Why didn't they just wish Dhoulmagus dead?

Why didn't they just wish Dhoulmagus dead?

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Because the harp isn't a Dragon Ball. And Dhoulmagus isn't the final villain. Finish the game you twit.

From the characters' perspective he is the final boss, and Ishmahri says nothing is impossible with the new harp. Logically they should at least have asked

At least in DBZ when the main crew asks if the dragon can just kill Vegeta during the Saiyan arc he says no.

They're good, killing an enemy with a wish from far away is beneath them.

>and Ishmahri says nothing is impossible with the new harp. Logically they should at least have asked
First off, the context of what he is saying is alluding to his personal abilities would have no limit. Which the gang doesn't even know what his abilities are.

Second of all, DQVIII has a really fucked up translation and it might be a really bad embellishment. In Japanese he could have said something totally different.

Third, you are taking a JRPG way too seriously.

Why does Sup Forums shit on this game? It's pure gameplay, balanced challenge, good music, good character designs, story that flows along nicely,etc.

too much grinding

good morning chrono.

>Dragon Quest VIII
>having to grind
People really are idiots.

ur full of shit

its grindy as hell

Should I emulate the ps2 game or play the 3ds version? Does the 3ds version have any extra content?

No, its not. It's one of the easiest games in the series. You just suck at it. Probably just spammed attack all day and ignored skills, then hit a wall with Dhoulmagus and had to grind to get multi heal. Like every other idiot.

The 3DS does have a lot of unique content. The advantage of playing the PS2 version is better graphics and orchestrated music.

...

Love it. Dragon Quest VIII is my favorite game of all time, but Jessica was its only flaw. Why the remake didn't add more to her character, I'll never know.

>I wasn't the only one who did this

Except it is a grindfest, you fucking retard. Go back to your cancer board

It's really not. I didn't have to stop to grind once. Stop sucking.

>needing to grind in a piss easy JRPG

PS2 version has:

- Better graphics
- Larger screen
- Orchestral music

3DS has:

- Two new playable characters that are pretty fun
- Shittier music if you're playing the English version, but you can patch orchestral music in if you have a modded 3DS.
- Several costumes have been altered to show less skin because CERO is pure cancer now. Can fix this if you have a modded 3DS.
- A new picture quest
- New costumes
- Couple new dungeons, though one is mostly just fighting suped up versions of bosses you've already beat.
- Speed up function in battle
- Instant alchemy (in the PS2 version it can take a while to mix)
- A much easier way to grind on metal monsters
- Save anywhere feature
- HP/MP restored upon level up (makes the start of the game easier, but doesn't matter much later on)
- On-screen enemies instead of random encounters
- You automatically have a map of most dungeons straight away.
- Some other things I know I'm forgetting.

Oh, I forgot to mention that a couple scenes were censored in the 3DS version as well. Some guy who was forced to eat dog food is no longer forced to eat dog food, and a guy who stabbed himself in the arm just blasts his arm with magic.

Tell me the point in the game where you had to grind and I'll explain what you could have done to avoid grinding.

>Grinding to get multiheal
>Not speccing everything you can into Hero's courage to get Omniheal at a lower level

I assume it's considered 'grindy' because if you go from place to place while avoiding all random battles you will be underlevelled and some bosses will require a ton of luck to defeat.

I have a slightly different issue; while you will be sufficiently leveled if you wander from place to place and fighting the enemies you encounter along the way, that's a lot less efficient than whistling for metal slimes for an hour then walking through the rest of the game (until the next batch of slimes) without encountering enemies on the map. How do you guys approach this?

I fight enemies that come into my path.

This is a roleplaying adventure and I'm not playing the role of a pussy

i do not feel Dragon Quest works in 3D. the pseudo 3D of the DS remakes is fine, but otherwise it just feels janky and unfun

>- Instant alchemy (in the PS2 version it can take a while to mix)

there is an instant alchemy pot in the PS2 version but it's post-game

Not him but the original PS2 release of DQ8 is EXTREMELY grindy. And I've played other games in the series. It's significantly more grindy than DQ3 on SNES. You pretty much have no money and one new weapon for a single party member in a midgame town can cost 2600 gold when an average encounter outside would drop 60 gold.

