ITT: Games with a great story/writing, but bad/mediocre gameplay.
ITT: Games with a great story/writing, but bad/mediocre gameplay
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Pathologic
>but it's supposed to be shit
Bad game desing is bad game design even if it's intentional
this piece of shit here, even if they fucked up the ending with some piece of shit gory cliffhanger that made no sense at all.
>Combat represents the whole gameplay
k
Playing through it right now, and it just sooooooo fucking boring. The combat is literally "click on them once and watch them die", there's way too much exposition that just cloggs the story, there's way too many characters who's only purpose is to deliver boring exposition, the characters move so fucking slowly and all the game is is just "talk to these various people, wlak to the next area, and then talk some more."
And while the writing isn't terrible, it's not really good either. The fake cockney is just horrible to read, the characters are all archetypes and the tone is way inconsistant, why is it so fucking goofy if it's about death and regret?
Humor me, name a game that has good writing in your opinion?
Ghost Trick.
Deus Ex, but the story is shit too, you can make a point about """"atmosphere""" tho.
ps: system shock is actually good and relevant today
All of Legacy of Kain. It's funny how often they switched up the gameplay and it was still shit.
Dem time travel plots tho.
Silent Hill 2, SOMA, Bastion, Walking Dead, Spec Ops: The Line.
Good writing is being able to deliver complex emotional arcs through very little exposition, not ramble in your fucking ear about absolutely everything. Something is well written when you've trimmed the fat. It needs to be succinct, puchy, and to the point, you can cut out so much of Planescape and still retain the emotional core (which is actually a very good one), but it's covered in so much bloat it jsut dulls you when you actually get to it.
This is incorrect, the gameplay in PST is excellent. Combat is hardly the best part but it's fine. Most of the gameplay consists of the dialogue system and exploring new areas/completing quests, which is where it really shines and what makes it one of the best RPGs, as those are the parts of the RPG genre that really set it apart from others.
Combat is 80% of the game.
That is objectively false. There are only a couple fights in the entire game that you can't skip.
You only have two mandatory fights in the game tho.
>Good writing is being able to deliver complex emotional arcs through very little exposition, not ramble in your fucking ear about absolutely everything. Something is well written when you've trimmed the fat. It needs to be succinct, puchy, and to the point, you can cut out so much of Planescape and still retain the emotional core (which is actually a very good one), but it's covered in so much bloat it jsut dulls you when you actually get to it.
Yeah. You know what else sucks? Tolkien. There was so much in the Lord of the Rings that could have been cut out because it was totally unnecessary to the emotional core of the story (which was actually very good). I don't know why he felt the need to include all that bloat fleshing out his fictional world. It's not like anyone was interested in that, all they wanted to know was how Frodo got the ring to Mt. Doom and that was it.
You need second hand knowledge to do this.
Well, Tolkien is not exactly the top dog, so i don't what you are trying to do.
shit writing
shit writing
lol writing
writing culled from late nineties metalhead boards
good writing
>silent hill 2
hilarious writing
>SOMA
kys
>bastion
>spec ops
>walking dead
millenial fucking shit
>you can cut out so much of Planescape and still retain the emotional core
Bullshit. Planescape: Torment is built on its world and the more you know about it, the more interesting it becomes. You know, it's not just MUH WHAT CAN CHANGE THE NATURE OF MAN.
Have a (You) for your troubles
>You need second hand knowledge to do this.
No, you need to actually get how RPGs work and not be a fucking retard.
>Well, Tolkien is not exactly the top dog, so i don't what you are trying to do.
He is the greatest fantasy writer of all time and quite possibly the only one to have achieved mainstream recognition as having real literary merit, transcending mere genre fiction. Since you are criticizing the writing in a fantasy game, he's pretty relevant.
Get some taste you fucking pleb.
(you) tier taste you fucking worm
If you consider Tolkien to be the peak of literature it makes sense why you'd love Planescape. While Tolkien is absolutely unrivaled when it comes to worldbuilding, his characters and story are pretty darn generic and there's a reason why it's mostly nerds rather than literature professors who gush about him.
And Planescape is fucking nowhere NEAR Tolkien when it comes to worldbuilding, it's way mroe generic, juvanile and derivative, Tolkien was a bloody linguistics professor, Planecescape has fake cockney.
And I also said Planescape isn't terribly written, but I wouldn't call it a good story either, pacing is a thing that actually exists.
>You need second hand knowledge to do this.
And so fucking what? Before I started the game, I heard that it was the game who was the closest experience to pen and paper RPG. So I played this game exactly like a pen and paper RPG. And only in two circumstance I knew that fighting was the only option I had.
Name a game with a better dialog system or a game *of its time* with better designed quests, you "PS:T is a book without gameplay!!" memefaggots.
Gameplay is great and only subhumans think otherwise.
Prove me wrong.
>Something is well written when you've trimmed the fat. It needs to be succinct, puchy, and to the point
This is wrong, though, and entire movements of literature would disagree with you.
Like a third of walking simulators (Firewatch, Gone Home, Dear Ester, Amnesia).
Good compared to the drivel that most vidya writing---especially AAA titles--feature.
Tolkien is not the peak of literature but he is the peak of fantasy literature for a long shot, for reasons you already mentioned, though I think you are off base criticizing the story as being "generic" when its entire purpose was to write a history of a fictional world. It's "generic" because it's meant to feel exactly like actual history and folklore.
Nowhere did I say that Torment is equivalent to or on the same level as Tolkien. My point was that user's assertion that good writing always "trims the fat" is a stupid generalization based on his preferences, not any objective quality standard. Torment is not Tolkien but it does do a very good job of fleshing out its world which is more interesting than 99% of other fantasy worlds you see in video games.
"Pacing" is not the same in a video game story as it is in other mediums because it's too dependent on the player's actions. It's not comparable.
Well, yeah, when that's the point, Planescape has a fairly standard story and method of delivery, and it's covered in bloat.
Obviously if you're James Joyce you can do whatever the fuck you want, but Planescape isn't Joyce, it's not even close. It's a normal story where the creators wanted to do a ton of worldbuilding but (due to the fuckign staggering amount) coudn't really cut down all the nonimportant bits. Unless you know why you're doing things differently and how it affects the experience, don't do it, hire a fucking editor.
I hope you all played as a fighter. Dem badass weapons.
Dude, you're not making a lot of sense.
Because being 100% grimdark makes for a terrible story.
Alpha Protocol is the best example that comes to mind
They did know why and exactly how it affected the experience. The story's themes are intricately connected to the concepts that the world itself is based on. The "unnecessary" side quests and optional areas throughout the game are all unified by these concepts. In learning more about the world and the people around you, you make more determinations about how you relate to them.
I'm pretty sure you're just an awful reader with no patience. James Joyce doesn't even have anything to do with this. If you think Joyce is inscrutable and difficult to read because of world building you're really a literary idiot.
>bad gameplay
I bet you were one of the fags that went mage with 18 wis int cha instead of glorious 18 >19 STR and 18 con just mindlessly striking foes for ridiculous damange while having literally demigod tier regen
But casting high level spells is the most fun part of the combat
youtube.com
ff style shit that completely pauses combat and deals 1/10th of melee damage despite costing a level 9 slot
Literally pig disgusting
Do you have a single fact to back that up?
Yeah, I had more fun as a magic user, not just because of the combat itself, but also because of the ways in which you could acquire new spells (Ignus' fire spells, Dak'kon's Zerthimon stuff, etc.).