Would it be smart to invest in VR already?

Would it be smart to invest in VR already?
I'm thinking of getting a headset and start to learn to program for it, have some ideas about interactive environments and such.

Is it the next big thing or will it be an expensive gimmick for a long time to come?

Recently had my first experience and it was surprisingly realistic in the sense that it felt physical.

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My psvr has collected dust since re7, I got it as a gift but I find it underwhelming. The cinema mode is also shit for non vr games, with low res screen dooring and constant drifting.

needs better games, vr right now is basically a glorified wii with only shit games (shoot the cans! play golf! draw lines!).

yeah but it's fairly certain that its potential is huge right? I'm just wondering how fast before it really takes off. Years? Decades?

>Would it be smart to invest in VR already?
What do you think?
youtube.com/watch?v=Rs48W8AZiE0

Maybe best to wait for the next gen. Especially with Vive copying all the best bits of Oculus' stuff.

The PSVR is garbage though.

At least wait and see if the Knuckle controllers get bundled with the Vive.

I reckon it'll stick around and shit like using eye tracking to use lower res outside your focus will lower the requirements for a VR capable machine will help too.

PSVR is surprisingly good, I got a good dose of it this past week over a friend's house playing a wide range of games and this weekend on a game/anime event I spent about 30mins playing GTsport VR (early morning as an expositor before the masses rolled in)

It surpassed all of my expectations
1) It's actually comfy. Vive felt even worse than DK2, somehow, although I never touched the release Oculus Rift yet.
2) It works with no issues, even the Move controllers (in that UntilDawn game at least)
3) I couldn't notive the pixel grid at all, a far cry from my OculusDK2 experience ~4 years ago

It still has a low resolution so I guess that's the only thing that I expected and was true.
As a device I have no issues with it. Sure it can massively improve but I think it's the best gen1 VR device out there due to its price, accessibility (a $200 PS4 is all you need), best comfort of the 3, and from what I can tell the best AA and AAA support of the 3. It doesn't have those neat PC VR indie games or tech demos or chat rooms, but it has RE7 fully playable in VR, AceCombat7, and the upcoming ZoE1+2 remake also fully playable in VR.
All of that being said most games are too short (or just tech demos) and the AA/AAA ones that fully support VR are too rare to justify enough usage out of any VR headset, so as a consumer I have no reason to want one outside of occasionally visiting my dumb friend who did get one and have a couple of hours of fun there.

If you want to develop then you'll get your money's worth, I guess. These first ones just aren't good consumer products yet on both the hardware and software front.

Mail it to me, I want one for Ace Combat and Summer Lesson

>it's the best gen1 VR device out there due

PSVR isn't gen1 ya dingus
It's not even the first commercially available generation

VR has existed in one form or another since the late '50s

I have a PSVR and a Vive, I have not touched the PSVR since getting the Vive.

You simply made a wrong decision twice.

Yeah, but that's irrelevant to which is better.

None of them is better, that's the point. Both of them have to many flaws and neither of them have enough non-indie, non tech demo, actual AA or AAA long games. The only difference is that Vive costs double of PSVR (possibly more if you're outside the USA) AKA double the wasted money, and grants you RoomScale for that....small.. difference.

Why are you so invested in wanting VR to fail? What's the benefit to you?

I don't want VR to fail. All companies expected this outcome on their first go, this was a test generation of VR both tech-wise and market research-wise. If any of the 3 companies expected mainstream success I feel bad for them.

Not future proofed, It'll soon be obsolete

They're working on full body VR

>neither of them have enough non-indie, non tech demo, actual AA or AAA long games.
Will you ever accept that that's literally just your opinion, and others may think differently?

>Small difference
Strongly disagree. After using room scale I fucking hate when a game makes me sit down to play. I feel too limited when I play them.

Being able to physically walk around the play area, look under a table, lean over something to look down and get a good look at my surroundings feels great.

