The Last Guaridan IS A FUCKING MESS AND IM SO MAD

THE MECHANICS ARE SO FUCKING BAD. HOLY FUCK THEY ARE HORRENDOUS

>randomly stops or goes into sneak mode while running
>guiding trico to do anything is one of the most frustrating fucking things ever because the cunt either doesnt listen or takes a whole 5 minutes to do ONE PROPER ACTION

I SWEAR IF THIS WAS MADE BY AN INDIE DEV IT WOULD BE AS FORGOTTEN AS DEAR ESTHER

Besides that, here's some of the good
>beautifully animated world
>seriously the animations are gorgeous
>the boy and trico interact with almost everything in the world with few hiccups

If the mechanics and the Trico AI weren't so fucking trash it'd be a very good game but fuck I am so frustrated. It deserves less than its 80 Metacritic score and puts to shame all of Fumito Ueda's past works.

At least I didn't buy the collector's edition to this ass game. Fuck me

Also forgot
>see samurai enemies
>literally button mash to not die
>run back to trico
>have him swipe at them
>he gets agro
>pat him so he calms the fuck down
>rinse and repeat 10 times

>have to use trico as a ladder to solve almost every puzzle in the game
>oh fuck here we go again
>jump on the stupid cunt
>spam R1, UP arrow
>5 mins of walking aimlessly he happens to stop where I need him to
>spam R1 and triangle to have him raise
>5 mins of jiggling about and he finally raises his fucking head
>rinse and repeat 100 times

I'm returning this shit. It's beyond awful and if it was made by anyone else I would've dropped it much faster. What a piece of shit

bump

hol the fuck up

It's already released? I thought it'd be a 2017 release.

>People were expecting this shit to stay decent after years of development hell

This shit's the PS4's Duke Nukem Forever. I feel fucking sorry for those who just wanted a nice game. Maybe some will still be able to enjoy it, I don't know.

I was so excited and thought the IGN reviews were just typical shit cunts being shit cunts but man oh man, this game is worse than Duke Nukem Forever. That is no exaggeration.

It needed another year in development or should've been scrapped all together.

>ITT: PCfats pretend TLG is bad because they don't want sonybros to have yet another great game
Don't worry, the game is getting released on PC in NEVER EVER

>should've been scrapped all together.
It was. The only reason it got resurrected is because of all the morons acting like it was an incredible gaming gem which was stolen from them. Those people got taken advantage of and now they're getting what they deserve.

I kind of expected it. I mean come on, everybody should have gotten suspicious when Ueda quit and they forced him back onto the project as a consultant of sorts. I doubt the team had the same passion as when they made Ico/SotC. Making a game for nine years isn't fun.

What? How can you pretend it's remotely good?

To be fair, those criticisms are very accurate to the game. He likely played the game or watched detailed walkthroughs

>Dear Esther

What?

Exactly

Fuck I feared this would be the case. Has a game ever survived development hell?

Not that I can think of user

Stop spamming R1, you are filling up the command queue with repetitive and unnecessary commands that trico might mistaken you for a retarted person. Also you have to be on top of his head or some place where he can see you if you're pointing at something of interest. I manage to finish in under 6 hours in my all barrel run without Trico guessing my commands

I would care if you mentioned bloodborne, but why should I care about this overhyped game?

>filling up the command queue

Wot?

It doesn't matter because I took my time and did the command once and I was standing there for a good 10 mins watching Trico walk in the opposite direction. Don't give me that shit

Depends on what you call survive, but a lot of GREAT games survived dev hell. It's not a guarantee for failure. Off the top of my head:
Half-Life 2
Team Fortress 2
Fallout 3
Dragon Age Origins
Resident Evil 4
Warcraft 3
S.T.A.L.K.E.R

More recently we have The Division was in development for like eight years and it's a commercial success. But

for a game from 2006-2008ish give or take a couple of years thats not bad.


The only thing i cant stand is having a platformer at 25-30fps is fucking unforgivable and the game looks pretty dated.

Terrible port

GitGud :)

That's not really true from my experience. At first I did it your way but it still didn't work properly. I had faster results spamming it. I think the problem is that you can't pinpoint a direct area for Trico to focus his attention, so he goes around where you need him to be but never really gets to the exact location. So you have to fumble around with him until he stops where he needs to stop

Wasnt it mostly finished and they just tidied it up a bit with a newer dev team and oversight of the original members of team ico?

>fallout 3
>great

>He didn't play Fallout 3 until years after it's release.
Sucks to be you, senpai.

Well I agree with you but you can't deny that millions of people love the game.

>the cunt either doesnt listen or takes a whole 5 minutes to do ONE PROPER ACTION
Woah, It's almost like he's a real animal. Can Ueda do no wrong? Incredible gameplay feature.
user just never took care of a real beast before.

kekd. ive had an easier time with dogs

>Delay the game from PS3 to PS4 because hardware limitations
>it looks like a mixture of a PS4 and a PS2 game
>it still runs at 15 FPS

WHAT WAS THE POINT ?!?!

