What is the difference?

What is the difference?

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polygon.com/2017/5/5/15558448/overwatch-loot-box-chances-china
youtube.com/watch?v=AzHiwe2_axM
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One's real, and one isn't.

One gives you something tangible.

One has contents you can sell

You can resell a rare Pokemon card. Also, you don't have to spend £40/$60 prior to buying a pack.

>Trading cards are now considered gambling

You own one, the other is licensed to you.

t. brainlets
Nothing except cards ALWAYS are tradable and have a secondary market... and sometimes lootcrates don't.
That's it.

you will surely the the karkland

Do you know what the ODDS are of you getting a good card?

good meaning the competitive strength and or good for resale value

One is garbage in paper form, the other is garbage in digital form.

about $7

The government needs to regulate Pokemon cards.

Hey retard, lawmakers already regulated trading cards and baseball cards, they're obligated to share the odds of getting a rare card.

There aren't any laws telling blizzard to disclose the odds on lootbox

it's illegal for the producer to steal the cards from you

I didn't have to give a $60 down payment before I could buy cards, I can trade and sell cards, and the cards weren't stripped from an already finished piece of work to be sold later.

if you look on the back of the card packs, they tell you the odds and what exactly to expect from each pack.

the lootbox doesn't tell you shit which is the worst form of gambling

You can sell the contents of crates depending on the game.
Digital good are tangible.
Neither are gambling; they're prize-pool goods.
This.
This.

This

Lootbox: can be anything from 4 common duplicates to two legendaries and two epics, you can't trade them or sell them. You can sometimes buy the cosmetics directly but there's always a catch (needs to be in-game currency, only get said currency from duplicates, need to grind other cosmetics into currency, etc)

TCG: you are always guaranteed to get so many commons, uncommons, and a rare. You have a chance to get a foil card as well, and you can trade or sell these cards. You can also just buy the card you need and skip the RNG process of opening boosters

there is in asia

So it's even further away from gambling than TCGs are?

.

Trading cards have a value after the developers shut down the servers

ones more valuable left unopened lol

Being able to resell the contents for their actual value, and not a fraction

Clearly bait but okay.

Just from a technical perspective, one gives you skins that hold no actual impact on you playing the game, and the other actually GIVES to things to play with.

For instance, say you really wanted to play as Zarya. Well, if they were the same, you'd have to buy a box and hope you pull a Zarya, only to unlock ANOTHER shit cancer Hanzo. You didn't get want you want, so unless you keep buying boxes you are mechanically locked out of playing Zarya.

If they both were the same in the other direction, imagine when you get into pokemon, you pay a lump sum for ALL of the cards currently released, but basic and no holographic/foil cards. You CAN buy packs if you want to, but they only have a chance to gives you cards you already have, but with maybe some different art or in holographic/foil.

There are in china, and that's actually a good idea than just "BAN THE LOOTBOXES THINK OF THE CHILDREN!"

Cards can be placed in protective cases and might increase in value over time as collector items.
In-game skins are bound to your account and worth nothing.

Does that shit even matter when the target audience were children who actually trade the cards with friends instead of reselling them online for large profits?

Whatever you get from an Overwatch loot box won't help you win against any opponent.

>gambling is okay because kids are doing it and they dont understand or know any better

Wow.

Let's see, If I want a charizard, I can trade a player for one, or buy one on ebay

If I want a Legendary 80s Zarya skin, I have to keep buying lootboxes, with undisclosed odds, in a vain attempt to get what I want.

>You need to buy certain amount of cards for a card game to complete the set.
>Non wanted cards, can be traded with friends.

>Digital goods are tangible
Database living in the database woah woah woah

digital has no guarantees nor appreciates value so can you recoup. it is direct cash to trash

polygon.com/2017/5/5/15558448/overwatch-loot-box-chances-china

they're calling trading cards for a reason, they have an economy

you cannot trade a skin to somebody else

gotta have a good scapegoat goyim!

youtube.com/watch?v=AzHiwe2_axM

>thinking the US and China have the same drop rate

lol goy

One gives you a spray you'll never use.
The other gives you something you can at least trade for something better.

CCGs require you to buy them in order to play.
Lootcrates are optional and you don't need them.

At least Valve games let you sell garbage for a few nickels. Overwatch is just pissing away cash for garbage outfits.

I guess all the other shit in the universe you can't hold in your hand doesn't matter either.

The difference is that cards are resellable and tradable. TF2 and CS:GO also adopt that so they aren't too bad, while Overwatch does not. Then you have the boxes that give you tangible gameplay upgrades like Shadow of War and Battlefront 2 which are disgusting and have no place in a $60 purchase. In Shadow of War's case, intentionally increasing the grind to push those microtransactions are the absolute worst and I hope the game fails for it, even though I know it won't and WB will make boat loads of money off the boxes because the general gamer audience are the biggest suckers in history.

You can trade and even sell cards, you cant trade skins (atleast according to TOS, selling accounts is a breach of TOS)

Thereby making cards have actual real monetary value.

is necessary still making threads about lootboxes?

You can buy individual cards.

Trading card actually do something

What are digital games.
What is the internet.
What are waifufags that literally have emotional bonds with fiction.

I'll never be mad about lootboxes if they're purely cosmetic.

TCGs are regulated. Lootboxes aren't.

>TCGs are regulated
proofs

lootboxes are cancer

>You can sell the contents of crates depending on the game.
Selling the contents of a crate for monopoly money (e.g steambux) doesn't count.

