Gigantic Sup Forumsrchitecture

Remember that feeling of being small? That 20-story building you lived in, or that you lived nearby - it felt huge, right? Nowadays, though...you almost feel as if you could climb it with your own bare hands - if only you put your back to it.
Nowadays, everything is big. Bigger portions, bigger drinks, bigger cars (the popularity of the SUV), thicker women, bigger dicks. Architects haven't been slacking, either. They are making things that couldn't have been done in the last century. The limits of physics are being pushed - impossible buildings, buildings that inspire awe; there are many of them. And it's not like they're slacking in the height department, either. About once a decade, the height record is being broken. Remember Burj Dhubai, which was completed in 2012? The building which will surpass it is already under construction, and it's due to be finished around 2020.
But there's been something they've been slacking in. Thick, fat and tall - buildings! Why choose between a chode and a pencil dick, when you can have something which contains both the length, and the thickness needed to satisfy you?

Ask people on their opinion on Brutalism - the majority will say that Brutalist buildings are big, ugly and soulless; something which can stain the whole neighbourhood, and sadly, I have to agree, too. This is their purpose really - to make you feel small - and they're incredibly successful at that. That's the /only/ thing they do well.
Going back to the feeling of smallness I talked about earlier in the beginning; what if that was brought back - in your adulthood? Take a normal, existing (preferably administrative) building from your neighbourhood and multiply the width and height by 1.6 (the golden ratio), or 2.0 - the feeling would be pretty similar to the one you had as a kid. There's something you can call a success, or a problem - depending on your standpoint. If that indeed becomes a trend, what would the kids which grew up with such buildings do?

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80s and 90s anime encaptured that feeling well. Akira is one example everybody knows. Another example is Metropolis. GitS (the movie, and both SAC) is a realistic progression of the architecture of those days - and if you put the buildings from it near to out current-day ones, you might find many similarities. Appleseed, Shirow Masamune's other creation has more of an "idealistic" futuristic look. It's like he read a bunch of architecture books from the 1920-1930s on what the future will look like. What the architects of yore predicted never happened, but it can be appreciated and treasured.

To get to the point, anime architecture needs to go back to having some resemblance of originality, instead of copying existing buildings. Read some old books on architecture, you may find something that leaves an impact on you.

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Sorry for roping in anime so clumsily at the end, but I had to keep it Sup Forums related. The OP post applied mostly to the real world, but I wouldn't mind seeing changes in the anime architecture landscape.
Right now, the modern Shaft is the studio which does the "original", or "uncommon" architecture well. I am fully aware that they have copied some real-life buildings, but they've done the design unique enough - the guy doing the backgrounds has surely studied architecture, or maybe that's his hobby.

Oh, and how the fuck could I forget Utena earlier? The buildings over there have the same giant, elaborate, and impressionistic nature.

The composition of this shot was certainly designed to invoke that feeling.

Unfortunately the kinds of stories and settings tha are popular in anime currently dont lend themself to this kind of aesthetic, but I totally agree OP.

An anime about architecture would be one of the many I'd fund if I could. Also good job mentioning Metropolis, forgotten nowadays

I want to see great inverted buildings; those that are fixed in the ceiling.

>That 20-story building you lived in, or that you lived nearby
Commieblocks aren't that tall, though.

Massive architecture makes my dick hard, especially gigantic concrete structures.

Zoning and floor-area-ratio is the reason needle-dick buildings are built in urban centers, while wide buildings are found in suburban campuses. To get the massive buildings seen in cyberpunk, you would need a totalitarian government to break its own laws and buy up hundreds of acres of land in its city center. With an unjust government, also comes rebels and the down trodden. Then we would truly be living the sci-fi life.

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>copied some real-life buildings
I got a folder of this stuff. I'll post the newest additions from Kizu 2

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Look you can't just build skyscrapers with large surface areas. Structural integrity doesn't allow it. All the support structures would snap under the load. Also fuck brutalism and fuck you for liking ugly architecture.

/end
When the BDs come out I'm going to pair these images with screen shots from the movies.

Is this Sup Forums having an intelligent conversation?

HOLY MOTHER OF GOD!

Orthodox Christian here, you Catholics have some kick-ass church designs going on. Most Orthodox church all look the same; both on the outside and on the inside.

If it ain't gothic, it ain't worth it.

Patlabor does a great job at showing a near futuristic enough Tokyo

>if it ain't Baroque, don't fix it
ftfy

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Kek

I'm with you OP, I like that aesthetic as well, but it won't work in real life. It takes but a single solid earthquake and you can kiss your building goodbye
Imagine the load that would be put on the foundations, and what a simple fucking earthquake can do to them and your building.

Nighttime-colors are important to set up a cyberpunkish feeling and atmosphere.

It's the most important thing, yeah, but the atmosphere during a sunset can define a city, too.
>traffic jam
>car fumes up the ass
>warm orange (almost red) breaking through the clouds and being reflected by the buildings

Madoka's house is post-modern, cozy/comfiness.

I do agree. Ultimately, scenes meant to highlight buildings and the urban environment should take place during darkness.

Aside from perspective, what will definitely put the viewer's focus upon the buildings is the light that a building emanates, and thus outlines it.
Late evening or night is the most obvious answer to achieve such a result. Another one is to have the scene take place in the shadow of an even more gigantic building that casts an extremely huge shadow over everything.

I've never seen a building taller than 8 stories, except some towers.

