The neverwinter nights community is strong

The neverwinter nights community is strong

NWN Thread

>shadowdancer (1)

overrated trash built on the worst edition of D&D

t. thac0 cultist

THAC0 isn't that hard to understand and 'dealing' with it is worth not having to put up with shit mechanics like full attacking.

t. strange basement man

Subtract enemy AC from your total THAC0. That's what you have to roll to hit for all of your attacks. It's also far less steps and far less retarded than rolling at BAB/BAB-5/BAB-10/BAB-15 to attack.

mmmmm

>The neverwinter nights community is strong
In autism, salt and self-fellating.

3.0, or rather 3.5, is the fucking peak of D&D.
I'll take even regular ass 3.0 of NWN1 and IWD2 over the TACO garbage of BG1/2 and IWD1.

It's fucking nonsensical is what it is.
Also 3.0 and 3.5 lend itself to videogames MUCH better.
I can understand arguments for ADnD and against 3.0/3.5 if we're talking PnP though.
Still, 3.5 is perfect for vidya.
I'm actually cautiously hype for the Pathfinder game because of this.

Fuck those shadowdancer niggers. Literally the most skill-less shit I've ever seen in a video game.

>Also 3.0 and 3.5 lend itself to videogames MUCH better.
The entirety of ToEE, IWD2, and several parts of both NWN1 and NWN2, plus the fact that nobody but modders adapts the best content from 3.5, is proof to the contrary.

The only reason I'm 'hype' for Kingmaker is because they actually broke from the mold I expected and included Inquisitor, Alchemist, and Magus.

>Still, 3.5 is perfect for vidya.
it really really is not
even 3.5 is hopelessly simplistic compared to mechanics custom designed for crpg's

>rtwp
THEY HAD ONE FUCKING JOB

Simple mechanics don't necessarily give simple results. The problem with 3.5 as a system for vidya isn't that it's too simple, a lot of games like D:OS have much simpler inputs when you get down to it, it's that there are a ton of balance issues that make the game lack the depth a theoretical balanced 3.5 would have. See: Knights of the Chalice and taking Clerics instead of Fighters.

>monks are so OP persistent worlds ban them
shit community

>Monks
>OP

That's some gay shit alright.

The only thing that's 'OP' about them is that they can make themselves unhittable and take so many improved spell resistance feats at epic levels that SR:Yes spells don't do anything. At the point where those work, there are much worse things.

>tfw beat the NWN1 campaign solo
>couldn't find any patience in me to co-op NWN2
Can someone remind me why I bought three copies of this game during the gog sale?

NWN2's multiplayer was a huge disappointment after how well NWN1's worked.
>pauses during all forms of dialogue if ANYONE is talking
>stupid KotOR-style dialogue almost all the time if you're not playing SoZ
>mods are even more annoying to work with

>Can someone remind me why I bought three copies of this game during the gog sale?

because NWN2 Mask of the Betrayer and Storm of Zehir are still pretty fun. Can't you co-op those?
they are better for solo anyway.

plus, some fanmodules were really cool, like Live Forever, Icewind Dale for NWN2, Subtlety of Thay etc. etc. etc.. I played so many by now.

playing NWN1 fanmods now. already forgot the names though but one was a scratched premium module that was like 3 games in one series and it was based as fuck.

running a Sorc (9) /Fighter (1) in these. lots of fun because weapon freedom.

IWD1 for NWN2 is interesting because monsters have the HP you'd expect out of the original game. Lobbing fireballs when you first get them, Fighters beatsticking things to death unaided, and Monks as anything other than an unhittable buff receptacle are a lot better when enemies have 20-30 HP instead of 60.

>I'm actually cautiously hype for the Pathfinder game because of this.

I'm so curious about Sup Forums's reception once that shit will hit the market.

probably something like:

>lel, WRPGfags btfo, WRPGs are now completely fucked forever, even worse than Pillars of Shit OLOLOLOLO and it's another fake D&D meme game

I don't follow. NWN, ToEE and NWN2 in that order are the three most user content created games in the history of D&D.

yeah, I remember it was just as intense as the original game in terms of early mobs.

the modder did a good job with remodeling the dungeons as well as far as the toolkit goes.

Modules worth playing:
Swordflight.
The Aielund Saga.
The Prophet.
Almraiven.

Most of the rest is overrated, buggy and/or downright bad.

>4th edition regularly criticized as being too much like a video game
>no Neverwinter Nights style 4th edition vidya that takes advantage of this

why

ToEE fucking sucks, NWN1's only good content comes from HotU, which has the benefit of being both low difficulty and epic level which massively broadens the amount of stuff you can do while not being a gimp, and user content, NWN2's only good content is MotB, which isn't even good for its mechanics.
Atari's fault.

