The Main Problems With Breath of the Wild

The most obvious one is the lack of enemy variety, they spent 5 years creating an incredible world and yet there's less than 20 different enemies and their color variations.

There's also a huge amount of meaningless fetch quests like collecting 55 rushrooms and the good sidequests are pretty forgettable, there's not a single sidequest at the level of Anju and Kafei of Majora's Mask.

The rewards you get for completing shrines, quests etc are also pretty shit, I completed a badass shrine (don't remember which right now) expecting to get a nice armor or weapon and all I got was 300 rupees. The mazes were nice because at the end you got the Barbarian Armor, they should have done more things like that, for example, if you beat the Colosseum you could get the Fierce Deity Set or if you complete all "Spring" Shrine Quests you could get the Hero of Time Tunic, but instead they choose to block those contents behind fucking Amiibos and all the reward we got from completing those things are some elemental weapons.

And finally, my last complaint is how the game gets really easy after you got the champions abilities, armor upgrades and more hearts. I turned of all champions abilities and didn't upgrade my armor and the game was still easy. I just defeated the Silver Lynel at the Colosseum and instead of feeling that sense of acomplishment you feel when defeat a Boss from Dark Souls, I just felt "Yeah cool", didn't die once and after that I proceeded to beat all other monster at the Colosseum and received no damage. Once you master the Flurry Rush you can defeat practically anyone without worries and again there was no reward for doing all that. Also the minibosses and bosses were a joke, Hinor is easy as fuck and the only Boss that is a little hard is ThunderBlight Ganon, it's also quite unfortunate that the bosses design was so similar, they should have been more unique.

This game is one of the best I've ever played, but I feel it could have been even better.

Other urls found in this thread:

medium.com/@Matthewmatosis/breath-of-the-wild-hard-mode-wishlist-e0b97afd125c#.2ouxx0rcs
youtube.com/watch?v=gNLMDWZY6_A
twitter.com/NSFWRedditGif

Thanks for all the answers Sup Forums.

What did you expect? Nobody wants to talk here, just shitposting and cringy forced memes

I've never played the game but you don't make it sound very good at all

Nice blogpost
But seriously, I don't think many would say it is a perfect game.
The most important thing I hope happens is that Nintendo takes this formula and goes with it for 3d Zelda and continues to improve on it.

I think it is hard to argue that BotW blows the fuck out of all these linear, boring as fuck, puzzle-specific 3d Zelda games of the past.

>The most obvious one is...
- Link being right-handed.
- that we are not allowed to change his name.

Fixed it for you.

What answers? You didn't ask any questions. Your criticisms of the game are valid but guess what, Zelda games are marketed to kids, they're not built to be super deep experiences and most of them aren't very interesting in the long run despite millions of nerds wearing rose colored glasses to look at them.

If you want to get a ton of replies to your thread, you might give someone a hook to respond to rather than just hold forth on a bunch of rubbish that no one cares to read.

Better yet, troll. You don't even have to be subtle. I guarantee that if you post a thread about how SJWs ruined Zelda because Link dresses like a girl in this one, you'll get ten replies in the time it took you to get one here.

Those things only become apparent after 50-60 hours of gameplay, before that I was having a lot of fun and the game seemed perfect in every way. It's just the difficulty (which can be fixed on the DLC), enemy variety (that can also be fixed), better rewards (also can be fixed if they wanted) and more unique sidequests for the next game. I just feel the developers made some mistakes on those parts, but the experience of playing this game is still amazing.

But some shrines give armor pieces as rewards.

i watch superbunnyhop too op ^^ xD

*brofist*

>game has a plethora of issues
>still one of the best games ever

what went so right

You're not supposed to acknowledge Zelda BOTW's flaws around here mate.

I'm now going to proceed to call you a jealous Sonybro or a poor fag that can't afford a Switch.

The problem is the weapon durability. Period. I don't care how many of you fucking autismos are gonna scream at me about it, the weapon durability is absolute shit.

