I really hope they don't stick to this formula

I really hope they don't stick to this formula.

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Stick to THIS formula! *grabs dick*

lewd

I'm pretty sure this kind of game is only going to work once.

They might learn something from this game going forward but I don't think the next console Zelda release will be as strictly exploration-focused as this one.

>open world is bad meme

I want contrarians to die.

Having such a large overworld is good, but for the next game, they really need to give us some real dungeons. None of this shrine bullshit.

it is though

>it is though

Explain why without just meming me. I get why people are fed up with shit like rehashed ubisoft tower climbing simulators, but explain to me why open world itself is a bad thing as opposed to being railroaded through a story.

biggest one for me is that open world games will always have a weak soundtrack and that is very evident in this game, the soundtrack is nonexistent

you'res or he's LMAO

I hope they don't go back to the classic formula so soon. They've proven they can make open world work, what they should do for the next is more unique flavor. No more hyrule for at least the next two console games.

My problem with the game is that its overall extremely boring, I spent most of the game hunting for shrines. The only real upward points was when I was doing the quests to go to a divine beast. And even then they spent so much time on the world that the divine beast dungeons felt boring and lazy, hell even some shrines were longer than them.

>open world games will always have a weak soundtrack

How? What are you basing that on? I could just as easily say that non-open world games will always have weak soundtracks without giving any actual evidence.

>I spent most of the game hunting for shrines
That is literally most of the game though

It's not a fundamentally flawed idea, but it's been done well and injecting it into an existing franchise is probably a mistake. I'm not a mug fan of WW or TP, but look at how many secret areas they had. Look at how much worthwile loot or hidden caves you could find if you explored. Your exploration was rewarded, and as you progressed through the game you could explore more, and it was still rewarding.

BoTW doesn't really have that reason to explore, other than shrines, and there's no real sense of progression since you're given everything at the beginning. It's like chugging a gallon of coffee and everything's great, but later you crash and everything sucks.

I love the music in BOTW. I like that when you're just traversing the open world for the most part it's just the sound of your footsteps and nature. It makes visiting a town, entering a shrine, etc, much more exciting when the music kicks in.

Im surprised every reviewer overlooked the countless flaws, like poor side quests, the awful 'dungeons', the rain, the weapon break system, the braindead enemy ai, the evasion of fights in general to save your weapons, the lazy and boring bosses.

Its an exploration game which it does well, but offers nothing that made zelda games good. You venture for tokens and seeds and thats it. Armor seems mostly aesthetic with some buffs on occasion that are situational.

Its like the Xenoblade director made another xenoblade with a zelda inspiration.

The story and cutscenes are butthole too.

*it's never been done well
My bad

I'm not going to type you an essay so you can just read this article which captures my thoughts well enough.

gamemoir.com/open-world-games-are-killing-video-game-music/

Is it to hard for you commie scum? Go back to playing overwatch with your casual ass.

My issue with the music is that its just mediocre orchestra music, and only a few stand out, but only because they are remixes of known themes.

The combat music sucks for example.

BoTW is the easiest game in the history of home console Zeldas though.

Even the ending cutscene is unsatisfying too, I was told to get all my memories and do lots of shit for a true ending. And its fuck all. I feel cheated.
And its boring, like the world itself is good, but eventually you sort of just learn where all the shrines are going to be placed and you just go as fast as possible. Hell at a certain point I stopped doing most of the NPC quests because there is fuck all to do so, I hate that. Shrines were given way too much importance over everything else designed in the game.

I died more than any other zelda. That being said, i ventured to high levels areas where i get one shot by any hit. Every enemy has extreme tells, and are dumb as fuck, but you can still get hit by the shitty hitboxes.

I think theres a happy balance.

It feels strange to do 75% of your world traversal by climbing and gliding.

It would be nice to have the fun staples like the hookshot be in.

It would be nice if there was meaningful weapon choices and degredation was left out of it.

It would be nice if Guardians weren't such annoying enemies to deal with and were simply there to gate you from progressing.

It would be nice if oyu really could just go kill Ganon right off the bat.

>i'm wasting my time here but check out someone else's words
Get off this site you huge fucking faggot

The only thing that was ever any threat in the game is, lightning spam enemies in the rain because of lightning mechanics, and Lynels till you realize you can stasis them.

I went through ganons castle with the master sword last night without fighting ganon. Was hoping the dungeon gets better or harder, it was worse. I left with the hylian sheild, and found it was like a worse dark souls 2 level design.

Why did they bail on making interesting dungeons in favor of constant walking to shrines? Its so uninteresting knowing your working for tokens that you dont even need.

>It would be nice if oyu really could just go kill Ganon right off the bat.
You kinda can. I did in in about 2 hours.
First half hour for the plateau tutorial shit, next 50ish minutes for grinding Guardian weapons, and the rest getting to the castle and fighting the bosses.

How is your exploration not rewarded in this game? There's new and interesting things around every corner. If that's not enough to keep you engaged then this game isn't made for you. Finding stronger enemies to fight and loot stronger weapons off of should be enough incentive to explore.

