Is WoW worth starting and paying $15/month?

Hey user,

I never played WoW before. Just started playing the starter account for free. So far I'm having fun. Made it to level 9 in a day. Is this game worth getting into now? Is it worth paying $15/month? To be honest the monthly fee really turns me off, but if its fun I will pay it. I'm worried that end game is not fun (been reading a lot of negative outlook on end game situation). Thanks!

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Fuck no, this game hasn't been good for a long time now.

Really the best days of wow are gone. Wow hasn't been "Good" Since WOTLK However for a new player espcially there's lots of enjoyment to be had.

Alot of the mounts and other collectible items can't be obtained anymore and the artifact system is a joke

However that being said WOW is currently arguably the best MMO out right now.

What class did you pick OP?

As someone who tried to get into WoW at the start of Legion and played for 2 months before it turned into a chore, no.

No, play vanilla instead

It's far from perfect, but still way ahead of retail

fucking hell no

No

If you are 100% new to WoW and all the shitty f2p WoW clones then yes, it's fun. Once you're a bit established you can pay for the monthly fee by casual gameplay across a few characters.

WoW was worth it's subscription for a couple of years. Over time it got worse and worse and in turn, consumers got less value for the same price.

It's a rip-off now. Don't waste your time. You will get sick of it in less than a month, even with friends.

I picked a human warrior. To be honest I really like crafting in games. I keep going to 2 different mines that are by the town with the inn and mining ore and making stuff with it.

If Wow is no good are there any games with good crafting? I like making stuff and helping people with items I make more than fighting bosses. Am I weird?

WoW's crafting is some of the worst, nearly any other MMO will be more enjoyable, other than maybe RuneScape. Everquest 2 can still be kinda fun if you enjoy crafting.

You would make a good healslut

Paying to kill varieties of boars doesn't cut it.

1. Everything that's good about the game is long gone, long long gone.

2. If you do play it I have no doubt you'll enjoy it, if even just for the sake of exploring a well crafted world.

3. If you do play it, prepare to write off the next year of your life minimum.

Yikes! Not sure if I can make that commitment. Have a job and a GF. Can anyone recommend some good RPGs that are not monthly pay? I enjoyed Skyrim and Witcher 3. Are there any RPGs where you have huge worlds with different classes and a good crafting system?

>skyrim and witcher 3
reddit might be more your speed

Kill yourself

Archage, you'll love archage OP

Gothic 2, oblivion.

I get the feeling you don't come to Sup Forums often OP. It's the most cancerous board on Sup Forums and rightly so. Having a board full of sexually frustrated, socially inept retards who's only satisfaction in life is calling one anothers opinions shit isn't exactly a "fun" place to hang.


My advice if you like Crafting is Archage/runescape for an MMO

Minecraft is pretty fun with the right mods like Thamcraft and FTB.

You could also try games the Survival games on steam like ARK and what not

Try FFXIV instead.

WoW is Blizzards "Team 2." The only legacy dev left is working on Overwatch, so Overwatch is Blizzards only game currently. The rest are just whale fodder.

Try GW2
It's f2p too, and as a wowfugee, I feel at home.

tried it for quite some time, unfortunately there is literally nothing to do at max lvl.

If you've never played WoW before, you'll enjoy it. If you're an old player or have played the older versions of the game, like pre-Cata, you're gonna puke.

Also, the community is SHIT nowadays. No one talks, no one helps you in quests, everyone is just looking out for themselves and no one can start a fucking RDF without leaving the group 5 minutes later.

Wanna play together? Just got into it past week, already bought HoT

No.

WoW has no redeeming qualities left, can't even recommend the game to a complete newbie for the leveling experience - because there is none.

The golden days of MMO's are long gone, sadly.

Don't listen to the nostalgia fags. People claim that WoW's best days are long gone, but most of these people never invested their time in anything outside just making lots of alts and just chilling in starter zones.

Mechanically and gameplay-wise the game's at its very best. Go outside of Sup Forums to places where people actually play the game. People complain about content when only a small percentage have even beaten the current final boss (wowprogress says about 0.11% of all guilds.) But the thing is, if you don't like online group intensive co-op content that the game's built off (Dungeons, Raids, and PvP teams are its big three pulls), then it's pointless.

