Why is horror so hard to do right?
Why is horror so hard to do right?
Looking forward to this
Because people don't understand that subtle horror is more scary.
So everyone's just wrong but you're right.
it's literally just you
The main thing that destroys any sort of tension in about 95% of any all horror games of any kind is the simple fact that the core gameplay loop becomes too predictable and you basically know what is going to happen an hour in advance. The reason why something like alien isolation for example became a casual exercise in speedrunning near the end was because nothing ever changed except how many aliens there were but since you knew exactly how the ai behaves nothing to be afraid of.
But... that literally contradicts what you just said
what he means is that actual horror is extremely uncomfortable and leaves you with a disgustingly feeling for hours afterwards
jumpscares don't do this, but also let you pretend that you were scared when you were not
This shit is nearly photorealistic. Amazing.
GORRISTER!!!!
Because good horror isn't fun to experience.
Games in general are hard to do right
Jumpscares do it in the sense that you are riddled with anxiety in anticipation for the next one
It's easier to do jump scares or make spooky enemies once than it is to build tension with music or atmosphere. i.e., lazy ass devs as usual.
Its way harder to make conceptually scary games rather than spooky jump scare horror
Because horror doesn't work. Subtle horror, grotesque, jump scares, it's all bad. I haven't been spooked by a game since I was little and I've literally never been spooked by a movie.
>Humans go die REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
What a flawed machine.
People think horror = scary is the problem. Thus you have everyone doing the cheapest tricks to scare the player.
We need a game that seems normal but has something subtly wrong
Gorrister was the best chapter
The game is better than the short story
Yeah, some real bad trip, nightmare you can't wake from type shit.
Jumpscares are hardly ever done right.
You rarely ever just get one big one which is super effective because they over do it until you no longer get scared.
I hate to say it but FNAF got it right at first, keep you busy with tension and keeping your mind off of the fact you know its coming.
So far nothing has surpassed Silent Hill 2/3 for me horror wise
"horror is hard to do right because nothing scares specifically me"
this is some advanced shitposting
...
Well it's true. Obviously nobody can do horror right if it only scares streamers and little kids acting like babies.
Alien Isolation was really good at being tense as fuck, does that satisfy your criteria?
The majority disagrees. Outlast was pretty popular and it had jumpscares.
Yeah i wonder what the deal with the tree is
I want 21 seconds of my life back you fuck.
>moving the goalposts from "No games scare only me ever." to "horror only scares streamers and little kids acting like babies"
TURBO SHITPOSTING ACTIVATE
is there a release date?
It'll probably be easier once we get more comprehensive VR.
You can look at that Conjuring 2 VR ad to get a sense of what's possible.
>kickstarter
>alpha
haha its like you homosexuals never learn
>indie kekstarter make a game visually more impressive than AAA shit game.
>in the same world studio like gearbox exist and spend millions of dollars to make battleborne
WHAT THE FUCKING FUCK
sufficiently spooked. looks pretty good
A game that gives a good feeling of being hunted.
No game was bland repetitive shit.
It's still not scary though, it's not even unnerving or enough to give you goosebumps. Yeah sure a jumpscare will spook you for a second but that's literally it, just a cheap trick that doesn't leave any lasting impression.
What's the point? That should be creepy or what?
P.T. was the only game I've ever found terrifying.
youtube.com
Coming through beep beep
Fucking kill yourself my man. Horror is purely a reactionary genre. There's good horror games, and good horror-games.
what is fatal frame 1 and 2
what is silent hill 1 2 3 and 4
what is forbidden siren
PT clones upset me more than Silent Hills cancellation
>bland repetitive shit
Someone never saw Alien, if you had, you would have enjoyed it
Outlast was popular because it's good for streaming and making highlight videos of.
>games are finally getting out of the hole left by the unity engine
thank god
yeah, not falling for it again
im pretty sure it goes back to the idea that most AAA developers have the "make a game for money, maybe it'll be good" mindset
>inb4 complaints about prebaked graphics
It just is. It's not just vidya. Look at movies. There is an ocean of shitty horror movies out there and only some good ones.
Exist a good horror game without guns? I always thought that the feeling to be able to protect yourself but still feel powerless is what a good horror need to have. Like Outlast, for example, to me seems a running simulator with stealth mechanics, not an horror.
What are some horror games that'll make me feel terrified in my own home?
I've already played Anatomy
I thought it was scary
20,000 on steam would disagree with you on that.
you know, it actually looks good, but
>kickstarter
>Alpha
>kind of clone of PT
idk, i want to be hype but
can't wait for this shit
>Exist a good horror game without guns?
The first two Penumbra games
>Outlast
This ended up being such a massive disappointment and the sequel looks even worse in the jump-scare department
Easy, just make it looks like it's not an horror game
>an horror
In what way does being able to defend yourself or not determain that a game isn't horror?