It's very telling that all skill point build guides Nd discussion threads for the PS2 version only recommend you going straight for Hatchet Man/Executioner/Falcon Slash/etc. all for Metal Slime grinding. Seriously every skill build thread is punctuated with "...put points in there to make it easier to farm Metal Slimes."

This is made even worse by the fact that battles in DQ8 on PS2 are SLOW. Extremely, extremely, as bad as FF9 if not worse, slow. If you aren't playing on an emulator, good fucking luck.

However, the 3DS version fixes most problems of the game and is actually enjoyable. All monsters drop 50% more gold and give more experience, and there's a turbo setting for battle animations. The game loses a lot of the tension of the original because it's less dangerous with non-random encounters and quick saving, but it's a necessary trade off for making the game playable to anyone who doesn't have the patience of a saint and the free time of a middle schooler.

You can stop and level off slimes. But its totally optional. The other guy is claiming you HAVE to grind, which is just false. And if he thinks fighting random mobs on the way to the next destination is grinding, then the term has no meaning. Every RPG has 'grinding'.

To answer your question, you can either skip the over leveling and just level off the enemies you naturally meet, take the extra experience and get through later battles faster or use skills like padfoot and items like holy water to avoid battles. And on the 3DS game, you can just avoid enemies entirely by walking around them.

Can somebody give me an ACCURATE guide to the mini medals in DQ8? I've looked through several guides and the information is all over the place, like suddenly finding another guide that let me find a mini medal the previous made no mention of. What the fuck?

>Not him but the original PS2 release of DQ8 is EXTREMELY grindy. And I've played other games in the series. It's significantly more grindy than DQ3 on SNES. You pretty much have no money and one new weapon for a single party member in a midgame town can cost 2600 gold when an average encounter outside would drop 60 gold.
By the time I reach the second continent, I already have 12,000 gold. And I save that for the Argonia bazaar. The equipment you just naturally find up to that point is still plenty strong enough to get you through anything like the Swordsman's Labyrinth or the lizard trials.

After you get to the Argonia bazaar, you get so many overpowered alchemy materials that your gear pretty much makes you overpowered all the way up to Dhoulmagus. And even a little past him. There's no need to grind for gold or EXP.

>It's very telling that all skill point build guides Nd discussion threads for the PS2 version only recommend you going straight for Hatchet Man/Executioner/Falcon Slash/etc. all for Metal Slime grinding.
This is completely optional. You can beat the game with any build. People can also beat the game with every character going fisticuffs, with no grinding. People emphasize metal slime skills because its more efficient to gain levels early, but not mandatory.

>This is made even worse by the fact that battles in DQ8 on PS2 are SLOW. Extremely, extremely, as bad as FF9 if not worse, slow.
Now you're just straight up lying. The battles in FFIX are 4-5x slower than in Dragon Quest VIII. The load in for a battle in a PS1 FF game is longer than the average battle in Dragon Quest VIII. Even taking into account the added lag time for the western release. And if you count the Japanese release or the 3DS game, battles load instantly.

The rest of the 'slowness' has to do with how efficient you are at playing the game. If all you do is attack with single target weapons and skills, of course battles will be longer. If you want faster battles, you need to be using group or all field weapons and skills like boomerangs, whips, bang, sizz, etc.

>However, the 3DS version fixes most problems of the game and is actually enjoyable. All monsters drop 50% more gold and give more experience, and there's a turbo setting for battle animations.
It just sounds like you were doing the usual spam attack and heal and avoiding all the other skills if you needed EXP boosts.

>I assume it's considered 'grindy' because if you go from place to place while avoiding all random battles you will be underlevelled and some bosses will require a ton of luck to defeat.
Not luck, good builds and strategy. Tension is super important.

