No Darknuts

>No Darknuts
>No Iron Knuckles
>No Like Likes
>No Tektites
>No Leevers
>No Peahats
>No Deku anything
>No Dodongos
>No Skulltulas
>No Redeads
>No Gibdos
>No Armos
>No Beemos
>No Wolfos
>No Bubbles
>No Stalfos
>No Floormasters or Wallmasters
>Only reimagined "classic" enemy is Lynel, meaning:
>No Pols Voices
>No Ropes
>No Moldorm
>No Aquamentas
>No Manhandla
>No Digdogger
>No Gohma
>No Gleeok
>Less than a dozen common enemies which you'll never stop seeing but in different colors
>All of the bosses are unremarkable tumor monsters with the same weakpoint (shoot it in the eye to stun it)
>No Pegasus Boots
>No Iron Boots
>No Hookshot/Clawshot of any kind
>No musical instrument
>No Shovel
>No Lens of Truth
>No Roc's Cape for clearing horizontal gaps
>You get all the tools you'll ever get in the first hour, flatlining any sense of progression
>Weapons break

>People will defend this

I have some "darknuts" for you right here

hehehe

People won't take this seriously, but it is a valid complaint.

>>No Roc's Cape for clearing horizontal gaps
That's literally what you have the Paraglider for, though.

>Only reimagined "classic" enemy is Lynel
Objectively false. The Hinox has never appeared that large before. Your entire point is now invalid.

No taste

you forgot the most important thing in a Zelda game:

>no TRIFORCE

BotW is NOT ZELDA/10.
It's pure, modern Skyrim Ubisoft sandbox cancer with a Zelda reskin.
It makes me genuinely sad that this trash got so many 10/10s and is being praised as one of the best games of all time by all those nu-male cuck video game bloggers whocall themselves "journalists".

A lot of those enemy types are more like 1-note puzzles and wouldn't fit well with BotW's aims for different approaches to fighting.

I feel an armor to increase movement speed would've been great, even if there's still hastyfood/elixirs to use for that - it'd basically be a pegasus set. The rest of those items really don't seem that beneficial and/or would contradict with BotW's existing mechanics. Also, wanting dungeon items like past zeldas as your progression is a terrible idea, it'd make the backtracking ludicrous amd would ruin the open exploration of BotW completely.

It's fine, I mean who doesn't enjoy fighting recolored Bokoblins and Lizalfos for the hundredth time? If anything, it let's you get used to fighting them and knowing all their moves, it's almost like Monster Hunter in a way. Did I mention BOTW is the greatest game of all time? Because it is. All hail Nintendo.

You and OP are proof that some people are so bitter they will never be able to enjoy anything. BotW is one of the best games of the last decade and all you do is complain about minor shit.

Yeah the enemy Line up is really weak
It looked like they were trying to remake the first zelda, but they forgot the enemies, which is really sad since the combat is pretty solid this time around

The combat is the same shit. Rinse and repeat. Mash to win.

>BotW is one of the best games of the last decade
It's sad that you really believe this. It's not even the best game that came out this year.

Oh then what was better?

Whats there to defend. None of that is a flaw.
Like seriously. Why would no beemos matter when they are guardians that serve a better purpose.

>It's not even the best game that came out this year
It's sad that you believe this, since nothing else comes even close

It's certainly the best game that came out the first week of March 2017.

there are 2 or 3 sets in BotW which do increase speed...

There is a Triforce, but it's just a plot device for Zelda to steal your Ganon Kill.

The Sheikah and Dark sets only do it at night, and those are the only speed increasing sets that I know of.

How do you know he was talking about the Hinox? He could have been referring to the Zelda I bosses. One overlook on his part doesn't invalidate all the points he made. Can't have anyone attacking your new, shiny game, mirite?

>No Bubbles
There are bubbles.
>No Stalfos
You have Stalkoblins, Stalmoblins, Stallizalfos, and Stalnoxs, good enough.

Nier Automata has better combat, better sidequests and a better story than BOTW, it just didn't have the word "Nintendo" on its box, so it wasn't given free points by the same people that consider Gone Home one of the greatest games of all time.

Did you not understand anything about the post you quoted?

No you the game has some good mechanics going on, the problem is that you can heal at any time, and if you have 100% health you'll survive any hit
I believe the thing is unbalanced as fuck since every enemie hits hard, and you are immortal as long as you have food
I'd say they should have made the enemies weaker but made healing take real time to take effect or require an animation like in monster hunter or skyward sword

I understand that you think the Hinox was the enemy he was talking about specifically and felt his entire points were invalid due to that.

