Did you feel bad_?
Did you feel bad_?
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NO.
HAHAHAHAHAHAHAHAHAHAHAHAHAHA
I don't even know what this thread is about but you sound edgy as fuck
No, but it was still an emotional moment. Between this and the mindfucks happening on the screen I knew I was captivated by the game.
google says spec ops: the line
nope
I was forced to push the button
I tried to climb down, i tried sniping from the cliff
It looses all impact when the game makes you pick a linear choice to force MUH FEELS
Same with the very beginning of the game
Your character shouts "DONT SHOOT IM A US MARINE"
You are then forced to kill the people trying to shoot at you.
Dunno where you are all from but you dont fuck with a marine, they will shitstomp you hard
He gave a clear warning
Why is so many people assmad about this game?
Do autists actually get upset when a fictional character they're playing as gets called a bad person?
why would I feel bad?
Retards like got used to the various Cowaduties sucking his dick as he waved the American flag above his head.
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DE GEIM TELL ME I FEEL BAD FUK U GEIM I NO FEEL BAD RAAARGHRAGRHAGHRGAHRGAHRGH
OnT: I didn't feel guilty, but I did kinda felt like shit, in a "oh fuck this is just gonna get worse, isn't it?" empathic response for the characters.
GOAT narrative, surprisingly strong, if shallow, gameplay. Also, first storybased game completly without female characters?
I thought it was kind of bullshit because I noticed those blips on the screen and paused because they didn't look anything like soldiers. I realized it was the civilians mentioned before so I tried shooting at an angle in front and behind the APC or whatever I was supposed to destroy. Nothing happened. Then I waited for the screen to scroll. Nothing happened. The game wouldn't move on before I shot a round between the APC and the civilians.
So no, I didn't feel bad because I knew for a fact the game was designed in a way to force me to do it.
>a game's story being linear automatically makes it meaningless
Why don't you go play some Dragon Age or read Give Yourself Goosebumps?
also this I originally tried to clear the whole section just sniping to pick the good guy path but your bullets just go through the enemies. you're forced to use the phosporus.
They have more fucking depth than this shitty game
This. I don't get why Sup Forums never seems to be able to separate themselves from the main character in games. It feels like 90% of the complaints I've seen about this game (besides valid complaints regarding the gameplay) have to do with how the game "chastises you" for being forced to go through with something to advance the narrative.
It feels to me like they can't look at the bigger picture. That it's not an open world game or an RPG, and that it has a distinct story to tell. That being forced through these terrible things is symbolic of Walker's compulsion to keep pressing onwards. Of course some people will just scream "lol 2deep4u" and not expend the effort to look at the game critically, and a lot of people even seem to get offended about how ambitious the game's narrative is (not that I'm calling these games good, but just look at how overwhelmingly buttmad Sup Forums gets about games like Gone Home and Undertale)
Sometimes I wonder if this board is as decent as I'd like to believe
It's shit because it's linear but the whole theme is guilt tripping the player and the main character for their "choices".
Cut the crap and just say you got the moment spoiled for you. Nobody who played the game at its release figured it out on his own, especially those familiar with CoD, which the game obviously calls back to.
Linear stories are fine but the game trying to lie and say "ahaha you had a choice, but you did a bad deed!" is shit writing because the player had no choice, so the narrative lecturing you is completely forced.
Oh look; somebody posted the thing before me.
You can say it has deep meaningful decisions, and you can say "but there times in life when you DON'T HAVE A CHOICE" or whatever. At at the end of the day this is a game that forces the player into uncomfortable 2 option choices that have more than more hidden options to choose from, but then this scene comes up.
The only reason you have to do the thing is because the game programming won't let you progress any other way short of just cheating, and even then it'll just pretend like you did it. Or maybe it's a "but this is the only choice the character could make!" thing, which makes it completely out of our hands to begin with.
I fucking hate this scene, because there are so many other good parts of the game, but people focus bear down on this one.
>cawadooty
Have you not met a single marine in your life?
They dont fuck around, they will literally bend your ass over in an instant. They are trained to fuck up your day
Im not talking about movies or videogames, im talking about your regular joe schmup real life marine
Not really. I mean, shit sucks and you gotta live with the outcome, but war is war. The fact that the road to hell is made out of good intentions doesn't mean you should stop trying to do good.
