I. FUCKING. LOVE. THIS. GAME. I dropped it years ago because I thought it was too hard...

I. FUCKING. LOVE. THIS. GAME. I dropped it years ago because I thought it was too hard, but I'm now realizing how genius this shit is. Can we have a La Mulana thread? Is 2 ever going to come out? Hopes and dreams for it?

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youtube.com/watch?v=a7UulnIcuC0
youtube.com/watch?v=1vw4gW5hrcU
youtube.com/watch?v=-rfhi6I84hM
youtube.com/watch?v=BVdB5TCOM08
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have a bump
I was looking for 2D games like Castlevania (in style) and people recommended this

>LaMulana thread is ignored
>YL threads get 87 gorillion Sup Forums replies

Fuck this board. Fuck this website.

legitimately 2hard4me. It's been so long that if I went back to my old save I'd have no idea what I was even doing.
This game was too clever for its own good.

Leave before you go back to apathetic browsing. get the fuck out

It's fucking great. I had to stop looking at it expecting a Igavania clone and looked at it more like it's own beast and I loved it so much more. The boss fights are great, the puzzles are great, the music is phenomenal, try it.

I honestly gave up after getting trapped in the Temple of the Sun 3 years ago since I never got the Holy Grail. I just started over fresh 2 nights ago after seeing a thread on Sup Forums and hearing about the holy grail and have been having a blast.

I somehow made it to gate of illusion without the use of a guide. I never got past it.

Well, no one has really completed this game without a guide yet, so don't worry too much about it

I haven't gotten to the point to where I've needed a guide yet. I ran into the Temple Ankh on accident because I pushed the cart then got hit into the pit by a shield fucker. I managed to beat the boss, but I feel like I haven't scratched the place. Twin Labyrinth's first room is confusing to me too.

Funny enough, I had a similar problem in Hollow Knight where I didn't know the surface had a warp point, so I played until I permalost 3k geo and dropped it for a few days. I can't into warping in metroidvanias. Granted, I started with Circle of the Moon which gave me bad habits.

How did anyone manage to figure out entering Hell Temple in the first place?

I feel like a lot of stuff in this game gets revealed on accident or by sheer "fuck it" attitude. I haven't gotten that far yet, so I'm probably wrong.

There is a bit of rhyme and reason for unlocking and progressing through the game, just make sure to write everything down. Hell Temple's unlock conditions doesn't have any of that. The Remake even makes it possible to screw yourself out of entering it for a save file.

>remake

Is that the steam version?

Yes. The Remake was also released on WiiWare, as well as given extra features on Vita (bestiary).

If your game looks like pic related, you're playing the Original or found the Gate of Time bonus area.

La-Mulana is fucking great. Man I really need to finish it. Probably have to restart my playthrough before the sequel arrive.

Also post favorite track.
youtube.com/watch?v=a7UulnIcuC0

>played the original La-Mulana
>Want to play the remake
>doesn't remember a single shit about the game
I don't want to be stuck on some shit again

>start up La Mulana
>walk around aimlessly
>close game

Never got into it.

Same
it's too boring and bland for me

Is it really as difficult as people make it out to be?

Beat the game in its entirety without looking at a guide except for one instance. How to get into the Hell Temple.

Honestly people over exaggerate how cryptic the game is to a ridiculous degree. In the grand scheme of things, I'm legit not very intelligent and I made my way through the game at a reasonable pace (I think I finished the game around the 36 hour mark). Puzzles were fun and well thought out, having my notepad with maps + a ton of info wrote down on it was the most autistically fun thing I've had the pleasure of doing in regards to a video game, and I can honestly say I only got really stuck like 3-4 times. Don't get me wrong, those times of being stuck hard and wandering around aimlessly were pretty dull, and I was tempted to use a guide but I'm glad I resisted that urge.

It's pretty funny though, you get people saying shit like "Th-there's no way you can beat it without a guide, how would you ever be able to figure the mantra shit out!" and to that I would simply respond with - I didn't figure shit out in regards to the mantra, I remember accidentally activating one of them in the dimensional corridor, and after that I simply ran through every single room in each area spamming the djet pillar of whatever it was called to get the rest, lel.

I hate that, I dont wanna check a guide because I feel like cheating but that gets me stuck not knowing what to do or where to go and drop the game

The boss fights are fair, the puzzles can be really obtuse most of the time

Endless Corridor*, not dimensional one, I don't even recall if there are mantras in the back areas. Maybe there are though.

>Move out from home
>Leave my gaymen pc for mi brother
>Only got myself an old shitty laptop that barely runs google chrome
>Install original La Mulana
>Having a blast at 50hs trying not using guides, its fun as hell

you can just say that you need an objective marker to get into games. you're past the point where you explore for fun.

>boring and bland

I just can't see this.

Nah, it's fair; you just have to use your brain when you read hints.

Game is way too obtuse

I want to rub Mulbruk's thighs.

You and me both, user.

Nah, you do have a point...

I'll never forgive the Tower of the Goddess entrance .

As much as I loved the game, I hope stuff like that won't show up in 2.

I love this game so much, but Im just too stupid to play it. It hurts.