Fuck you Oblivion has one of the greatest soundtracks of all time.

>doesn't understand ambient music
>game sux because I don't like ambient music

it's probably one of the most cohesive and dynamic soundtracks a zelda game has had. It's not Wind Waker, but it's pretty good.

>you're given everything at the beginning
Except health, stamina, good armor, good weapons, the list goes on

Guardians are easy, just get the hylian shield
You can block the lasers easily OR parry their laser back at them for an easy kill.

They are dumb enemies for gating progression, and just spam lasers, but are easy once you get used to em.

I hope they do stick with this and give us another amazing game. Suck it you fag.

IHaven'tBeenToEventideIsland.txt

make me you cock sucking faggot

t. guy who didn't play it

>There's new and interesting things around every corner
Please list them. All I've been able to find of interest are shrines with toddler-tier puzzles like "stack blocks to climb to the exit" and "jump over pits using the glider" and more mooks to fight using the least engaging combat system I've had to deal with in a long time.

Wait, you can freeze lynels? Lmao
I just block their first attack and punish with a full combo. They wait 3 seconds or so after you block. Just stay in front of them and spam, they are super easy. I beat the one in ganons castle and he didnt move from his spot once.

Hyrule Castle is the only moderately decently designed place in the game, if every dungeon was on that level or even half of it I wouldn't have been disappointed as much. But as it stands I still found myself skipping parts there not only because I could but because dealing with anything in there isn't worth it when I can just wall climb to the boss and save my durabilities.

Ambient music sucks

Yeah, you can, its how I mostly killed them since fighting them with a two hander would suck otherwise.

>Except health, stamina, good armor, good weapons, the list goes on
The entire game is easily cheesable. You can easily get good weapons from guardians and you don't need anything else.

I personally hope that they do this formula in a different zelda world - like Termina - but yeah OP is massive fag

The enemies are just reskins that do more damage. If you know there slow tells or moves, it doesnt offer anything. If anything you are taught to run past enemies to preserve gear.

Just as easy, you can run into hyrule castle, loot all the end game weapons, and be done with it instead. Its not a well made system.

I dont think theyll be another Zelda game, so no worries. Nintendo has too much pride to become a 3rd party developer like SEGA.

None of this fits Zelda. Open world might work, but they haven't figured out how to work the story. Link dying multiple times and at the slightest drop of a feather SURE doesn't work.

There's a few high end hidden weapons that are a tier lower than lynel gear. At this point, gear is unsatisfactory to even get because its so temperary that it explodes in one or two fights.

I found it funny the master sword also breaks but has 10 minute cooldowns to use again. I thought durability would get better, nope.

>triggered this hard

Have you repaired your Sheikah Slate yet? There's a compendium of creatures, monsters, and materials to fill up that gives a pretty big incentive to explore. Do you not enjoy the cooking system? Do you even like adventure games? Why did you buy a Zelda game?

It only gets worse from here
Enjoy Nintendo using practices you've only seen Sony and microshill use from now on

Same here. The game is okay, but it's a huge disappointment after making us wait all this time. 90% of the game is just running around the overworld doing SS-tier fetchquesting. Barely even feels like a Zelda game.

sounds like u were mad enough to reply

Open world =\= Zelda
I'm not even a fanboy and I know this

I did a three heart run of the game in a little over two hours. It's cake.

Eventide isn't bad by any means but it's probably the most challenging area I've come across thus far. The biggest issue is finding durable non-metal weapons.

It's atmospheric. Breath of the WILD. You don't need blaring overworld music constantly.

This reminds me of that one Sup Forums post that mocked and compared UK wildlife shows vs US wildlife shows

I hope they do just to trigger all you fucking nintendo kiddies.

I want to play this game so bad ;_;

I think this formula isn't fit for Zelda, which was more about having a handful of key tools to manipulate and explore the environment, and the originals being focused on a simple core combat. BOTW is too focused on the "survival" parts with breaking weapons and armor, dealing with stamina, heat and food, while the tools are fewer and tertiary (Its weird that of all things, bombs are infinite, but stuff like normal arrows aren't).

I want this formula in Metroid

Ambient music < an actual fucking ost

Durability killed it for me, I hated using fucking anything, always thinking "I can't use this what if I need it for something". I wish I could have just had a perma weapon system with me needing to slowly upgrade and get new tiers of weapons, kind of exactly how my armor worked.

I almost beat Eventide, but I couldn't figure out how to easily get the rock into the hole in the water, so I gave up.

Seriously, some of the puzzles are way too precise.

I hope they do, a linear structure just doesn't work with Zelda.

>Sonyfag in denial

>Loot system is reason to explore
Yah no thanks Todd I got that fill with fallout 4

BotW is more Zelda than any game after the original LoZ, kys retard, you must like 13yo, I bet your favorite Zelda is some shit like TP or WW.

