Moving around

What are some games where movement is a prominent part of the gameplay? Going fast, doing acrobatics, anything satisfying of that sort.

I just spent 12 hours gliding around handing out FREEDOM in pic related. Haven't even touched the main story missions yet. Why can't open world games be like this? The only other game that I can think of that is similar is Gravity Rush.

The aesthetic of this game reminds me of FFXV, which is the opposite of the topic at hand. Kind of funny considering both are published by SE, makes it all the more fun.

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>What are some games where movement is a prominent part of the gameplay? Going fast, doing acrobatics, anything satisfying of that sort.
Mirror's Edge is this.

Tribes Vengeance had a single player campaign, altho that game is outdated.... as usual the gaming industry is very bad at inventing interesting games.

bamham

Dying light's movement feels really good once you get the hang of it. Nailing some parkour across rooftops and whatever else while bailing from zombies feels really good

Gravity Rush games with changing gravity direction to fly (fall really) towards your destination
Just Cause 2 with grapling hook / parachute gliding
Just Cause 3 with hook / wingsuit gliding
Portal - gaining momentum and using portals to launch yourself to your goal

and then they give you a grappling hook and it's completely pointless to parkour.

Woah can you do that irl? Would be a cool way to get to work.

>What are some games where movement is a prominent part of the gameplay?
Every single one that ever existed? Movement defines the gameplay. That's a terrible way to formulate the question.

If you're asking for FAST movement, then just play some arena shooters. Arena shooter is pretty much defined as an fps fast enough that you can effectively dodge enemy fire.

inFamous (neon run, using your powers to jump around the town)
Dying Light (parkour, hook)
Spiderman games (really now, do I weven need to explain?)
Titanfall 2 (wallrunning, grapling hook)
Zelda BOTW with paraglider and climbing (fuck rain tho)
EDF4.1 (each class has it's own mechanics, the most fun ones are Fencer javelin skating and Wing Diver flying)
Fez (2D game with 3D movement twist)
Journey (the entire thing is about movement and sliding, the "game" has not much else to offer tho)

Both Mirror's Edges
Dying Light
Portal 1/2
Shadow Warrior 2
Tribes
I heard some of the Spiderman games, but I never played those myself.

Splatoon 2

No, seriously, hear me o-WAIT-hear me out, bro:

So I started playing like any other fps, you know, you strafe and aim and fire but every so often I'd just get rekt by someone who I couldn't even land a shot on. So I discovered that movement is actually MORE important than having 100% pixel perfect accuracy. And let me tell ya it's satisfying as fuck to rek some scrub while dodging all his shit-without even getting touched

Mario 64/sunshine
Shadow Warrior 2 had some good movement in it, you can get some serious distance with the dash/jump/dash combo

MGSV. They really nailed down terrain traversal really well.

>movement is actually MORE important than having 100% pixel perfect accuracy
Well of course, it's not another twitch shooter, you are better off strafing enemies, trying to get behind their backs and most importantly working in group in order to find an opening in enemy defense basically gang up on someone, he can't dodge all of you.

Not to mention that wall traversing is also important part of the game.

...

this

JSRF

HD never.

TF2

Max Payne 3

Is this a fucking joke? Snake can't even scale a waist high wall unless the context sensitive button prompt pops up. The game doesn't even have a fucking jump button.

He probably means what games make movement feel satisfying/natural/responsive

an example of the opposite would be SOTC

Warframe

It'd be your body being propelled through the air at over 200 mph with barely any means to control it. You're welcome to that Darwin award though.

Can't believe nobody mentioned it yet but, if nothing else, asscreed still feels nice to just be traversing the world doing side stuff.

If you like musou style games, definitely try attack on Titan: wings of freedom. It's repetitive as fuck but the first couple of hours it just feels amazing flying left and right slicing up Titans in a large scale battle with tons of npcs. Kept me interested longer than Just Cause 2 & 3 anyway

Nier: Automata

>The game doesn't even have a fucking jump button.

K Y S
Y S K
S Y K

Did they fix it yet?

What's with the face,game is fun

Counter strike surfing

Valley

Horizon Zero Dawn.

Titanfall 2 is the first thing that comes to mind, as well as Vanquish. Max Payne 3's combat centers around jumping around too.

Gravity Rush 2 for sure

Got a memory leak and fixed it by removing my wired Xbone controller. I could insert it again and use it after that, though.
Didn't notice any other issues. It looked and played nice enough on a 970+6700k+16GB.

No

In what way is it broken?

Based
Uncharted 4 is amazing

Tekken apparently

when explosions happen it becomes drops to ~5-10fps on consoles, sub15 fps on mid-tier PCs, struggling with 30fps on high end PCs

which is really bad for a game that is centered around the idea of blowing stuff up

Really? I don't remember having such bad issues with drops, in fact I was positively surprised by how relavtively well the game ran on my end, but I can understand and believe that is happening to people.

I just chalked that up to me playing on console

I'm not sure but I think they broke it with some patch (1.04 I think) after launch. I also remember playing it without any problems but then later when I got to play it again for the DLCs it was terrible.

>30fps on high end PCs

mine drops to a minimum of 45fps

I'm running an r9 390x and an i7 930

this is not a high end machine

>I'm the smartest kid in my class
Movement isn't a prominent part of text-based RPGs.

suprised to see only one person bringing up mario 64. Also classic Sonic. Oh and ninja gaiden on the NES, shinobi, both classic and the ps2 games, even if those are slightly more combat oriented.
Also cloudbuilt on PC is an excellent fast platformer.
I'll never shill enough for cloudbuilt

I wish Just Cause 3 ran on my computer.

>Every single one that ever existed?
That's pretty ignorant. There are entire genres where movement is hardly a prominent part of the gameplay. Just think of most point&click adventures or visual novels.

Sonic All Stars Racing: Transformed.

Superior kart racer, superior boost mechanics, all around great game.

Also Nitronic Rush.
youtube.com/watch?v=xVcSxnJHL0Q

look at this smartass trying to look cool while in the process making himself look like a moron

>movement defines the gameplay
Yeah moving around was such an integral part of all those turn based rpgs that have come out right.

fucking idiot

this was a great movie and 15 minutes of gameplay, recommended

Memory leaks out of the ass and some really inconsistent performance.

what is this, babby mode? I jumped like that when I played and got swiss cheesed

What? You can't jump in JC3?

JC3 has a jump button. Think he's talking about something else.

Play Teeworlds. Movement is the central skill and takes a long time to get really good at, but once you do you're gonna have a lot of fun

Thanks for the reminder, it had been sitting in my library for a while.

Has Prototype been mentioned yet? Once you unlock some of the more advanced "parkour" abilities (grappling, gliding, faster sprinting, etc.), moving around the city becomes a very satisfying experience.

youtube.com/watch?v=exHjyfBboM4

>diving kicking onto an enemy and surfing on them for a bit

so much fucking fun

this

and Saints Row 4

this one is fun

the sequel isn't for some reason, I have no idea why