Thanks for the detailed answer user, I'll think about that!

yeah, I was looking at this detailed 3d art graphic floating in space. It was so mesmerizing to be able to look at it from all sides so naturally.

>I fucking hate when a game makes me sit down to play

Literally homosexual.

no but just think about it.
The character you're playing doesn't always sit down. He moves around. So obviously if you can do that with him you'll feel more like you're really in that world.

Give it 5-10 years.
The cost of not just the HMD's but the hardware required to render VR games has to become affordable. Until you can get the whole package for

>The character you're playing doesn't always sit down.

Yes he does, it's a cockpit sim.

If I wanted to get up and walk around I would do so in a dedicated mixed-reality space where realworld props lend physicality to ingame environments and items, at a proper VR arcade.

Only thing with PSVR is that you absolutely need a PS4 Pro for it. It looks so much better on one.

your reading comprehension isn't all that great. By "small difference" I was refering to it costing double the price over a PSVR. Not that RoomScale itself isn't good.

But honestly I've noticed the vast majority of people with a Vive (after the initial honeymoon gimmick phase) just sit down or stand on a spot doing small gestures and move around in the game with an analog/touchpad rather than actually moving around IRL. The latest meme is that chat room and pretty much everyone is standing in one place, perhaps moving 3 feet away from their initial position, which can be done with both Oculus and PSVR too.

Not him, but I want current VR to fail, and there are good reasons why. Here's one:

The current technology is dogshit, but that's only an indirect reason for why I want it to do badly. The fact is that most tech industry companies use planned obsolescence models - meaning that during the course of R&D, they will only push a small increment of their actual technological advancements into the market, so that in the event of slowing future advancements, they still have a reservoir of existing pre-developed advancements that they can push out year after year to keep the cash flow optimal.

From a business perspective, this of course makes sense. However, it means that where the technology could be at any point in the future, it almost certainly won't be, artificially slowing down the consumer available technology.

I would much rather the tech fail now, and then gets started again from scratch when related components, technology etc are advanced enough that it would re-start in a position where you wouldn't have to endure a decade+ of dogshit wearable buckets to get to a point where it was approaching decent.

>cockpit sim.
>cockpit
>cock
>pit

stopped reading there

>I would much rather the tech fail now, and then gets started again from scratch when related components, technology etc are advanced enough

That's... basically what just happened.
Palmer Lucky noticed that smartphone screens are both high enough resolution and mass produced enough to put into a headset cheaply, the last mainstream commercial attempt was Virtual Boy

I read further and I totally understand your point btw.

And yet the technology is still not nearly good enough to be "good" or at the very least unobtrusive. I'd say give it 10 years and try again, by then we should be able to make something relatively affordable that isn't absolutely embarrassing.

>And yet the technology is still not nearly good enough to be "good"

This is your opinion, and a minority one at that.

Things you can't afford = embarassing?

>a $200 PS4 is all you need

No
VR is horrible on Vanilla PS4, even on Pro it's still mediocre

But the prices are dropping on HMDs already and if the eye tracking works good then the rig you'll need will also drop because it wont be rendering everything in a high detail.

Personally I really couldn't care less if I look silly in the privacy of my own home.

Just the same on a high-end PC. HMD's aren't quite there yet, and won't be for another decade once small form-factor 8K OLED displays are cheap enough to make the hardware that runs them matter in the first place.

Vive/Oculus's image quality is just as bad, if not worst when it comes to the pixel grid, as PSVR despite much better hardware.

Not yet

Wait for Vive 2, current headsets are too low resolution, almost on purpose as an excuse to sell "4K VR" down the line

>almost on purpose as an excuse to sell "4K VR" down the line

It's almost as if 4K gaming even in 2D is still young and not where it needs to be

VR will only really be appealing to the majority of gamers once full dive becomes a reality, something similar to sword art online, but probably less intrusive

VR currently is incredible for racing and flying sims

and porn

>sao shitter

Every time.

