JRPG has status effect spells

>JRPG has status effect spells
>They dont work on end game enemies/bosses

>game has you play as spell caster
>endgame/hardmode enemies are magic immune

>you play the game as brute
>endgame/hardmode enemies reflect physical attacks

Devil Survivor 1.

Fuck that game.

Even better: the boss is very vulnerable to debuff, but unleash his super attack every turn when debuffed. Looking at you touhou labyrinth.

name 17 jrpgs that do this

Why does this guy always look one day away from ending it all?

That was the game I was thinking,too.

Maybe casting paralysis, sleep, poison etc. on a boss would make every boss baby mode.
>serious answer in this kind of thread

Physical is for DeSu2, silly user.

High magic build is what breaks 1.

Besides, you should be running repel physical on yourself in either game anyway

He's like a would-be school shooter that can't get a hold of any guns so he reviews fast food.

Or maybe the game is balanced around that, and you re supposed to use em to stand a chance.

>game has two talent trees of abilities to choose from
>Final boss counters any ability from one of the trees instantly
>You spent all your points in that tree.

>no respec

>boss has a super move that will either wipe out your entire party or debuffs the survivors badly at a certain number of turns
>only way to stop his move is to either use a status effect that stops him
>boss build a up an immunity if used too much

>boss has an ability that one-shots your entire party in a single turn
>it isn't scripted
>it's tied to RNG
>he can use it any time

>Jrpg has poison spell
>Doesn't work on any bosses or mini bosses

When the fuck am I supposed to use it?

S-crafts in LoH fuck you loewe, crow, and all of me. The upside is you can actually use stat down and some status effects on those guys

>can't even keep eye contact with the fucking camera
Maximum beta

>you can inflict charm on the final boss
I love smt strange journey

>touhou
That is not videogames, chum.

>final boss an infinite hp
>time limit to do alloted damage before final party wiping attack