>tedious grinding
You really didn't play any MMO before WoW did you? You had quests for from start to finish with a slight 'dead-zone' once you hit WPL / Un'goro territory. Compared to other MMOs that forced you straight up grind, this was a massive improvement.
>It still is, you just get more bang for your buck time wise with a larger effect on your game state based on how much you invest
Hardly, you can still see all of the content even if you just login every second day for 1-2 hours. Back in vanilla / TBC you either raided Naxx and Sunwell or you didn't, there wasn't a welfare system in place. This in turn made the gear obtained in those raids that much more epic for a lack of a better word, now it's just a recolour and stat bump.
>This is a bullshit claim. Too many people to just be familiar with everyone.
Servers used to cap at around 4-5k, if you were an active PvPer you knew who was on what premade, leveling alongside other players, meeting those same people at max level, things that simply don't exist nowadays because everything is cross-realm.
>traveling continents just so you could get to a lowbie dungeon
Again, it made the entire thing an investment and that much more rewarding when it finally worked out. It wasn't as easy as slamming your face against the LFG tool and being automatically teleported inside the dungeon with zero obligation to the group.
You leave? big whoop 15min cooldown, join again and harass another random group of players
>there's no reason to wait super fucking long and become elite fighter man to get a damn horsey.
It was a status symbol, it wasn't uncommon for a level 60 to have a lowbie mount and finally getting your epic mount felt satisfying and rewarding, it wasn't just handed to you on a silver platter as a given.