Sup Forums will defend this

> Sup Forums will defend this

Other urls found in this thread:

youtube.com/watch?v=bYC59DMvroE
sunsite.uakom.sk/sunworldonline/swol-11-1995/swol-11-pixar.html
performance.netlib.org/performance/html/flops_4.data.col0.html
en.wikipedia.org/wiki/Toy_Story#Animation
twitter.com/SFWRedditVideos

One of these actually got released.

What's the problem?
They both look pretty good.

toy story is overrated anyway

You forgot to add the Switch port

I really couldn't care less why do you make such a shitty thread?
OP is again a total faggot.

both look good, what's your problem?

>right is a movie
>left is a game for a movie machine

Dude I wish

this game was so fucking good

>One renders 60 frames per second
>One renders 6 frames per day
Real even comparison, OP

I'll never defend how fucking shitty the original toy story looks.

I'm replaying it on my Vita and the controls are so clunky
Nostalgia is a bitch, the jumping is so frustrating

Kh3 runs at 30fps

I don't have thousands of hours of rendering for each frame.

user, if you love any game cause of nostaliga, dont replay it

Yeah but one was made more than 20 FUCKING YEARS AGO mate. Bet you can find graphic calculators today as powerful as the pc of that time.

And they still manage to make it look worse than the 1995 movie, wow great job lads

I wonder how many times we've had this thread now

Try playing it on an actual playstation I was playing it recently abd if felt fine to me.

why did you post two ps4 games

you don't understand animation and literally nobody is going to give you a non-sarcastic (You)

but here's one anyway, nignog

Toy Story aged pretty well

>not toy story racer
youtube.com/watch?v=bYC59DMvroE

I can't be the only person who has always wanted to fuck Andy's mom

other ignorant user here, and honestly very curious as to why that is actually?

>87 dual-processor and 30 quad-processor 100-MHz SPARCstation 20s
>film's 110,000 frames required the equivalent of 46 days of continuous processing
>rendering each frame took one to three hours of [a single] SPARC processors time
sunsite.uakom.sk/sunworldonline/swol-11-1995/swol-11-pixar.html

>One 100MHz HyperSPARC CPU (used in SPARCstation 20) runs at 82 Single Precision MFLOPS:
performance.netlib.org/performance/html/flops_4.data.col0.html

>The original movie was rendered at 1536x922 (1416192 pixels)
en.wikipedia.org/wiki/Toy_Story#Animation

That's ~24GFLOPS for the render farm. A Titan Xp can do ~12TFLOPS (~500x more).
So a Titan Xp could render the movie in 7952 seconds, or 132 minutes, or around 0.6x as fast as realtime at ~14fps (compared to 1h 21m at 24fps).
But the frames in the movie vary in complexity, with a variance of +/-100%, meaning the more complex scenes would run at ~7fps, and the simpler ones ~21fps.