Why is this engine so popular?

Why is this engine so popular?

It's so unoptimized wobbly shit and the graphics are substandard as fuck.

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Supports a wide variety of platforms and is pretty much drag and drop for a lot of things.

Also the support for noob questions through google is godly.

The engine itself ain't "unoptimized".

Many of the GAMES made with it tend to be, because lazy and poor lone-wolf ""indies"" dont even know HOW to optimize their games. If you don't think of stuff like call-signs, object culling / LODs, etc, even a game that looks like an ancient C64 title may end up demanding more from your PC than goddamn Crysis.

All that is even more unforgivable knowing that there's plenty of automated optimization methods available for Unity, many of them free or cheap Assets made by the community.

Graphics in current Unity version are literally top notch. Anything you can do with CE, UE, etc, you can replicate in Unity. It all up to the game devs, again.

The big difference between Unity and shit like UE is that with latter, you start making MODS for the core game, while with former you start making GAMES, from scratch. It's piss easy to throw some ripped models into Unreal or Cryengine editors, slap some rain & reflection effects on the scene, and make it look kinda modern and nice without really doing anything on your own. However, with Unity, you have to figure things on your own.

youtube.com/watch?v=jWn8CbIqIA8

Seems fine to me, EfT is made on Unity and it looks and runs fairly decent. Yeah, there are some inherent problems with the engine, like drastically changing graphics settings during runtime and a few glitches that you can run into, that I've noticed are related to path finding, but other than that it's fairly good. Every engine has some inherent problems, UE4, CryEngine and so on.

when will the sdk work on linux natively.

>Why is this engine so popular?
good support
good documentation
free to use
asset store stuff
>unoptimized
depends how it's used
>graphics are substandard
you are an idiot
>However, with Unity, you have to figure things on your own.
unity is piss easy to just drop stuff in and experiment with

because its easy to get into and there's a shitload of documentation which makes it even easier to learn

is there any dev bro around?
how do you do procedural/random generated 2D platformer levels?
like ROR or spelunky

>unity is piss easy to just drop stuff in and experiment with
And that's the "problem" with ignorant rookies: they do just that, and release their "games" in that practical prototype condition, not bothering to polish and optimize things at all.

And again, it's not the engine's fault. If equal amount of indies would try to release their shitty, unfinished UE/HL mod projects as paid games, people would start hating those engines as well. Most of the mod projects are just forgotten and free.

It's easiest to get into.

there are assets for that.

>engine
>graphics
It's only as bad as you.

>runs on toasters
>so easy a baby can make a game in it
>has good documentation and tutorials unlike UE4
>Why is this engine so popular?

Why do nerds on Sup Forums think engines are made of magic and that the engine a game is made on is what's gonna make or break it?

>It's so unoptimized wobbly shit and the graphics are substandard as fuck.
So you brain dead retard never used it?

fuck you and your uninformed bullshit opinion.

simpler to extend than unreal

game engines are only as shit as the people using them

This. Catherine runs on gamebryo

>unity is responsible for the graphics
retard alert

also you should add that you can use unityscript and boo, which are much higher languages than c# and therefore slower.

>The big difference between Unity and shit like UE is that with latter, you start making MODS for the core game

just say you don't know c++, user

It's free.