Of course if you want to go full cheese you can get to ridiculous levels ultra fast by getting the metal boomerangs from the casino and a timbrel of tension and farming liquid/king metal slimes.

Did I do wrong in starting the PS2 version?

Probably.

But I'm already at argonia...

Only if you did on an actual PS2

Emulated DQ8 is easily the best and best-looking version.

For all the shit people give PCSX2 it works amazingly on a lot of great games.

No. This game is definitely worth two playthroughs. Just play it once on the PS2 and then get it on 3DS later. Then you experience it the same way everyone else did.

Also I suggest turning off the voices.

Absolutely not. I think the 3DS adds a lot of "quality of life" shit that ruins the game anyways (like monsters on the map or gaining all your HP and MP on level up)

It is emulated. Saved me the money cuz I can't emulate citra so I'd have to buy it for the 3DS (it's 11.5)

Restart on the 3DS version, you will get back to Argonia in no time thanks to easier Metal Slime grinding and no random encounters as well as better exp and gold rewards in general.

DQVIII is one of the games it doesn't work with though. You have to change all the settings during flashback scenes and go into software mode for the empycchu event.

You do not have to grind or beat up on Metal Slimes to beat the game.

My first lineup was:

>Hero - Swords and Boomerangs and Courage
>Yangus - Fisticuffs and Humanity (I thought it suited him and it was fun, and then it turns out that's how you get Thin Air which is the tightest move in the game)
>Jessica - Staves and Sex Appeal
>Angelo - More Swords and Charisma

And it still wasn't very hard. The reason is that you have a lot of resources at your disposal. Calling a Monster team to deal and sponge damage is such a game-changer, Oomph+Psych pushes some deep power. Seeds are plentiful.

Some battles (Dhoulmagus, Godbird, Rapthorne) were hard, but not impossible, and I never grinded for Metal Slimes or grinded in general. Just fight the fights that come to you while you're exploring and have some strategy and you should dang well be good.

To beat the post game you will probably need Metal Slime hunting, and there's literally no reason to points into Hero's Boomerangs or Yangus's "anything but Axes", so they take the time to tell you that skill tree stuff. You shouldn't be taking that really basic bit of preparation for an efficient XP plan as some gospel to how much grinding you need to prepare for to beat the base game.

As for the battles being slow, I gotta assume you put Bows on Angelo. That's infuriating. Some other special moves do take a second, but Angelo on Bow is the real molasses swamp.

btw, the hero turms to a super saiyan with pink hair and has a hand beamblade attack. same with zamasu in dragonball super in super saiyan rose....
dragon quest in dbz universe confirmed?

>that Evil Jessica

My penis wasn't expecting that

I only recall to grind when i started the game, to like level 4 or 5 because i wanted to explore more of that starting area.

Afterwards it was on whim when metal slime line starts appearing.

>You have to change all the settings during flashback scenes
What settings? They're playing fine for me

What's wrong with no random encounters?

Since the 3DS version apparently makes it easy to avoid battles, I'm wondering if you can avoid them all and still win with good tactics. Have you guys ever tried playing through the game without fighting enemies for exp and gold?

I know the game isn't "grindy", I even felt pretty overlevelled in my first playthrough because I wandered around exploring the map while destroying everything with thin air, boomerangs, whips, etc. My favourite JRPGs generally involve no non-story fights. I like it when each boss fight is a challenge and you need to use all the resources you've obtained efficiently to win. If it's impossible to win without obtaining a certain amount of EXP from random fights that sets off my autism because I don't want to fight too many battles and ruin the game for myself but there's no clear ideal number. So if it's possible to win this way I'd like to try it when I play the 3ds version.

The only serious bug remaining is empyria's shadow

But can you actually win reliably at super low levels if you play perfectly or do you also have to pray that the boss won't use his strongest moves?

I wouldn't say there's really anything wrong with it, it just feels like the game is clearly not designed around it is all.

I actually didn't grind at all. I got through most bosses extremely underleveled by using Tension, buffs and heals right. I only used boomerangs on the hero for crowd control because I wasn't a guide-using scrub (initially) who knew to invest to get Thin Air to cheese the game. I got through most regular encounters with liberal use of whatever spell I could find in my arsenal.