>Oh boy I can't wait to go through my Master Sword, a Royal Broadsword, and possibly my Edge of Duality just to fight this moblin camp and a couple Lizafolos

Why the fuck do the Master Sword, Bow of Light, and Hylian Shield break? Why? The Master Sword isn't even the best weapon in the game, so why couldn't that be permanent?

>hurr if it's unbreakable you'll never use anything else because as we all know you can light the Master Sword on fire and throw it to detonate barrels

I just wanted to see if people agreed with those things I posted and what they thing were the games mistakes.

I know that guy made a video of Zelda recently, but the only youtuber I even give a shit about is Matthewmatosis. Hopefully he posts his review of the game this year.

nintendo bonus
botw is a 6,5/10

The weapon durability is necessary, if Zelda was a RPG like Dark Souls or The Witcher, then it would have been stupid, but it's an essential part of the game. Please don't talk like the developers are some dumb people who didn't consider the possibility of putting unbreakable weapons in the game, it's just that it wouldn't work.

But I think one could argue that they could have made a way to upgrade de durability and keep more than 3 weapons at your house.

The master sword has never been the most powerful weapon in the series. If you have played other games you would know that by now.

It was always meant to be a situational sword used to seal up Ganon.

No matter what your shit opinion is, most people will continue to agree that the durability system puts needed checks on the game and keeps the combat interesting.

It is a good game without a doubt, but one of the best ever? You better let that honeymoon period end before making that call, friend.

I'm just happy that it wasn't garbage like SS and TP.

You are straight up wrong. Please don't plague Nintendo with your shitty opinions. Thanks

Master sword doesn't break.If you're still using all your good weapons no mid-tier camps you're an idiot and the game is penalizing you for that. It's not a hack and slash.

None of you address why it's good. Just more autistic nintenbro screeching

>Master Sword doesn't break

>THE MASTER SWORD IS LOW ON ENERGY
>KSHHH
>PLEASE WAIT TEN MINUTES

>enemy variety
Has always been like this. They included all the classic enemies and through in a new set of ones. What's the complaint? I gather your 20 is just a meaningless number since enemy + colors far outscale 20.

>fetch quests
There's a handful and none of them are important in anyway.

>good sidequest
The entire lost woods segment is great.

>shit rewards
I don't see how the equivalent of a quarter heart piece is a shit reward.

>game gets easy when I'm almost done with it and revisit beginning areas
no shit

Yes. That's not breaking. That's recharging.

It's good because it creates difficulty that isn't artificial and encourages resourcefulness over spamming attack buttons.

Considering all the angry (You)s you've gotten I have to agree. Only a handful of games ever got weapon durability right to begin with, yet BotW is one of the worst offenders when it comes to it. The amount of mental gymnastics trying to justify this shit mechanic is astounding.
It has even more than OP stated but it's still a pretty good game.
>That's recharging.
He didn't argue that it doesn't recharge, it still breaks after being used too much.

>it still breaks after being used too much.
It literally doesn't. It recharges. And saying "x is shit nintentoddlers!" like you did to the other posts is not an argument.

No wonder you can't get any quality replies.

>It literally doesn't
It breaks and then recharges, what is so hard to comprehend about that
>like you did to the other posts
this is my first post itt, pay attention to the fucking poster count newfag.

>It breaks and then recharges
Now you're arguing semantics. It doesn't break in the traditional sense like all other weapons do.

>my first!
sure buddy. not an argument

I'm the original guy who bitched here. The only time weapon durability has ever been slightly interesting or fun is in like Dark Souls or Skyrim where it actually takes time for your weapon to degrade, not a fucking stiff breeze.

Whoops, I made the mistake of actually wanting to play the game, there go all my soldier broadswords. It's just so aggravating.

If there were more sections of the game like Naked Island, I would be okay with it. That was fucking fun. Having to constantly scavenge for bullshit at all times, though? Fuck off.

