NUCLEAR LAUNCH DETECTED

>NUCLEAR LAUNCH DETECTED
>playing red Zerg
wat do, Sup Forums?
OG Starcraft thread?

Other urls found in this thread:

youtube.com/watch?v=hdHWCuXlueE
wiki.teamliquid.net/starcraft/Match_Fixing_Scandal
twitter.com/SFWRedditImages

I'll still appear green on the minimap though

Was automine ever a thing? I swear it was.

only in sc2

It was in the N64 version, I believe.

no.

automine is cancer.

Can't believe Soulkeye beat Flash.

when was this?

vods?

Where can I watch Korean SC1 streams?

youtube.com/watch?v=hdHWCuXlueE

Brood War HD better not do anything besides HD graphics and buffs to the Scout/Firebat/AA units that aren't the Corsair

Blizzard just wants to force more people into their shitty Battlenet 2.0 client.

>Installed sc from bnet
>Aww yiss time for some good old campaing action
>Resolution is ass, meh i can get over it
>Game crashes every time i complete a mission and there is no way around it
GG

Thanks, pal.

post your fallen heroes

I love this guy, damn shame about the matchfixing though, his zerg is legendary, I don't know why he did that. was he threatened?

>starcraft on /vg/ is so terrible people are forced to make threads about it on Sup Forums instead

I'm fine with that, kpop fans infestation is worse than a Plague

>matchfixing

explain

also
>no more Resident Evil GAMETYPE

Most generals turn into circlejerking and shitposting after only a short amount of time.

>explain
wiki.teamliquid.net/starcraft/Match_Fixing_Scandal

There was a big up match fixing scandal 7 years ago, a lot of top players were involved.

>The Match Fixing Scandal was an incident in which Korean pro players illegally fixed and bet on professional StarCraft matches. The players were approached by online betting websites and agreed to throw games for financial gain, either from the money the websites paid them, or by betting against themselves. These activities are strictly illegal under Korean law. The 11 players involved were banned from professional gaming, and some of them face criminal charges and the possibility of jail time. 5 years later, a similar incident was discovered in StarCraft II.

Maybe if they, uh, actually FUCKING DISCUSSED STARCRAFT we wouldn't have to make Sup Forums threads

>Starcraft 2 so boring they have to resort to gambling to make it interesting for themselves

Favorite zerg unit?

so many missplays by flash.

definitely dont agree with him going mech all of a sudden after getting 1/1 upgrades on his infantry.

Mech supposedly was the "unbeattable" strategy against Zerg. Zergs had been struggling with it so far. Maybe infantry is the best option after all.

They were so rude, but they got a pass cause they were so good.

OH shit i just realized you said Zerg

prolly Drones
sounded like farts

>Mech supposedly was the "unbeattable" strategy against Zerg.
this has never been true.

mech is just what terran always wants to do because the late game army is unstoppable but its hard for terran to actually go into it without falling behind heavily against zerg.

flash also didnt do mech properly, definitely not enough goliaths with range.

vultures op
nerf now

All good user, you can tell what your unit is anyway

He needed sci-vessels to irradiate lurkers and defilers, and Goliaths to hit drops and mutas.

Did you see how many kills the Muts got late game? 11 for one, 7, another, etc. Those were all tanks and vultures.

Favorite map to play on? was the first I played on so I fell in love with it

holy shit lmao

you realize the 5 rax mech switch build has 80%+ WR at a high level TvZ, right? it's considered unbeatable for the majority of zerg players.

Mass Recall is a godsend.

I lost a lot of my starcraft OC sadly

>at a high level TvZ
if its not pro level its garbage.

fuck off retard.

>build used in every pro level game TvZ in 2017
>fuck off retard
fuck off retard is right.

I would study his builds meticulously
What a legacy left to be tainted

Starcraft threads on /vg/ are all kinds of weird. How the hell they turned out that way I have no fucking clue.

>>build used in every pro level game TvZ in 2017
>terran loses
>"OP build"
fuck off retard

>doesn't know or understand broodwar at all
>somehow still has an opinion about it
here's your (you) desu

>no source still
>HURR DURR ITS THE BEST
>terran still loses
fuck off retard

(you)

>no source STILL
fuck off nigger

Big maps.

The bigger the better.

Something about SC2's maps just seems really small, almost like they're just simple arenas.
I wonder if it's because SC2 is a particularly taxing game, but I miss actually having to explore and discover areas before coming across my enemy back in SC1.

...

>Something about SC2's maps just seems really small, almost like they're just simple arenas.
sc2 has too many ways to close gaps.

protoss can warp an entire army into your base with just a dropship.

it also takes less time for your army to walk across the map than it does in sc1.

>high level protoss

There is a combination of keys in Brood War that makes your color green and the enemy color red, and it applies that to the minimap.

If you buff the Scout or the AA units, you change up game modes that nobody plays (islands and such), and personally I wouldn't trust anyone to apply balance changes to an ancient game that's already been picked up so much. Corsairs weren't in favor until Bisu build, remember.

