Run
Run
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What kind of sissy actually finds video game creepypasta scary?
nigga i haven't run since high school pe, why don't you fuckin run
Wouldn't you be afraid if a game caused you to be paralyzed?
No because video games can't do that.
wouldn't you be afraid if you were autistic enough to be scared of blood red sonic killing all of his furry friends
>he didn't read Gozilla Replay
And then my girlfriend who really existed, you didn't know her, totally came out and stopped him and then said she loved me. It really happened stop laughing.
I HUNGER
Old video games tend to be a source of weird shit - PC titles, obviously, but even unlicensed cartridges were fairly easy to do on a lark. I'm sure some people remember first-hand and others have heard.
I like to collect these weird games when I cam. Most of them are shit made by mongoloids, but some are funny or even creepy. Take Goat Jump. I got it from a pawn shop owner that knows I buy old games. I don't know if Goat Jump is the actual name, since the original label has been peeled off and a small one affixed with just those two words.
Goat Jump is, apparently, an unlicensed NES game. Pop it into your NES and it starts right up. There are no credits, no start screen, or any explanation. The graphics consist of a scrolling ranch/prairie. The player character is a shittily-rendered tiny cowboy. The 'goats' don't really look like goats, but they don't look like anything else, either.
A makes you jump, while B doesn't do anything. Pressing Start pauses the game, where the screen is mostly filled with the word "STOP" in white block letters. Pressing Select makes your character stop moving and a loud buzzing noise will play. The music is low-quality psuedo-western beeps.
Walking into a goat causes the same buzz to emit as if you'd pressed select. The screen switches to black with the word "LOSE" filling the screen. From there, the game has to be manually reset.
The gameplay consists of you jumping over goats. Your apparent reward for this is one point per goat, with the scroll speed and number of goats slowly increasing. Around the fifteen-minute mark, things start getting strange, as well.
The music is occasionally interrupted by loud beeps or scratching out-of-sync tones. The goat sprites begin to become varied with things like color errors; some even bome an incoherent mass of colored pixels. Your cowboy sprite kind of flips back and forth.
...
This steadily gets more severe and the terrain is eventually effected, too, with gray sky, brown trees, and red pixels I can only assume are supposed to be blood. By this point, the music is incoherent screeching and beeping with no tune, your sprite is gliding along his back, and the goat sprites are half-sunk into the terrain.
You come to the end of your journey around the half-hour mark, where you enter your first and only building. From there, your sprite glides into some sort of threshing machine or something and a shitty 'scream' plays. You get 100,000 points for it, too. A black screen with "YOU ONE" [sic] pops up, including a really fucked-up goat sprite dancing below the words.
Again, the game has to be manually reset. Graphical and sound glitches appear earlier or at random in subsequent playthroughs. Goats are occasionally replaced with your cowboy sprite laying on its back with 'blood' on it (and, occasionally, missing pieces). Randomly, your cowboy is replaced with a goat and, baffingly, a large boot.
Like I said, it's weird. I've never found any information on Goat Jump anywhere. I assume it was a joke or a personal project or something. What the fuck.
^ example of decent pasta
What always confused me was whether or not it was based on an actual game
My Ex GF, fuck I hate that cunt.
oh gosh that picture isn't azusa at all, now that's spooky
STILL THE BEST
1973
...
It is based on a real game. The game is sub par at best
Move along, son. Let the real men do their job
m-moot?
i think a demo based on the pasta is actually being made now, but like the other guy said, yeah it's based on a real nes game.
>I HUNGER
I love it when kaiju films go for horror. The original Godzilla and Shin Godzilla were great films that gave menace and an atmosphere to their monster. King Kong does a similar thing where the deaths on Skull Island are really grisly and strike you harder than most horror films. The three bug scenes in the series, for instance. Just such an awful way to go out and they make a point to show that in all three films that do it.
Unpopular opinion, but I liked how the first FNAF game tried to capture the creepypasta feel with the Golden Freddy robot, that has a 1/1000 chance to appear. It felt like a "Mew under the truck" sort of thing.
>Run
>Run
>Run
Walk
Where's the part where you wake up in the middle of the night and the game has turned itself on and the tv is leaking blood and a skeleton pops out?
>name isn't Run
You done fucked it up OP.
Tip toe
Wow so funny better upload it to /r/Sup Forums
Running is for the poor and blacks anyway
Put me in the screencap!
user: I really, really, really like this image.
put him in yoga pants and sweat bands and have it say "jog"
...
Run
After your dead girlfriend tells you to not give up and gives you a powerup in the game
don't fuckin remind me man
but I'm fat and I have poor stamina and my knees hurt :(
I never found them scary, but something about them usually interests me.
I love reading about glitches, hacks, and other weird shit, so to me creepypastas around old games kinda have the same effect.
Tower of Heaven has such a bitching OST
flashygoodness is one hell of a composer.
>Update to Rivals of Aether coming out of Early Access Tomarrow. Loads more content released.
Its going to be a great day for FlashGoodness and his tunes.
I like ones that are tied to the real world, like Pale Luna. Haunted vidya always sounded extremely silly to me, like nigga just close the screen and walk away ahahaha.
Jvk is the exception though, I'm fond of that one.
>Pale Luna
my nig, that's the one video game pasta i'll consistently vouch for.
BEWARE -- I LIVE