>skyrim
>weapon durability
what?

You're the one arguing semantics, the guy who first responded to you didn't say that the master sword didn't recharge, but simply said that it did in fact break.

>pointing out my argument is bullshit is not an argument

He's probably talking about weapon enchantments

Just read my review. Also be careful, mods are banning people who criticize Breath of the Wild. I was banned for "spoilers" for posting this in text format, despite there being 0 spoilers.

In the context of this game, breaking != recharging. The original person I replied to said the master sword breaks. It does not. Being autistic and saying "it breaks and then recharges" is just that, autistic.

End of story.

delete this sonybro

>it breaks
>"it doesn't break like every other weapon does so it doesn't break"
>we're that autists

I also barely put like 30 hours into it, I think I might have been thinking of Oblivion or something, I have no idea anymore

The main problem is that Nintendo plagiarized Sega:

Yeah I kinda agree with you about everything except enemy variety. The elemental chuchus and lizalfi are more than just reskins. Same goes for lynels ofc. They have extremely different movesets and attacks. And normal enemies still have a lot of variety to them, considering that they fight differently according to the weapon they're wielding. A moblin with a spear is nothing like a moblin with a claymore for exemple.
Still, more enemy variety would clearly have benefitted the game, but saying the different types of the same enemies are only reskins, does not do the game justice.

Yeah, I don't think that's a huge problem, but it would have been nice to have more differente mini-bosses and more diverse bosses. Also some more superbosses like Silver Lynel would be a nice addition, and they could do that with the new DLC, it's not something that is unfixable. I just hope they put at least some effort in making a good Hard mode, I recommend reading Matthewmatosis' wishlist for that, if they do at least half of those things, the game would be much harder:

medium.com/@Matthewmatosis/breath-of-the-wild-hard-mode-wishlist-e0b97afd125c#.2ouxx0rcs

Weapons breaking was not necessary.

They easily could have done something like this :
- Give a wood sword and a metal sword, because of the use of thunder in the game.
- Unbreakable, do the same with spears and other weapons.
- Upgrades and weapons skins/personalization (if you want to play with Mipha's spear) in blacksmith shops, in the overworld, like the Master sword, or with sidequests and shrines, to reward exploration more.
- Design enemies weaker to a type of weapon. That's important. You would still have incentive to switch weapons to kill these enemies fasters. (That's what they have done with bow and arrows with wizzrobes, you switch arrows type on your own volition).

Weapon durability in BotW is designed as a Skinner box. You get little reward after little reward. At first it feel good. But on the long term you start being fed up with the system, the rewards are not interesting anymore, and you start to avoid combat or treasures search altogether. It becomes not worth of your time.
Of course the tolerance limit is not the same for all player. But in retrospective there is a high chance players will think "Why the hell did i lose time on that?" and keep a bad lasting image of the game.

>it's not necessary if they completely changed the game
no shit

WHERE
THE
FUCK
ARE
THE
REDEADS!!!!!!

Fucking this.

I'm rolling around in my four star armors with like 15 hearts, three stamina bars, riding on my big fucking Ganondorf horse with like a minimum of at least 100 of each arrow (except for ancient arrows, but I still have around 30 of those), master sword, hylian shield, bow of light, runes all upgraded, etc etc...

And yet I still have to scavenge like a faggot because xD mastur sward is out of energy, every single fucking thing has upgraded with me except the weapons.

lynels are a joke. fly in, slow mo time, arrow them to death. you can even drink stamina potions mid flight to continue spamming arrows. its possible to simply kill it before landing this way if you have a couple of stamina elixirs or food to increase the stamina bar. even if you dont kill on the initial slowmo, it will be on its knees and mounted for huge damage and then you slowmo as soon as it kicks you off its back for 2-3 more headshots and its 1 hit away from going to its knees again if it isnt already dead.

if you have any decent gear, it simply dies on the first slowmo mount combo. black hinox dies from 4 bomb arrows with barb set or food buff and 3x lynel bow. nothing can touch you mid to late game. its a joke. you dont have to learn to parry or flurry rush or anything.

