The government should regulate the gaming industry because I can't stop myself from buying the deluxe gamer edition of...

>the government should regulate the gaming industry because I can't stop myself from buying the deluxe gamer edition of the shittiest new AAA slot machine simulator

>i buy games

No the government should apply already existing gambling regulations to lootboxes if they are found to be gambling.
Fuck off EA

>fuck fighting for ethics in gaming journalism
>I will fight tooth and nail for government control of the gaming industry and the internet

>NA
LUL

>existing gambling regulations
we should get rid of those too

>I should let dishonest business practices take over my hobby because I don't want to look like a communist in front of my Sup Forums buddies

Nice conspiracy theory bro, are marxist SJW's forcing their political agendas into your precious video games too?

He always reminds me of Mr. Teeth from the muppet show

>if they are found to be gambling
it's not

How is it not gambling?

I'm sorry about your brain damage

EA-paid Sup Forums shills are in maximum overtime damage control this week

Feel free to make your case to a representative then, but you ultimately dont get to chose.

Fuck off. Libertarians will get the rope too.

>posting brainlet wojak memes instead of trying to stop it
You can't really say you didn't bring this on yourself.

Gambling requires 3 elements: chance, consideration (cost), and reward. Lack of reward is the reason why loot boxes are just a shitty way to sell something, instead of being outright gambling. No matter what lootbox you get, you're never getting something of greater value than the price of the lootbox, it's always dumb digital skins for your digital toy. This also means that there is no monetary reason to engage in lootbox buying, people aren't tricked into thinking they can hit a lucky streak and get their sunk costs back.

The reason gambling is so harmful isn't because it's a transaction that involves random chance, it's because it's designed to trick people into thinking they can come out ahead, either by winning money or recovering losses. Because everything that comes out of a lootbox is monetarily worthless, it is unable to manipulate the way that gambling manipulates.

It's a shitty anti-customer practice, but defining it under gambling is wrong. Instead of trying to force into a definition it doesn't fit, people in general should demand better consumer protections, or make more intelligent decisions with their wallets.

More like idiots can't control themselves and are ruining it for everyone else

Post more and save this garbage waste of a thread.

Sorry fag, I know you have high hopes for the sheep, but they are literally retarded, We have to regulate retardation whether you like it or not.

Go to

>I want to empower Jews and let them have total control of my media by allowing them to exploit retards

>we should allow companies to screw players over at every turn with zero oversight

But value is subjective. So if I personally value that Mercy skin at $20 and the lootbox only cost me like 5 for $5, how did I not get a greater value than what I spent?

>I can avoid getting addicted to heroin so it should be legal for everyone!
This is essentially what you're saying.

The law is the law user, now I have to inspect your penis!

>I need the government to force self control

B-b-but their shady business practices made me buy their games!!!

t: a bunch of dipshit libertarians

And he's right.

>dude private roads lmao

I feel like this is all going to horribly backfire.

In theory you can spend a shit ton of money on lootboxes and acquire a bunch of rare skins and sell your entire account. It's not really practical if your game account is tied to your PSN/XBox/Steam account since you'd have to sell your entire PSN/XBox etc account, but it's technically doable. Hell, it's fairly common practice for people who play gacha based mobile games to sell their accounts for a few hundred dollars once they quit the game since it's basically free money. This gives those dumb digital skins monetary value if you find the right buyer.

That's an argument that can be made, and seems to be the one being primarily used by lawyers building a case for lootboxes as gambling. But historically, the determination to whether something is a reward or not has been its monetary value. Otherwise, you could have for example, a music service that plays randomized songs for a fee, and that might be considered gambling because the act of playing a song would have different values.

The real reason I think prize has to be determined monetarily is because the monetary value creates that "I can gamble my way out of this hole" delusion, which is so harmful and so effective against addictive personalities. If I know that I will 100% lose whatever money I paid in, that's a fairer system than one where they try to trick you into thinking you can make your money back. That's where gambling puts its hooks into human psychology, and why simply buying a product with random content isn't the same as gambling.

Well, it did work for Japan, so therefor it must be okay.

The fucking ESRB deduced that it was not considered gambling so they let it continue. They should have done their fucking job and the government wouldn't even have needed to step in.

...

>you're never getting something of greater value than the price of the lootbox
I've scoured every dictionary I can find but I can't find a definition for "reward" that says it has to be worth more than what you paid for.

more like

>the government should regulate the gaming industry because I can't stop fucking retards who dont give a shit about the future of gaming from buying the deluxe gamer edition of the shittiest new AAA slot machine simulator

>because everything that comes out of a lootbox is monetarily worthless, it is unable to manipulate the way that gambling manipulates.
Then how come it's possible to sell pubg items for 100+$?

