Is there a civilization-type game that incorporates political ideology into its gameplay?

Is there a civilization-type game that incorporates political ideology into its gameplay?

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>what is the stock market?

Alpha centauri is your game, my dude.
youtube.com/watch?v=035cpHEowS4

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Based sid meier

Stellaris

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Hearts of Iron?

ill check those out

Is 2.0 playable, or is it shit so far? Paradox releasing half finished games with lots of potential and then inevitably fucking them up beyond all recognition seems to be their MO.

yes, but if your looking for political strategy CK2 is the closest it gets and even its fairly bare bones

>event for first colony
>have a huge empire
shopped

Civ V Brave New World

Grand Strategy games.

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check out victoria 2, it's great especially with historical project mod

>HPM
Didn't he crash that mod to the ground? I haven't followed /gsg/ in a long time, but I'm pretty sure the new mod to go to is niggermod.

CIV V

>pick communist government
>+1 to productivity

thats what they boil down to

Are there any good games for android

Vicky is so boring.

Best civ game. I still have AC and the expansion on CD-ROM.
Another good game. Soundtrack is amazing. Refugees NOT WELCOME.

Victoria?

Hearst of iron 4

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tropico was kind of gud

The 2.0.2 rolling beta fixes a lot of the problems in 2.0.0 and 2.0.1

Uh, yeah, it's called CIVILIZATION. You choose the political ideology of your country.

Play Victoria 2. My favorite game of all time, bar none. It's similar to Europa Universalis, if you've played that, but more focused on the economy, and with a clear dividing line between civilized nations and barbarian savages that no one gives a fuck about. As well as this, part-way through the game Communism, and then Fascism are discovered/invented, and dividing lines form along ideology/circumstance. The Historical Project mod and the Pop Demand mod are both nice, but incompatible with one another. I use my own heavily modified version of PDM, but many enjoy HPM instead.

Everyone is forced to use Hyperlane FTL. Before 2.0 I only used Warp FTL, so was very skeptical, but actually REALLY enjoy the change. It means you can make choke points, so defense stations, and ship formation actually makes a fucking difference, rather than everyone just teleporting all over the place. War is actually slightly more involved than being occupations over and over. There's a neat mod I use called Hyperlane Generation, which lets you research a tech that will let you add new lanes, or remove different ones. Very comfy.

I have a game that people are playing except I'm the only one not playing. Pretty weird desu.

Good loss

Stellaris and Tropico are good

Too bad the corrupted game industry can't make games like that anymore

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Thx, I might reinstall then and give it a shot. That hyperlane mod sounds good too, I always wondered why they never implemented something like that as a tech option. Also:
>mfw a bunch of Swedish SJW devs unintentionally glorify racism and authoritarian governments in almost all of their grand strat games.

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meant for

Is there some easy way to figure out if a game will run on my laptop? Perhaps a site that can see my specs and match it against the game I want to try?
All these suggestions have me interested but I never play games and my laptop is 5 years old.

The changes are weird and when I first jumped in I thought I'd hate it because of the hyperlane thing, but it's actually a big improvement to the game overall. Wars are now no longer a make or break. I lost a massive one and I still have my empire but my governing ethics were forced to change and I was forced to take a bunch of egalitarian and democratic policies.

So I've been biding my time and saving influence and saving my military budget to spend on infrastructure and science and all that while the democratic people leave me alone, and slowly conditioning my population back to be the militant xenophobes they were before. All the while a great horde awakened and started gobbling up empires but then it collapsed into a bunch of pretender states fighting for territory and recognition of legitimacy, a robot uprising has taken place in a rival's territory next door and is shifting the borders and might give me a new ally in my future sudden fascist switchover, and the vassal I was allowed to keep is slowly becoming loyal for once.

It's a great game.

Is the Apocalypse DLC worth it, or should I just wait for a sale?

This

It's iffy. I'd wait but I'm cheap.

I'm working on making a hextile based game that incorporates military, economics and politics. I wanted the economy to be free, realistic and dynamic. Your citizens are individual autonomous units that you can only guide through state actions and not directly control (other than military units). Each citizen units priorities differ slightly according to chance, race, education, wealth, health, personal political leanings etc.

If a citizen unit creates a business on a tile, the business hires other citizen workers who travel there every day. The business pays the workers according to minimum wage and profitability. The product the business produces competes with other businesses depending on efficiency, cost effectiveness and distance the goods need to travel.

The state can own tiles, property and businesses, but at an increased level of micromanagement, leaving room for errors, and inherent inefficiency.