Honestly it's one of the few games I've really enjoyed in a long time. To me some of the major flaws are not including fishing, maybe more enemie variety, not making upgrading similar to skyward sword, no dual audio, and that's about it honestly.

They could make some more variations of shrines and not make every cool exploring place give you either a seed or a shrine but overall I think they did a great job with this and it's easily one of my top games. I feel like the ones who typically are genuinely unsatisfied (not just shitposters) with it either rushed through it or are not the kind of people who like to explore an area. I could totally see myself burning out if I just tried to finished the game from day one. But to me that's now how you get the most out of this. Hell there are days where I just decided to explore a new area and don't get anything done. But to each their own. I just want Nintendo to add to this maybe even make a Majora for this because it honestly just needs a few more updates or expansions to make this a near perfect game.

At the end of the day it's good to see Nintendo finally give a Damn and do what they want rather than just pandering to casuals or OoT fags or whatever.

youtube.com/watch?v=gNLMDWZY6_A

Op you literally just watched this and fainted these opinions as your own didn't you

I agree with the lack of enemy variety. It was dissapointing seeing the same re-skinned enemies in the volcano, desert, and tundra reginos

There are multiples design solutions for a problem.

I proposed one that can still be enjoyable, give more purpose to explore sidequests and collect materials for upgrades, can justify the use of thunder and gives a reason to expand the bestiary while still have unbreakable weapons.

Not relying on psychological conditionning to push the player to continue playing. In general relying on a Skinner box (which is the same concept as Farmville and free-to-play crap) in games is a confession you think your game is not engaging enough to be played without it.

>MMMMMMMMUH ENEMY VARIETY
>is ok with his waifu bait game Nier which has like 1 enemy type reskinned 1 billion times

Fuck off with this shit meme. Name 1 fucking game with good variety of enemies that are fun to fight.

The problem is you parade your opinion as fact. I like the weapon durability system and the balance it brings. You don't like it. Oh well. Guess nintendo fucked up huh?

OP here, I know how you feel, i've been playing this game for 7~9 hour each day for the last week, it's incredible, but after 70 hours I started seeing those mistakes and how the game could have been improved by making more enemies, more bosses, better rewards (seriously why lock some really cool stuff like Hero of Time Tunic behind Amiibos only?) and some more good quests/ But overall it's one of the best games I've ever played and the DLC has the potential to fix a lot of the things I pointed out.

Ocarina of Time.

Does this game have real bosses? I've been watching a playthrough for some time and have yet to see a classic Zelda type boss that makes an entrance with a special name and everything like that spider queen in OOT

I don't even have a PS4. The enemy variety is not a huge problem, but it would have been much better to have more different enemies and more mini-bosses/superbosses

Has about the same as botw.

horizon zero dawn has some amazing diversity in its enemies that require different tactics and multiple weapons to effectively take down, especially in packs.

There's minibosses over the world that are like that, the dungeon bosses are also like that but they are pretty alike in design, their moveset however is completely different.

>redditspacing

I guarantee I've been on this board longer than you fagboy, I'm just not abusing greentexting

This by far is the worse forced meme.

No, it really doesn't. Not unless you're pretending colors and shit like 'guardians but they are missing an arm' count as 10 different enemy types each.

Maybe you're more tolerant to free-to-play mechanics then. But the mechanism is a known thing and a fact, i'm not parading anything.
Yes you're right, i don't like these mechanics. I think they're bad design. I just proposed an alternative. That's all there is to it.

Octaroks. Check.
Land octaroks = scrubs.
Lizalfos.
Mobgoblins or whatever.
Spooky skellies.
Tekkies or whatever are gone, replace with those weird blobs I guess?
Keeses

What else? No redeads yeah that sucks. What else though?

>y-you must be a f2p scrub!
not an argument.