Plus there's also the fact that once you get rich enough in game, you can use your in-game currency to pay for your subscription. You won't hit that levels of money till much later though.

Anyone know if there will be a catching ul system in 7.2 like the one we got in tanaan? Thinking about resubbing

>recommending an MMO like for the leveling experience
>implying the streamlined, more focused take on leveling isn't both more mechanically and story-wise interesting than "collect bear asses"
Fuck the "golden age" of MMOs. That stuff is just tedious grinding. Shit, at least a lot of WoW's current endgame grind isn't centered around tedium as much as it is around going through dungeons with engaging mechanics compared to the boring ass tank/spank of old.

>'Has no redeeming qualities left'
>He says as he posts one of the biggest clusterfucks of UI ever made

Yeah, praying RNGesus for that legendary to drop or 10 layers of random chance to go your way so you can finally get an item upgrade, very engaging indeed.

The leveling in nuWoW sucks dick because it's so streamlined, couple that with cross-realm phasing, integrated quest helper arrows and the fact that nobody ever talks and you've got a very shitty singleplayer game masked as an MMO.

I'd take a vibrant community over mechanically complex fights any day of the week, it's what makes an MMO special.

i find it funny

because it's so over the top and unnecessary

I'm a modern Healadin and all I have is Recount and DBM.

Did healing back then truly require all of those Addons?

There's zero reason to not play Elysium instead,

do people still play eq2?

>Russian bootleg server

no

I know that screenshot is BS but you are not far off.

I remember Star Wars Galaxies having player cities with their own tax systems and own character builds focused on governing the city, and you could literally do any thing from dancing for xp to hunting down player Jedi. Also jedi actually purposely being an overpowered class that while you had to do some bullshit to unlock it was a big fucking deal when a jedi showed up to a city raid

But since wow got popular its always the same fucking model and they even butchered galaxies to be like every other MMO with the combat upgrade

It's better than the trash that is the official servers.

>Yeah, praying RNGesus for that legendary to drop or 10 layers of random chance to go your way so you can finally get an item upgrade, very engaging indeed.
Far more engaging than even shittier drop rates for stuff in your "golden age" MMOs which entailed, again, more tedious grinding than something like going through dungeons with more actual variety in mechanics.

>The leveling in nuWoW sucks dick because it's so streamlined
>streamlined=bad meme
Oh, so you enjoy tedious, non-engaging lazy gameplay, I should've realized. And you like to waste your time as well. You talk just like all the kiddies who only made alts and never actually maxed out their characters. To you it's more important to just "take in" the world or something retarded like that. Not even like do content with other people, but like be lazy with them.

The game's far more group intensive when it comes to group content. Fights like Archimonde in WoD, or Cenarius and Guldan in Legion require more teamwork/coordination than anything in Vanilla/TBC/Wrath which were just facerolls.

>I'd take a vibrant community over mechanically complex fights any day of the week, it's what makes an MMO special.
It's still there. You just don't interact with it. Shit I'll never get this complaint since it's impossible for lack of interaction to happen if you're in a guild which just about everyone is.

Also at the end of the day, this is still a VIDEO GAME, gameplay mechanics are king. I couldn't give a damn about wasting my time with tedious garbage just because there are other people doing it with you.

I really wish there were more MMOs that pushed the Galaxies style "living world" MMO idea since honestly, nothing's better at WoW's themepark style than WoW. The reasons people state for leaving WoW, they would probably enjoy something in the vein of Galaxies pre-combat upgrade.

it's actually good, most people in this thread are people who quit years ago during shitty expansions/patches like dragon soul

there were a few others that were nice, like clique and grid + extra grid icons.

I played resto druid throughout wrath and here were my main addons:

Skada / snowfall / whatever buff timer / whatever cooldown timer / grid / extra grid shit / clique / that addon that calls out in chat how people died and how much they were hit for / DBM / some SCT addon, can't remember which / and sexymap.

Had a few others when I felt like it, like bartender for example.

Healing then was relatively easy, the addons just fed me the info I needed to pre-rejuv or run over to the melee blob and wild growth.

It also helped pinpoint who was being lazy with the death addon, gave me some real absorb stats to shitpost disc priests with skada, and having a badass minimap made life a lot more enjoyable.