>Wanting realism in your video games

The list of games you play must be very short.

appeal to realism

I'm glad people finally see this meme game for what it is. It's barely a game even. 90% of the "gameplay" is filler where you have to wait for things to happen or you're watching it.

>Wanting realism
>appeal to realism
As opposed to?
>god, what's with these 1995 graphics ?
>too disbelievable narrative
>motions don't look natural at all!
Literally every criticism of any game comes down to your natural experience in the real world. All critique is based on realism. Fuck off.

strawmanning

just because something is realistic doesn't make it good. a really realistic mechanic literally no good games have ever had is taking a shit twice a day.

>implying the initial comment wasn't tongue in cheek
When everything you consider good is based on realistic aspects, it means replying with "hurr durr realism" is the wrong critique.
MMOs could make due with shitting twice a day and sleeping but they're mostly emulating Blizzard which is focused on accessibility instead of immersion.

>Wanting realism
Yep, that's what I said. You didn't really have any sort of argument about the games you play, and how realistic they generally are. Do you get upset when animals, people, or things aren't realistic in other games? That's a rhetorical question, by the way.

>Do you get upset when animals, people, or things aren't realistic in other games?
Me personally no but people on every website ever: yes.
>rhetorical
In the "please don't reply" way.
The main underlying argument is:
>user mostly considers realistic features in games good
>user especially uses reality as a critique against what they consider in games as bad
>dislikes an animal being unpredictable

>MMOs could make due with shitting twice a day
Lmao opinion disregarded

Video games, movies, music, and other forms of art are a way to escape reality. You're defending a shitty mechanic by calling it realistic. The thing is a fucking giant dog bird; the game was never intending to be realistic.

Are you spamming R1 then all of a sudden you change direction? Are you sure you have the proper camera angle on the place where you wanted to go? Trico is not some fickle creature, People won't get the lightning emissary trophy if he was really that hard to command.

> The thing is a fucking giant dog bird; the game was never intending to be realistic.
Then why doesn't it move by teleportation or by breaking its legs and using it as stilts? It moves akin to flying creatures and quadrupeds which are present in reality.
Everything you see in games that was inspired by something real is trying to make things realistic.

Enjoy your realistic game, then. Be sure and buy it while the price tag is still $60. You do want to support the studio and developers.

No, why would I suddenly change direction? It's very hard to get "proper camera angles" when the camera is very hard to move in the first place. I found it kept sliding all over the place and wouldn't stay where you need it to stay.

Trico simply has bad AI

Im seeing a lot of negative reactions. Ill porbably skip this one

It's a good game. Don't let typically pessimistic Sup Forums fool you

What's good about i\t?

it's an emotional experience

oh...

nevermind then

>Tfw my dog jumps on the couch faster irl than trico can figure out how to do a standing jump

kek

I got exactly what I wanted out of TLG. A boy and is Trico adventure through a mysterious and dangerous world, growing together, and overcoming together. Idling in the trees as the wind blows and the birds sing. Splashing about in the water together. Petting him whenever I felt like it.

is this a real post or a meme?

Unfortunately it's real user. Yes, he is that deluded

>ITT a lot of Sup Forumsidiots complain a wild beast does not follow their instructions 100% accurately

you realise it's a fucking video game right?

it's not impossible to have hated fallout 3 at the time, I actually wanted the change since I don't really like turn based combat, but my cousin hated it for being another doom clone.

It'll be a meme now

>Fallout 3
>Doom clone
Switch to third person view and suddenly it isn't a Doom clone. It's a shitty tps clone.

Sony FP sure loves those Experiences

its codeword for buyers remorse

>all the generic and deeply unimaginative comments about 'development hell' and duke nukem forever

ffxv and tlg are both high quality releases. the reason you're shitting on them so hard is solely because the accrued hype over ten years of troubled/intermittent development has skewed your mindset.

TLG is the third instalment in a series started on the ps2. a very specific, niche series focussed on atmosphere and emotion, with deliberately inefficient controls designed to make you feel physically, vulnerably tied to your character.

the design philosophy behind these games was novel and instructive back when we were on the ps2. ico and shadow of the colossus told a sparse story mostly through visuals, was artfully directed and had a huge sense of scale. no one really expected that of games back then. of course, it is a niche style of game. it doesn't and shouldn't appeal to everyone. but back when it was new, everyone wanted to try it. and everyone who did try it was gripped by the mystery of the setting, and wanted to find out more.

that's not true any more. so tragically there's a lot of visible negativity toward the game which simply represents a reversion to the mean in terms of this game's appeal to the mainstream.

ffxv is in a fairly similar situation. neither of them are remotely like duke nukem forever.

What counts as a high quality release in this era? Is CoDIW a High Quality Release? Assass creed Unity?

from what i've seen, cod is but AC:U was fairly broken.

That's nice cherrypicking Bob. There have been numerous detailed comments about TLG's bad mechanics.

what have i cherrypicked?

> There have been numerous detailed comments about TLG's bad mechanics.

i'm sure they're equally as cumbersome as anything in ico or sotc

When the mechanics actively interrupt your story, you have a huge problem. That's what happened to TLG. The mechanics INTERRUPTED your emotional attachment to Trico and hinders any feeling of immersion.