Link's been his own character since ALTTP, fuck off with your avatar shit

Dodongos

>rare enemy that is in one room in one dungeon

What avatar shit, you literal faggot? Most Final Fantasy characters are their own characters too and you always were able to change their names (at least until X).

Wow, I completely forgot about them. You just made me so grateful that they aren't in this game. Worst enemy.

Pretty much my thoughts in a nutshell, except I also thought the dungeons were too short.

I'm hoping they can fix some of this with the dlc

A little theming would have gone a long way. Every zone should have had at least one unique enemy type in it, and they could have made shrines in each region have a more distinct look. Even something as simple as cosmetic differences for the generic filler enemy types based on region would have been nice.

Game Maker's Toolkit is right up there with Matosis at his best for mechanic analysis. I recommend it, but from the one video about botw he made it sounds like he's still in the honeymoon phase (which shouldn't be derided, it's safe to say the first 20ish hours of the game are some of the best one can have playing vidya).

Personally, I think the single most effective change one could make is to shrink the game's map and puzzle content and cut out the middle man with its reward structure. 1 bigger shrine for every current 4 and an actual heart/stamina container for a reward. The same thing could be done to korok puzzles, and there would still be more game than most casual players would complete.

The problem seems to be that the biggest map evar ecksdee was made, and a very slick and efficient content creation pipeline was put in place to fill it up with iterative content, with the idea that players would organically alter their motivations if tedium set in. That's a bold direction that puts entirely too much faith in people, but I still think it would be a huge mistake not to encourage the development of more games like this.

Peahats, Dodongos, Deku Babas, Armos, Wallmasters, Skulltulas, Like-Likes, Darknuts, Iron Knuckles... just off the top of my head

No Like Likes in a game where equipment destruction makes sense is a criminal offense.

That's some trivial-ass shit. Are going to complain Link's hair isn't brown next?

Dark nuts aren't in OoT.

We're talking about OoT in specific. Please learn to reply chain.

I'm sort of inclined to agree with others in the thread about the weapon durability. I've kinda gone back and forth on it for a while, partially because it seemed too early to really call something so central to how the game functions totally bad or good. At one point i'd just kinda shrugged it off - I didn't like it, but at least it wasn't getting in the way of anything.

But fighting a Lynel for the first time was pretty frustrating. I spent 20 minutes getting reamed and learning the attack patterns, finally reliably landing the parries and dodges, only for all of my weapons to bust on his impressive pecs, one after the other. I'd only had one magic weapon at the time, but considering how quickly regular enemies died(including the much larger Hinox), it's a pretty steep incline in sponginess, and it really shined a light on how little the game cares about 'gitting gud'. It isn't about getting good, it's about getting good shit. That investment of time. It's sort of unintentionally(?) a roundabout sense of grinding for me.

The really frustrating thing is knowing that even if I did have a couple of better rare weapons for it, like I do now, going back there to kill it would probably not reap any substantial rewards. Nothing in the game really has so far.

Then again, I can kind of see the merits of how the system is in play as it is, and I definitely wouldn't disparage anyone for enjoying it as it is. It's just frustrating to want to enjoy the game as it is but feeling shut out from the experience. At least the shrine puzzles are pretty cool.

Holy shit, it's kind of sad to see that Nintendo of all companies would stoop so low.

Thank you for the recomendation, I've been trying to find some good reviewers like Matosis, but it's hard, I also see a lot of time people recomending some guy named Joseph Anderson, need to check his videos sometime.

>peahats
>dodongos
Rare enemies.

>deku babas
>skulltalas
Seriously?

>armos
Rocks come to life and become enemies.

>wallmasters
Cancel out with wizrobe.

>like likes
There's an enemy that sucks in shit.

>darknuts
not in oot

>iron knuckles
Mini boss.

>wallmasters
>wizrobes
It's ok to admit you have no idea what the fuck you're talking about.

