What would be an interesting premise for a horror game? Reptillians are horrifying

What would be an interesting premise for a horror game? Reptillians are horrifying.

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Isopod game.

Horror racing game.

A mall planet

night in some third world slum, nothing supernatural, just like stumbling on third worlder drug deals and shit like that

An opposite to Hatred, where everybody you meet in the game is trying to murder you on the spot.

a game that shows the absurdity and meaningless of modern everyday life

It's a really rough idea, but its' something like this:
>Gameplay is almost sims-like
>You're a 15-16 year old kid living at home with parents and sibling
>You go to school, come home, do chores for a few days in-game
>Eventually weird small stuff starts to happen, and gradually get more unnerving:
-a random npc starts following you
-a teacher stares at you the entire class
-your friend starts attacking you for no reason, and others encourage it
-you wake up one morning and your family acts as if your mother just died yesterday. then the next morning everything is back to normal

It would start off as just slightly odd stuff, but slowly get really unnerving and you'd have no idea what you're supposed to do to "win". It's basically the movie IT in game form. You're just living a normal kid's life, until weird shit starts happening and you have to figure out what's going on.

It's probably too half baked right now to be a good horror game, but the I think the basic concept of an unseen enemy and no idea what to do is good.

In most horror games, you're familiar with the "systems", like HP, weapons, enemy types, etc, but there wouldn't be any in this game. At least not obvious ones. You'd just have to play through it and see what happens, you'd never have a moment of "I'm at full HP, max ammo, i'm not scared", you would always be tense and worried about what's coming next.

???
explain

I always wanted an alien abduction horror game, set in 50's America where you play in a small farm town and have to deal with nightly alien encounters, with the end of the game being set on a ufo after finally being abducted,

either that or a horror game set in H.G wells war of the worlds

youtube.com/watch?v=m-gbWxjzTYg

more shit like this. scarier than any le creepy spooky slenderman monster.

I like that idea a lot. Being set in the 50's means no technology or internet to help you out, so it would feel a lot more isolated.

That would be cool as shit.

I like it, sounds interesting

I really like Sci-fi horror. Not "aliens are on your ship and killing people", but more abstract horror of the unknown.

A signal coming from a black hole asking you to fly into it.
Being visited by a copy of yourself in the same ship.
A colony you land at having all of the shopkeepers and characters change every time you land there.

I love abstract horror. It's my jam.

why is our place in the cosmic scale both horrifying and comforting?

Don't know if we're alone or not, and it doesn't really matter considering the vast differences in space between worlds in even our own solar system. The best thing we'd be able to do is send simple messages on radio signals a dozen or so light years away at each other, only hearing back from the ayys twice in your lifetime or some shit.

Look up a movie called The McPherson Tape, pre-Blair Witch found footage about an isolated family having to deal with an alien encounter. It's tense as fuck.

no matter what the people who manipulate and control us do it will never amount to anything in the grand scheme of things and the thought that they'll realize that just before they die gives me supreme comfort, just as the knowledge that everything I do is meaningless scares me and pushes me into the depths of apathy

It's a planet, but also a mall. You can never escape the mall because it is the entire planet.

>Don't know if we're alone or not
brainlet

That could be awesome. You're driving some shitty beater through a forest trying to escape some menace.

How do you spin that into a whole game?

A horror game where you must run from Rich Piana

You're an NPC in an experimental futuristic VR game where all the NPCs have their own AI to simulate realism
Unfortunately the hardware running this game is slowly failing and so the world and the other NPCs are slowly glitching out more and more

Basically I just want an excuse to use weird graphical glitches and fake error messages/blue screens as horror tools

This might be up your alley.

>Basically I just want an excuse to use weird graphical glitches and fake error messages/blue screens as horror tools
tfw no eternal darkness 2

I love threads like this. let's just hope some outlast shill doesn't decide to shit things up.

I was thinking of something more along the lines of Mario Kart but with Dracula and Frankenstein, but I like your idea too.

>tfw modern horror "games" are just shitty run and hide sims where the protag is the weakest man on earth
good god I hope re7 changes this.

Back to /x/ with ye, maybe post in the nope thread, it needs stories

obligatory mall planet

What about Twisted Metal?

It's so weird too, like video games are the one medium where you can REALLY do horror right because you can actually make the player feel helpless and afraid instead of just watching another character feel those things.

>mall planet
Why is this scary? What, is the main character a socialist and hates stores or something?

exactly. and horror without combat fucking sucks.

I don't like to play non-fiction games

>In most horror games, you're familiar with the "systems" like HP, weapons, enemy types, etc but there wouldnt be any
This stopped being the norm years ago now. Removing gameplay elements from horror games are what killed the genre.
>You'd just have to play through it and see what happens
So random/procedural generation. Which is 99% of the time a good idea but terribly executed.
>you'd never have a moment of "I'm at full HP, max ammo, i'm not scared", you would always be tense and worried about what's coming next
I hate this mentality.

>So random/procedural generation.
Not random, just no obvious logic to what's happening so you can't anticipate the next thing. It would all be pre decided.

>I hate this mentality.
Why? Resident Evil 4 was definitely tense and unnerving in the beginning, but by the end when you have 2x the HP, 10 guns, 500 ammo, etc, it's just another shooter. If the player ever stops being afraid due to something like HP or ammo, the horror game really isn't doing it's job.

I have no idea if it's referencing something, but I can sort of imagine a sci-fi horror game set on some impossible hyper industrialized hellscape trade world. It'd big top shops above the smog line, chain stores for fucking miles below it, the lower you go, the more it just becomes a squalid Arabian bazaar. I imagine after a point it begins looking like Kowloon Walled City, everything is piled upon itself, an incomprehensible jumble of cubicle shops and empty spaces that haven't seen the sun in several hundred years or more.

Now something needs to happen there, more than there's probably union and gang wars and roving bands of murderous thieves and totalitarian security forces. There's probably all kinds of black market shit, chemical warfare suppliers hidden away, maybe something gets loose and you've a biohazard sweeping through entire districts of cramped, filthy convenience stores. Maybe subhuman dwellers in the sewer systems, lost products like killer machinery and more.

>exploring a giant abandoned mall
>lights constantly flickering
>the intercom periodically goes off, providing lore and alerting you to the newest sales
>after a while, the intercom starts addressing you personally