I got to Dhoulmagus (45 hours into the game) with my characters at level 20. I got completely stomped and looked up the recommended level for the fight and it was 32 on most guides. I grinded for a bit, went to Neos for Gold Golems as recommended so I could buy the good shit in Argonia, and then realized I wasn't having fun anymore. That's when I dropped the PS2 version. A huge shame because I LOVED everything else about the game, the world, writing, voice acting, story and characters were all great, and I was attached to the series too because DQIII was my first JRPG when I was a kid and DQV was one my favorite games ever. But the grinding combined with the slowness of everything was too much to deal with.

I just picked the game up on 3DS after some years since having played the original and I'm having a blast, it's DQVIII without all the bullshit I hated about it.

>What's wrong with no random encounters?
I'd rather they come to me cuz I'm lazy

Crossover game with guys from Dragon Quest, Chrono Trigger, Tobal, and Blue Dragon when?

IIRC bosses attack in reliable patterns, and at the very least telegraph big moves

Oh and I should add that in the original I always explored the areas fully and never ran from battles unless it was a mob of 6+ strong enemies I couldn't deal with without using up all my MP

>I only used boomerangs on the hero for crowd control because I wasn't a guide-using scrub (initially) who knew to invest to get Thin Air to cheese the game.
Meh. I prefer to save heroe's mana for healing and other stuff instead of wasting it on thin air. Plus it takes 42 points to get thin air. IMO it's a much better idea to just use boomerangs and maybe get thin air on yangus while also using whips with jessica. Plenty aoe.

Don't get fooled by the guides, the people who make them are scrubs and are always immensely overlevelled.

That said, I don't know if you can win at any level. If you "usually" end up at the right level by fighting enemies you come across and people who happen to fight less battles are told to "fight more battles" then that sounds a lot like grinding to me.

Doesn't Thin Air cost like 2 MP on Yangus or something like that? That's pretty crazy for a relatively strong AOE skill.

Some games are improved by it. But Dragon Quest has a lot of skills and options which allow you to avoid or utilize random encounters to your advantage. And Dragon Quest VIII specifically was the best use of random encounters I've ever seen, given how they were balanced to what location you were at.

It is 2mp

The only reason to play the 3DS is to marry Jessica.

That's literally it

Yangus only has like 24 MP around the time you get thin air is probably their reasoning. Of course, you can pump him with seeds of wisdom to break that limitation. And by the end of the game (around level 42-45), he'll have more than enough MP.

But even if Yangus had only 10 MP, Thin Air would still be broken.

It feels so much slower compared to every DQ game before it.

strawpoll.me/13767775

I think he might have meant "I used Hero's Boomerang as crowd control because I didn't know about Thin Air in general", not that he necessarily meant Hero learning Thin Air specifically.

I've done Hero learning Thin Air and its fun, but you're right on the boomerangs. The game gives you strong enough boomerangs that you don't need it. Hero, without putting a point in Boomerangs (Which you should never do), is better off using the strongest Boomerang against a crowd than doing anything else for most of the game, including Zap. If you push your Spear high enough for its lightning AOE, and your courage high enough to cut the MP for the move, that becomes your best move for the absolute late game, but even then you're not wrong for just chucking the Flametang Boomerang.

>Which you should never do
Power Throw is ok

>(Which you should never do)
Shit. Should I restart the game? Currently just beat a bunch of possessed wolves.

How many points did you waste spend?

How bad could the best ps2 game be?

Fighting the enemies that you come across is not the game having mandatory grinding, its the game expecting you to play it. You wanna run away for now? That's fine, but don't complain about grinding later on because you decided you didn't want to play the game that you are playing.

>hating DQ8's voice acting
Get a load 'a this faggot, guv.

Around 60

LMAO

>I got to Dhoulmagus (45 hours into the game) with my characters at level 20
I don't know when dhoulmagus shows up but I just got to argonia and my mc is level 24.

