Okay

okay

>muh mods

They relented on their crusade against mods and OpenIV is back

It seems so rare to find a mod that actually adds gameplay, depth or fun to a game

It's usually all just fucking graphic options for autists, reskins and stupid palette swaps and stuff that will entertain you for 5 minutes before you uninstall

name 5 games with actually interesting mod support please, I need them

Mods can often end up developing into fully fledged games.

yea then I have to pay for them so idc

Even if they didn't, the consumer already bought the game. It's not as though ceasing to play it would hurt the publisher any more than not doing so.

fug your right

>name 5 games with good mod support

Skyrim
Mount and Blade Warband
Left 4 Dead 2
Gary's mod
Minecraft

Warband
Bethesda TES games
Civ 5
AOE 2
Valve's Source Engine games sans Dota 2

>name 5 games with actually interesting mod support please
Every CoD game on PC pre-MW2 (and also Black Ops 3, pic related)
Every Source engine game
Fallout 3/NV/4
Morrowind/Oblivion/Skyrim
Killing Floor 2
Red Orchestra 2
GTA V (including multiplayer mods like FiveM and Multifive)
Every Arma game
Saints Row 4
Mod tools are pretty much a no-brainer unless you're just that greedy.
But, people on PC don't buy DLC because they're not stupid, so it's harder to nickel and dime them with it.

thank u friends

They can't un-buy the game if they're outside of the refund window, but they can:
1) Not buy future games by the publisher.
2) Write a metric fuckton of bad reviews so that people who haven't bought the game are unlikely to do so.

Sometimes you can get away with shitting on your fanbase, but it's not guaranteed to be a safe maneuver.

>people on PC don't buy DLC because they're not stupid,

Often DLC does get bought due to the quality and the fact that it provides framework for future mods e.g. Dawnguard for Skyrim gave a framework for primitive gun mods due to the implementation of crossbows.

>sans Dota 2
not a source engine game

>Often
>Lists one example
A better example would be those simulator games and 4x/grand strat games with tons of DLC.
The problem with DLC is that they heavily fragment the community, while a mod can just be easily downloaded and enjoyed by anyone willing to download it.
And as we see with most games with multiplayer DLC on PC, most people won't buy said DLC, especially if it's a ripoff (which it often is).
That's why I like Titanfall 2's approach, just make all the DLC free instead of fragmenting the community for no reason.

>Dota 2
>not a source engine game

What did he mean by this?

It's Source 2

What did OpenIV do anyway? Is it just a framework for mods?

it's Source 2 :^^^)

Basically.
Pretty much any mod that requires or relies on scripting relies on OpenIV in some way.

It also allows access to all the games files so you can essentially "inject" models/textures/etc into them.

>B-Boycott Rockstar! Let's take them out of business!
lmao-ing at all of you.

game is shit anyways unless you're a nigger or a 10 year old white kid. mods or not.

>Not even in the top 3
Kek

>only 50%
ahh damn, I was hoping this fiasco would make it cheaper.

Even if everyone stopped playing gta5 on pc, there's a fuckton of people who play it on ps4 and xbone who don't know/ don't give a shit about the whole fiasco, not to mention there's still some modders and hackers on last gen systems too.