Can You Run It

5 very simple additions that come out to a $20 DLC? Hell no. $5 is a better price point.

Citizen units have personal political views depending on environmental factors, randomness (scaled to bias centrism) and propaganda. If war breaks out, citizens are more inclined to prefer extreme politics. If your political party has more extremist policies, more people will likely vote for you (if your government is democratic). The political areas that both citizen units and existing parties measure by are Pacifism-Warhawks, Religious-Secular, Nationalist-Inclusivist, environmentalist-anthropocentric, economic left-economic right, libertarianism -authoritarianism, social left - social right. All decisions your government makes come under these categories, and guide citizenry. The more democratic and centric your nation is, the more general happiness the Citizenry has, and the more other countries and the UN will work with you. Your relations with other countries are largely based on how close your government political leanings are. If you're a belligerent dictatorship that invades other countries, regionalso nearby will form defensive coalitions, and the UN will start evoking sanctions, or even a military invasion, comprised of multinational military units.

like the idea user. I'd buy it.

Countries give military units and money to the UN depending on how their government is politically for Globalism-Isolationism. The wealthiest and most powerful countries sit on the security council, and can propose or veto sanctions or military operations. All states vote on UN resolutions depending on how their personal relations are with you. If states don't comply with UN sanctions, they slide down the UN score as well, leading to potential sanctions against them.

Your number of citizen units grows slowly and naturally (depending on various factors that affect birth rate). Or you can take in immigrants (at the cost of social cohesion). If immigrants exceed certain milestones as X percentage of the population, it triggers more citizens personal political views to slide towards nationalism instead of inclusivism.

Each of your military units is directly controllable by you, and comes at the cost of a citizen unit, making them a very scarce and important resource.

superpower 2

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Sounds promising. How far along is it in development?

Maybe the other colonies had different names?

Ck2 is kiked. You get permanent penalties if you kick out jews

>niggermod
Wtf?

Citizens from your country may also look to emigrate from your nation if conditions are bad enough. But they will only leave if another nations laws are willing to take them. Your laws can set a hard number limit per year, X percentage of the population per year, required amount of wealth and education and include or exclude particular countries.

Each state has their own currency that the government can print more of, which converts automatically when international trade is done. Allowing for realistic inflation and wealth distribution. If a business on a tile looks to buy or sell goods it does a quick check of all available other businesses that can satisfy the transaction, choosing the cheapest one, taking distance travelled, sancrions and tariffs into account. If America shuts off land borders to Canada, any goods from businesses on Canadian that would be best to sell in Mexico may now be less competitive, having to use ports or airports to ship the goods.

He is working on making it..
But yea sounds pretty good, would play.
Maybe some political organization would like it for simulation but they probably already have something similar.

wait, sid meirs alpha centauri was pozzed? I remember playing it and don't rememebr any poz

Absolutely theoretical. But I'm going to talk to some more coding inclined people to see how feasible it is. I only want citizen units visible for your own nation, because 20,000 individual calculating units is probably too intensive. Other nations wealth, businesses and relations will be based off a different calculator to replicate what would happen if it was run like your own nation was, with individual calculating entities.

So instead of click 'adopt communism' = +1 production, it will be 'struggle to move your government policies on the economy left enough that you can legally nationalise the businesses your citizen units have made, resulting in overall less efficiency, emigrating wealthy citizens, but a greater degree of control for the player that you can direct towards potentially more critical areas, like arms production.

Or you can shift your government libertarian, loosening workers rights (increasing unhappiness and mortality) but making business owners happy and increasing productivity.

I'll screenshot some political examples for you guys.

Vic 2...

>playing the Swedish jew

I want it to theoretically work with any form of government, as long as you adapt accordingly and counter detriments your government faces.

You can have a hard socialist hippie government, as long as you keep business efficiency competitive against other nations.

You can have a white ethnostate forging an aggressive colonial empire across the world, if you can strategically beat other military coalitions and the UN, and not let sanctions or the military swallow your economy.

Or you can have a near anarchist government watching the anthill, as long as there's no workers revolution, criminal groups taking territory or an overwhelming invasion.

Or you can win diplomatically, unifying with nations that have near identical politics, unity and friendliness for prolonged periods. Win friends over to vote for you in the UN and veto anything that would stop you. (There are five seats on the security council, you need two veto votes to halt any proposed sanctions, and three veto votes to halt a UN military operation). This is so you can't just be in the Security council and veto anything coming at your genocidal aggressive empire.

Positive relations with other nations are improved by, having the same or similar types of government, having friendly relations and trade for long periods, being in the same region, having the same culture or religion, and voting for their UN proposals.