When people praise low poly art, it's because the texture work is done well and the polygons are being used conservatively. Not because it looks like shit. The texture work in OP looks fucking awful, like modern indie trash that claim to be retro inspired but their sprite work is lazy as shit.
Jacob Cooper
>Low-poly design >Procedural generated levels >anesthetics >anesthetics This is what hipsters think Quake and Doom looked like
Austin Richardson
>>Procedural generated levels Like all games of this genre, it'll be fun for a couple of hours, and then become monotonous and samey.
Ian Lopez
> procedurally generated levels
Not so sure about this. Sounds like there will be no surprises anywhere.
Isaac Richardson
But isn't it shit by default since it has procedural generated levels? It'll just be like SLIGE or OBLIGE.
Aiden Long
Subtlety is key when viralling.
Nathaniel Morgan
thisssssss
Henry Reyes
>thread about game >Literally 90% of posts are just contrarians entering a thread of a game they don't want, don't like and have no interest in and telling everyone why the think it's bad
I'm getting sick of this board.
Elijah Campbell
We should talk about Dusk since it actually looks like it might be fun and it's mentioned in the OP so its fair game.
Blake Ward
Close the door when you leave
Jackson Reed
no one wants your game dickhead
Mason Allen
Thank you for saying it, even though people won't listen
Xavier Stewart
This
Grayson Price
>Procedural generated levels
thanks, will make sure to avoid this. Also that garbage UI is intrusive as fuck, it's not immersive it's annoying.
Nicholas Howard
waiting for dusk. this looks rubbish
Zachary Rodriguez
Good call. Even just from the OP image it reminds me more of Minecraft than actual N64-era low-poly art.
John Cox
>Procedural nope, what made those games great was the artisanal level design
Gabriel Jackson
Name 8 low poly styled games that look this good.
You can't.
Samuel Garcia
Why do people pretend to be shills? What do they get out of this?
Christian Young
>>Unlimited replayability
Colton Young
Honestly the marketing for the game has been somewhat interesting, but I can't really say the same for the actual game though. Faux-retro bullshit and comparisons aside, even if it might be a step above something like OBLIGE 7.50 the thing is that procedural-generated levels can only go so far. Only being able to use a single modular weapon type with a handful of disposable ones on the way will likely end up having an impact on the replay value too. Will it work well remains to be seen.
Wyatt Gutierrez
why didn't you just stay on reddit then? the opinions you don't like are pre-filtered
why would you want procedural levels in a genre that lives and dies by its level design
Jason Rogers
Fuck off, shill. The game looks like shit and doesn't even have a le retro 90s aesthetic. It's just another shitty procgen faux-nostalgia Unity game.
Andrew Robinson
Wow you sure showed me by avoiding what I asked completly.
Carter Bell
>what is Myst and its infinite sequels
Gavin Barnes
I'm not against going for retro 3d, but that looks like absolute garbage. Just like pixel art, you should make an honest attempt to match the style and actually have detail, not just use it as an excuse to spend $10 on the art budget.
Metroid Prime Hunters upscaled is a sweet throwback to quake like graphics.
Brayden Smith
>Myst >Looks good
Kekles
Mason Rivera
>low poly >"pixelated" HD textures This guy never played quake right
Grayson Clark
You are literally the only one who has an issue with my criticism so I'm sure that it is you who needs to make their way out of this thread permanently.
This game looks like ass, take your game to reddit.
Jacob Johnson
So sorry but here we can't downvote the posts we don't want to see.
I know for a fact I've been on this fucking garbage heap of a website longer than every one of you.
Kayden Perry
nah man, not me.
Isaiah Jones
>reddit spacing Lmao OK man.
Chase Sullivan
Stay mad no one wants to discuss your shit game
Luis Mitchell
>inspired by n64 style graphics >texture work is well done Top fucking kek. Maybe you'd like it better if they added impenetrable fog perpetually 5 feet in front of your face.
Camden Thompson
What is the level design like?
Ian Rivera
Dusk seriously looks like a great game. Also I love those forest walls.
Connor Stewart
What are you trying to say? That you think Strafe looks authentic or faithful to that era? That the poly design looks great? That it's acceptable on this board to lay down some bullet points and ask to preorder?
Brandon Cruz
See you tomorrow.
Landon Richardson
I've been hyped for it since it was in Alpha. Really hoping I'm not gonna end up disappointed here.
Nolan Cruz
You will
Levi Long
>no fully modeled vagina
Nah
Ethan Collins
>7 fps >Polygon warping
Brandon King
Waiting for Spire instead.
Gabriel Roberts
>implying that's a fps counter
Tyler Hill
Dusk > GIBHARD > Strafe You know this to be true.
Also even strafe will probably be a good bit of fun. Like on the level of Painkiller at the worst.
>strafe dev is shilling his game again why are you so fucking obvious?
Owen Allen
If we learned anything from No Man's Sky it's that procedural = crap.
Isaiah Adams
I'm saying why can't cunts like you who don't want to talk about the game just hide threads and fuck off. I'm sick of seeing just constant negativity. There used to actually be decent game discussion on this board once upon a time believe it or not
Blake Robinson
Forgot image.
Oliver Wood
>procedurally generated levels >wanting no mans fps
Andrew Smith
Painkiller was good shit.
