Now that it's been half a month

Now that it's been half a month.

What went wrong Sup Forums?
How could nintendo make another skyward sword?

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>Baiting shitposting tnreads constantly since release
>Not even counting the hourly "It's going to be the blunder of the millennium guys!" Threads months before release

Will the butthurt ever go away?

STOP

TRYING

TO

FORCE

THE

CYCLE

Zelda not wearing skirt
What the fuck were they thinking.

nope.
however OP is on the right track by posting Zelda's ass so let's not stop it here.

I recognize that bulge

>What went wrong Sup Forums?
English Voice acting and performance issues, if not for that it would be a 10/10 game

PAPER LEGEND OF ZELDA

Skyward Sword is actually good

I would play the shit out of that.

If the game is so shit why are people constantly trying to pirate it?

Checkmate atheists

Sup Forums isn't your hugbox.

insecure sonyfriends, PCdudes are looking forward to playing it.

All shrines looks the same

Four dungeons are short and predictable since they are designed to be completable with your starting tool as they are out of order dungeons

Most sidequests are fetch quest that don't even unlock any interesting side lore

1000 seeds is fucking lazy design

It's not your toilet either.

>cemu patreon
>5k before botw
>22k after botw

Just imagine how a potential PS4 emulator would skyrocket just so PCkeks could play Bloodborne.

Still to soon. Nintendo shill and buyer remorse still in full force.

nah, 8/10 at best senpai.

Also enemy variety is fucking dog shit

kill yourself and your memes

>buyer remorse still in full force.
What's the point in just making bullshit up?
Has the game really upset you that much?

Nah, 9/10 at least senpai

Sup Forums is truly a place for the best arguments

>All shrines looks the same
yeah, but only from the outside

No every time you enter one it feels like you entered a procedurally geberated dungeon reusing a handfull of assets, of cours the shrines are well designed but it's fucking dull when it feels like you keep entering the same place 120 times

Dungeons are bad except for Hyrule Castle.

Bosses are bad all around.

Shrines have copypasted textures and music

"""music"""

Backwards difficulty curve where the game gets easier and easier

$20 for hard mode in a few months

Abysmal voice acting

75% of the side quests are typical fetch quests

Weapons are waaaay too fragile

Like, 8 types of enemies. Hope you like boboklins and lizalfos

World's clumsiest inventory management

Can't track Koroks

Lack of good Goron and Rito characters.

More rain than Ireland

Not enough clever puzzles to sustain 120 shrines and 4 abilities.

Rewards for exploring are seeds and shrines. Maybe items that break or money (on rare occasions).

Upgrading armor is awful.

Link has the stamina of a fat kid when he starts out, and takes too long to have an acceptable amount.

Not enough Riju

What's the problem if they are well designed? What, you want it to be tinted red at times to be good or something?

>Master there is a 100% chance that I am the only skyward sword in existence.

>most shrines offer very distinct and clever puzzles
>visual style is appealing and simple, like the portal rooms

>the four divine beasts are open, make good use of all your tools instead of the token dungoen item
>each beast has a unique feature offering a puzzle element that is unlike anything else in the game

>only a portion of the 900 seeds are necessary to upgrade your slots, so people won't need to search every nook and cranny for the seeds to upgrade their slots

The sidequests are shit though.

Yeah I don't want all of them to look the same

never bothered me
what matters are the puzzles

Link was legit about to slap that

Pussy

wait, there's something wrong with a backwards curve? Isn't the problem with enemy scaling is that you don't feel like you get stronger?

geez, is all you faggots have copy pasta?

Oh, and I forgot the documented pop in and framerate drops. I've had whole trees and boulders appear mere yards away, and places like the Korok Forest are unacceptable. Killing moblins also flat out stops the game for a whole second or more for some reason?

Yeah the entire game should look like one place because who cares

What does it matter that it looks the same?

Since he can't make the point the puzzles in the shrines and the dungeons are bad, he has to hamfistedly criticize the visual style of them to dismiss their value.

Yeah just make the entire game look like the shrine areas all villages should use shrine assets too, they shouldn't have their own thing going on at all

Gay retard I already said that the shrines are well designed but that they are dull because they keep repeating the same assets stop with this gay gossip shit

The game has flaws but not for the reasons you posted. Stop crying.

Dungeons take like 30 minutes to beat and rely on the tools you have from the start

No, I mean shines are only a most a minor part of the game, plus it is broken up by stretches of land, and there is no in universe reason for them to be distinct, so why does it matter as much as you think it does?

Wait, what's wrong with the second part? The first I can understand, but second? According to you, they are using 4 tools, not just one as in normal zeldas

How are those flaws?

Because I don't want to teleport to the same place 120 times

Same reason I don't want all villages to repeat assets

>How could nintendo make another skyward sword?
Because Fi is part of the lore and she's in BotW too. :^)

All 4 dungeons use same tools so they don't offer enough unique shit

If you like short and repetitive dungeons the they are not flaws

Not him, but it's ok for enemies because they scales with you.

It's not the case for bosses and final boss. They don't take your progress into account. For example it could have been additional bosses sequence if you have the Master Sword.

Bosses in BotW, it's like Tetris going slower the more you make lines. Not very gamey if you ask.

>Can't track Koroks
found koroks appear on the map

9/10 is a reasonable score for the new Zelda

How are they repetitive when they all offer unique puzzles to solve, and why is 30 minutes considered short when most Zelda dungeons can be beaten in the same time?