>gameplay-wise

This is false, what the fuck?

Wrath and MoP had much better class design than current WoW. This all started in Cataclysm when Blizzard forced the player base to stop having fun with their talent trees. MoP tried to salvage it but then WoD happened. The removal of many abilities going into WoD already worsened the gameplay for a lot of classes and it only became worse with the introduction of Legion which only took it a step further. Every class, (and especially classes like warriors, warlocks, and death knights) became incredibly shallow after the many revisions they went through between expansions.

Jesus Christ it's fine if you want to hate on nostalgia fags but really think about the state of the game and what classes were like before Blizzard started firing all of their good class designers.

Mmos were only special because of the time they were in. Every game has communities and online capability now and the gameplay of that genre is ass and outdated.

You guys claim it's not nostalgia but what you enjoy the most is shit that has clearly evolved into being in any and all games now.

>This all started in Cataclysm when Blizzard forced the player base to stop having fun with their talent trees.

Ah yes, the 'Look it up online or you won't get into Raids' Trees.

>level 9 in one day
did you only play for 45 minutes?

Yeah WoW killed MMOs in the sense that every company wanted to capitalize on its success, being too afraid to stray far away from the formula set down by WoW in turn making generic clones that flopped horribly months after release.

Missing the point, leveling in vanilla took a long time in comparison to what it does today, playing the game was a massive investment of your time, servers being isolated from each other resulted in getting thoroughly familiar with nearly everyone on the server, making friends, being forced to group up with players for elite quests, traveling continents just so you could get to a lowbie dungeon, a lot of times without mounts.

Maybe I just got burned out after 7+ years, but Legion seems like a vastly inferior product as a whole despite all the visual enhancements and gameplay improvements.

To be fair, a lot of guilds back then had like 10 good people carrying 30 other retards. He could've been one of those 30 retards who didn't ever look shit up and flew by the seat of pants, now acting like he's superior

rust is lot bout crafting sadly not rly a mmo

to be honest, yeah id say its worth it.
Most of the people that will say no are thinking of the horror stories that come with end game nonsense but as a game to dick around with for a few weeks/months learning about the world and exploring and having fun Id say its worth.
youll probably get more out of it than most other titles. 15+ like 5 bucks or whatever it is for the base game now will give you a months worth of shit to do. If you want more keep going i guess.
I dont play it anymore because the stupid ap/leggo nonsense and not being able to raid as much as i used to. But those are issues you wont run into for a while.

>This all started in Cataclysm when Blizzard forced the player base to stop having fun with their talent trees
What are you talking about? You act like there were so many diverse builds beforehand. No. Just because there were more points to put in didn't mean that it was better. By the end of the game only a few build styles worked with each class, and that number of styles/builds stayed the same transferring from Wrath to Cataclysm. Not to mention that Cataclysm made things interesting by having classes use a priority system over a rotational one which made moves less straightforward and more "change it up on the move" thing

>MoP tried to salvage it
By...having an a talent tree system that looks even more restrictive than Cata's?

>The removal of many abilities going into WoD already worsened the gameplay for a lot of classes and it only became worse with the introduction of Legion which only took it a step further.
Nigger again you have no clue what you're on about. Cutting down moves hasn't made the classes more shallow. If you have a goddamn sofa in your house that nobody uses and is wasting space, you sell that shit or throw it out.

There's a lot more class specific mechanics to take note of, making each class less homogenous. And class mechanics overall are certainly as a whole far more complex than Vanilla-TBC-Wrath's simple 3-5 button rotations.

When is Blizzard just going to dissolve the 5 other games that are just taking resources away from Overwatch? The A team is on Overwatch, everything else is just garbage.

There's a reason Chris Metzen and Rob Pardo jumped ship. Ghostcrawler too. All the old guard is gone save for Kaplan. Blizzard has one remaining legacy dev and then it's all celestion faggots with colored hair.

You're right, I'm having so much fun on my frost DK with all 3 abilities I can use now.

>leveling in vanilla took a long time in comparison to what it does today
No shit, who wants to spend so much time leveling through tedious grinding?

