Imagine somebody took Sonic 1 and said, "you know, this isn't realistic enough", and reduced the overall vibrancy of the tile design. Now everything is a shade of grey or brown. That is what SADX is to SA1.
Then they thought, hey, you know our flagship lighting system in SA1? Who needs it? Trash it! We know you dev guys spent a whole lot of time getting it working and implemented in some GC prototypes (yes, the GC prototypes have the palette lighting system implemented and working), but we just don't want it anymore so get rid of it ok thanks.
Their SADX rendering pipeline completely disregards certain Dreamcast-standard material flags. This is why characters are all so shiny.
Honestly I think the best things to come out of DX as an enhanced port are the mission system (which is just a revised version of the DLC system they had on the Dreamcast) and arguably the higher-poly character models, although aesthetically I think they're a little off the mark. The SA2B Chao system was also a nice improvement.
played for the first time months ago, it was the most horrid shit i've ever experiment.
Julian Garcia
Wow it looks like they just turned off lighting. MORE VIBRANT LOL!
Luis Carter
The only good thing that came out of it are skippable cutscenes.
David Hall
This stuff is actually pretty neat. I knew certain things looked different between the ports, but I wasn't certain what exactly they were because I didn't ever go back to the DC version to compare them.
Hudson Green
I mean turning off shading makes everything brighter, and the definition of vibrant is literally "bright," so yeah