Firebat does not need a buff; it's simply a counter unit. There are ridiculous things that Firebats can pull off; they can tank stationary defenses better than Marines and in a bottleneck (especially one formed out of friendly Medics) they can rape endless Zerglings.

You could make a similar argument for stuff like Queens or Ghosts - they rarely see play because of the necessary micro, but a single Boxer highlight video will show you why Ghosts can be ridiculous.

Guys, I'm a massive fan of BW and I really enjoyed the mechanical side of the SC2 campaigns that I played (WoL and HotS), but I don't know if SC2 is worth playing online - I remember having grievances with balance and how matches seemed to devolve into deathball all the time, and I'm worried about what people on sites like TL say about the fundamentals of the game being bad.

I remember shunning SC2 quite a fair bit myself but lately I've been turning over a new leaf and opening myself up to new games, and I wonder if I should get into SC2 again. I only have WoL and HotS, is laddering viable on either of these expansions?

So it's because Blizzard has put an emphasis on high-speed gameplay, basically?

Sounds like Blizzard. Similar things happened to WoW, when they ended up putting flight paths everywhere and enabling flying mounts to almost anybody.

BRRRAAAAAAAAPPPP

play broodwar instead, fag. iccup and fish.

Hydralisks. They were the backbone of all my armies.

I remember playing through Broodwar as Zerg and trying to think strategically, until I just went "fuck it" and started mass-producing hydralisks and just hurled them all at the enemy base. And it worked every time.

>Medic

Bonus points is that massing Hydralisks is probably the best strategy for all the campaign missions.

I really like how the mission where you fight DuGalle, Mengsk and Artanis goes. It's really well created - Mengsk is a tank nut with a handful of Wraiths, DuGalle has 6 Starports and masses Battlecruisers and Valkyrie, and Artanis is pretty much a wildcard with everything including Templars and Reavers.

DuGalle a k a the White Terran is often the bane of players because deathballs of Guardians/Devourers/Mutalisks are very easily Irradiated away and then Valkyried by the AI if you are not good at micro - and they are very gas-intensive. But you can also rush him with like 10 Hatchery Hydralisks and aside from the few Spider Mines in his compound, DuGalle has pretty much no answer for that. And once you have a critical mass of land units, you can destroy absolutely everyone by just A-moving them into the enemy base, which is super-satisfying.

Although really, once you take out one of the AIs in your favourite way, the amount of resources they leave you is enough to just pick your own favourite way of clearing out the rest.

Please state the nature of the medical emergency.

>always hear sc2 is the worst of /vg/
>actually visit
What the hell.
It feels like I'm on r9k.

moderator team gave up years ago

>play 3v3/4v4
>do nothing for 20 minutes into dropping 300 zerglings into an enemy base
Good times.

A combination of guardians and mutalisks was another favorite strategy of mine.

Guardians can do obliterate just about anything on the ground if you don't have some flyers to pick them off, which the mutalisks would help out with.

But yeah, DuGalle was tricky. Mengsk too, honestly. His tank defense was pretty solid IIRC, especially since I remember his base being on a platform with very limited access by ramps and those extremely narrow stairs.

>yfw that extra mission where you have to mind control units the whole way
>yfw the reveal

That mission is so fucking fun

I always figured there were player made gametypes that utilized this idea but never looked for them.

I once tinkered with a mission concept where you start with barely any resources on an island in the middle of the map that would often be passed by Zerg Overlords transporting things between bases.

Since Mind Control gives you the cargo along with the transporter, the idea was to slowly carve yourself out of the hole you're from, make money using Zerg bases and launch a final attack against a massive Zerg fortress using the best of both factions (or just focus on one).

Never finished the final encounter with the base after weeks of making sure that the Overlord patrols worked well and lost the map along with my old Pentium 133.

>tfw someone pauses the game to drophack someone in the game but you have anti-drophack so they drop themselves

>tfw someone has Portugal's hydralisks but you have Ireland's marines

>tfw you get to be Gohan in DBZ RPG

>tfw you complete the puzzle to make Britney Spears naked

popmax zerglings. so many zerglings that opponents air looks dumb trying to stop the never ending wave.

>tfw you win Random Micro Arena
>tfw you complete all the Random Micro Challenges with just 1 life left
>tfw you complete that Diablo 2 UMS
>tfw you defend Mordor against the onslaught of Free Men units with your 255/255 Hydralisk and 255/255 Dragoon buddy
>tfw you complete Run Zergling Run

i almost survived NOTD: aftermath once...

>tfw you never got to beat Run Zergling Run because everyone else got in the way or pathfind messed up
>tfw too lazy to play the micro games

>Tfw sc2 hydras trade cost inefficiently with literally everything that does damage to them.

>opponents air
>versus Zerg

try this instead

>playing Run Zergling Run
>die at the edge of the map
>your flag disappears and you can never be revived

this just makes me sad how horrible blizzard dropped the ball with SC2.

now all we have is league of legends bullshit everywhere. RTS is the superior competitive genre.