>playing the game was a massive investment of your time
It still is, you just get more bang for your buck time wise with a larger effect on your game state based on how much you invest. Having a higher marginal return that slowly diminishes is much better than having a lower marginal return both in the beginning and end.

>servers being isolated from each other resulted in getting thoroughly familiar with nearly everyone on the server
This is a bullshit claim. Too many people to just be familiar with everyone. Sounds more like you had a guild...and then didn't?

>being forced to group up with players for elite quests
You still have to do this unless you're overleveled.

>traveling continents just so you could get to a lowbie dungeon
Oh yeah, it was fucking amazing waiting for someone on the other side of the world forever while you're at the entrance of a dungeon, only to find out that the dip out of the plan in the last minute.

>a lot of times without mounts
Not sure why this is a good thing. Again, this only serves to waste time, and even if you want to go from an "muh immersion/lore" perspective, there's no reason to wait super fucking long and become elite fighter man to get a damn horsey.

I have enough gold to pay for more than a year.
Everytime I enter a dungeon though I start to hate this game again.
What I did was always level another character while playing the auctionhouse.
I cant play this game really, only make more gold.
I really wish blizz had some other good games where I could spend the battle.net funds on...

If you do lots of Legion raids, you should be able to get enough gold to buy membership tokens. If you have any left over, you can turn it into blizz-bucks and buy shit in their other games.

You specifically picked Frost as your example because they support it, right? Frost is along with Elemental the two specs that are like that. Each iteration has always had a spec or two that's on the simpler side to use (ex. Cata's Arcane Mage). Play an Assassination Rogue or a Fire Mage if you care about complexity in buttons being pressed. At least there's this variety that's present. Unlike earlier WoW where every class was just 2-5 buttons.

This isn't even taking into account the fact that fights are more mechanically complex now, just making that many more things people need to take note of.

Maybe if you get into raiding with some nice guild and have a good time doing it.

If not, it's only worth subbing with in-game gold. It's still possible to do this passively like WOD but it takes a far longer time to set this up

>tedious grinding

You really didn't play any MMO before WoW did you? You had quests for from start to finish with a slight 'dead-zone' once you hit WPL / Un'goro territory. Compared to other MMOs that forced you straight up grind, this was a massive improvement.

>It still is, you just get more bang for your buck time wise with a larger effect on your game state based on how much you invest

Hardly, you can still see all of the content even if you just login every second day for 1-2 hours. Back in vanilla / TBC you either raided Naxx and Sunwell or you didn't, there wasn't a welfare system in place. This in turn made the gear obtained in those raids that much more epic for a lack of a better word, now it's just a recolour and stat bump.

>This is a bullshit claim. Too many people to just be familiar with everyone.

Servers used to cap at around 4-5k, if you were an active PvPer you knew who was on what premade, leveling alongside other players, meeting those same people at max level, things that simply don't exist nowadays because everything is cross-realm.

>traveling continents just so you could get to a lowbie dungeon

Again, it made the entire thing an investment and that much more rewarding when it finally worked out. It wasn't as easy as slamming your face against the LFG tool and being automatically teleported inside the dungeon with zero obligation to the group.

You leave? big whoop 15min cooldown, join again and harass another random group of players

>there's no reason to wait super fucking long and become elite fighter man to get a damn horsey.

It was a status symbol, it wasn't uncommon for a level 60 to have a lowbie mount and finally getting your epic mount felt satisfying and rewarding, it wasn't just handed to you on a silver platter as a given.

>Think Legion is fine, but the RNG loot is horseshit
>Everybody talks about it like it's worse than WoD
Once patch 7.2 drops opinions might change like they did with MoP, that expansion didn't start turning heads until the Throne of Thunder patch came out.

More than anything I want this world quest stuff to expand to the older content zones. Adding PVP world quests to faction capitals would be fucking sweet.

>expand to the older content zones.
I wish level scaling is expanded to older zones too so I can complete entire zones without out-leveling them.

nope

This. Legion has some good ideas that just need to be expanded and the game will improve by a large margin.

I mean I hope. I thought reforging was a good idea but they cut that out completely. Reforging is desperately needed with the RNG system they implemented.

