Can we have a comfy Breath of the Wild thread?

can we have a comfy Breath of the Wild thread?

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what do I do after I defeat ganon

You get married to Zelda and start making babies.

not him but seriously, what happens when you defeat ganon?

As requested OP, a picture of comfy Breath of the Wild

Gannon encounter was really weak. No gannondorf, no melee weapons all bow and arrow shit.

The lynel encounters are more excitng and engaging than Gannon. 2/10

boxes are so cute

shhh, he's sleeping now

vacuum your fucking seat cushion

is this emulatable yet?

...

awww, he's so adorable :3

Fully playable emulator will releason on april 2nd for patreon, 9th for everyone else

cool. thanks

You reload your previous save.

ganon is still alive then? this is what I hate the most

You continue playing if you want. I personally am upgrading every single armor piece, filling my food inventory with elixirs of 3 tier effect and 30 minute duration (because I am autistic and prefer elixirs in concepts to food in terms of consumption while exploring and only eat food while near a fire), try to fill up my inventory with the best version of my favorite weapons possible (eventually farming amiibo drops for Biggoron sword/Fierce Deity Sword/Goddess Sword) in addition to the champions weapons which I use as utility, getting all the best horses and unlocking all the horse gear, farming max arrows of all types, maybe getting all korok seeds depending on how much free time I get this summer, max out rupees (best way to do so is farm taluses and ore spawns) and generally trying to true 100% the game in anticipation of the DLC. This isn't for everyone. Some people might just not play and I can understand that.

Also a few questions, what happens when you cook 5 milks together/is there any way to get a really good Lon-Lon esque milk recipe? Also, does anyone know where a forest dweller's sword spawns on the map? Finally, can anyone tell me the max enhancement the hylian shield can get and whether, when it breaks and you buy it back, it has the same enhancement as when you found it?

>Because I am autistic

Nailed it

Akkala is by far the best region, how can the rest of Hyrule even compete?

So, I know one thing that a lot of people were disappointed in was the lack of traditional items in the game and the following are my thoughts on this:

Given the progression of the game, traditional items can't fill their traditional role (being required to defeat certain enemies, unlock certain areas and solve certain puzzles) unless you were to make the tutorial even longer. As such, I think items should instead offer an upgrade on existing abilities that aren't required but just make things easier. To illustrate, I will provide some examples below.

Grappling Hook: This would be seen as an upgrade to climbing. It wouldn't allow you to climb things you couldn't already, but would allow you to climb more efficiently (less stamina) and quicker as well. It's length would be limited and it could grapple to most climbable surfaces. Maybe even add that if you grapple to certain surfaces (like a tree) you can even effectively climb in the rain. I don't think a hookshot would work in this game which is why I chose the grappling hook instead. The hookshot would completely break climbing if it didn't require certain surfaces or would be far too situational to be useful if it did. The grappling hook would work better within the current framework

Lantern: This would allow you to keep the functional equivalent of a torch without using an inventory slot. It would function almost identical to a torch, except maybe also allow Link to attack with a traditional weapon at the same time a la TP. Make it more limited by requiring oil, but not drain that oil as fast as TP and make it more common to find.

Gust Bellows: This would allow you to have the functional equivalent of a korok leaf without having to carry a korok leaf all the time. I can't think of any limitations needed for it, maybe give it a type of stamina wheel so it can't be constantly used, but the korok wind is so situational anyway that I don't think it matters.

Cont.

You're not wrong, but I like the bare simplicity of the 4 or so major runes.

I kind of like the idea that you have to go seek out torches and leaves and whatnot before you can beat 100% of everything.

which boss is the hardest?

I wish the runes had more utility in boss battles, especially the final boss. Like raising metal or ice pillars to stop Lightning Blight in his track or sending bombs in Wind Blight's tornado to forcefully launch them at him in midair or whatever.

Lynels.

dungeons, lad

None of the blights are hard.

Golden Gauntlets: This one requires another system I wish they would have added in the game; unarmed combat. For unarmed combat, make it weak, like tree branch weak, but obviously it wouldn't have durability issues so you can also have a weapon to fall back on in a sense. The golden gauntlets would serve the functional purpose of the sledgehammer for stasis and mining, freeing up an inventory slot.