Look at them

LOOK AT THEM

La mulana is the best. 2 can't come soon enough

probably because they played the original.

don't worry lad, they're only similar

>Tower of the Goddess
what
there was nothing obtuse about that, was it?

now the mantra puzzle, fuck that

>I don't even recall if there are mantras in the back areas
That's the whole point of the mantras fuckstick. You have to figure out that the stakes are on the opposite backside of the guardian room, using the cross as a reference between the two fields. That's why the mantras are so flawed, because it's easier to brute force a solution than to get to it manually. You played yourself/

The entrance is kind of random, it's not even inside the ruins.
Also, the scaffolding being ladders fucked me up for a little bit.

Kinda obscure, maybe, but not worth of a "I'll never forgive that", methinks.
>that spoiler
you and me both, buddy. you and me both

The mantras puzzle was also wrong on the wii. That's why bruteforcing/looking it up becamne the norm

CotM had warp rooms though, oddly enough. It was the rooms with the giant archways.

I got to a bullshit part of the game with some bullshit about wise and dumb men. I stopped playing there for a while and came back to the game, having forgotten everything I had done up to that point.

Then I just did something and progressed ahead, I have no fucking idea what I did, but I got to a new area and I am tempted to look at a guide to find out what I did by accident that solved that absolutely fucking retarded riddle.

That just opens up more questions.The Remake unlock method is different than the original's. And how on earth they discovered it in the Original is beyond me.

>Igavania
Please stop trying to force this term. It's even worse than Metroidvania which was already a terrible bastardization.

It did, but CotM didn't really require much use of them despite their presence until after the observatory towards the end of the game. Most metroidvanias require them for most of the game.

Grand history is a great song.

Actually, the whole soundtrack of this game is pretty goddamn great.

youtube.com/watch?v=1vw4gW5hrcU
or
youtube.com/watch?v=-rfhi6I84hM
Are my favourites.

>Nah, it's fair

Except that riddle... You know the one...

To be fair, Igarashi's games all have a very similar structure with the exception of PoR's paintings and OoE's map. Pretty much if you play a Castlevania designed by someone other than Igarashi, you know that it's not Igarashi right away.

The Gate of Illusion is intentionally made to be a bunch of misleading and shitty riddles. It's a divisive part of the game to say the least. The way you solve the wise man vs dumb man riddle is by going back the way you came, and examining a flickering lantern. If I remember right that causes a ladder to appear. The Gate of Illusion is bullshit.

All the backside levels are counterparts to the frontsides. The Gate of Guidance is a straightforward area with simple riddles to ease you into the game. The Gate of Illusion has broken logic and involves puzzle mechanics used nowhere else in the game, its misleading and terrible. In a way that's really clever but it's not particularly fun.

The child puzzle was neat though.

Was replaying it now that the Vita version came out. Doing fine up until after the Gate of Illusion, now I can't remember where to go. But I've just been playing at night when I'm tired, going off memory.
I'll have to actually take notes and shit when 2 comes out, looking forward to it.

youtube.com/watch?v=BVdB5TCOM08

A lot of clues were lost in translation. Aeon said that they translated while playing to get the clues right, but they never found hell temple.

I bought a controller to play this game.

When I played it with a controller, I bought Dark Souls to play with my controller. Then I bought Dark Souls 3 and Dragon's Dogma. And I enjoy videogames again.

I even installed a PS emulator and am playing my old Playstation games on my computer, and I'm starting to enjoy things again.

I love the OST but I played most of the game on mute since its such a timesink, the music gets kind of repetitive.

How on earth did you stay on one map for long enough for it to become repetitive?

>having my notepad with maps + a ton of info wrote down on it was the most autistically fun thing I've had the pleasure of doing in regards to a video game
Play Ultima Underworld 1 and 2.

>mfw I'll inevitably end up killing Lumisa when the game comes out
>a lot
>it will all be my fault

She's too cute to die. Why will it have to happen?

I mean how long did it take you to find michael jackson?

>The way you solve the wise man vs dumb man riddle is by going back the way you came, and examining a flickering lantern. If I remember right that causes a ladder to appear
That's not a puzzle to complain about.
It basically says "one man thought he was wise and went left, but he was foolish. one man thought he was wise and went right, but he was foolish, let's hope the man standing here is not foolish". It was pretty clear, to me at least, that going left or right would be foolish. So you had to stay there, and what else is there to do but inspect the background?

Now the part of that level where you have to drop down on a random piece of floor and put a weight on the skeleton? That one's retarded, no matter how much the tablet tells you to stand on your knees.

Point taken.

>Igarashi's games all have a very similar structure
>Castlevania The Adventure Rebirth
>Lament of Innocence
>Judgement
>Dracula X Chronicles
Nope. I don't have a problem with Igarashi, but calling metroid-style games "Igavanias" is completely ridiculous. Particularly La Mulana which is inspired by Maze of Galious and other MSX games.

igavania just refers to the castlevania games made by iga

I immediately realized I should go back the way I came, that part of the solution is obvious, but examining the background was a logical leap too far for me. There was no connection between a lantern and the puzzle. I'm sure htat was the point but I still hate the Gate of Illusion.

Oh shit, this thread is making me want to pick up the game again. I don't even remember where I was in my last save.

Start over, chump! No regrets.

It gets too bullshit in the second half. Lots of backtracking and the simple logic(relatively) of puzzles gets lost. The music is good, tho

Maybe I will, maybe I'll do just that.