What animation technique is this called? Is this 3D or 2D?

What animation technique is this called? Is this 3D or 2D?

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>Is this 3D or 2D?
Yes.

3D

3D and 2D working together OP.

ShiDy

it's all about shaders, check Guilty Gear Xrd

Clear 3D cell shaded shit.

It's CUTE.

...

The fact that you can't tell that's CGshit is unsettling. Now I know how studios keep sneaking this shit in.

You can tell it's 3D because of how shit it looks

I like it

Look closely. Rigged animations and hand drawn animations are very different.

3DCG with a twist lemon.

3D disguised as 2D

It can be decent in the right hands

that almost looks like 2d animation

Look how the fingers of the hand are completely frozen.

It's shit.

In other words they cut corners you are only drawn to this scene for a few seconds normal 2D anime does stuff like this all the time

If you hadn't said anything I don't think I would've realized it was 3D.

Japs call it 2.5D.

Can't they employ machine learning to get natural human movement out of it or parts of it?

sure they should have it was quite lazy really
but i did not notice it at all when watching it a few times
the face movement draws you attention
but it does not work to well in a gif
its like if you freezed Konosuba S2 at a random frame it would probably look kind of bad

3D

No it's straight up 3D.
Not everything looks a shit as Berserk.

This:

youtu.be/yhGjCzxJV3E?t=33m50s

Why would they waste their time doing something like that? Human beings know how to animate natural human movements, incredibly well in fact.

The shitty 3D is the result of paying for cheap, inexperienced artists to make quickly produced, subpar products so that the company can save money. In things like the OP, it's just a matter of not putting unnecessary detail into a non-focal point of an otherwise unimportant scene in order to save time and money, which is literally done all the time in all forms of cinematography.

Employing an engineer to code a program to evolve naturalized human movement for animation (as well as paying for whatever processing system to simulate the hundreds of millions of iterations to get it right), is not only incredibly superfluous it's also almost certainly cost prohibitive. As it turns out, computers are not (yet) the answer to everything.

>Employing an engineer to code a program to evolve naturalized human movement for animation (as well as paying for whatever processing system to simulate the hundreds of millions of iterations to get it right), is not only incredibly superfluous it's also almost certainly cost prohibitive. As it turns out, computers are not (yet) the answer to everything.

Who needs R&D anyway? Production I.G.?

>no porn
whyyyyyy

It's cel-shaded CG. Thanks for the thread that could have easily just been a google or wikipedia search.

Can anyone show this to people who work on Berserk?

Seiyuus are 2.5D

3D is fucking disgusting.

That's amazing. What's the name of this anime?

I think that's a gravity rush OVA

youtube.com/watch?v=tFeXtu-3u78
It's a promo for Gravity Rush 2.

Is that really 3D? Doesn't look like it.

Nope. It's still trash.
Rigged animation will always be trash because only certain limbs are moving and the rest of character is completely static which is looks artificial and fake.

It's sad that retatds like you don't understand that basic principles.

Naruto does it better.

Nope, it's 3D edited to look like 2D.

>because only certain limbs are moving and the rest of character is completely static
Just like 2D then famalan. Those corners aren't going to cut themselves.

>Seiyuus are 2.5D
Nope, they are 3.14D and should be purged from this board once and for all.

Yeah 3D with shaders.
It's not rotoscoped or any of that bullshit.

WHY IS THERE STILL NO INBETWEENS FOR HER HAND MOVING TO HER FACE!?

>What animation technique is this called? Is this 3D or 2D?
It's similar to what's used in VR to create "realistic" 2D characters.

The prerendered cut scenes in Gravity Rush games are pretty good - the sad thing is that Japan has some really great 3d animators in their games industry, and little timmyzu who's still learning the basics of maya working in the animation industry.

And what's worse is that because the animation industry in japan is bordering on a slave industry in terms of pay and working conditions, what tends to happen is you get the good up and coming 3d animators in japan go into the animation industry, get disillusioned while doing excellent work on stand out shows like GITS:SAC, then move into the games industry because the pay and working conditions are humane.

And so anime spends a few years afterwards churning out the worst 3d animation possible because the only animators left to work on anime are the crap ones who can't meet industry standards for the gaming industry... until some good but fresh out of school animators mistakenly think that anime is the industry they want to start in and the cycle begins anew.

it's notable that when it comes to the good 3d rendering for movie scale projects with budgets, japan invariably goes to lucasarts derived studios (like THX and ILM) in america to get stuff done because they basically lack that sub-industry in-country.

Cel shaded cgi doesn't look so bad, you're just mad because anime studios put interns with no experience to do this shit. Anyone worth a dime is working with games, not anime

Should I watch bubuki buranki?

no, it was shit.

Yes. It's a lot of fun if you don't hate 3DCG
And before some retard replies to me telling me that "fun" is a buzzword:
Feelings aren't buzzwords unless you're a robot. Sorry that humanity isn't a hivemind and I felt fun while you didn't

If you like cute shota and angry girls.

Found it good and enjoyable.

Its the new hentai technique. Cut frames and animation.

It was alright, but the ending was incredibly underwhelming and unsatisfying.

Cel-Shading?

12 Principles of Animation:
>squash and stretch
>anticipation
>staging
>straight ahead action and pose to pose
>follow through and overlapping action
>slow in and slow out
>arc
>secondary action
>timing
>exaggeration
>solid drawing
>appeal

3DCG can be done well, but current anime just isn't there yet. 3DCG in anime looks too rigid, especially if not done well. You'll often see background characters done in 3D cause it is easier to reuse models in 3D then to draw new character each time, even if 3D has a larger upfront cost (i.e. rendering models).

Yeah, i liked it but the final battle was underwhelming.
Although i did like how they devoted one episode for the epilogue and how they tackled how life continuous after the grand adventure.