DWARF FORTRESS

>1st post on Sup Forums
Who here plays DF?

-- post pics of fortress's
-- post your stories of events that occured during your fortress
>I once was besieged by goblins and i was totally equipped to wait it out for eternity but then a hydra came along and killed all the goblins but one of my dwarves was mentally pushed to far by the presence of the hydra that he went beserk and lowered the drawbridge. the hydra spared no time in slaughtering my roughly 100-150 pop fort so i made the last dwarf flood the entire fortress.
>its now a watery tomb with inscriptions of cheese, chairs and a masterfully crafted fish biscuit engraved on its forgotten walls.

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I think you will find more success in in th /vg/ general for DF discussions. most people here are still meming on No Man Sky.

My dwarfs keep going on about this "moon freak" guy who was wandering around in the time before time.

Still chopping up them giant squirrels though.

my dwarves go on about an elvish queen who impercenated someone so she could kill a dwarven king with a pair of trousers back in the year 1

> worlds now have individual mythologies.

Whatever next.

>year 1

Go to /vg/ stupid.
General was up for years.

>Sup Forums can't discuss a game if a general for it exists on /vg/

fuck off

youtube.com/watch?v=g4vJjSV8SaU

I dislike unnecessarily reducing challenge

So instead of making holes in the wall with doors I made immense walled cities. Sure nothing can get in regardless, but it's a lot cooler and takes more effort.

You have to stack the walls 3 high too or some fuckers will climb over in a siege.

Tried learning this shit 3 times now over the last few years. Just can't wrap my head around the controls and interface.

press z to make it work.

I thought this game was meant to be challenging? I'm fucking around and bumbling through everything, and I'm still not finding any genuine threats to my fortress, nor are my resources particularly difficult to keep going.

When people say DF is for autists they mean you need to be autistic to find enjoyment in it

The game isn't complex or challenging at all

The difficulty depends on where you settle

Any retard can make a fort in a forest without an aquifer with no hostile neighbors.

If you start next to a hostile civ and/or in a place where it's hard to survive you have to spend time stabilizing the situation, unless you just dig straight into the wall and shut it off like a pussy.

If you want a wild ride find a place with thralling dust.

Can someone post real screenshots of this game? Whenever I Google some all I see is gobbily gook of colored text.

This is bait. The op image is a real screenshot, but you know that already

...

There are plenty of things you can do to amp up the difficulty

Start in a winter biome
Start in a sinister/haunted/terrifying biome
Enrage the neighboring civilizations
Embark closer to evil civilizations and necro towers
Dig down to the magma layers and find an adamantine pillar
Increase your fort's worth by making valuable things
Increase the amount of forgotten beasts during world gen
Increase the savagery at world gen

>Can someone post real screenshots of this game?
It's almost like he doesn't have an ascii controller!
What a novice.

>Surviving winter biome

You must have done something wrong. My wagon froze and cracked into chips while my dwarves froze to death before I could reach anything last time I truly tried to compete with a harsh frozen biome.

All you had to do is to start with 7 pickaxes and get underground right where you stood ASAP.

Why all of those "EPIC" and fantastic stories that dwarf fortress supposedly allow you to experience revolve around the same scheme?

>there was a fortress and it was doing good
>suddenly some random strong monster appeared
>everyone was killed by it

And you guys are so excited about that? Everyone who plays it says that stories and randomness is the main feature, but all I see is the same kind of stories, nothing really interesting.

And to get all this you have to endure horrible interface which is basically patchwork clusterfuck with key bindings that make no sense, and decypher ANSI graphics that, while ok for roguelike, does not fit this kind of complex strategy game. And the author is autistic fuck not wanting to change anything to make his game more appealing.

Why would anyone play that, beside for false feeling of elitism for mastering the horrible controls and graphics? To make things even worse the DF community is terrible and very unfriendly. They act so defensive and look down on anyone who didn't invest 1000+ hours to master the UI like them. But they have to rationalize this waste of time, I guess.