff like batteries, robotics, control interfaces, materials engineering, etc.
I'm not saying it has to be realistic but I think it could be science fiction instead of science fantasy.
Lucas Gutierrez
How would you improve it. Which direction do you push it in?
James Price
RAD
Easton Allen
I've never played a true mech game but I've always though it would be cool to have a mech game where all the mechs are stylized after metal gear rays design and you deathmatch other mechs in a big city to steal their different parts that you can add to your mech.
Matthew Taylor
twin eye
Nolan Brown
>I'd imagine a fun one would be like a turn-based RPG where you upgrade your mecha suit(s). there's an srpg series called super robot wars, only a few of the games are translated though.
William Flores
monoeye is the most intimidating
Brandon Collins
I'm a loyal adherent to the Mono-eye.
Sieg Zeon.
Jaxon Russell
Nearly every other Mechwarrior game was better, including Vengeance and Black Knight.
MW4:Mercs was tedious as fuck due to its samey mission design.
Jordan Cooper
Something similar to cosmic break but with decent graphics and no p2w element.
Luis Barnes
mechwarrior mechs look like ancient prototypes, inbetween you can find titanfall-like mechs, and in the far future gundam-like mechs
Dominic Bell
Pretty sure a 60 foot robot will be intimidating regardless of what it's "eyes" look like.
Jeremiah King
Check out the old Front Mission series. Squaresoft does mech RPG
Jacob Reyes
It's impossible because mechs are objectively impractical. Just attack the legs.
Jose Garcia
>slow lumbering mechs
Not realistic. Hell tanks haven't even been slow since WW1 guys. Realisticlly mechs would be designed on land to be fast as fuck and extremely maneuverable.
Ayden Phillips
monoeye and visor. Everything else can into the trash.
Caleb Allen
Monoeye.
Lincoln Perez
90% of great and remembered mechs are japanese while everything western is forgotten and uncared about.
Juan Bennett
Well for one more settings than vast empty sand areas.
Jeremiah Allen
If the new Power Rangers movie is big I'm hoping they experiment with a mech game
Evan Sanchez
Zone of the Enders was originally created as a side project to MGS2, it really just existed so that Konami could sell its demo.
The first game is pretty lackluster and awkward, but it's only 5 hours long and sets up for ZoE2.
Now ZoE2 is where things get crazy, not only does it improve vastly on ZoE in every aspect, but it's one of the best mecha games of all time if you're looking for fast paced combat.
There's story there, but it's nothing too impressive. It's not a bad story by all means, it's just nothing groundbreaking.
The Xbox 360 version of both games is fucked,however on the PS3 the second game has a patch that fixes everything. you'd have a better time on PS2 if you don't have a PS3 now, or you could be a madman and try to work through the 360 version.
If you're PC is strong enough emulation is also a viable option.
Then there's the GBA "spin off" which isn't too bad either. However it's a srpg and is a completely different experience. I started emulating it a while ago and found it to be really good for explaining a lot of the lore in the world of ZoE. If you get invested into the world after the first two and want more you should check it out.
Hope that helps you user!
Noah Mitchell
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Austin Stewart
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Cameron White
Mind you it's been forever since I have played chrome hounds and I probably have a little bit of rose tint over my eyes but I really loved the customization of the mechs. Being able to put any part where ever you wanted was a lot of fun and led to some different looking mechs. Also the different play styles each weapon brought was fun. It wasn't as fast paced as the AC series so it made using artillery fun.
Henry Gomez
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Juan Collins
Sensor mask that shatters into a visor that reveals a monoeye that hides a twin-eye head which is actually a gundam head with a brave face underneath.
Jason Cox
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Andrew Bailey
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Hunter Ramirez
>no multieye
Robert Rogers
That looks hideous
Evan Powell
Dual gear has a fun demo on Steam. Probably a "Never ever" game.
Nathaniel Ross
i want bulky, clunky mechs that move with actual weight and impact and rely on melee more than ranged attacks
edf's balam had the right idea
Brody Thompson
i like any of them except brave head, transformers take your shitty head back to your shitty series
Logan Brown
I find this one interesting, it's a cool mix of action and turn-based systems. I wanna buy it, but the game seems to just be scenario battles.
I want something with a more substantial story and environments that don't all look like sterile testing rooms.
Jason Price
>turn-based
Fuck that.
Asher Thomas
Thanks! I will look into either emulating ZoE2 or putting it on my "to buy" list for PS3 as I'm planning to get one.