I dont like SAO, but its that kind of vr is the future of the industry

>VR will only really be appealing to the majority of gamers once full dive becomes a reality, something similar to sword art online, but probably less intrusive

If you don't like SAO, then why can't you name even a single other example of neural interface VR in fiction?

Even a VR porno manga would be a less embarrassing example.

it's dumb to get psvr because it's a closed system. sony ditch their hardware fast, look at the vita. that psvr headset will be gathering dust.

meanwhile i think the vive and rift will still be a valid purchase even when the next generation of headsets come out. support for them will probably continue as more stuff is released.

Its the first thing to come to mind, and i dont watch much anime, and i dont read any manga

No form of entertainment is an investment. Get it if or when it gets big.

>Its the first thing to come to mind, and i dont watch much anime, and i dont read any manga
Nigger you couldn't even name The Matrix?
Fuck off.

>sony ditch their hardware fast, look at the vita
Still supported in Japan and Yurp where the thing has 5+ million life sales each

America only bought 2.5 million of them over its lifetime and never bought any of the games.

In comparison the PSVR sold 1 million units in the first five months and Sony has committed to making 50 first-party games each year

While being able to move around in room scale is great... Most people literally just doesn't want to move about while playing video games. We want something like Persona in VR where we can be immersed in a 100 hour RPG and feel great and not physically exhausted (in addition to the mental exhaustion)

>We want something like Persona in VR

Literally no one wants this.

VR is for cockpits, not shitty JRPGs.

Any game that puts you in a visually interesting world fits for VR.

Endless mazes of the same corridor are not visually interesting and neither is standing still in a JRPG battle line looking at other characters do things from the single least visually interesting vantage point.

I've had several people who hated on VR for the same reasons mentioned in this thread try my Rift and never have they not been blown away.

Sure the resolution is shit but you do get used to it. Buying a high end for just VR seems a bit silly, I already had a good gaming rig so the $400 for the Rift didn't break the bank. Of course now I never play 2d games, occasionally some grand strategy, but very very rarely (I can only think of one play through since I got VR).

tl;dr it's fun as fuck

Sword art online vr when

Persona 5 wasn't endless mazes of the same corridor.
Besides the most important areas aren't the mazes. You spend less time in those regardless.

I can't wait for 4k VR, but I have a 1070 and I'm pretty sure it would have trouble running some games in 4k VR. So basically, it would even be less accessible if they only had 4k now.

Now once the Volta comes out, bring on the 4k.

The only non-shit aspect of Persona is already covered by games like Summer Lesson, there's no need to tack garbage bullshit onto that.

>embarrassing

Never considered how I look while I'm playing, really not worried about it what so ever.

I probably look cooler than you do sitting in front of your monitor playing whatever the fuck you play.

I want to develop interactive visual and audio installations. So I want to learn it so when VR really takes off I'll already be invested and relatively an expert.

So you are saying all turn based RPG games are trash now then?

They're sure as hell not what comes to mind when a non-autistic individual imagines the possibilities of an immersive media like VR.

Turn based combat exists to facilitate dice rolling and form filling in an analogue gaming environment, there's no need to have an algorithm decide whether or not you swing a sword successfully when you have a motion tracking wand in your hand that you can swing directly.

Id rather not sit in a vat of organigel in order to play Senren Kagura 8

>I'm thinking of getting a headset and start to learn to program for it, have some ideas about interactive environments and such.
You definitely aren't gonna be doing that, you'll try for like a week then drop it like every thing else you do you lazy fuck

All i am saying is we need more diverse content that is LONGform.
We want longer VR experiences and gameplay fundaments that last a while.
I didn't say it shouldn't be first person or anything like that.

Thinking of building a pc to plate Elite Dangerous on PC with VR. I already have it on PS4 already, but I want to be able to look around my cockpit while still flying with my HOTAS set up. My question to you guys is will $1750 be enough for a VR capable PC?

>I didn't say it shouldn't be first person or anything like that.
Christ no, regular games except you can look around a bit with the headset are the worst, most braindead use of VR.