Goddess Magic: This one is a bit of a stretch, and I am not sure if I would like it but I included it because at the very least I thought it was interesting. Give spells like Din's fire, except with a different effect, that would replace the wizzrobe rods. Maybe limit it to just fire, since that serves more of a function outside combat than the other two elements. Limit it by either linking it to stamina or having a certain amount of charges you can use before it has to recharge.

Now, these items would require some further balance because they would be so useful that they could trivialize parts of the game if acquired early. To combat this, I think, if added, they should be found at the end of incredibly complex "mini-dungeons". These dungeons, since not mandatory, could pull all the stops and offer genuine challenge. Let Aonuma make another water temple but 4x as big with the same sort of multiple points of entry and attack as Hyrule Castle. I would like this because not only would it "gate" these items behind skill (and maybe even a quest to get access similar to how access to the divine beasts was granted) so that if a player was to get this item right after the plateau, they would have to go through sufficient enough challenge to balance the triviality it would put on the game.


Also, and this is just a minor thing, if such items were in the game I would love to see them on Link's person when equipped. I think BotW did a fantastic job in this regard, showing the bow and quiver in addition to the sword and shield

I love the simplicity of the 4 runes and I love how the player gets access to all of them right from the start. My item idea is if they implement items and I don't really think it is necessary to do so. Many threads have the question of "where to move forward" so I tried thinking of how to implement items without "moving back" (at least to me as I think gated zones, puzzles, or enemies behind items you get at a later point would hinder the freedom they achieved with this game). I did also try and think of how they could implement the runes in future games without the sheikah slate (as I would like all the rune powers in the future) and came up blank. I thought maybe magic, but it seemed to clash with how the series has handled magic in the past.

If the Lantern is going to work, then it would need to replace the shield, or at the very least remove shield access, unless it's actually a Navi-esque fairy that just floats around you.

I was thinking it could just hang by Link's belt like it does in TP when fighting, though I actually like your idea more; have him hold it in his left hand so when fighting he can't use a shield/2 handed weapon. The more I think about it that is actually a great idea.

how can I see the chests on the dungeon map?

Track them?

Not gonna be so comfy when the Talus starts wrecking your shit.

Although I doubt it's needed I'd kill for whatever those one gauntlets were called that let you pick up rocks so basically in Botw you could pick things up with ease perhaps giving you a buff to throwing distance and damage

Only 5 hours in and I came across some huge boned structure in a sandy crevice.

Is that supposed to be one of the Divine Beasts? I was thinking of going down there, but it looks like some sort of boss arena and I'm not ready for that shit yet.

People have trouble with taluses? Fought my first one recently and it kinda reminded me of Mario 64 bowser fights

You can't, but you can set chests to your sheikah sensor+ if you've taken a picture of one

No most divine beasts are either hidden or can't get close to without proper items

>22 days
>no patch
JUST

You return the game and correct your metacritic score by taking off 3 points.

I also thought about durability. The following are my thoughts.

I have no problems with durability as it is in BotW. I like that it makes almost every combat encounter fresh as it gives a dynamic feel to fighting on a situational basis; depending on when your weapon breaks your next move will change, you can either pick up the enemies weapon, change weapons, or improvise using the environment. It also encourages exploration as finding weapon spawn points and chests is important throughout the game and makes the player explore different playstyles as well. If the durability system is changed, the following are the ways I think would work best.

Blacksmiths: We already have certain smiths that can "repair" certain weapons. I think this could be expanded upon by allowing such smiths to repair any weapon so long as the weapon didn't break. Perhaps different smiths have different functions as well; the Zora smith could make the weapons have a +damage buff, the Goron smith could make the weapon have a +durability buff etc,. This could be further expanded upon by having one hard to find smith in the world who, after completing a long quest chain and paying a lot of money, can make one of your weapons unbreakable. This could act as not only a way to allow players to keep a weapon they might like more than others while using them frequently, it could also act as a rupee sink. This could also be a way for a player to "enchant" their weapons with certain effects by giving certain gems, though I am not crazy about that idea myself, just recognizing it as a possibility given this model.

Champions Weapons Expanded: I think the idea of the champions weapons is actually really good. You get these weapons with pretty good stats that don't invalidate other late game equipment but are effectively permanent. Perhaps this can be expanded upon by having a quest chain for each that makes these weapons unbreakable.

cont.

Why did they change the Rito design?