You either man up and learn from this so that will never happen again, or get broken so that you'll end up doing even worse things [/s] (which is what happened) [s] .
Rofl not everyone is as stupid as you shooting at every interactable object they see in a video game.
I played it on release day and knew literally nothing about it prior. The NPC squadmates talk about rescuing civilians all through that scene and the whole point of the chapter is to rescue civilians. It doesn't take a genius to spot the non-combatants on the screen when they show up.
>Im not talking about movies or videogames, im talking about your regular joe schmup real life marine
I noticed and I wonder why. Is it because of your misguided, ass-backwards, redneck "patriotism" makes you unable to enjoy a game? Or is it the brainwashing that the murrican media shit out day by day thanks to Hollywood where every soldier is a pristine, infallible, obedient "warrior"?
More importantly, what the fuck are you doing on this board?
Yeah I've met a real life marine. I lived with him for 6 months. He was a former wrestler in high school and a nice polite guy everyone liked in his home town when I visited. You couldn't tell he was a marine, just a regular lad.
>redneck patriotism
Is this how you see the world through your little computer screen?
>Rofl not everyone is as stupid as you shooting at every interactable object they see in a video game.
At the time of the game's release? Everyone was. In fact, highlighting that was the entire point of that scene and one of the major points of the game.
The civvies' death comes as a total surprise that is barely set-up earlier. Nobody figures the twist on their own the first time. Heck, people still didn't know you could disperse the crowd who lynched Lugo without killing anyone; I only did that because I was made aware of another option existing thanks to the WP scene.
You're so fucking mad at the game you're lying about the easier lie to spot. Re-examine your life.
You'll never believe me if I say otherwise, why are you bringing that matter up? More so, how the fuck is that relevant to your original accusation of the game?
Have you totally forgot how the mission played out?
Look at it. Do those look like soldiers or do those look like the civilians just mentioned less than 2 minutes ago?
They're literally just standing still WITHOUT WEAPONS and even more importantly WITHOUT THE RED INDICATORS that have been marking the soldiers you've been killing for the last minute and your monkey brain can't see that maybe these aren't enemy soldiers?
>At the time of the game's release? Everyone was.
Just because you were a retard in 2012 doesn't mean everyone was. You being unable to look at what you're shooting at before pulling the trigger doesn't make it some universal human trait no one can overcome.
Dude, the meme about "oh I already spied with my hawkeyes they were civvies" didn't start until atleast a year after release. The "not given a choice" meme started at release, but "i already knew that" is way younger. It came out at the same time in the CoD craze, when scenes like this (except with only soldiers) were commmon, and the game hadn't shown its cards yet and everyone thought it was a generic military shooter, hindsight as fucked your memory.
Also, why is this literally the only scene people ever bring up about this game? The "shoot into the crowd option" is exactly the type of "you MUST give choices" type of choice people who whine about the WP want, but they just ignore that.
>guilt tripping the player
Where in the game does it accuse the player of being a bad person?
The loading screens are constantly guilt-tripping the player after the white phosphorous thing.
The loading screens explicitly say "You're still a good person."
The fact that you remember history as "memes" tells a lot about you. I don't know about spec ops memes, I don't have a fucking clue about Sup Forums posts. All I know is when I played the game originally I was disappointed because the game wouldn't advance before firing at what obviously were not soldiers.
>spied with my hawkeye
Up until that point every person had been running around the screen firing their weapons at you. These people were not only much denser packed than the previous but also NOT running and NOT firing. If you need hawkeyes to spot the difference then you must consider a toddler who knows which hole to put the square peg into a rockey physicist. Look it up on youtube, it's blatantly obvious to anyone with a functioning brain: youtube.com
>Also, why is this literally the only scene people ever bring up about this game?
Because it's the most blatant example of the problem with the "message" this game is trying to send? It's the culmination of the guilt tripping that is the whole gimmick this game relies upon. Most of the "choices" in the game regardless if you could actually influence the outcome at least felt like choices. This one people could see right through.
Again, you're using reasoning that only became apparent AFTER the scene has played out. Even now the situation isn't clear as the indicators are barely visible, especially once the smoke starts obscuring the entire area. At the height of MW2's popularity everyone got addicted to how fun the Predator Drone was and this scene was built with that in mind.
I still think you're a retard - not only because you choose to lie about such a mundane thing but mostly because you made yourself miss out on the entire experience that is set-up by the WP scene and follows throughout the rest of the game - either intentionally, all for the sake of proving someone wrong, or because you were spoiled.