Yes.

you might be projecting

>single digit IQ brainlet
Never said that the game should just be a normal game where you can move your head around.
Only said that i wanted a longform RPG-like experience like a persona in VR.

It's so weird knowing these are the same fat neckbeards who used to ERP on Gaia Online.

That's more than enough.

Are they? I never played that, nor am I fat nor do I have a neck beard.

There's long form games, and more coming out - but no RPG afaik (I wouldn't know, not an RPG guy).

It'll certainly come out eventually (may already be a few, I have no idea). Fallout VR is coming out soon, so is Skyrim (idk what the deal with Skyrim is but Fallout is supposed to be full length, I think).

Never. Buy. Playstation. Peripherals.

Eye - no longer supported
Move - no longer supported
Vita - no longer supported
PSVR - dies with the system. Literally has an expiration date.

This. I like VR but you have to be a fucking idiot to get it on a console platform where releases are governed by a single company.

What game is this

And even less quality games.

I guess if you don't want to drop the money on a PC and you already have a ps4 it makes sense.

VR Chat. Be damn thankful there's no way to simulate smell in VR because it's nothing but neckbeards.

>Playstation camera
Still supported(Is used by PSVR and Move currently) Can be hooked up to a PC.
>Move
Literally used for PSVR
>Vita
Not a peripheral but is still having games released on it and has a vast library.
>PSVR dies with the system
It might. But there is a good chance that PS5 will still support it just like with the move controllers.

The future belongs to neckbeards.

>mfw playing as Hackadoll 3 in VRChat

The sad thing is that this just the natural cycle of things. VR is great right now because no one uses it but weirdos. Things will remain that way and everyone who uses VR will be called a loser nerd with no life. Eventually it will become norman central though and VR will no longer be a haven.

It happened with computers, It happened with internet, It happened with video games and it will happen again with VR. May as well enjoy the purity of it while you still can.

I think he meant like it's the first VR by Sony, as in a gen 1 PSVR and then gen 2 is PSVR 2, etc.

>screenshot taken

>mfw crossdressing while playing as a trap in VR
I'm straying from god's light so fast that I'm gaining distance on the rays

Its crazy how little content all vr games have. Even superhot VR who's levels are literally the same assets in a different room (how could they not just crank out levels or make modding tools?)

I do not trust him enough to believe so.
There are people who genuinely believe Palmer Lucky invented VR and this is the first time it has ever existed.

When will they fix the clipping in VRChat?

if you're talking about like, legs clipping through skirts and whatnot, that's on the person who made the model to resolve

You'd have to be a complete to buy vr in hindsight.

>You'd have to be a complete
Is this a meme? I don't come on Sup Forums often

> hindsight
Of what?

No I'm talking about being able to stick your geometry through other geometry in the game be it other player avatars or the environment. I understand it's a general problem with VR games because of the technology, but a small disconnect between your in-game body and real life is much better than the glitchy looking stuff happening all the time.

who makes these

Primax 8k (4k each eye upscaled to 8k) is compatible with all vive peripherals. It's currently $59 but in kikestarter still. They did release a primax 4k before though. If you're looking for future proofing, then it's either a primax 8k or a vive. Waiting for the next generation might take a while with vive and oculus since the latter says they'll wait till 2019 and the former doesn't want to release anything until they have a new big changing feature/s. Vive 1.5 is said to come out next year or something though.

a guy from twitter presumably a nip

>being able to stick your geometry through other geometry in the game be it other player avatars

Isn't that up to the individual's Personal Space settings, most of whom opt to disable it entirely

Wait for the Nintendo Switch VR support for HD rumble feedback.

They did say they were looking to target the adult demographic.

No it's like

>be in VR
>put hand through table
>your hand just goes through the table like a ghost

Would be nice if they do that thing like in Lone Echo, where your character's hand stops at the collision but you see a hologram representation of your real hands phase through.

>Primax 8k
The shit is so tempting, but some (imo) no name Chinese company. Idk, gotta wait for reviews I guess, for build quality and support.