>So it's because Blizzard has put an emphasis on high-speed gameplay, basically?

It's pretty hard to really call the people developing Starcraft to be Blizzard.
Blizzard people left between 2003 and 2008.

The company is called Activision Blizzard and the team working on Starcraft 2 was built from the ground up by RTS industry veterans, not Blizzard developers.
That's why the lead designer is Dustin Browder, the lead designer of Red Alert 2 and Generals from EA.
The lead balancer is David Kim, the person who had worked on Dawn of War vanilla to Dark Crusade and original Company of Heroes as a balancer.
The artists on the game are mostly fans of the older games, even going as far as to make references to the old art staff that is still at Activision but weren't put on the project.

Et cetera.

bump

actually nevermind, competitive rts sucks because they sucked all the fun out of the game and its just a calculated rock scissors paper.

the real fun is 2v2 big game hunters, or some bullshit like that. were you build retarded armies and do full retard strats with max supply.

How do BW fans feel about WC3?

I've not followed WC3 scene ever, but recently the Back2Warcraft scene sparked my interest and, even though I have no idea about the meta, I thoroughly enjoyed an intense Human vs Night Elf game that ended with a 20 HP base race. It looks like a really fun game in its own right, although I know that there are imbalances - Undead never wins and Orc games are all about Blademaster.

UMS stuff was so much fun

I've got good memories of diplo infi, tower defence and those resident evil raccoon city wave maps

Where did SC2's custom maps go so wrong ;_;

I want those old days back. I know they were the start of the /vg/ cancer, but it was a simpler time.

>UMS stuff was so much fun
Have you played Phantom?
It was an 8-man Big Game Hunters except one of the players had absolutely infinite resources and no build-time, so it was a game of constantly second-guessing and bluffing. Phantom wins if he's the last man standing.

>How do BW fans feel about WC3?

Back in the day it was "babby's game" for the Korean pros. Everyone else generally viewed it favorably.
It looked good, it had a fun campaign and the custom map scene, while initially simply porting stuff over, absolutely steamrolled the amount of content put out during Brood War.

There was a small faction of dissatisfied Warcraft fans who wanted a pure RTS but aside from that, if you liked Blizzard games up until that point, you most likely liked Warcraft 3 as well.

I watched one game like 7 years ago and it was kind of boring, just hero farming and dodging fights. tastosis were casting it with a WC3 player and they were relentlessly mocking it and the WC3 player got a little mad

If they release the Remaster with another aspect ratio than 4:3 I'm going to kill myself.

It would literally break the game forever.

it would be fine. the remaster would get the new players while everyone else (including korea) will keep playing the current one

Starcraft was easily the defining game of my childhood
Starcraft 2 WoL was definitely the defining game of my college life

it's a shame those days are gone

dude what. i dont think that pics accurate. 16:9 shows more than 4:3

>you will never idle in x17 again
>you will never make fun of that one player who was way better than you but you beat by chance the one time you played while endlessly dodging his requests to rematch knowing full well you would get obliterated
>1-0 no re ^^

Queens see occasional play. They are worth it to just make a batch and keep them alive as long as possible.

Ghosts see SOME play, but only if T is very far ahead (or you're the Hollywood Fishiking). They're only good for nukes in TvZ and Rax play is really limited in TvP.

Really not micro related problems as opposed to cost-efficiency, especially at top level.

I'm sorry, is that Guardian doing 250 fucking damage?

There's no way that's right.

the fuck is that

I was so shitty at regular matches in sc I still remember the one game I won way back just using guardians.

You can modify every unit in your standard issue SC editor.

>Queens see occasional play. They are worth it to just make a batch and keep them alive as long as possible.

For the upgrades to the Queen and the Queen itself you can have a few Mutalisks or a Defiler and that's a problem. They add gas cost to a race that has massive gas dependency, but it's hard to use them.

Ensnare murders Stimpack, sure, but even then, I don't see it in ZvT.

>nukes in TvZ
I would think that TvP and the EMP Shockwave/Nuke combo on expansions can be sorta cool, but really only sorta cool.

>watching the freechal osl from 2000
>nobody uses defilers, every zerg lategame goes greater spire
fuck island maps tho

6v2 BGH Comp Stomp

He was my personal favorite pro. His ZvT was legendary in a terran dominated scene

>16:9 shows more than 4:3

No (the ratio is a square of 4:3, basically a way to make the vertical space even less relevant compared to horizontal one, effectively being a resolution that shows less than 4:3). But the image user posted simply used the original resolution and redrew the scene to 16:9 in the same space.

You could make an entire article about what changed in Zvnot-Z matchups over the years, desu.

ZvP in particular always had absolutely dramatic swings and each race was OP until a genius showed up and turned the matchup in the other side's favor.

When I started playing the game back then literally the only strats and buildorders I was able to perform were teching into mutalisks or 6 pool people. Good times

Remember when T was OP?