I simply do not run away from any battles and explore just a bit to get chests and such.

>tfw they buffed Godbird Empyrea and Marcello along with giving Empyrea Kafuddle and Marcello
Thwack
I guess this is because you can switch in Red and Morrie freely during their battles?

Possess wolves sound like Orkutsk, which is about 3/4th deep, so definitely do not restart. No one should have to do Rydon's Tower twice, its such a stonewall of game fatigue.

Godbird will be your biggest struggle most likely, but get a good monster team and you should be fine.

Don't listen to these guys, there are lots of viable options. Boomerangs are good, just stop after 52 points then invest 66 points in swords.

Question for the experts: do you guys even bother getting thin air for yangus? If you're playing "efficiently" won't you simply farm metal slimes and never fight large groups of enemies?

"Don't put points in Boomerangs" is a meme. For half the game boomerangs are as strong for Hero as the sword/spear at the same point in the game, and the reason I say half is because I haven't played further.

Boomerang is the best weapon the starting continent, as soon as you get to the second one (and have the Alchemy Pot) you can combine the Boomerang with an Iron Nail for a Reinforced Boomerang which has higher attack power than anything until Argonia where you can buy another better boomerang.
My first playthrough (where I stopped at Dhoulmagus) I really cursed myself for not putting points in the stat because it's all I used from the starting town to there.

It's got rid of the random events and made gambling faster too.
Not to mention 2 new party members.
But yes, marrying Jessica is the best new thing it brought, and is far better than the OG ending

Whose best girl, Sup Forums? Medea or Jessica?

Jesus.

Is it PCSX2 or console? If PCSX2 you could try cheating skill points and forget about boomerangs

Swords or Spears are too good to let go.

>Boomerang is the best weapon the starting continent
No one denies that but you don't need to spend any points whatsoever for the boomerangs to be some of the strongest weapons in the early game

>60

You can patch orchestrated music back in

DBZ makes it clear that the dragons power matches that of its creator. Kami wasn't stronk enough to kill the saiyans, therefore they couldn't wish them away. Not sure on the bring back to life could be explained away, other than Kami has this protector of earth rule he can't break for whatever reason to interfere with earths shit. Dragon balls being the only loop hole

How?

You can just download a already patch version

>being a filthy casual and playing the 3ds version first

>zero people place yangus first
I guess no one cares about strategy.

Did you not hack your 3DS?

Listen, buddy, Boomerangs are good throughout the whole damn game. You are 100% correct.

Putting POINTS into Boomerangs is not very worthwhile, because of how worthwhile the other skill trees are. Sure, you get some extra attack points in Boomerangs, but the skills are nigh on worthless and the strongest Boomerangs do not match the strongest Swords and Spears, which is important for Boss battles.

I use Flametang in the post-game dungeon, Boomerangs are great without points, and are not much better with them.

>Using Yangus when Red and Morrie exist

For 25 points you get +10 attack, which is essentially multiplied and has better value since it hits multiple enemies than a +10 on a single target weapon.

The only reason people say to never put points in Boomerang is because of muh metal slime hunting as described in this post , all people talk about is getting Metal Slash/Falcon Slash/Lightning Spear etc. for Metal Slimes and Boomerang has no such skills.

Hack you 3ds, and google it.

Post Jessica.

Continue putting points until you get a +20 attack power, I guess. Guide says it happens at 66. Best to make the most of a bad situation.

Hell, go all out. You can be the guy who said "Yeah I used Gigathrow what up boy". In the end, with Dragonquest, you're never fucked. Worst come to worst, you always have the option of grinding, though I want it perfectly clear for this thread that the game doesn't require it.

...

good luck trying to beat the dragovian trials with a boomerang

Things you can't wish for:
• Death
• Love
• More wishes

> want to play DQ8 for the first time
> decide to try citra because of the new 3ds version
> citra fails to render the game above native
> games runs at sub 20fps on my PC anyway
> get PCSX2 instead

A-at least I'm playing the original vanilla like the devs intended!