>You have Stalkoblins, Stalmoblins, Stallizalfos,
>Good enough
Not for me. I'd like to fight proper skeletal enemies vs. variants of the same fucking monsters plastered all over the place.

>I understand that you think the Hinox was the enemy he was talking about specifically and felt his entire points were invalid due to that.
A simple "no" would have sufficed.

Nier Automata would be kusoge without its story elements, just like Nier 1.
The level design is abysmal, and there's nothing comparable to BotW's interactivity and freedom on the gameplay front

Not being exactly the same as every other game in the series is a valid complaint?

The same way the word Nintendo on the box makes you automatically hate the game and criticise it every opportunity you get?

>Call you out for being petty and defensive over people not praising your shiny new game
>Get a petty reply void of any argument

>I understand that you think the Hinox was the enemy he was talking about specifically and felt his entire points were invalid due to that.
You are high. OP stated the ONLY reimagined enemy was the Lynel. The key word is "only;" I've written it twice, once in caps and once in quotes to drive the point home since you are not well.

>O-N-L-Y

This is a false statement, because the Hinox is also clearly a reimagined enemy. Hinoxes have appeared before, for example, in Link to the Past where they threw bombs at you.

You don't understand the fucking point in the first place. Read the original post again, dipshit.

>Only reimagined "classic" enemy is Lynel, meaning:
>No Pols Voices
>No Ropes
>No Moldorm
>No Aquamentas
>No Manhandla
>No Digdogger
>No Gohma
>No Gleeok
>IE Zelda I bosses

Before you get pissy about people criticizing a game you like, learn to read their posts thoroughly before you reply.

>The level design is abysmal
I take it you haven't played BOTW then. What was your favorite part? The 15 minute dungeons that all use the same gimmick, or the samey shrines that use physics puzzles straight out of 2004? How about that combat huh, I mean it takes talent to somehow manage to dumb down the combat even more than the one found in Twilight Princess, but I guess Nintendo found a way. Then again, they did make sure that everything takes a huge chunk of your health away without armor upgrades and they added an arbitrary durability system so that idiots like you can believe that it's "HARDCORE AS FUCK" and "really deep" when it's actually incredibly shallow and wouldn't feel out of place in some shit tier wrpg.

OP, can't you see that it's ok when nintendo does it?

And here I thought you'd finally be able to put two and two together, but no, you're just plain retarded.

>Still no argument
>Claims retardation while posting a MAGAshooped image
Not that the second point has anything to do with your lack of coherency, but it is a recurring trend.

My favorite part is the huge world that's really well planned and put together. I like the shrine puzzles and dungeons too, and they're definitely worlds above Nier Automata's empty hallways and fields.
The combat in BotW isn't so great, but it's only a minor part of the gameplay, unlike in Nier. I bet you think the combat in that game is "HARDCORE AS FUCK" and "really deep", while it's really only a small step above FFXV with its mindless enemy placement and exploitable mechanics

0w0 what's this?

You are truly retarded. The key part of the statement is "Only reimagined 'classic' enemy is Lynel." Everything after that is nothing but reaffirming, incorrectly, that the Lynel is the ONLY reimagined enemy. The Hinox is also present in the game. It reappeared in earlier games, but never as a giant. It is clearly reimagined. It is, therefore, a SECOND reimagined enemy. You can't have two things and claim there is only (there's that word again) one.

Maybe you need a better example. You go to the Zelda store, and ask for a bottle of Lynels. You hate Hinoxes, and specifically ask for only pure, organic Lynels. The shopkeeper hands you a paper sack with a bottle in it. It is absolutely crucial that you ONLY get Lynels because Hinoxes are smelly and a single Hinox will contaminate an entire batch of Lynels. Once you get home, you take off the bag and see pic related. Are you satisfied with your purchase?

I just want to say that I admire the effort you're putting into this

so you want to fight one skeleton, instead of multiple kinds of skeletons? you sure? why?

>'classic'
He typed it like this for a reason, along with posting an example by what he meant.

Only fanboys think the way you do, not seeing it and jumping to conclusion. Also, the Hinox appeared as a giant in Four Swords Adventures, but you probably never played that title or consider it a real Zelda title.

Not him, but what the fuck does that "example" have to do with your argument?

>multiple kinds of skeletons?
>Reskins of the normal enemies except they break into pieces
Yeah, loads of variety there. I bet if they recolored them red and blue and gave them ice and fire properties you'd be busting your nut over that, too.

