(x86)/KADOKAWA/RPGMV/Help/index.html

file:///C:/Program%20Files%20(x86)/KADOKAWA/RPGMV/Help/index.html

Sup Forums BTFO

Other urls found in this thread:

rpgmakerweb.com/support。以下「公式サイト」といいます)上で、本契約以外の利用条件及び注意事項等(以下「利用条件等」といいます)を定めた場合には、ユーザーは本契約と一体をなすものとして利用条件等を遵守するものとします。
mozilla.org/MPL/
twitter.com/NSFWRedditImage

■ Executive Producer
Shinichiro Inoue
■ Co-Executive Producer
Masayuki Aoyagi
Hikaru Mitani
■ General Producer
Minoru Noda
■ Producer/Director
Hiroyuki Ichinose
■ System Design/Programming
Yoji Ojima
■ Programming
Takeya Kimura (ENTACL GRAPHICXXX)
■ Sample Graphics
IXILL
Noriyo Shirotani Mari Sawashima Chicken Yu Takemoto Angelo Di Rosa
Yuka Tabira Osushi Yasuda Hitomi Wada Tsukasa Taki Keiichiro Morita
■ Pixel Images
Dot E Seisakujo
■ Sound Composer
North Sound
■ Title Illustration/Character Design
Toridamono
■ Sample Map
Hanabi Papa
■ Icon Design
ENTACL GRAPHICXXX
■ Debug
KINSHA
■ Manual Design
KINSHA
■ Production Support
Degica
Asahi Iwanaga Mitchell Scott Nicolas Dufer Kenji Shigetoshi
Jasmin Toral Nicholas Palmer Elle Lindgren
■ Developer
KADOKAWA
■ Publisher
Degica

FUCK DRUMPF AND FUCK WHITE PEOPLE

The trademarks and registered trademarks for company and product names that appear in this help manual are as follows.

Android™, Google Play™, Chrome™, and Google Chrome™ are trademarks of Google Inc.
Apache®, Ant, Cordova, Apache Ant™, and Apache Cordova™ are trademarks or registered trademarks of the Apache Software Foundation in the United States and/or other countries.
App Store℠, iPhone®, iPad®, iTunes®, Keychain®, Mac®, Safari®, and Xcode® are registered trademarks of Apple Inc. in the United States and/or other countries.
Intel is a trademark of Intel Corporation in the U.S. and/or other countries.
IOS is a trademark or registered trademark of Cisco in the U.S. and other countries.
Microsoft®, Windows®, and Internet Explorer® are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Node.js is a trademark of Joyent, Inc. and used by the Node.js Foundation with permission.
Oracle and Java are registered trademarks of Oracle and/or its affiliates.
Python is a registered trademark of the Python Software Foundation.
Other company and product names that appear are trademarks or registered trademarks of those companies.

Only rural and suburban retards voted for Trump. City people all voted for Hilary.

この使用許諾契約書(ゲーム配布条件を含み、以下「本契約」といいます)は、株式会社KADOKAWA(以下「弊社」といいます)と、弊社製品『RPGツクールMV』(以下「本ソフトウェア」といいます)の購入者(購入者と、本ソフトウェアをコンピュータ機器にインストールする者が異なる場合には、当該インストールする者を含みます。以下「ユーザー」といいます)との間の一切の関係に適用されるものとします。ユーザーは、本ソフトウェアの使用に先立ち、必ず本契約をよくお読みください。ユーザーは、本ソフトウェアの使用を開始した時点で、本契約に同意したものとみなされます。
なお、本ソフトウェアの使用に関し、弊社が、本ソフトウェアの公式ウェブサイト(rpgmakerweb.com/support。以下「公式サイト」といいます)上で、本契約以外の利用条件及び注意事項等(以下「利用条件等」といいます)を定めた場合には、ユーザーは本契約と一体をなすものとして利用条件等を遵守するものとします。
また、本ソフトウェアには、オープンソース・プログラムである「Qt」を使用しています。「Qt」に関しては、本契約の条件は適用されず、「GNU Lesser General Public License」が適用されます。その内容は本契約書末尾をご参照ください。

第1条(インストール)
1. ユーザーは、本ソフトウェア対応のコンピュータ機器(以下「ユーザー機器」といいます)1台に、本ソフトウェアをインストールのうえ使用することができます。

2. ユーザー自身がユーザー機器を複数台所有している場合、ユーザーは、第3条第1項に基づき本ソフトウェアの正規ユーザーと

このユーザー配布条件(以下「本条件」といいます)は、本ソフトウェアの正規ユーザーがユーザーゲームを制作し、配布等することについて定めたものです。ユーザーは、本ソフトウェアの使用許諾契約(以下「本契約」といいます)と一体をなすものとして、本条件を遵守するものとします。また、本条件で使用する用語の定義は、特段の定めのない限り、本契約で定義するとおりとします。

第1条(配布にあたっての条件)
1. ユーザーは、次の条件を満たした場合に限り、ユーザーゲームを配布等できるものとします。
本ソフトウェアの正規ユーザーであること。
ユーザーゲームが第三者の権利(著作権、商標権、名誉権、肖像権等)及び利益を侵害しておらず、かつ侵害する恐れのないこと。
ユーザーゲームがコンピュータウィルスに感染していないこと、及びユーザーゲームを通じてコンピュータウィルス等の有害なプログラムを提供する行為(スパム行為を含みます)を行わないこと。
ユーザーゲームが法令、法律、規則、命令、公序良俗に違反していないこと、又は違反する恐れのないこと。
ユーザーゲームが本契約等に違反していないこと。
その他、弊社が適当でないと判断する行為をしていないこと。

2. ユーザーは、ユーザーゲームの制作及び配布等については、自己の責任と費用負担にて行うものとし、弊社には一切迷惑を掛けないものとします。
第2条(弊社素材の取扱い)
ユーザーは、本ソフトウェアに収録されている弊社素材を、次のとおり取り扱うものとします。

What?

