I'll show you mine if you show me yours

I'll show you mine if you show me yours

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>Not playing poison necromancer

>implying anyone will let you get in range to hit them with poison nova without them killing you instantly

>Poison nova covers the whole screen and reaches farther than most classes and spells
>What is enigma

It's like you don't know how to PVP.

I bet none of you faggots didn't even play Absorbomancer either. It was a joy getting Trapassassins and sorcerers mad as fuck by absorbing everything they cast at you.

how are you supposed to close the distance on a sorc who teleports faster than you and stays at a range spamming far longer range spells, or get on top of a trapper who just sits back spamming mb?

poison nova projectiles are slow enough that if someones at range and teleporting they'll never connect, so it might as well be a melee spell. You can't hit anyone with it you couldn't hit with molten boulder on a druid lmao

Since you insist.
Summoner/axe throwing barb, median xl ultimate, hardcore on the sinwar servers.

>degenerate mods
begone infidel

You can either build enigma to teleport yourself or you can get the trang chest and pump for move speed.
Either way you'll be able to spam at a fast enough rate that he'll only be able to teleport, not attack, or he'll die instantly.

By geting cast time on runes?

Seriously, how new at D2 PVP are you? It's not even that hard to kill sorcerers as a poisonmancer, especially since only ice orb is the only long ranged spell to fear, their blizzard needs them to get closer.

I can't help it, I've been ontop of the leaderboard in hardcore LoD so it's just not a challenge anymore.
By comparison MXLU is so fucking hard it makes diablo 2 look like diablo 3.
And we all know what kind of pile of casual garbage diablo 3 is.

FCR I mean, not cast time.

Amazons are pretty cool

you must be very new to d2 pvp if you think poison necros were serious contenders
theres a reason 95% of necros in duel games were boners

its way too hard to tag someone with poison nova without dying before they do. You can sometimes get off a successful telestomp and hit them, but that sorc will pound you with fireballs that put you into FHR and kill you while she ticks down to 1 hp and stays at 1 hp without dying after you dead

Every build was viable, potentially, including poison necro.
Most people didn't play it because they're shit and would rather take the easymode route. But the fact is poison cleared the entire screen within a second, could spam 30 novas a second, could sprint so fucking fast that he could keep pace with teleporting sorcs, and poison nova could do enough damage that it would take people down to 1 hp in less than 0.2 seconds consistently.
Then you just have your fire golem stand there for one tick of damage for the critical existence failure.
You can bitch and moan as if it didn't exist but the fact is my poison necro had over a hundred kills in HC. Sure it wasn't my best pvp build, but just the fact nobody expected it gave me a huge benefit.

And yet I had little trouble killing people. and this retarded line shows just how little idea you have of poison necros

>and kill you while she ticks down to 1 hp and stays at 1 hp without dying after you dead
The poison nova damage gets her instantly to 1 and it bypasses manashield as well. Furthermore, you only need fire golem or mercenary with an aura to kill themmm after they go to 1 hp, or just hit them with another nova since you can spam it and cover the entire screen.

It's not as easymode as Trap assa or Blizzard sorcerer but it can still easily kill anyone as long as you know what you're doing.

Furthermore, there's a hilarious bug with Baal and poison knife and the unique poison knife for necro where you cannot be damaged by Baal at all as long as you keep stabbing him.

>fire golem
negated by literally any MDR on gear, because it does merc
bm

> just hit them with another nova since you can spam
yeah but you'll be dead before they are
poison never FHR's anyone no matter how much dps it deals, but you can sure bet the hammers or smite or fireballs or tornados or whatever you just ate up are going to wreck you instantly while stunlocking and no amount of WSG will save you

you accomplish the same thing by just equipping a poison death facet and dying in their face, except maybe a light facet will kill them

Fire golem does something like 40 damage by level 20 per tick in a massive aoe.
Nobody stacked that much MDR because most spells were instakills or stunlocks anyway.
Fire resist didn't mean shit because necro could break resistances is an aoe equal to a full-screen size.

Can't round below 1 damage, fire golem always did enough to kill.

>negated by literally any MDR on gear, because it does yeah but you'll be dead before they are
Not really, again, only Ice orb has longer range, the other spells you mention needs them to get close. Especially hammers, tornadoes and fireballs does.