I'm a very big fan of Zelda games. I've been able to enjoy every one so far at least a little bit (Even Link's Crossbow Bullshit), but BoTW doesn't do anything for me. Filling out an encyclopedia or index isn't rewarding enough to explore. The cooking system isn't bad but I never really have to use it because the game is so easy.

you what mate

the rocks float and you can just put an ice block under it

...

Oh you mean like selling $15 toys that unlock in-game items?

>Improve dungeons so they're not solely puzzle-focused or with single functionality (rotate pieces to progress)
>Allow involvement of friendly NPCs to fight alongside the player during quests rather than 'save the NPCs and get a small reward'
>Reduce or remove durability of in-game weapons
>More interiors akin to Hyrule Castle across the land than just treehouse-level fortifications
>Single-player adventure with the option to invite other players in to your world / The ability to start a co-op save with you waking up with three other players to make progress - inactive players next visit will be found at the nearest stable
>Enemy design philosophy that is not centered around finding influence from the very first design (I'm looking at you, Guardians)
>Further advanced functionality and new additions to player tools beyond basic experimentation options currently available in BOTW
>Go full Minecraft with building shit and updates that add-on without subtracting/breaking - know the game and be sure it isn't the fragile mess that BOTW was made out to be

LoZ 1 didn't have sprawling tracks of land with nothing to do and didn't hand you your entire tool set 15 minutes into the game. Fuck of delusional underage

Open world = Good Zelda

They could've had you know, like 8 30 minute long ambient tracks. One for each major biome, nope.

This brings up a good point of discussion:

If the original game in a series is different than the style the rest of the games (which all share the same style) what defines the franchise? Is the franchise still defined by the first game, using Style A, or the majority of the games, using Style B?

I feel like the physics and shit will stay, but the scale will be drawn back. It'll take place somewhere else, or only in a part of Hyrule, etc.

Is there a canon reason why Hyrule's size changes so often?

I think there was space for compromise here, they could have left some themed dungeons in (and even some cave-style minidungeons) rather than loading everything into the shrines and beasts and calling it a day.

I also like how they put some of the items in as the more interesting weapons (Korok leaf, elemental rods, boomerangs) but feel that they played it a bit top safe and could have done with stuff like magic powder (transform enemies/animals), hooks hots, ball and chain, that kind of thing.

For all that they changed things up they played it really safe in other areas which is kind of disappointing.

This. Even the first Zelda gave you a sense of progression and limited your movement with key items.

My first Zelda was the original. I don't like any of the 3D Zelda games. Zelda 1 and 2 are very arcade, very tight. No long-term survival elements, just the immediate fight in each room.

Didn't know botw was the only Zelda game in existence
"An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives".

>Is there a canon reason why Hyrule's size changes so often?

lol no

How did you get enough weapons to pass the blights and full health Ganon in that amount of time?

>Is there a canon reason why Hyrule's size changes so often?
Yes. There is no canon. Every Zelda game is a remake. There is no timeline.

Cheesing guardians, mostly. I also picked up the shield inside Hyrule castle.

>He thinks BOTW is the only open world Zelda game.

>the most well reviewed game in history, even surpassing the game they've been making progressively worse sequels to for almost 20 years
Yeah, I'm sure they're gonna go back to being linear.

it's not the formula that doesn't work, they just need to improve on it

The same could be said for the typical Zelda formula

I like Xenoblade

The formula is old enough that they could use it in another game, but the shrines really feel like a one off deal. The dungeons really should probably come back, but with the same physics engine.

As much as I fucking love BoTW, I agree. They'd have to really shake it up for a game in the same formula as BoTW to work twice.

>salty headcanon fuckers still can't let go
There's been a timeline established since AoL, and every game after added on to it.

zelda was originally open world tho?? OoT was bad, but tbf alttp started it. This is the first 3d zelda that comes closest to the first zelda. Its basically a mix of all good traits all other zeldas had

It's the sales that are going to matter, user. I hope we see a bit more integration of this new style with the older style next time, personally.

That being said, it'll probably be 5-6 years until the next full fat zelda (we'll get a cut down portable focused one somewhere in between but I'm not counting that) so who the fuck knows.

Man, the shill are STILL reeling.

To be a proctologist, i'd make million treating OP

>zelda was originally open world tho??
But it wasnt. Each area had to be loaded into and your movement was restricted by key items.

A combination of the two would be amazing.
I'd say proper dungeons were at least planned for BotW at some point, but they had to be downsized due to development costs and time. I think there was even an early interview where Aonuma said that the dungeons would be bigger than ever

I'm talking about the original NES zelda, while your point still stands that each area had to be loaded individually, most of the dungeons can be beaten without a sword even. It's been quite some time since I last played it but I remember it being the closest to open world until BotW.

>Its basically a mix of all good traits all other zeldas had
They forgot good dungeon design from TP

IMO, it's not even the dungeons (though they are a problem), as it is the hidden areas and sense of progression that stem from the use of key items across the overworld.

I can't tell the difference between Nuts & Bolts and BotW