>post-modern
It's De Stijl you fuckwad!

How? I live in a former commieland and we have those.

Depsite it being a meme we all agree Fallingwater is good right?

Tall buildings aren't allowed in my city because it would "ruin the skyline".

I speak for myself only. The synergy between nature and man is pretty good. You can fall asleep to the sound of the river flowing beneath you.
Practically thinking, though - when I think of living there, I think mold prolems.

What are you smoking? The larger the cross sectional area (i.e. the wider the base of the building is), the more stable and structurally sound it will be (less susceptible to buckling, and stiffer against wind loading). A narrow building is fundamentally harder to design!

The only reason real skyscrapers are so narrow is that everyone wants their apartment to have a window. Why would you live in a tall building if you had no view?

I live in a 21 story East Bloc building just outside the city center. Relatively cheap apartments. A few hundred families live in here, mostly working class and pensioners. Makes many things convenient. Basic infrastructure like heating, air conditioning, internet, etc., is cheap, because everyone uses it and the waste is minimal. Organizing things among tenantes is easy. The janitor doesn't have other buildings to care for, is just a call/walk away, usually here in 5 minutes when I need him to fix my shower or whatever. A concierge checks the people who get in and keeps an eye on everything. Jehova's Witnesses, charity beggars and human trash can fuck off, only get in with explicit invitation. It's nice. Oh and there's a hairdresser, a cosmetician, a child care and a small, slightly overpriced shop for everyday needs and mail stuff on the ground level. Comfy.

I take you're from Paris or so? One of these cities that cling to their history and tradition as if their dead were worth more than their living?

Not him, and I'm ESL..
Couldn't there be a sort of a lobby-like gathering place AND an observation deck on each level? It would indeed be boring if it was just a bigger flat. I'm willing to forsake a large window if there's such a space.

Sagrada Familia > your favourite building
Antoni Gaudi > your favourite architect

I live in a European capital, yes. I think they're planning on building some taller stuff in old industrial zones. I do think there's value in preserving the old, beautiful architecture. Looking at it every day makes me happy.

that's a nice city you have there

Holy mother of gawthic

It ain't gothic tho

In a way, "what do I do when it's not nice outside?" is the ancestral question to which buildings are the answer.

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My mistake, I looked at it and commented before I did research. It would not even be possible to do at the time! I Do not know what I was thinking, but it clearly is inspired by that though.

I did the research.

>that 20-story building you lived in
Sorry I wasn'the born in a socialist shithole

That's too bad.

More enjoyable than the American suburbs hell.

Reminds me of T&B

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Why would you live in any place without windows you vampire

That highly inefficient use of space triggers me

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>tfw you'll never be pandora

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interior of a space station

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youtube.com/watch?v=Ea5JSGVT7Qw

jesus christ, when you consider the buildings in the foreground are the highest most cities go, it really makes the orange lit ones in the background look so fucking huge to the point where it's actually scary.

SAC did it a lot better. Its' skylines were better, and there weren't /just/ skylines to begin with. A lot of attention was paid to the buildings themselves.
Remember when that former minister guy was talking with the laughing man? And the building that the major got her head bashed in by the US suits? That building had soul, even though it was for the most part..just concrete and glass.

It's the nice tint they have to them that really makes them feel huge.

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This seems to invoke a similar aesthetic, if not strictly building-oriented.

YLW YWN live in Space:

youtube.com/watch?v=w3EUVFYIN0Y

Fuck, why can't somebody start a bar that plays jazzy anime soundtracks? I appreciate ParisAnon's club thing, but what I really want is a tiny bar which smells of cigarettes, has some billiard tables and plays good, calm anime jazz.

nice colony you have there. we wouldn't want anything bad happen to it, would we?

Is that anal londo?

>no mention of blame! or nihei ITT
you're doing it wrong guys

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The CCTV building needs to find its way to anime.

Americans have fuckloads of space, they want to waste it.

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Anyone know what that building is actually for IRL? It's not actually a school is it?

>Mario Roberto Álvarez

Why does Shaft have so good taste in architecture?

Architecture is underrated.

I never like how the final product ends up, but I can't fault their taste. Imagine if they hand-painted all their art / had Pablo do it?

>there will never be an anime featuring a MCM aesthetic

That said, I think this discourse is a subset of how anime generates a sense of place. There are the grand extremes (mentioned here) in architecture, now rarely broached following a thematic shift in anime generally.

Then there are also very human and realistic depictions of an idyllic setting - Kamichu and Hyouka were especially brilliant in this regard though I can't quite pinpoint why except for detailed background art and good palette choice.

Just visited Wrights home and studio last Night. It was an interesting experience. Looked at some of the other Wright structures in the area as well.

Burj Kalifa was designed to maximize the utility of the core that gives the building its stability.

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It's not Brutalist like you want, but I've always loved the architecture in Tenchi Muyo.
Not just the nigh-impossible ships, though the laser trees are cool, but the Masaki residence, after Mihoshi crashed a ship into it.

I want to live there.

Saving from the 10th page.

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Why is this table so big?

Unless the city grows organically around the building. One example is the Merchandise Mart in Chicago.

I think it's a cultural center.

The Shimizu Mega City proposal was present in Guilty Crown.

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Remember when arcologies were still a thing? The promise of cheap, unlimited power generation only 20 years in the future? Before this whole "global warming" thing became mainstream?

Are there any anime that prominently feature art deco architecture/art deco in general?