Events consist of the following 3 types. Those events related to the game's story and progression are made using "Map Events".

Map Events
Events which are run on the Map Screen. Use this type of event to express things like conversations with characters, and chests from which players can get items. Additionally, you can define events related to the game's structure and progression such as players changing locations and cut scenes through events that don't have images.

To create and edit Map Events, switch to event editing mode by clicking the [Events] button in the toolbar in the Main Window (or by going to [Mode] → [Events] in the menu bar).
Battle Events
Events that are run in the Battle Screen. For example, these are used on events such as "Enemy transforms when HP is lower than the defined value". Create and edit these events in the [Troops] tab in the database.
Common Events
Events that are commonly run. Use these to call Map Events and Battle Events, and setting events that occur when using special items. Create and edit these events in the [Common Events] tab in the database.

...

Japanon? I think you dropped your flags.

What do you call this slide technique?

This is the worse goddamned thread I've ever done seen

Netscape Portable Runtime (NSPR) homepage

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Netscape Portable Runtime (NSPR).
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998-2000
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */

Paul Hsieh's SuperFastHash homepage

Paul Hsieh OLD BSD license

Copyright (c) 2010, Paul Hsieh
All rights reserved.

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
* Neither my name, Paul Hsieh, nor the names of any other contributors to the
code use may not be used to endorse or promote products derived from this
software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

valgrind homepage

Notice that the

Running Your Game

How you run a game made using this software changes depending on how the game is deployed.

Using Windows
Double-click the executable file named [Game.exe] (or [Game]) found in the game data folder.
Using Mac OS X
Double-click the executable file named [Game.app] (or [Game]) found in the game data folder.
On Android/iOS
View Converting to an Android App and Converting to an iOS App.

* View [Local Server Setup] to check your game as a browser game on a local environment.
Controls

As a standard, controlling games created with this software use a 4-button game pad. Button names are based off the Xbox 360 Controller. Supported game pad buttons/keyboard keys and functions used in standard games are as follows. The D-pad on the gamepad, and arrow keys are used to control the movement of characters and the cursor.
Controls Game Pad *1 Keyboard Mouse Touch
Movement D-pad Arrow keys,
Num pad Click destination *2 Tap destination *2
Action A Z, Enter,
Space Click target Tap target
Cancel B X, Esc,
Num pad 0 Right click Tap with two fingers
Menu Y X, Esc,
Num pad 0 Right click Tap with two fingers
Dash X Shift
Previous page LB Q, Page up
Next page RB W, Page down
Scroll pages D-pad Arrow keys, num pad Drag from inside of page to outside of page/mouse scroll wheel Tap and hold as you swipe from inside of page to outside of page

*1 A gamepad with XInput standard support is required on Windows when using a gamepad to control your game.
Recommended: Xbox 360 Controller for Windows

*2 Continue clicking/tapping and holding inside the screen when you move around the map to continue moving in the direction you click/tap and hold.
Special Controls
Key Function
F2 Toggle FPS and Drawing Mode display
F3 Toggle Stretch Mode
F4 Toggle Full Screen Mode
F5 Reload
F8 Open developer tools (Test Play only)
F9 Open Debug Screen (Test Play only)
Ctrl + Arrow key Move through obstacles (Test Play only)
Scroll wheel

i like this

Drumpf is fucking finished.

Title Menu

The title screen will appear when you run your game. Select from the below options to run.

New Game
Start a new game from the beginning.
Continue
Start from a previous save. Select Save Data.
Options
Adjust all settings related to the overall game such as BGM volume.

Menu During Movement

When a player is moving on the map, this menu is displayed when you press the Menu button (same as the Cancel Button except for gamepad). You can do things like use items which recover the state of actors, and save the game state while playing the game using the commands on the upper left. Details for each command are as follows.

Item
Check/use items that your party possesses. To use an item, select it from the list (depending on the item, you may need to select the target actor to apply its effect).
Skill
Check/use skills (magic, etc.). To use an skill, select it from the list (depending on the skill, you may need to select the target actor to apply its effect).
Equip
Check/change equipment. When selecting an actor and changing its equipment, you will select both the equipment you want to change and the equipment you will change (or an empty item to remove the equipment).

SAY IT WITH ME: MADAM PRESIDENT

what

you should start injecting subliminals into EULA

If I get a 5, OP gets perm banned

This is a sort of senile shitposting that has been missing from Sup Forums

Is the Shitpostomatic 5000 broken again?