Shit you hate in games

post things you hate, I hate that this tagging system is being inserted in every shooter, ruins immersion

cant you disable that shit, besides these are supposed to be some future soldiers, they probably have the gadgets to tag things

no idea I'm just looking into the game, it just annoys me that it's in the game at all and I'm pretty sure they're not future soldiers, from what I know it's some outsider working with locals

DLC
shit is now standard to have day 1 DLC and season passes, and some games DLC is literally just different colored textures

Niggers

Clipping.

focusing on graphics/story rather than game play, if I wanted story I'd watch anime, I want fun

>hey maybe we should actually start giving a shit about visual clarity again
>nah lets just put an icon over everyone's head

EVERYTHING

anime is shit

Seriously, how is this still a thing in every single game? I'm genuinely curious, is it really that hard to make things not clip?

This, and lack of effort to optimize the game.

>DLC/Microtransactions. If you wanna do that shit, go old school and release an expansion pack.
>Unskippable cutscenes. Especially if I'm on a 2nd+ playthrough.
>Easily-skipped cutscenes. Especially those that are story-related.
>The massive focus on graphics. Make your game play well first, fucktards.

>cutscene starts playing
>oh shit they're talking kinda soft
>press volume up on keyboard
>it skips the cutscene
>only way to view it is to load up the game from the last save

You can disable it, but it also disables a bunch of core gameplay features

Yeah, Ubisoft are THAT shit at game design

Ah. That made me forget...
>No subtitles in cutscenes. For this very purpose.

>is it really that hard to make things not clip?
Yes.

Unless you are using physics with every bit of clothing and items that exist you have to make it so each animation and each bit of clothing does not clip. Someone has to go through and manually check, test and fix every single item and every single animation against each other, that could be thousands of possibilities. Thats why lots of games have 'archetypes' for items like clothing, so they look different but are the same size so they fit with within animations without clipping, or reducing it at least.

And inb4 you say 'Well why not have physics for everything' because simulating even a single layer of cloth like a shirt demands a fuckton from a computer, and every bit of clothing over that multiples that demand by magnitudes. A physics based cape against a solid body is simple, a physics based cape against other physics based clothing in multiple layers is a fucking nightmare of performance issues.

>season passes, DLC, microtransaction, advertisement, & day 1 patch/DLC
>DLC that contain recolor but slightly more stronger variant of what already in-game
>cutscene cannot be paused, can be paused but can't be skipped, or will skip without any confirmation if you press any button or moving your mouse
>overspending on budget and visual over everything else
>game ran like shit on any platform, this is so embarassing we have fuckload of different engine & tools and yet this happen even on console
>"cinematic" anything
>piss filter or shitty & muddy color palette

That's very interesting.

If a game has DLC, I'm adding all of it to the price of the game and I'll buy it based on that price. If your game costs $30 but has $90 worth of DLC, I'm waiting until it's ALL on sale for some value

NVIDIA should step up their game and make SHIRTWORKS a thing.

>not being able to pause a cutscene
>not being able to pause during dialogue with another character
>not being able to have 2 or more save games with different characters
>unskippable tutorials (only on second playthroughs and beyond)
>MMO-tier quests on single player games
>minimap highlights enemies before you notice them without any reason
>possible that kid-tier game secrets are explained in detail in the game manual