>You really didn't play any MMO before WoW did you? You had quests for from start to finish with a slight 'dead-zone' once you hit WPL / Un'goro territory. Compared to other MMOs that forced you straight up grind, this was a massive improvement.
And the current system is an improvement on top of that.

>Hardly, you can still see all of the content even if you just login every second day for 1-2 hours. Back in vanilla / TBC you either raided Naxx and Sunwell or you didn't, there wasn't a welfare system in place. This in turn made the gear obtained in those raids that much more epic for a lack of a better word, now it's just a recolour and stat bump.
So people not being able to see the content at all that you work so hard to program is a bad thing now? That just reeks of elitism. But if you wanna be elitist, go do Mythic raids, they are harder and tend to have lower completion rates than anything of the old days. They are the equivalent of either you raided or didn't, and are a much more challenging and mechanically interesting way of gauging player ability. Before you say that the raids stay the same but with higher damage numbers as difficulty goes up, that's false.

>Servers used to cap at around 4-5k
Number of people that used to be on at once.

>if you were an active PvPer you knew who was on what premade, leveling alongside other players, meeting those same people at max level, things that simply don't exist nowadays because everything is cross-realm.
Cross realm gameplay doesn't really stop this from happening. It just leaves the decision up to the individual player. Though that freedom of decision gets lower as you're leveling more, as only the most trusted people are ones to do heroics/mythics or high level serious PvP with.

>Again, it made the entire thing an investment and that much more rewarding when it finally worked out.
If you want to do that, you can still get to a dungeon manually. Even then there was no obligation

No, the game is way past it's peak. The only people playing now are Blizzard fanboys and people who can't move on and think it's gonna get better again

>It was a status symbol, it wasn't uncommon for a level 60 to have a lowbie mount and finally getting your epic mount felt satisfying and rewarding, it wasn't just handed to you on a silver platter as a given.
Do you really think that in a constantly changing and evolving game like WoW that the status symbol items, or even what would feel rewarding as based on your post, would stay the same? No! The ante gets upped each time, and so if horsey was status symbol earlier, it certainly isn't today. But instead there's actually hard to find mounts that entail being status symbols. Doing actually tough dungeons/raids that are both an indication of discipline and teamwork/bonding that earlier WoW didn't require that high of.

WoW is becoming less popular every month. 2-3 expansions down the line, this game will seriously be irrelevant.

What will they do then? Please the remaining 500k people playing or reboot the franchise and go big again? Warcraft is a fantastic IP. Don't let it rot in this shitstain of an MMO all because of a dwindling playerbase.

join a private server instead

People have been saying this since Burning Crusade.

>So people not being able to see the content at all that you work so hard to program is a bad thing now? That just reeks of elitism.

Far from it, I never saw the inside of Naxx in vanilla and I still think it's a much better system than letting everyone see the content if they don't put in the effort required. While I understand that developing an entire raid instance and designing unique and complex encounters for less than 1% of the entire player base isn't exactly a wise investment of developer resources.

Well is had its peak in wrath/cata, did it not?
I have no idea about the quality though.

I'm sick of raids personally. There should be a better endgame system in-place that isn't reliant on raid progression.

Mythic+ dungeons :^)

It peaked in wrath/cata because it wasn't being advertised fucking anywhere anymore. South Park did an entire episode dedicated to World of Warcraft.
youtube.com/watch?v=Gj68dD1ZeAI
It was what Angry Birds is/was today.

There's Mythic+ Dungeons though at some point it involves grinding Maw of souls-carries over and over again.

So what? Did you think before seeing this image that everybody absolutely loved the game until Cata?

The difference is back in Vanilla/TBC/WOTLK that a lot of people loved the game, now most people hate it.

Why people need to run this instance over and over? It's the only who has good loot?
As you can see I don't play this game.

>back in Vanilla/TBC/WOTLK that a lot of people loved the game
Nobody I knew loved the game. There was always something that pissed them off. WotLK especially. People romanticize the past and it confuses me, WoWfags have always been massive crybaby faggots and that's why WoW was a banned topic on Sup Forums for a long time.

If you're into crafting, try Runescape.

Otherwise, WoW can still be fun if you're enjoying it now. If you're not the "unemployed & gaming 10 hours a day" kind of Sup Forums dweller, then it's definitely worth it, you'll have more than enough content to go through.