>Scythe Weapon master

Why can't I have a regular, non-shadow dancing Dancer?

>3.5, is the fucking peak of D&D.
I bet you liked playing casters

Played through the NWN expansion campaigns with this and it was ok except when the enemies were crit immune, and that's a lot of them. Should've made a frenzied berserker instead.

Because 4E wouldn't be a good vidya. It'd be a single-player game with an MMORPG combat system.

>NWN1's only good content comes from HotU, which has the benefit of being both low difficulty and epic level which massively broadens the amount of stuff you can do while not being a gimp, and user content

I've never even played any of the official content for NWN for more than like an hour, the user made stuff alone makes it one of my favorite RPGs.

I really wish there was a modern day successor. Maybe even just a set of mod tools with no actual official game.

You can't play casters in NWN unless you cheat by resting constantly in places where it would be unrealistic to rest.

>he doesn't know about bedrolls and campfires

Does this game have an MMORPG combat system? Because it's by far the closest vidya equivalent to 4E.

You can at high levels and if you have henchmen to meat shield and to take out weaker enemies for you to conserve spells, but low levels are really fucking punishing

>I hate D&D
Then why are you here?

Clerics and Druids have to rest way less than other classes. The fuck are you talking about?

>he doesn't get stabbed to death when sleeping on the street of a nigger ghetto

No, I hate 3.0, 3.5 with exceptions made to the actually good content that started coming out later in its lifespan, and 5E. That's not the same thing as hating D&D.

>scribe scroll
>craft wand
>just have panther familiar BTFO of everything
c'mon son

>he doesn't the simple level 1 Alarm spell as to instantly spot any nigger that tries to backstab you in your sleep

Sorry I was talking about the real (arcane) casters.

only worth playing for a dance with rogues desu

Nah, it's the same. You can not like an edition and still recognize something quality was made for it. In your case, you just hate D&D.

>he plays a bootlegged NWN that lets him rest with hostiles near

You can always rest in hostile areas as long as the hostiles are far enough.

Technically, that's supposed to be the reverse. Clerics are supposed to have some Holy time once a day to pray, and Druid's do their shit at like dawn. Mages are the ones who are supposed to just be able to rest, study and prep any time any where.

Games letting you just squat and recover all your spells are doing a huge disservice to all non-caster classes.

>MMORPG
>powers cooldown per battle instead of over time
>limited healing
>constant interrupt decisions requiring the game to stop

4e is like a video game, yes, but not like an MMO. I don't get how this meme became so popular.

I've never understood the RP difference between wizards and sorcerers
wizards have to study, learn and prepare spells, but sorcerers instantly know spells by getting stronger?
What about materials? Some spells require rare and expensive materials like diamonds, but sorcerers can cast a spell without these materials?

Actually it's the other way around. Play Knights of the Chalice if you don't believe me.

>is the fucking peak of D&D.
really? How come all the games based on AD&D are infinitely better?
any infinity engine game>every other D&D RPG since

>b-but thac0

Your 'logic' doesn't make any sense.

Wizards are nerds that need to study and practice spellcraft extensively to cast a limited number of spells.

Sorcerers had a distant ancestor that was either a powerful wizard or a magical creature, or are just abnormally gifted. So they were born naturally talented at controlling magical forces without the need to study and practice.

Not true, IWD2 is worse than both NWN1 and NWN2.

Sorcerers are vapid drama whores that know magic because their mother was a whore that lay with a dragon or something.
Wizards are nerds.

I disagree, but either way it is the worst ifinity engine game and it also happens to use D&D 3e rules
really makes me think

No, that lets you keep your noncasters buffed and ready to go at all times. What really happens when you can't rest is that you don't want to take noncasters because their relative lack of ability means you spend more resources due to them relative to your party's overall pool than you would if you slotted in an equivalent caster. Having Fighters doesn't mean you can miraculously power on through 10 fights in a row, it means you're going to exhaust your resources by the 5th one and desperately hope the DM is softballing past that point because they can't do shit to dangerous encounters with no magical support.

>be that wizard guy using charisma instead of int
>get to level 40
>boots of speed
>apply tons of buffs
>tons of thorn buffs
>turn into golem
>walk by and watch how everything touches me dies instantly

Those were good times.

That's how you beat any melee if you take out the polymorph and punch people to make them AoO you and kill themselves.

Divinity: Original Sin 2 is the closest you'll get and even then I'm not sure the mod tools will be any good. At least it'll have a very similar GM mode.

I never understood these guys

The targets always make their saves, its like you can only use your cool undead abilities on low level shit, you dont get any new spells

crit immunity is nice but idk if its worth it

captcha ate my image

PrCs are shit.

good one

Pale Master is just a shit PrC. You want to see something that actually does the concept of a dedicated necromancer justice, go look at the Dread Necromancer.