Nobody figures the twist on their own the first time.
>Also, why is this literally the only scene people ever bring up about this game? The "shoot into the crowd option" is exactly the type of "you MUST give choices" type of choice people who whine about the WP want, but they just ignore that.
Exactly. See pic related, after the WP scene I played though the game much more aware and on the lookout for any possible "choice".
Only at the very end, as in the last two chapters, IIRC. Until then, it's constantly reminding you that the shit that happens in the game is all the player's fault.
2deep4me
>only became apparent AFTER the scene has played out
But it didn't. Maybe it became to you because you're a blind fucking retard but everyone else was able to spot the difference between RUNNING AND FIGHTING SOLDIERS and CIVILIANS STANDING STILL IN A POSITION AWAY FROM ARMOURED VEHICLES.
If you needed the following cutscene to know you just fired into civilians you are a fucking moron and you shouldn't expect everyone to be as stupid as you just because you don't have fucking eyes or a brain.
...
I have met a Marine in my life. He's going for his mechanical engineering degree. He's a really cool dude and pretty smart to boot.
I feel bad all the time. Why would I want any extra help from a game?
>on the lookout for any possible "choice".
If spec ops the line was the first game where you realized there was possible "choices" you must've not played many games of that era. Black and white "evil and good" playthroughs were just as popular as CoD and it was even established in the previous chapters and verified via achievements you got for playing the game normally without any spoilers that you were making "choices". Any regular person with half a brain was on the lookout for possible choices like you mentioned on their FIRST playthrough.
No. It was the last Hummer and I could have shot the guy in the turret myself but the game wouldn't let me leave the monitor so whatever.
Honestly, the only two choices in the game that actually have some weight to them, are the one where you choose whether or not to give Riggs a mercy-kill and the crowd choice. Mainly because in both those choices you're not in a position where you need to compromise your morality in order to survive.
You can just as easily leave Riggs to burn to death or give him a mercy-kill and it won't have an impact on whether or not Walker walks away alive, and the same goes for the crowd decision. You can shoot them dead, sure, but you can also just shoot towards the air and scare them off and the scene plays off pretty much the same, except that if you kill them, you won't hear anyone taunting you as you leave the area.
>Because it's the most blatant example of the problem with the "message" this game is trying to send? It's the culmination of the guilt tripping that is the whole gimmick this game relies upon. Most of the "choices" in the game regardless if you could actually influence the outcome at least felt like choices. This one people could see right through.
Way to oversimplify things, you fucking moron.
The game's set to make you question what you think is an obvious, easy to decipher situation. At the beginning you're a fucking laid back American hero, ready to shoot up a bunch of terrorist rag-heads - easy enough for you, right? Or maybe you want to see this game as another run-of-the-mill war shooter where you'll have your dick sucked and save the game while the eagle flies above your head. Or maybe you think there's some great fucking mystery waiting for you at the end and there's no wrong in progressing through the game. Or maybe it's just meant to be a commentary on the modern CoD games, which exploded into popularity.
>2deep4me
Evidently. Hope you're not proud of that.
The game provides clues that things are not as obvious as they initially seem but they're not meant to be deciphered on the first try - they're there to make the experience more poignant on your second playthrough.
You're lying about one of your claims. Stop digging yourself deeper, fuckstick.
>If spec ops the line was the first game where you realized there was possible "choices" you must've not played many games of that era.
I've played my first FPS game over 20 years ago. I never claimed what you're implying in your first sentence so fuck right off with your condescension.
>Any regular person with half a brain was on the lookout for possible choices like you mentioned on their FIRST playthrough.
Such choices are usually advertised ahead and made obvious to the player (with some exception). SO:TL's first introduction to these is the WP scene.
that's not actually correct. Depending on the ROE, unarmed individuals are absolutely targets, i.e acting as observers for mortars or other weapon crews.
Isn't this haircut really in right now?
no, aroused, that eye cavity is really sexy.
...
No, I didn't feel that bad. Acted on the intelligence we had at the time. It was wrong. Whoops. Lesson learned.
Fuck ghouls, they should all be shot
The game's point is cheapened when it doesn't give you any other choice than to stop playing the game.