>t. autismo that wants 90% of a games content locked behind paywalls and lootboxes

He's mostly right because punishing addicts is the wrong approach to the problem.

How do you determine the monetary value of items which are not sold directly, like said Mercy skin?

You are conveniently ignoring that the majority of gamers are drooling retards or children. They will continue to shovel money into lootbox shit which means devs spend more time and money building lootbox sims instead of actual games.

DUDE CONTRARIANISM IS HELLA FUCKIN EPIC! WW@ Sup Forums BROS/??!?

Eh, shit like that probably actually is gambling. But also note that nobody really gave a shit about PUBG or CSGO boxes when they came out, even though they were gambling, probably because they weren't bad for the consumers. EA lootboxes are probably less like gambling than CSGO or PUBG boxes, but people are making a big deal about it because it's bad for the consumer. Which shows you that the gambling discussion isn't really about gambling, it's about trying to shut down shitty practices (like EA boxes) on any premise they can find.

>the government should regulate the gaming industry because other weak little faggots can't stop buying lootboxes to feed their gambling addiction, ruining the gaming industry for normal people without addictions and creating a world where zero AAA game developers are capable of making even entertaining games.

ftfy

It doesn't matter if I have self control when the general majority of the population doesn't. That's the problem with giving people personal freedom, you're giving them the personal freedom to be idiots. If the general public wants lootboxes and you're willing to give it to them because they're the majority then that means you should be willing to accept forced sjw diversity, push x to skip gameplay casualization, 'cinematic' QTE games, yearly rehashes and all sorts of other cancer if the majority of gamers decide that this is what video games should be.

Sup Forums's shitposts are irrelevant regarding the fate of lootboxes.

No matter what the leftie fags here say, this is a good thread user

Government's decide that, not you. If there are tax dollars to be made (hint: there's a fuckton) it most definitely WILL be declared gambling.

Never get into a jewing contest with governments. You will always lose.

One day, shills will realize that digital items have no inherent value. Alas, that day is not today.

The government should regulate the gaming industry because parents can't stop kids from getting addicted to gambling.

Laws change. Words take on new meanings. If a court case can set a precedence and redefine the term gambling to include lootboxes then it will be considered gambling. Simple as that. Laws are not set in stone, they have always been malleable, they change to adapt to the current social climate. And in the digital age going forward, laws are going to adapt to reflect our current social climate. If you scam someone and steal $1000 worth of TF2 items from them and they have solid proof, can they have you arrested for theft/fraud or take them to court? Who knows, maybe we'll find out.

>ancap
you are worse scum than the fucking communists lmao.

Pet rocks had no inherent value and people bought them anyway.

Pet rocks are still a physical object. They cannot be copied perfectly and infinitely like digital goods can.

>mfw a skin or weapon is called """rare"""

The physicality isn’t an argument anymore. People find digital stuff valuable, that’s that.

>They cannot be copied perfectly and infinitely like digital goods can.
They can only be copied infinitely on the manufacturer side. A developer can make infinite copies of a super rare item with a .0000001 drop rate, but to an average consumer getting that rare item is an exercise in futility. If there's a demand for this super rare item, then it has monetary worth. Which is why websites like this exist.

No, I can't stop other people's kids from stealing their money and giving it to the same people I have to give my money to. Inevitably the kid will always shell out more money simply because they have no concept of it. This will eventually bleed into the mentality of the people who get the money. They think it won't run out either. And then there's us. Sitting there actually counting and realizing shit isn't going to add up.

The government regulates casinos. If video games are going to operate as casinos, I don't see why they shouldn't be regulated the same.

>implying loot boxes and net neutrality have anything to do with one another
is Sup Forums actually just full of retards?

Also, if I have to lay down the thousand pound hammer of truth to stop a rabid animal from eating itself into heat death then I will, one hundred times out of one hundred times.

Second Life actually did have literal casinos that you could play and win real money from. There used to be a ton of them. Government started snooping around and spooked the developers bad enough that they out right banned gambling from Second Life just to avoid the government potentially fucking around with their golden goose.

...

...

I can stop myself just fine. The problem is that millions of other people can't. That's why the regulation is necessary.

/thread.

Gambling you're never guaranteed to get something. You don't know if you're gonna win. With these you always get a prize, you know going in you're getting something. I'm sorry all you retards don't have the discipline to not buy shitty lootboxes.

>loot boxes aren't gambling, you just pay real money for random prizes that have low chances of being good

gam·ble
ˈɡambəl/Submit
verb
gerund or present participle: gambling
1.
play games of chance for money; bet.

Quick reminder that socialism succeeds off peoples' animal savagry and desire for what others have earned.

Not that user, but it seems to me that for something to have a value 'worth' gambling for it must be exchangable.

reminder

I really like these old smiley gifs

What do you say about 20cm, Judy?

Good job missing the entire point, idiot