Angel Davis
>bulky, clunky mechs >rely on melee enjoy being the most useless thing on the battlefield
Jose Wood
So how bad was Front mission Evolved?
Gabriel Harris
Mech games just need a few things to be good.
>well made regardless of audience or genre >mechs are functional within their universe and are fun to pilot >good gameplay balanced out by the level of "realism" that fits the game's atmosphere
Whether you like super fast gundam robots, or slow and tanky Chromehounds fellas, or you prefer a mix, all of them should be welcome. What we should be shunning are the pretenders that claim to have robots in them, but push them to the side so the cliche anime characters get the spotlight. You know, garbage like Evangelion which pretends to have robots, but you know they're lies. The Xeno series is also SUPER guilty of this, by pretending to have robots, but they're never the focus of the story or gameplay, and they're basically glorified purses that the main characters can discard at any time.
I say screw that. the robots should always have center stage. If I want some weeb fanservice for boner material, I'll go on paheal.
Caleb Green
Are there any mecha games that play like fire emblem?
Adam Bailey
oh god its terrible
Adrian Williams
mechs are just an aesthetic. you can have mech strategy games or mech rpgs or mech football managers if you wanted.
David Parker
can't unsee
Kevin Hughes
Literally this if you're looking for a mecha srpg
William Rogers
Front mission reeeal bad
Connor Roberts
I honestly think 5th gen AC's are the most realistic a mech will ever get in video games. >Fast enough that they can outmaneuver aerial support >Durable enough to eat high yield ordinance from tanks and other implements >Their profile isn't so massive that they can be seen multiple city blocks away, and as such can easily dodge in between buildings and take cover >Reactive armor and forward-facing armor plating, variable direction boosters, and even built-in kicking/tackling mechanisms just in case
William Peterson
thanks i'll look into it.
Noah Johnson
We need to go further beyond.
Luke Cook
>the robots should always have center stage how would you do this?
James Barnes
Front Mission.
Andrew Ramirez
Armored Core 4 Answer does it right
Ayden Howard
practicality is a crutch user
Ayden Smith
Is this real or a silly edit? If it is an edit it looks really authentic
Easton Perry
Remind me, in what OVA did they use that chaingun?
Jackson Moore
Missile pods.
That's all I need. Just shoot several missiles at once with smoke trails and I'll be happy.
Also, a really fucking neat HUD.
Carter Lopez
i'd say Armored Core did a good enough job. You never saw anyone's face, so there was no character there for fanservice, or to show off jiggling tits. From actually had to make the game fun, or they'd lose the audience they had.
you could argue that the games are flawed, and I won't deny that, but the directions they took in terms of minimalism in the story is something I wholeheartedly approve of.
Easton Scott
It is quite real mate.
Daniel Flores
being useless is being useless user.
Tyler Diaz
I want to marry Nu-gundam!
Gavin Smith
Armored core and Mechwarrior are the two best games for both genres, either fast flighty mechs or slower more strategic based combat.
Armored core six should be more similar to AC4A. The direction they took in V, with the focus on multiplayer and the environment was fucking stupid. That shit is best saved for Mechwarrior.
Dominic Nguyen
Depends if you want anime mechs, chunky mechs, or in between.
Anime mechs - Zone of the Enders: The 2nd Runner In between mechs: I really enjoyed Mechassault Chunky mechs: STEEL BATTALION
Kayden Lewis
>Weapon System/Twin Towers
Zachary White
>hacked to work on pc games btw What is the point? Considering how expensive it and how SB's online has been dead for years on top of the game itself not being that great you're better off buying actual flightsim hardware.
Joseph Barnes
as long as it looks cool im ok with it
Dylan Perez
at least youre being honest now.
Adam Walker
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Connor Phillips
What would be your idea of a neat HUD?
Brayden Long
visor with multieye
Juan Green
Somewhere along the lines of Evangelion style HUDs. Edged corners to squares, diagnostic meters, secondary colors, rainbow gradients. Lots of numbers... But balanced. Multi-layered crosshairs for locking on.
Jack Scott
If it were for me I'd make a mech game that plays like Red Orchestra or Squad or something, with 4 meters tall mechs with decent availability, as in 3 mechs per team, while also having tanks.
Robert Price
>tfw I love all mechs The retarded, the "realistic", the fast, the slow, the humanoid, the chicken legs, everything. I wish we could all just get along.