>CGI in anime can never be goo-
CGI in anime can never be goo-
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That's not CGI though.
It looks like shit.
>not appreciating the webgen style
This shit is just a sequence from the opening the anime is still awfully animated, next time put more effort.
That doesn't look good though.
webgen is shit
The Mizukage was criminally underused.
I'd bang that bitch.
It's the leading style of contemporary Japanese animation and it's very creative.
>template threads will always be canc-
is it just me or does the Raikage punching Madara look so weird?
It's not the only time it's happened in Naruto, but the punches completely lack impact. There's some flashy hitsparks, but no significant reaction to each individual punch, making them look ridiculously weak.
Is it the effects?
They're a bunch of rapid fire punches on an impenetrable barrier. There's not going to be much of a reaction.
Thats kinda the point because none of those hits actually reached the target
These clips are from the opening animation, don't pretend it's representative of the typical animation in an episode.
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Garbage.
if only the actual fight looked even half as good...
This one is 100x better.
The choreography is great, but limited animation in CGI doesn't look very good. It doesn't help that there's no squash and stretch either which makes the motion look stiff.
It takes some hardass mental gymnastics to say that this looks shit.
-d
>limited animation in CGI doesn't look very good
Of course. I would never argue for that. I'm not the OP or anyone sharing a perspective akin to the OP, I simply thought that the fight looked just as good as conventional animation would likely be able to make it look. Returning to the limited animation thing, though: part of what makes Satou vs the SAT team look so good is the fact that the animators appear to have left in a lot more frames - seconds 3-4 and 8-9 of my webm, at the very least, clearly have way more than 8 frames per second.
>The choreography is great
Nah.
Very nah.
It's several cardinal sins of choreography the most major of which is
>It's 5v1, let's all attack 1 at a time anyway
With guest appearance by
>we have ranged weapons but let's stand 3 feet away from the target anyway
Shit like this makes Jackie Chan cry.
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They *have* to be physically near him; he's immortal, so they're trying to immobilize and capture him.
Link to the post you are quoting or duck the fuck off Sup Forumstard.
>Greentext OP cut off with a hyph-
Why do you do this?
>supports CGI
>bought Sup Forums pass
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>Ladder weapon
Impractical and unrealistic as fug. Which is what jackie always does.
>Shotgun Kata
Also unrealistic.
Don't make me stay up to talk about Etotama again, Sup Forums. I have work tomorrow. And I miss it. It hurts
Those white sparks look like shit.
Also
>pass user from 2016
For what purpose?
The main problem CG has in anime is that for whatever reason they always animate it overly rigidly and it usually only animates at like 20fps for some dumb reason.
Studios who do CG need to look at what game devs do in cutscenes. Especially Cyberconnect 2, their cutscenes and animations in vidya look fucking stellar.
Here's a short they did for an anime expo, it looks great: youtube.com
Shit, linked the wrong short, that's the Studio Khara one, this is the Cyberconnect one:
'Realism' is not and cannot be part of the discussion intended of this thread. This thread is about methods of animation, and their intrinsic and potential values.
>It doesn't help that there's no squash and stretch either which makes the motion look stiff.
There can be, those effects are easily possible in 3d software, it's just hard to do it with keyframes due to those modifiers not interpolating well.
But it can be done, as shows
Khara's approach is actually quite effective with their use of limited animation. Unlike typical anime CGI, there's a lot more thought put into varying the frame rate and it carries a lot of techniques used by 2D animation.
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There's plenty of example of good CG if you look at things like video game cutscene or short movies but the problem is that it takes a ton of work to make them right now.
It can be done for small scale things but a whole show with that kind of quality would burn any budget tot he ground.
My fagorite CG stuff is animator expo stuff like casette girl
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and vidya like guilty gear
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Best cgi I've seen was Space Battleship yamato
>The main problem CG has in anime is that for whatever reason they always animate it overly rigidly and it usually only animates at like 20fps for some dumb reason.
Old habits die hard, they're trying to do traditional anime in a non-anime format where it inherently won't mesh.
A good video on the subject:
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Of all the latest cgi/3d/2.5d anime scenes to come out not a single one has come even close to these two.
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Why is that?
Lol idol garbage, even the Idolmaster 2 games has better 3D than that shit.