>YOU COULD HAVE JUST TURNED OFF THE CONSOLE AND STOPPED PLAYING WHEN THINGS GOT BAD NOW DON'T YOU FEEL TERRIBLE?
No, fuck you, I paid for this game and I'm going to play it through until the end.
This. I'm a soft hearted fag who always lets people live if a game gives me the option. Except this game was never about choices, despitw how much it liked to showcase the terrible things I've done.
I felt nothing because I never got to make the call for this or not. I was just along for the ride.
There is a reason why you comrade says "There's always a choice" before you use the phosphorus.
The other choice is to not play the game.
>This. I'm a soft hearted fag who always lets people live if a game gives me the option.
>I felt nothing because I never got to make the call for this or not.
Would you agree with the notion that you repressed the negative feelings? Didn't you feel even a tiny bit of anger at the perceived injustice, that you've "been made" to do/witness some things?
>The other choice is to not play the game.
Before people jump on this post, let me say that it's a hypothetical choice. It's a video game, not a performance, people are obviously going to want and finish the game. Nonetheless, the option is still there.
When Spec Ops: The Line brings up the matter of choice, it is taking into consideration the fact that the player choose to play the game.
When you choose to play a shooter, you choose to dozens of people. When it became obvious that you weren't justified in what you were doing, you continued to advance through the game. This is one of the ways that Spec Ops: The Line acts as a deconstruction of the traditional military shooter game.
No, it's the other Bioshock infinite, hugely overrated shooter with decent visuals and a story that's way more up it's ass than it needs to be.
Also fucking COD games have done "you're the bad guy" and the main character is insane before.
Doe's anyone besides brainwashed Guardian readers honestly believe that people play Call Of Duty to be a hero and save America.
The load screens were the worst part, it take the game to a level of pretentiousness that far surpass the likes of Gone Home by flat out trying to tell the player how smart and subversive the game is via in game text rather than waiting for shitty jorno's to do it.
My first thought is to put them out of their misery. Am I edgy or sympathetic? Debate.
>Things that happened in the past are memes
babbys first psychological vidya.
The game might have been a surprised had it been set in WW2, people might not expect a cynical war story from a video game in that setting.
"At the beginning you're a fucking laid back American hero, ready to shoot up a bunch of terrorist rag-heads - easy enough for you, right? Or maybe you want to see this game as another run-of-the-mill war shooter where you'll have your dick sucked and save the game while the eagle flies above your head"
That would have been more subversive and surprising than what we got.
>That would have been more subversive and surprising than what we got.
Because Modern Warfare was known for its thought-provoking campaigns, full of criticism of American militarism, right?
About as thought providing as Spec Ops, with it's twist of the main villain being a figment of the main characters imagination, something COD also did 2 years early just with it being a buddy.
COD also had the decency not too big itself up in game.
I dropped the game before that scene since the gameplay was such a snooze fest.
Am I a hero now?
First of all Treyarch > Activision. at least from the modern CoD games pre Blops 2 (Cod4 to MW3)
Second of all they did criticize American militarism, the second game in the series had you fighting against a caricature of "victory at all costs despite the consequences" American Military men. Just because Call of Duty doesn't inhale it's own farts through a tube and apes action movies doesn't mean you can use it as a convenient punching bag to elevate your 2deep4u trash.
>Sometimes I wonder if this board is as decent as I'd like to believe
If you think it isn't shit, then it isn't as decent as you believe.
Same here, really dull corridor shooter. It was painful to play.
yes but it was also a full price game that has boring, shit gameplay (and no, the gameplay itself was not a commentary either). it's not a deconstruction is a shoddily written guilt trip. undertale gives you the choice the entire time to never kill anyone, so if you kill someone, you actually feel bad, because you didn't try hard enough to not kill them, but the game is still fucking completable without killing people.
that's the choice i made and didn't buy this 2deep4me garbage
>Did you feel bad?
Yes because I wasted my ratio torrenting this mediocre game, and I will never get those hours back. At least I pirated this trash and didn't pay for it.
you don't get it, it's shit on purpose, you just don't appreciate art
you're retarded.
we're not saying "linear = bad"
we're saying that THIS game FORCES you into one single choice (by just not allowing you to do anything but one single thing) while screaming about how your choices matter, and then tries to make you feel like shit for doing what the game forces you to do by constantly spouting "if you don't like it then just turn the game off"
it had real potential if they let you actually make choices, like not killing everyone with the phosphorus, or not shooting the marine at the start. but the game literally doesn't allow you to make those choices, then keeps punishing you for "choosing" to do those things.
wow... truly gret game, i like how it commentets on wat modern gem do nowdays. shud alway think aboot wat you do in game, desensitize is bad fiction or not charcters they exist real person
>People are still upset Spec:Ops wasn't Mass Effect.