It's not the weapons that matter as much as people say.
It's having a clear and coherent goal and always feeling like you are making progress while also having a way to protect that progress.
This is why Amnesia was so spoop despite not having a way to defend yourself. You could hide, but it was only ever a temporary solution and you never progressed.
Compared to Slender, in which you have no real method of self preservation and no clear goal beyond grab some paper. Not dying and dying are too close since there is no real progess being made
>20,000 on steam would disagree with you on that.
Since when are steam reviews a measure of quality?
Wow, a horror walking simulator set in a house at night where the only horror elements are doors slamming behind you, black haired little girls walking just out of sight, and mysterious giggles. Visually it is nice, and that tree area at the end looked interesting, but jesus this looks so generic.
is that kind of thread now?
youtube.com
Well, they aren't. They're a measure of popularity which you attributed to just "because people want to stream the game and make youtube videos with it". I seriously doubt that's what someone considers when purchasing a game.
>have to watch with sound off
>get spooked anyways
>The main thing that destroys any sort of tension in about 95% of any all horror games of any kind is the simple fact that the core gameplay loop becomes too predictable and you basically know what is going to happen an hour in advance.
Going to have to /thread this, it's the most straightforward explanation as to why horror is difficult to achieve in games.
If you need to protect yourself you need to remain focus, don't use too much of your resources and, even if the atmosphere is disquiet, you can't freak out or you gonna pay for that. Your life depend on how good you are at protect yourself with barely anything. If you can't defend yourself, you just need to hide. That is a stealth game, not an horror.
Because horror games are made by people who try to guess how to scare other players, instead of trying to scare themselves.
>They're a measure of popularity which you attributed to just "because people want to stream the game and make youtube videos with it". I seriously doubt that's what someone considers when purchasing a game.
It's what I want to believe, because I can't imagine people buying Outlast for its gameplay or writing, both of which suck ass.
Ah, a contrarian. Well in that case all I can tell you is you are in the minority of those who disliked the game. Goodnight.
Was it rape?
People don't get your hopes up, this is gonna get cancelled.
Doesn't look like it, they posted an update on their facebook page last month saying that all the areas are complete and are in the stage of optimising the game.
That point makes no sense.
There is no reason the main gameplay of a horror game can't be stealth based. Genres overlap.
I like to think people play Outlast (at least I'm speaking for myself) because it's not dissimilar to a haunted house you go to with your friends. As horror games go, they're incredibly easy to get into and sit through. They're like the vidya version of a b-movie horrryou'd watch on Halloween.
I won't believe until I can buy it.
We got burned with PT and with alison road so not getting your hopes up is the savest way to go.
But hey, probably gonna like it even more if it really gets released so it's win-win.
Because it's an incredibly personal and subjective thing.
because it requires many things that developers in the modern industry have trimmed, like attention to detail, purposeful dialog that isn't just filler, and unique gameplay that is a challenge to produce given the nature of the genre. It takes a special kind of dev to make an actually good horror game.
Fundamental failure to understand horror as a genre and the difference between being scared and being startled.
>those intense shadows
Don't do this to me. I'm already a bitch when it comes to that spookiness, don't make it even easier for the monster or whatever to pop up and spook.
what does Sup Forums think of silent hill games(the good ones, so 1-3 or arguably 1-4) in terms of horror?
Does it makes you scared?
Personally they've always spooked me and kept me on the edge without resorting to jump scares.
2 is my favorite one but at the same time the least scary one for me, although the story is very haunting.
>it's a walking around a house interacting with things episode
Yeah, nah.
Silent Hill (2 especially) made me feel uncomfortable in the sense that I was always dreading every new zone and made me appreciate safe areas to the point where I didn't want to leave.
How would a horror game be in a NeoTokyo/cyberpunk setting? You could easily do things like audio and visual hallucinations if the character has robotic parts, but what would it actually entail for spoops?
>enter the kids room
>OH BOY THESE TOYS GON DO SOME SPOOKY SHIT
Its a machine built for managing a nuclear war that gained sapience then assimilated two others like it. It has near infinite power but still cannot escape its programming leaving AM real fucking mad that he could take the entire universe SHODAN style if his code was just a bit more loose. So he took it out on all of humanity until there were just five before he realized he needed to keep some around to keep fucking with.
I can see that the image isn't a .gif, but the low quality is making me paranoid as fuck.
That is true fear.
thats.......deep.........
...
Because horror can be good only through books and nothing else. And that's debatable too sometimes.
>the noises in the closet
they ruined it by showing the girl, the noises alone were terrifying
Because normies don't want to be truly scared, they want to be entertained, and the video game industry caters to them.
Looks like the rocky horror picture show