This. Cynical cunts never change.

Nigga what, runescape has a terrible crafting system.
t. Runescape player

Dismissing it as cynicism is retarded, most of the servers are dead, the sub numbers are hugely down

Mythic+ is a time trial mode for 5man dungeons that scales from +2 to +15. The higher the level, the harder it is and the better the loot.

Maw of Souls is favored because it's the fastest/shortest dungeon to run.

There's some restriction to the dungeon/+level you can activate, so the only effective way to grind Maw of Souls is form a strong 4man group and carry people with the keys to it.

everything except raiding 4gets old after a few weeks of doing it unless you're into pvp. raiding is always fun if you have a fun group of people to run with. if you enjoy doing raids, then it's worth the sub; otherwise, it's only worth the sub until you get sick of the game. just renew for a month each time a content patch hits.
i'd say it's worth it to drop $15 or $30 for 1-2 months and see where you're at after that. if you enjoy it, keep playing; if you don't, then don't.

The servers are dead because Blizzard added too many to accommodate the influx of casuals and normies the game attracted. Now that it's not popular anymore the population has gone steady and Blizzard needs to kill some servers and merge them. But they won't because WoD brought in a massive influx of people only to drive them away again with retarded decisions.

People seem to think having an inflated community is better than a smaller stronger one, but I mean are the people still playing original dedicated fans or the dudebros and casuals the game tried to pander to? Who knows anymore. But I do know the people who have been playing since vanilla are the same cynical faggots who called WoW Fisher Price's Babies First MMO.

>complaining about a few things in a huge product means you hate the product overall
i've always complained about parts of wow, but certain expansions were still way better or worse than others and that absolutely affected my overall level of enjoyment. i'll always bitch about the problems in something i care about, that doesn't mean i hate the game.

>paying 15 bucks a month

>While I understand that developing an entire raid instance and designing unique and complex encounters for less than 1% of the entire player base isn't exactly a wise investment of developer resources.
Keep in mind that this is where WoW also ends up breaking the most ground and thus investing a lot of its time towards. It's the highest quality content that the theme park MMO can deliver. Yet without difficulty settings not many people are able to experience it at all. For what it's worth, getting into the normals version is still akin to what it used to be like, and successfully being able to last in Heroic/Mythic is a far bigger achievement than anything earlier WoW could offer.

The point is that these complaints existed even when WoW was at peak subs during Wrath. Hell I'll go one step further and say the complaints were the most vocal and intense during those days as well. And, just like this topic shows, and really many other WoW topics, the complaints, like always, very rarely have any valid basis to them and can usually be reduced to "it's not like how it was when I first got into WoW so it sucks".

how did that random 4 get in there
ignore that

youtube.com/watch?v=y736nZuh-t0

Decent enough video

basic gist is: no its not too late to reroll and get into Legion. Blizzard have been putting out a steady stream of content to make up for the disaster that was Draenor. Hell most guilds haven't even completed Mythic Nighthold (the latest raid) and they're already getting ready to release a whole new raid with patch 7.2

End game keeps you busy enough with the Order Hall quests, reputations for the Legion factions, professions that actually take you out into the world and require you do content, dungeons and Mythic+ dungeons that scale in difficulty, 4 tiers of difficulty in raiding, pvp world quests that give you Marks of Honor so you can buy old pvp armor for transmog (because who the hell is pvping in Legion) which is about the best part of the game since you can solo last expansions content now with enough gear

No. The game is a shell of its former self, and only gets worse as you get further into it.

>Elysium
>endorsed by Nostalrius
>who later pulled out and asked them to stop the import process from their servers
>gold farming chinese everywhere
>quest mobs and items blocked by high level chinese players for other players
>mods do nothing about it
>mods have been selling gold and accounts for a long time to chinese players for real money pastebin.com/RgW00tbj
>duping characters with BIS gear from raids
>lurk forums and ban the accounts of anyone that speaks bad about the game, then sells their account
>most of the mods have now quit and they're asking the players to fix the game for them
>AQ40 will never come out or if it does it'll be at least 80 days from now
>most of the other private servers are dead during peak hours
>playtbc shut down by new Elysium mod
>Crestfall pulled out of Elysium after scandal broke