Fuck off with your strawman post

Go play it user. They're WORSE. WORSE. SoTC had clunky controls but I loved the game because it didn't interrupt it to this extent. Just go play the fucking game and you will know what we're talking about. Right now you're spewing bullshit

>cod is
Then high quality releases are actually low quality releases from 10 years ago

Not unexpected when marketing is where the budget goes rather than development

You tell me if this is good and whether a story can cover up for this

>figure out a solution to a puzzle
>need to use Trico as a component of the solution
>direct Trico to the area
>he doesnt respond
>direct Trico again
>still no response
>try again and again
>Trico meanders around and finally gets to the point
>It has now been at least 5 minutes
>Jump and climb on Trico's back
>Command Trico to raise its head
>Looks around but does not comply
>rinse and repeat until Trico listens
>you can now solve the puzzle
>It has now been 10 minutes, despite the fact that you knew what to do 10 minutes ago but had to wait and watch Trico clumsily move around so you could do it

The mechanics work against you and halt any connection forming with the stupid beast. Tell me, am I meant to sigh and get frustrated at Trico or develop a loving bond with him?

just because it's a rehash doesn't mean it's low quality. most of the cod games are well put together.

>'m sure they're equally as cumbersome as anything in ico or sotc
They aren't.

I'm not talking about it being a rehash. I'm talking about COD IS SHIT

Ok, you bashed the game enough. What about the good parts of it?

> Tell me, am I meant to sigh and get frustrated at Trico or develop a loving bond with him?

ever had a pet, user? it's both.

>Fallout 3

Dev hell killed that shit though
Van Buren had the superior concept. I won't cry since Fallout 3 at least brought us new vegas

The premise of the game doesn't seem very interesting, honestly. SotC was amazing because the premise was you being a small kid taking down these huge as FUCK monsters via a mesh of puzzles, platforming and combat.

Everything I've seen of TLG doesn't seem that fun but the trailers might have been earlier parts of the game where shit is nice and easy still.

Disclosure: Sony sent me a copy of this game for the purposes of this review.

Haha I love reading this excuse.

So I'm meant to stand and wait for 10 minutes for Trico to allow me to progress in the game? It's meant to be realistic, right? A video game is meant to emulate all the frustrations of real life, yeah?

You know, in real life when my dog doesnt listen, im at liberty to experiment and try different methods. In a game, the methods you can try are restricted to what the developer sanctions. In TLG, you know methods you can try to get Trico to listen? You can spam the same command over and over or just stand around and wait until the AI figures out what it needs to do.

Great game design. Emotional. Gripping. Amazing.

This is more like ICO than SotC. And yes ICO is shit. It basically had an "indie" feeling on PS2 so people liked it

Of course after it took this long to come out that it was going to disappoint

ICO was trash but this is literall 10x worse. Imagine that.

SoTC is the most gamey out of all 3, and that's why it's considered the best one. SoTC has cumbersome mechanics but it's still playable and because the mechanics aren't completely ass you can still enjoy the atmosphere and story of the game.

You can't say the same for TLG. The mechanics are THAT bad. Walking sims are more immersive and that's not a lie.

I remember throwing Trico barrels to eat and he would literally stand and look at it. When he finally tried eating it, he'd drop it out of his mouth. This happened so many times that I stopped feeding him barrels all together.

What a joke

Yeah I tend to agree. SotC was really only truly great game of this series.

I played TLG on release and I had to stop after about an hour and a half. I was physically exhausted from battling the camera and dealing with the spotty AI. I did have some emotional responses to the game, but I don't know if I was having fun actually playing around within any of it's mechanics.

You realise the AI is based on that of a wild animal, right? What were you expecting?

>It's meant to be realistic, right? A video game is meant to emulate all the frustrations of real life, yeah?

no, not all of them, just some of them. limitations and inefficiencies are on of the ways you define a relationship.

>think chicken dog is the answer
>he just stares at the jumping point
>ignores every command
>assume there must be something else
>spend 30 minutes looking for an alternative
>end up back to ledge with jumping point
>the dog makes the jump

EVERY TIME

Game is literally a indie game made by a non indie developer.
Prove me wrong sonyggers

It's like buying gone home
for 60 shekels

At least Gone home had a good story.

Let's not go that far user

Chicken dog loves you. He just doesn't understand what you want him to do.

I know a guy replied to you but Prey released in 2006 had been in development since 1995. Its a doom like game and its really fun. You play as a native american living on a reservation that gets abducted by aliens who to harvest and dedtroy the Earth. It was a well polished game that had alot of fun details in it like hearing radio reports from Coast to Coast A.M with the host Art Bell talking to these crazy redneck farmers that are blaming the alien abduction on the government or on stupid shit like Atlantis and sea people.

It was a moderate success but not a huge success.

you just crossed the line

The Viper is Coming

I heard you like the 90s

>he listens to Sup Forums

In a scale of Autistic to Mongoloid, how Retarded are you?