You can buy individual skins

you need to purchase keys to open boxes in csgo and tf2

That's a good point actually. There is no 60 dollar bar of entry for the TCG on top of the boosters, the boosters and boxes ARE the game. Plus if you're thrifty enough you can trade and resell cards you do not want for cards you do want.

Cards have value, can be traded and sold, encourage socializing, and will never become useless even when the game is discontinued.

>Parliament now officially has to decide whether or not to apply gambling laws to Lootboxes

Cool. I also dislike murder, like happiness and want every good to be free.

Non-existent things

One affects gameplay, one doesn't

That's the only thing that matters

Whats the difference between a lootbox and a slots machine with a guaranteed 1cent minimum prize?

I never said you didn't need to spend money for the crates, I said you can trade and sell the objects from those crates. Instead of being stuck with a thing you didn't want to incentivize opening more crates, you can take to a storefront and haggle for the thing you actually want. Makes it slightly less scummy.

;_;

>Sup Forums actually sucks corporate dick so much that they don't even want odds to have to be publically disclosed under law
Really now?

they will become useless when the game is discontinued because trading cards are inherently a shit hobby
literally paying money for doodles on a piece of card

You cant trade lootbox items, Trading cards were always cancer anyway

The second you open the door to government regulation on video games you open a door to a whole heap of shit. Thats why people oppose regulation of lootbox.

>and that's actually a good idea
So it should be applied to the US as well. But then you've got all these "NOOOO REGULATION OF ANY KIND IS THE ESSENCE OF EVIL! MUH GUBRMENT OPPRESSION!" people everywhere.

>keep buying lootboxes
But you don't have to spend a dime on getting lootboxes, not to mention events do repeat and you can use in-game currency that you get from playing/opening lootboxes to just buy the skin you want.

...

They already do regulate videogames by enforcing refunds and other pro consumer crap. This is no different.

My ass you can buy individual skins. With what? The shitty in game currency with incredibly shitty value per duplicate? Sure as fuck can't buy the exact skin you want with real money, at least in OW. Games like TF2 and CS:GO have an open market with that shit so that's a bit better at least.

>You mean I have to play the game to get items I want? I am entitled to this content right now!

My hope is that some form of government regulation occurs with lootboxes making them so tedious and unappealing to implement that the system dies out entirely.

Overwatch lootboxes are terrible because you cant re-sell things for profits, meanwhile in CS:Go you can re-sell knifes. This is why every thread about this always post overwatch boxes

??

You are selling licenses. You technically don't OWN any of your games on steam.

...

reminds me of the time i bought 3 1/2 boxes of innistrad when the theros black was the current. paid maybe $90 per box and sold them for $130 each making the final 1/2 box free and then some.

since the buyer didn't want the half box (was buying them for draft events) i opened them and pulled a Liliana of the Veil which was neat.

you can trade cards, so you don't have to rely on pure randomness

That doesn't even make sense. I'm telling people how to get in-game stuff without spending a dime, and I get called a Jew?

>playing a game to obtain a skin you want means you're a jew

what's the fucking point of buying the skin if you're not going to use it in games you mouthbreather

You're only officially allowed to sell cs:go skins for play money that you can't cash out. It's like selling in an item for gold in an MMO. Sure, you can sell the item and then sell the gold but if you're caught then you're ded.

>brainlets realize that crates are exploitative
>they don't realize how much shit from their childhood was just as bad
companies have been scamming children out of their parents money for exchange for crap that costs next to nothing to produce for decades

No need for government regulation, we just need to force the ESRB to acknowledge that lootbox is real money gambling. then they'll be forced to give lootbox an AO rating making it DOA

You're not even guaranteed the currency in OW though. Grinding up to the 3000 you may need for a event skin takes a long ass time and is purposely engineered in a way so you are pushed towards blowing money on crates instead of playing the game. Why are you defending a company that is purposely trying to push microtransactions onto you after you have already bought their full price game? Look at Shadow of War, they've actively hindered the game and the progression to increase the amount of grind needed to beat the game to push you into buying into their shitty crate system. Am I entitled for being pissed about that?

>Lootbox
Provides cosmetics that do not help you in anyway. They are unnecessary to progress and improve.

>TCG Cards
Provides items required to improve and construct something playable. You cannot do without them if you wish to engage in playing the TCG or trading.

They are both their own type of cancer and gambling. You don't know what either contains and must provide money to obtain them. The value of the contents are strictly based on those with and without.

Nothing, actually.

CCGs are and always were cancer.

>want skin in overwatch
either grind up (god knows how long that'll take), or keep rolling the dice (god knows how much that'll cost)

>want skin in tf2
keep rolling the dice, or go onto the steam market and buy it right there

one can be preserved and traded around even if the game itself dies out, the other will last only as long as multiplayer support does

Not him, but prove to me those skins are required to play the game.

I'll wait, forever, because you cannot.

>Posting that high pitch cuck instead of rudy

Gambling requires a chance to lose, but as you're always getting something in return, lootboxes are more of a mercantile transaction.

>children today can't tell the difference between real and digital goods

>and that's actually a good idea than THING I MADE UP
literally no one is advocating this except your straw man

>Both gives you random items
>One lets you trade said item with others
>The other doesn't let you, and any repeats you gives you less than 10% what the item is worth

Someone should call Vegas. They should start handing out 5 cent coupons every time someone loses (Coupon only valid for the in-casino bar).

Then they're technically not gambling and can be fee from pesky laws and regulations.