That was an enjoyable post to read
thanks

>mfw MM didn't have zelda in it

Well the regular enemies can all wield shields and any weapon. What would a humanoid stalfos really do differently?

OP here. You've made this thread enjoyable.

There's no stalfos? No darknuts and Iron Knuckles are one thing but Stalfos are an institution.

Missing the variety in enemies. Don't act so dumb.

What would many of those have actually added to the game, though? Take Wolfos, for example. (Which, of course, only appeared in two games and can hardly be considered staples of the series, but.) What more do they bring to the table, in terms of combat, than the higher-rank Lizalfos or Bokoblin?

I'll give you Dodongos, Redeads, and some of the other enemies with gimmicks that set them apart. Would've been nice to see them.

Then you have stuff like Deku Scrubs, which were effectively replaced by Octoroks, or the Roc's Cape, replaced by Revali's Gale/the Paraglider. It's as if you didn't play the game, and are just criticizing it based on a wiki list of enemies and items.

The really offensive bit is claiming a flatline of progression, which just ain't true. You find more armor, the armor gets upgraded, hearts, stamina, sheikah slate, the boons from each Divine Beast, inventory expanding, not to mention finding rare weapons and seeing the average strength of your inventory increase. When I started, I was rolling with ~15 strength weapons. At the endgame, I don't fuck with anything lower than 40.

BOTW has a better world, better challenges and makes you think more than Nier Automata, it just didn't have "Platinum Games" on its box amirite?

GET EM

Not have the same AI as the other three enemies we fight in every enemy camp? Use your head.

there are stalfos versions of bokoblins, lizalfos, and moblins. You knock off their heads, and then can pick up and punt those heads over the cliff if you want. you also knock off their arms and can use those as weapons.

>He typed it like this for a reason, along with posting an example by what he meant.
The examples included Moldorm, which first appeared in LttP. Hinox first appeared in LttP. Why is Moldorm classic to you while the Hinox is not?

how would a Stalfos AI be different?

Oh sorry I didn't know there was Lizalfos, that's basically the same thing although Stalfos look cooler and for some reason felt more fun to fight back in the day.

No Darknuts or Iron Knuckles is a real shame though, those have always been the most fun fights in Zelda games. They're like beefed up Stalfos and it lets me pretend I'm fighting knights which feels good.

it's monsters from the first game

Is it true Ganon isn't even in this game?

Is it like SS where it's implied that the final boss is an ancestor of Ganon or is he just totally absent?

Spoil me idgaf

>Nier Automata

Oh, you mean worse Bayonetta?

>No Pegasus Boots
>No Iron Boots
>No Hookshot/Clawshot of any kind
>No musical instrument
>No Shovel
>No Lens of Truth
>No Roc's Cape for clearing horizontal gaps
>You get all the tools you'll ever get in the first hour, flatlining any sense of progression
>Weapons break
You were onto something with the enemies, now you're just reaching extremely hard.

I reiterate: One overlook on his part invalidates everything else he stated? I never said Hinox wasn't classic, just that he posted mainly Zelda I enemies/bosses.

>Not have the same AI as the other three enemies
Don't make me repeat myself. Breaking their bodies and throwing their heads doesn't amount to much. If you think Stalfos can't be unique in their own right, you need to play more video games, let alone Zelda games.

>zelda games rehash the same theme and formulas ad nauseum for 15 years
>Nintendo slightly changes these
>wtf this isn't Zelda!

Fuck off

No, he means "better Nier"

Ganon is there, though clearly in a different form; maybe more of a pure essence of him

no, I want you to use your head, how would you make Stalfos have unique AI? You can't just say "it would be different", because that doesn't really mean anything.

LA and MM had no triforce either and the former is the best game in the franchise you baby

so do you fight a giant pig man or not

i need to know

>only reimagined classic enemy is lynel

Wizzrobes were also in Zelda 1 newfag

The final form is the pig. There's no Ganondorf this time.

so were octoroks and moblins.

Most of those enemy types are redundant as hell, or they're just there to serve as fodder for specific items you get in dungeons. The enemies in this Zelda are much more dynamic than they've been in any other game in the series. Every time I fight a bokoblin or moblin it's still fun because their behaviors change depending on the environment. I can't say the same for other Zeldas.

The one enemy type I do miss are darknuts tho, but the big yiga guys are kinda close.

Wizzrobes were also in previous 3D Zelda games.

There are delusional people here RIGHT NOW that will defend the final boss. That's just sad.