Easton Morgan
this is NOT "1996 anesthetics"
Connor Garcia
what the fuck was wrong with painkiller?
Robert Green
This times 10, for the number of polygons in OP's image
Isaiah Jenkins
>shill bullets >something about preorder >something about GOTY lock >relating to actual authentic games >talking shit about a (vague) competitor If you want to talk about doing something about cancerous board content, you first.
Evan Martin
Nostalgia pandering garbage with very little enemy variety.
Jackson Ross
>preordering THIS KYS shill OP. You stupid fuck.
Nathan Lee
Im only going to buy good indie games.
Jack Myers
>Metroid Prime Hunters upscaled is a sweet throwback to quake like graphics.
This looks just like fucking Strafe you Contrarian Hipster.
Dominic Rivera
>strafe
does it have strafe jumping and air control
Alexander Reyes
>these people are using my kickstarter money to pay for Sup Forums shills
Boy this is regrettable.
Jace Nelson
i played it at pax and it was really fun. satisfying gunplay and smooth movement. they definitely hit that old arena shooter mark. my only gripes are procedural generation and the art style leaves a bit to be desired. ill probably pirate it, it honestly feels like a free shooter you might find on some website in like 2007.
Jace Roberts
If you can't tone down how much of the hud and weapon take up on screen, people are gonna bitch.
Logan James
No big deal it's just bump mapping bro
No big deal it's just parallax occlusion mapping bro
Btw take a look at my retarded gay flat brown textures that I made for pre-school homos
Luke James
>Beat Dusk >Literally nothing else to do other than POSSIBLY play multiplayer >Beat Strafe >Still have the main campaign and 3 other modes for more replayanility >Strafe has Daily Challenge, speed running mode, and a wave based mode
This game looks like shit. You're only praising it because "m-muh contrarian hipster mindset". Face it, Strafe is mega popular right now and that's the only thing you're doing.
Hunter White
>Procedural generated levels Pass. The best part of Doom and Quake is the level design and this game will just be big levels full of copy paste rooms you've seen a hundred times before. Proc gen level design can be done well but I have yet to see it done well anywhere outside of traditional roguelikes.
Luis Jenkins
>What are you trying to say? That you think Strafe looks authentic or faithful to that era?
Of course not you dipshit. Strafe is a hueg parody of the 90's era.
Dominic Ross
>Quake and Doom's strongest points were map design >all of these indie shitters refuse to make maps and just use procedural generation either from incompetence, or because they think they know better >indie shitters keep claiming they're taking notes from Quake and Doom
Adam Martinez
Is there an FPS roguelike where you pick up new weanons and armor and dungeon raid
Kind of like Borderlands except not fucking crap
Jaxson Harris
>I'm saying why can't cunts like you who don't want to talk about the game just hide threads and fuck off. I'm sick of seeing just constant negativity. There used to actually be decent game discussion on this board once upon a time believe it or not
I want to ban the word shill for once. Always derails threads.
Austin Cooper
(You) Go look up Hunters' game play, it looks infinitely better and like it was actually worked on for more than 15 minutes
Bentley Morgan
>Strafe is mega popular right now
intense shilling here
Colton Barnes
>Quake and Doom's strongest points were map design
No shit. Procedural generation was not a thing at the time
Alexander Parker
A valid opinion friend. Mostly just "gamefeel" stuff. Most of the weapons were kind of boring to use. The sounds of the guns are underwhelming, and I feel like most of the guns would be way more fun with higher firing rates even if the enemies were made tougher to match. Also there wasn't enough gore and the gore didn't have enough momentum. The game would've been much more exciting if literally everything you killed burst into treats every single time, and with gusto at that. It also would've been nice to have a bit more variety to the gore.
I was actually pleasantly surprised at the enemy design of the game. On Trauma things can actually get pretty intense, there's a surprising amount of strategy in that game that goes beyond the usual "herd the enemies into a big ball run and/or run sideways and/or backwards until they're dead" that's unpleasantly common in Serious Sam games. It's there in Painkiller too but it's not quite as common.
I've never played the multiplayer, but the mechanics seem like they would be pretty fun in versus.
I only played Painkiller Black, are any of the sequels/expansions good? I heard they're all crap.
Jose Harris
>myst >low poly What. It's a slideshow of prerendered HIGH POLY images/videos. Nothing about it is relevant to the modern admiration of low poly stuff.
Cooper Robinson
>procedurally generated
n o p e o p e
Matthew Perez
>procedural shit >minecraft graphics wow just like 1996
Aiden Moore
>Strafe is mega popular right now
Its not even out. I've heard literally no one talk about Strafe since its kickstarter was funded.
Andrew Thomas
You haven't looked up the Kickstarter you fucking retard.
Angel Reed
Ahahahaha! Marketers mad that they can't do their jobs right! Post last months bank account deposit, I want to see what it says for the source of money and how many .02 transactions you got.
Jayden Fisher
Sauce?
Aaron Myers
procedural generation isn't a new thing, it's basically how a lot of games in the 80s were possible when filesize limitations were extreme.
Mason Jones
>>This is what hipsters think Quake and Doom looked like
that is actually what it looked like
go play quake at 320x240 in software mode and get back to me
Grayson Miller
The whole point of parody is to look heavily resembling of the source material.