Botw dungeons take 30 minutes blindly

You already know what your tools can do so it's fucking lame

youtube.com/watch?v=gNLMDWZY6_A

Alternatively, wait for MatthewMatosis.

There has honestly never been a cycle, since MM every Zelda game has been hit or miss to a lot of people. I personally still enjoyed WW quite a bit but everything else I think is fucking shit until BotW. Didn't play much ALBW though

tfw I'm the only one who liked the Divine Beasts

The music is utilized fantastically, stop having shit taste.

Uncharted 4 has better dungeons than this game

You can beat most Zelda dungeons in 30 minutes blindly as well. You still haven't explained why 30 minutes is short though.

And how is knowing what your tools can do lame in the context of unique implementation of those tools in the dungeon puzzles?

You're one of the very few who defend the music. You should get a trophy.
Looking back... You're totally right.

Only if you like shooty shooty bang bang and staying in cover for all of it

I usually like Bunnyhop but the rhyming schtick really bothered me. It only served to obfuscate his thoughts on the game proper.

Actually I have seen very little poeple shit on it

The only ones who do are the kind that likes Hyrule field on all night

Anyways do you even have the game?

>2 hours dungeon gameplay in total
>how is this bad

If the puzzles were hard or something it could be neat but as it is there's nothing unexpected nor is there any challenge

also bullshit, most first timers don't complete most dungeons in 30 minutes in whatever 3D zelda you cherry pick

>unique implementation
Let's be honest here, barely any pizzle was particularily clever or unique

...

Do you have any proof to back up your statement most first timers don't complete most dungeons in 30 minutes in the other 3D Zeldas?

And now you moved the goalpost from repetitive puzzles to difficulty? Stay on topic. Also, we're talking about Zelda puzzles here. No Zelda game has had difficulty puzzles, particularly the 3D Zeldas.

I didn't move shit you retard learn to read

If buy "utilized fantastically" you mean a pianist randomly hits 2 or 3 notes every once in a while...

>do you even have the game
Yes I do user

The music wasn't that great compared to the previous titles. And I'd rather listen to hyrule field all day if we're being honest. I never said the music was shit, just not that great.

Anyways, do you even have the game?

>can't even stay on topic
>gets mad

This discussion is over. Don't bother responding.

>other zeldas have shit dungeons so it makes it fine

Ohimlaffin

>do u have evidence
neither do you

>triforce gap
I also saved the same exact shot.

>Thighforce gap

>30 minute dungeons and low difficulty = shit

sure buddy

Fish for flavor!

Hopefully you pirated it.

Is this a joke post?

Why would I pirate a good game

>7 enemy types (not counting 1 hit fodder)
>No Story.
>No Characters.
>No Dungeons.
>Bosses are copy-paste.
>Shrines are copy-paste.
>Weapon durability is pointless.
>Master Sword is mediocre.
>Music is bland.
>Audio barely exists.
>Graphics are low resolution.
>Frame rate drops to 10-20.
>Lack of flying encounters.
>Ganon isn't even a character.
>Final Boss is a huge letdown.
>No Darknuts.
>No dodge roll.
>Lack of interesting loot.

Why would I pirate a masterpiece?

Pull Master Sword in Ocarina.
>Entire world changes.
>Player character becomes an adult.
>Ganon conquers Hyrule.
>All other characters age.
>Seven brand new dungeons open up.
>A trove of new items become available.
>Combat changes entirely.

Breath of The Wild Master Sword.
>You get a decent weapon.
>It breaks.

This is all true except for "audio barely exists."

If you meant music then I'd understand but the sound effects were good.

Eh, most of the game is silent.

Confirmed for not hearing the horror of the death mountain theme.
I really wished the game was silent then. Kinda glad I decided to do that beast last.
Still, I know what you mean with the silence. Thing is that it's so unlike Nintendo to have this weak of a sound track. They usually go in hard.

Nah, I'm hearing constant whistling or "hup!"s from the gnome.

8/10, you are mistaken senpai.

That's because Ocarina's whole shtick was time-travel between kid and adult, you dingus. It's like comparing the Ocarina in OoT to MM and being like "it goes from a glorified warp button to an actual time-shifting device wooooooow" when the games have two entirely different gimmicks at their core.

Hell I'd even argue the Master Sword is better in this game that it's ever been in the past. What's the MS done in every previous Zelda? It doubles your damage and is sometimes used as a plot device. That's about it. There's no reason to touch the Master Sword once you have the Biggoron Sword or any of the other upgrades that statistically outclass it. Meanwhile, in BotW, the Master Sword is ALWAYS useful at least from the standpoint that it ensures you will have at least one weapon to fall back on in a pinch. It might be statistically outclassed by 58+ damage Lynel swords, but it's always there as an option to save wear on your other weapons.

>No Story.
>No Characters.
>No Dungeons.
???

Yeah, but at least the Master Sword didn't run on Duracell batteries in old games. That automatically make it the worst incarnation since Soulcalibur 2.

I spent like 80 hours in the game so far and I only beat 2 divine beasts so far, I've just been doing sidequests, looking for shrines and looking for seeds. I think they handle the open world a lot better than most open world games since it doesn't feel like you're locked into doing things in a particular order. I just wish the content was a bit more fleshed out

>swiggity swiggity swooty imma comin for that booty

Oh, you edited the 3 to 7

Doesn't make it more true

It's at least a 9/10, you are mistaken senpai

...

Senpai, please, it is a 8/10 at best.

You're all wrong.

What the hell is with those eyebrows?