I said cancels out, not it's an equivalent.

I honestly think weapon durability would work just fine if not for the final upper fourth of the game's number scaling. Silvers just have a little too much health to make for a satisfying and punchy fight, and royal level stuff has too much(!) durability.

The only time the weapon management feels good and correct is when your inventory is fluid and you have empty space, because that's when the game can reward you. The mistake is giving the highest strength stuff the highest durability (exception royal guard series), instead of making the middle tier stuff the most durable, creating a bell curve of player strength with acceptably powerful but temporary outliers.

This is also why the bow and shield slots stagnate so quickly, in the absence of quick turnaround. There need to be utility items that fit in those slots to create meaningful inventory management decisions, to say nothing of a quick discard method on par with weapon throwing.

I don't need to say a game is good or bad; I just want to play it and talk about shit in the game instead of what it could have been. Its warranted in a thread specifically devoted to talking about the pros and cons of the game (like this), but I want to just talk about shit in the game without masturbating over how good it is or criticizing every fucking mechanic.

>>like likes
>There's an enemy that sucks in shit.

>>iron knuckles
>Mini boss.

Elaborate, please.

>Those things only become apparent after 50-60 hours of gameplay,
so just like skyrim, only with even less variety?

Obviously, literally anything could be better in some kind of quantitative way. But what matters is the whole package.

But you also gotta understand that this is a finite world, it's literally impossible to make something perfect. There's always some way it could be better.

You could argue that OoT could have been even better in some measurable sense if it was 60 FPS, but that just wasn't feasible for console technology of that time.

I would love this game so much more if they would just polish it up on the technical side. At least make towns not such a jittery mess with framerate. On the Wii U version. I heard switch runs towns better of course. I could overlook all the other flaws if they would just do that one thing. It's twice as bothering because I really like villages and think they're neat to hang out in but that awful framerate kind of always makes me just want to leave quickly.

Switch shits itself in the fields more often than Wii U does, so quite honestly, the Wii U has it good even if town framerate is shit.

OoT was a shit game, it wasn't even the best game of 98. stop this meme already.

(You)

nice answer droid

>you can't repair a breaking weapon

Seriously. Idiot. Jesus fucking Christ. Are you fucking serious? If you"mean what you say" then your grammar is fucked. If you SERIOUSLY think I was making a direct reference to you, then you can't read and/or too fucking stupid to understand the simplest of grammar (which, since yours is fucked by your "i mean what I say", I wouldn't put that to far past you). I don't know you, dipshit. I don't care to. I said directly who I was talking about and you could go back and see the direct correlation between my post and his quote and you STILL fucking think I'm talking about you? My dear lord, friend. Get the fuck over yourself. Now, about ignorance is not a fucking whatever.... do you know about edge/reflective/specular lighting? All aspects of color theory? Are you a mind-blowing tattoo artist? Can you dazzle and amaze with your talent as well as your knowledge of art and terms regarding such? I hope you can, because ignorance is not an excuse. That you fucking purchased a "machine from Cali" makes no fucking point, moron. That doesn't mean that people in Louisiana weren't calling them guns in 98. And how the fuck would you know, anyway? You were in Cali!

The ground octarok sucks in things you throw at it.

Iron knuckles is a mini boss and botw is filled with mini bosses.

>fuck up your post
>delete it
>someone catches it before it gets deleted
>sperge out on him with some irrelevant pasta
haha you were only pretending! XD

>hurr if its unbreakable you'll never use anything else

True. Why waste resources when I can just use the same unbreakable weapon all the time?

>because as we all know you can light the Master Sword on fire and throw it to detonate barrels

You can fire a beam from the sword to detonate barrels yes. So again, why would I use anything else besides my unbreakable sword that shoots energy beams?

Thanks for this. This is more or less the impression I got from reading the wide variety of opinions out there. I've been playing Majora's Mask for the first time since I was a kid so I think that scratches that itch enough for now.

Mate, that ain't even me.