Has this game aged well? I've heard great things about it, so I was wondering if it's worth playing?

Has this game aged well? I've heard great things about it, so I was wondering if it's worth playing?

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unironically the greatest game ever
no other game will top it in gameplay

I had never opened my PS2 copy, but I played the emulator version which was supposed to be "accurate" and it was PRETTY shit.

Best action game I've ever played desu

It's still one of my favorite games. I just don't like how it runs at 30fps

What do you guys like about it?

it's kino

Doesn't take itself too serious and is really fun but still really deep and challenging

You're getting fooled. God Hand is okay and unique, but to call it great just shows you're parroting bullshit and "le underrated gem". It is the (((DEFINITION))) of a good idea done mediocre.

t. person who bought this on launch
t. CapCom fanboy before SFV

If anybody likes this game, they should check out Death By Degrees as well. Both of these games can easily be emulated for free now with PCSX2.

Not them but the game just oozed charisma. The characters, the gameplay, the soundtrack. They all were and still are so damn unique that it's really hard to top it.

It came out at a time where games were more experimental and didn't have the weight of a publisher breathing down their neck to put out a corporate bore that would score a safe 8 out of 10.

It's a meme.
The game is actually awful. I usually play along with everyone else, but I don't feel like being a scumbag tonight. Don't bother with this game

While it takes some effort to get used to the controls, I found the game's difficulty curved extremely well, along with have great customization. The enemy types, while being somewhat limited, are all distinct to allow you to know exactly how you need to fight against said enemies.
Bosses are great, game doesn't take itself seriously and just portrays itself as a extremely fun wild ride.
Excellent replay value and possibility for challenge runs, or combo discovery, if that's your thing.

Enemies have very wide movesets, making every encounter enjoyable.

Take the very first enemy in the game:
jab
uppercut
flurry > roundhouse
suplex
hop > spin kick
dive kick

Worth playing? sure, just don't buy into the meme of it being the best game ever.

It's charming and fun, but definitely greatly flawed as well. I loved it

t. people who are incapable of understanding its brilliance due to being inept at video games.

would you say it's a 3.0 out of 10 bros

>lots of moves to unlock, which you can "equip" to the face buttons
>great music
>funny
>very challenging
>GOAT rival boss
>Shannon a cute

You dont age when you are timeless.

If you bought it at launch then you know its not an underrated gem as it got pretty solid scores besides the obvious ign score

Seriously, God Hand feels like some thing a bunch of aspiring fighting game devs would make as a first attempt.

The style and the mechanics

It's full of loving parody and total madness, and the combat system is so open and deep and has such a breadth of challenge that I alwaya have a blast replaying it


I've even done a kms run (no god hand or roulette the whole game), and have a save on death shudder on a hard kms run

God Hand captures that strange Capcom AA charm more purely than any other game I can think of: it's a very pure example of Clover's style, and by extension, the old Platinum Games crew. Gene is insanely quotable and the soundtrack is pretty fucking sweet.
youtube.com/watch?v=tZW1qpDU8z4

All in all it does a lot right but is also really flawed. I find myself going back to it every couple of years for reasons I can't put my finger on.
>inspect corpse of a boss for funny flavourtext
>inspecting one of the bosses makes an even harder version of the boss spawn without warning

I like punching people and then finding new ways to punch them

collect martial arts techniques like they're pokemon cards and make your own combos, nuff said.

Tell me how it was garbage.

It's a 5 or 6 out of 10, and not the IGN kind where 7 is complete dogshit. Please save the projection for some other time.

Somewhat true, I lied, I actually waited for the Gamespot review since back then they weren't atrocious, and then I bought the game. I can understand completely why the Gamespot review liked it and the IGN review hated it. Both are completely valid, which just goes to show how God Hand is so unique.

The game got polarizing scores, not solid scores. To pretend that this game is critically great or good is just a lie.

Remember when Sup Forums loved this game?

>It's a 5 or 6 out of 10
I like how you state your absurdly incorrect opinion as if it were fact. Also, that's not what projecting means.

The combat system leaves a lot of room for improvement. I don't like mapping a custom combo to a face button, but you can squeeze a pretty impressive amount of dexterity out of the combat. In a day and age where every game seems to play more and more similarly across genres I can really appreciate how radically different Clover went with God Hand.

It also has a surprisingly good sense of humor. The introduction to the Mad Midget Five is one of my favorite lines of dialogue in any videogame ever.

I don't think I could ever out and out call God Hand an amazing action game, or even a good one really. It's definitely a unique game, though, and that does a lot to make it stick out in my memory and want to revisit it. The Wonderful 101 actually reminded me of God Hand a lot, in that it was a really fucking weird action game with shitty presentation and a lot of heart put into it.

The ign review was incomplete and the writer even came out to say he never even finished the first level and yes it got solid scores usually ranging between 6-8 with a few outliers.

>absurdly incorrect opinion
I like how you state that as if it were a fact. I get asked if it's a 3 out of 10, and then I disagree, saying it's at least double that. Also, keep up the projection of your own ineptness and hypocrisy, son, third time's the charm.

6 to 8 isn't impressive on a "professional" reviewer's scale, it's definitely polarizing from the level of a 6 to an 8. The IGN reviewer was criticising the awful camera angles, which a lot of people did and is true. 3/10 is far too low though.

i don't understand that boxart

this is all you need to know about the game

youtube.com/watch?v=t8-ZQV6KqPI

Drop that shovelware piece of shit and play this

Damn good game.

Core gameplay of alternating between three different dodges and optimizing your crowd-control/DPS abilities, all while playing stylishly.

Enemy variety is great and is built around forcing your to use your dodges and handling them as a group. Level design sucks, empty dreamcast levels, but the aesthetic itself is deliberately nonsensical and rides on that.

Does have tank controls, which takes some getting used to, but they're really fast tank controls. Doesn't exactly lend itself to more vertical combat or design, though, which is where Devil May Cry and Ninja Gaiden excelled, but it takes what it has and pushes it to the limits.

Overall easily one of my favourite games. Would recommend to everyone.

>comparing God Hand to Death by Degrees

He's right though. Both are experimental brawlers and kinda shitty but with their own merits.

LOST A LIMB IN A FIGHT

Not exactly. It wasn't very visually impressive to start with, and time has not been kind to it, but the combat has impressive depth, the music is solid, and you can waste hours at the casino.