I never even said poison necros are OP, they are viable, just not as easy mode to play as Trapassa or Orberer. Still, poison nova had its advantages, mainly the spammability and range which made it hard for a lot of people to get close.

I can't tell you how many people I killed who said the same shit about my poison necro.
>"hurr it's not viable"
>5 minutes later I'm picking through their corpse
Fireballs and tornados are easy to dodge at high movespeed, projectiles can be stopped with enough def, only the worst noobs played hammerdin, it has so many counters it wasn't even funny, I could teleport onto people and hit them with my fucking dagger for a hundred thousand damage over 7 seconds before a single hammer hit me.

a normal 1 point fire golem with +14 all skills deals 21-23 holy fire damage
thats 22*0.17*0.25 = 0.935 HP after reductions

it did no damage at all if the enemy had MDR items, and wouldn't kill them even at 1 HP
same problem with dream helm and other tiny damage instances, a sorc wearing a skin of the vipermagi could sit at 1 HP and eat fire golem / dream / teeth all day long

>Always does at least one damage unless you get absorb equipment, which is something no one ever gets.
MDR had no minimum damage it could reduce
in fact, MDR could make you deal negative damage per element, which would spill over and reduce damage dealt by other elements
if you had 1 damage of 4 elements and 50 physical, and the enemy had 20 MDR, you dealt 0 damage per attack (it wouldn't heal them, at least)

if you can teleport on top of people to hit them, you can't avoid their fireballs/hammers/etc in return
getting into melee range was the only way to reliably hit poison nova and meant you were going to eat everything they're spamming at you at point blank range.

you can't "dodge fireballs and tornados with high movespeed" when you telestomp a sorc.

Always nice to see other people that liked poison mancer. Out of curiosity, did you use Bramble? I assume not since Enigma, for a good reason, are usually used.

Haven't played D2 in a long time but I had some fun with Bramble even if it more than likely wasn't the most optimal thing to use.

>Diablo 2 character dickwaving

Well that's one thing I didn't miss.

Hammers couldn't hit point blank for shit.
I would never teleport on a tornado or fireball, I'd keep them at the edge of my screen sprinting around and spamming a poison nova every frame. I only used the dagger against hammer and melee because they'll always charge a necro thinking necro has no melee.
>a normal 1 point fire golem with +14 all skills deals 21-23 holy fire damage
thats 22*0.17*0.25 = 0.935 HP after reductions
Now do the math for a maxed golem +14 skills.
At which point we're talking more than enough damage to bypass a dozen MDR.
Or just use a merc from act 2.
>MDR had no minimum damage it could reduce
Yeah but before MDR you could only round down to 1, so with no MDR and the golem is guarenteed to kill even at level 1 with no +skills
Now it's dickwaving, back in the day it was just "my character is better than yours, and I'm better than you, so I get to take your gear now, RIP"

>"my character is better than yours, and I'm better than you, so I get to take your gear now, RIP"
My ass is still sore.

check out these uberkillers

>Now do the math for a maxed golem +14 skills.
if you were demented enough to max fire golem, a level 34 fire golem does an impressive 82-84 damage per holy fire tick, which is 3.5 after normal 75% fire resistance

for a sense of scale, a 95% ES sorc with 30 MDR negates any ele instance below 3529 char screen damage. Your holy fire deals 83. Its negated by incidental MDR on anyone, no ES required

>Yeah but before MDR you could only round down to 1, so with no MDR and the golem is guarenteed to kill even at level 1 with no +skills
if they have no absorb and no mdr and no cyclone armor and it doesn't get clawblocked/dodged, and only for the 4 second window before poison ends and life regen kicks in and brings them up above 1 HP

a string of ears alone will negate any damage of 88 or less before reductions

There's only one way to settle this: Sup Forums HELL in a CELL

Fire resist doesn't matter, necro broke resistances with curses which I also maxed

>Cast curse that covers 1.5 times the screen instantly
Done.

...

everyone worth their salt had stacked resists
doesn't matter, MDR is applied after ES and before resists, absorb is applied after resists.
ES sorc could stand in your fire golem or teeth or whatever low damage crap afk at 1 hp and not die
the only way to kill is to hit them with consecutive novas at 1 hp. Good luck pulling that off without dying to their spam