They could at least have included old content alongside all the new elements to the game. I feel it gets boring to explore when the only real thing to be found is just another boring shrine. It would be way cooler to maybe find an old zelda style temple somewhere which rewards you with an item of importance like the iron boots which in turn opens up the possibility to find underwater shrines.
The exploration part of the game truly lacks reward. Just killing a gang of monsters to open up a chest that gives you yet another knights bow is just fucking boring. It makes me go "whatever, it's not worth my time" when I see a chest now as I know it's just gonna be some generic piece of shit I don't need.

What do you mean change? The only change I see is that the higher leveled ones begin to strafe. Other than that they do the same stuff. Throw rocks, powder kegs, ride horses and use nearby items if they have no weapon. Don't over glorify the AI.

>Arrows don't damage them, only stun them a la Wind Waker
>Aggressive versions of the stal variants you cockstroke, they don't break as easily, even with bombs
>Two-hand weapons being swung with one-hand, deals the same damage as if it were treated as a two-hander
>Fight them in groups of two or three, each one alternates if you stay stationary and deal enough damage
>Near defeat, they charge up and deal more damage, sometimes OHKO'ing you if your health is low enough
I repeat: Have your played a Zelda game before Breath of the Wild? I can't stand faggots like you who needs everything to be pointed out to them.

Zelda final bosses have never ever been hard. At least with this game, you have the option of making it hard by not completing the dungeons and doing the boss rush instead.

you mean like the divine beasts which reward you with a new power?

Don't forget this also Hinox's first appearance in a 3D Zelda game too, and a Moldorm incarnation is a boss in the desert.
I can understand the lack of other utility items due to not enough buttons, but the lack of enemy variety is a bit of a problem.
I assume its because they spent so much Dev time on the World and physics interactions, so I bet the Expansions will add more enemies.

So I'm genuinely curious, where do people see Iron Knuckles or Dark Nuts fit in? Obviously they would have to be another incredibly detailed enemy, but they only really fit in Hyrule Castle. Why bother with that when Lynells fit the same role and work great as overworld enemies?

Either you're retarded or you haven't played the game if you don't recognize all the different ways you can go about combat thanks to the AI.

____ ____ ___(you)____

Another user here, I completely get what you're saying. I'd say they should have taken cues from Super Metroid, with an open world that your free to explore to the best of your ability, however keep power ups/upgrades in key places ( in this case dungeons) which will allow you to explore even more.

OOT was hard for me... But then again I was young so idk. I didn't know you could shoot light arrows at him. Even hitting his ball back n forth made me wonder if that's what I was supposed to do. I enjoyed that fight a lot. I even enjoyed skyward swords boss fight because Ganon went super saiyan 3.

>more defense
>more aggro, more defense
>more damage
>more aggro
>more damage

damn son how long did it take you to come up with that? You know, the exact stuff the game itself does on the scale of red>blue>black>silver enemies? More damage, higher defense, more aggressive?

All I can tell is you wish the Silver enemies were spoopy skelingtons instead of being what they are, placing a value on visuals over function.

That's literally not what you even implied. You said the bobs change depending on the environment. They do the same shit.
Now you're telling me the environment changes the way you tackle fighting enemies. Stick to talking about the AI.

I dont think Botw is that great of a game either, at least from what I have seen as i havent played it, but calling it bad just because it does not have the triforce is pretty stupid imo.
The other points still stand though, like the lack of enemy variety.

The rewards from the divine beasts are great, but they do not open up any previously unachievable thing in the game. Nothing seems locked behind anything anymore, that's what bores me. There's a lack of accomplishment as everything is basically put straight in your hands the moment you see it. I miss coming over something and wonder what it is and continue with my journey as I find out there's nothing I can do there yet, and then suddenly later on aquire something and go "Ooh, maybe this can help me with what I found earlier on".

I gave you examples based on what I played in this game and past Zelda games. Don't get pissy just because it's not what you wanted. If you think Nintendo can't do any better than those reskins (Then again, they no skin to begin with), you're a fucking delusional fanboy. And yes, more variety beats more recolors. Why not have Stalfos near the castle instead of the same enemies you fight over and over? All the stronger enemies lost their flair when I saw them again and again.

>Nintendo rehashes everything!

>Nintendo makes a LoZ game without series staples
>Nintendo isn't giving people what they want! I don't care about what's new!

Desperation.

ITT: people who are now realizing the flaws of the game and people still holding onto their 10/10 reviews.

This thread will accomplish nothing. People will give complaints and people will defend them.

Here are all the problems present in the game.

I suppose they could have put them in the Labrynths in the map. Although the Yiga seem to be the Iron Knuckle/Dark Nut replacements in the game.