I even got fired from the job I worked when this released and am on my 3rd year of the job I picked up after that, that's how long it's been, get over it.
Honestly both of those games are better, Spec Ops's big issue isn't that you do bad things, it's that the game go's out of it's way to talk down to you about it and there's not much more to it than that, other than decent visuals, plenty of games have a you're the bad guy or you were working for the badguy twist but Spec Ops seems to think it invented it, and it's wants to make damn sure you know.
Same here. Hell, I even loaded an older save to help the guy instead of the civilians to try and prevent it.
no because I had to do it and there was no way not to. = lame
I think people post on the internet like this because they were never loved by their mother. I know a child that was beaten by his mother and abandoned at the age of 7 and acts exactly like this in order to garner any little bit of emotional attention he can get. He will smash a bug or say things like "I kill dogs because it's funny!" (he doesn't) in an overall attempt to validate the self-fulfilling prophesy in his head that he isn't worth loving. A crooked tree, doomed from the beginning.
do you need somebody to talk to lad?
Is this game worth a third of the $1 I just paid for the current Humble bundle?
That has always been the most immature, childish thing I've heard in these discussions, and it really shows a persons age if they think that is deep or good.
The story is complete, it doesn't matter if you play it or not. King Kong isn't alive just because you turned off the film before he died, plugged your ears, and went "LALALALALALA"
Not when the entire story/plot has been spoiled for you, but back when it was new it was pretty interesting
>Heck, people still didn't know you could disperse the crowd who lynched Lugo without killing anyone
Actually that's the first thing I did, probably because they do it in the movies.
Was pleasantly surprised it worked, even though I had a suppressor on at the time.
I finished this game a while back, and to a point it engaged me, but by the time I finished it, I never wanted to touch it again.
All I remember now about this game is that after the phosphorus part, the game started feeling really pretentious about it's story. But what I really didn't like was the combat & gameplay itself.
And no, I didn't feel bad, because the way the choices were setup made me completely lose immersion, and detached me from believing I was making any choices at all.
And from what I remember, the only real highlight-able choice segment had to be with the crowd, post Lugo's death. I felt that it was well setup and probably the only truly good moment that I could salvage from Spec Ops: The Line.
fuck this game
go ahead, disagree
I think this is the problem with current game developers. They're massive narcissistic fuckwads that are terrified of nobody caring about the work they put in which is part of why everything is so linear. They're like a 5 year old who drew a picture acting like its the greatest gift to humanity.
it's also a question of money. AAA games are so overbudgeted with massive staffs, marketing campaigns and slim profit margins that anything extraneous that people may never see, ie wasted content you spent time and money making for no or slim benefit is questionable
Another "Bioshock Infinite was shit" faggot
Please, go kill yourself
The fact that this game is still being discussed means it did something right.
Yeah, hence why I said part of. I believe that also extends to countless other industries, in the attempt to attain the impossible that is infinite growth you end up with a bloated abomination that has to make absurd revenue just to stay profitable because fixing what's already there can be very costly in the short term but beneficial in the long term, but this constant ADHD growth attitude inevitably results in ruining the company.
not the same guy, but, that's the general consensus here.
yeah, it showed 3 or 4 people that they could troll Sup Forums with endless threads about it
I think that's the majority of us user.
I think you're on the wrong website
Good thing you're obviously too retarded to understand what's being said then. The implication is never that by refusing to play the game you have "changed the ending". The meaning of the game is similar to Undertale. You CHOSE to continue playing the game. Rather than setting it down and saying "No, I do not want to do these things" you CHOSE to continue playing along the games path and this shows that you value playing and completing the video game above the choices you make.
>Game shits on you for making bad choices.
>You don't actually have a choice.
How am I supposed to feel impact? The whole point is that your actions have consequences, but if you don't have any other choice, it rings hollow.
3 other people already said it, but I hate Infinite so much that I'm gonna say it as well.
Kill yourself for the good of mankind.
Does anyone have the screenshot that says "How many Americans have you killed today?"