>implying it needs patching
Nah just kidding I know alot of people seem to have serious fps issues in towns

That location in OP's pic is (I believe) the talus spawn location in the plateau tutorial area. So that one in particular can be difficult because of how low level you are.

Look at this shameful fucking autist faggot. Someone should get him a monster hunter game so we can upgrade every piece of equipment in that, that's easily 4 years worth of content right there.

Just accept your buyers remorse and unfuck your life, bro. Zelda was bad.

Oh shit I didn't even know there was one on the plateu yeah at that time I bet it'd be pretty hard

good idea

They changed the designs of monsters and zoras too. Gorons are pretty much the only ones that are the same.

To improve them and move away from the freaky "we have a beak AND a mouth" abominations that were WW Ritos

nice exif data man

better delete it next time you upload a photo

Where can I download this game for cemu?

Having the unbreakable weapons be the champions weapons means that not only are they gated behind substantial content so the player can't get them "right out of the gate" and trivialize all the content of the game, they also aren't the most powerful meaning that there will still be reasons to use other items.

More Storage: I like the idea of the storage at the Hateno house, and think that if there was a chest or a few chests you could keep equipment in to easily access it later that would be a good way to placate people who have problems with running out of weapons. This would change nothing except availability and would do so only for people willing to take the time to collect what they want. It would also increase functionality of one of my favorite aspects of the game, home ownership.

Purchasing: Again, not changing the durability system but working around it, make weapons purchasable at certain locations. So as to prevent players from buying the best gear early on make it so only base level weapons can be purchased at the beginning and only after either certain amount of progress, certain quests to find schematics, or a certain amount of exploration to find the seller/schematics to be taken to a smith, will higher tiers unlock. This can act as a way to ensure both a steady supply of someone's favored weapon and act as a rupee sink.

don't you be talkin shit about mai waifu

not an argument

Why are so upset at someone for enjoying something?

But they were more unique looking. The new ones don't really feel like Zelda creatures at all.

>unfuck your life

All this projection. I graduated magna cum laude with a double major, am a member of Phi Beta Kappa, and am currently at a top 10 law school in the country (and the world). Just because I enjoy pouring myself into things on my free time doesn't mean that my life is in any way "fucked". Also, you provide no substance behind your assertion that "Zelda was bad".

Did you try googling:

"download zelda breath of the wild for cemu"

I think you can get a free forest dwellers sword when you choose to replay the korok wood trial

Sometimes I think I have a favourite area, then I climb a snowy peak, or dusty mountain in Gerudo Valley....or the lush forests in the other parts of the map.

Honestly, the views in this game are breathtaking.

The new ones actually look like genetic offshoots of Zoras instead of Hylians in bird cosplays.

>just bought a switch to play this game
>not even 1080p and cant even maintain 30fps most of the time
and this is supposed to be a launch title? this is like pokemon with the 3ds

Nintenbros BTFO

You can literally see every Divine Beast doing their thing on the map before you enter any of them, not sure about the Elephant or Bird, but the Camel and Lizard one will outright attack you.

Also, cheating the tasks given to you by this game is the most fun way to beat them, just to see if the game system will allow it.

youtube.com/watch?v=iq4UqlgXoQo&list=PLGFiGO64XRnh8vl3totuzyngdxLNMlufc&index=1&t=1s

Revali lets you skip all 3 Labyrinthes, it's amazing.

>comfy
>zeldatrash

Where can i buy the version where it doesnt rain all the fucking time?

I also thought about dungeons. I loved the way the divine beasts made you manipulate the architecture of the level to progress, but felt they were too short. I loved the way the labyrinths presented an open-ended challenge, but felt they were too static. I would love to see the two systems combined, with some labyrinth like structure that you had to manipulate to get through. Add in some combat rooms and a few keys (which don't even need to lead to progression) and I would be in love.

That said, I already am in love with Hyrule Castle and think it is the best dungeon in the series. The puzzles, albeit somewhat sparse, are awesome in that they don't feel like puzzles but actually work with the level itself. An example is when you are trapped in the room behind the gates and need cryosis to lift the gates. The game never tells you this, it never even tells you that you are in a puzzle, but it achieves the same purpose in a unique way instead of just pushing a block or shooting a switch. Although I never had an issue with it, I know some people found the lack of a door to the final fight a bad design choice and I don't think adding a boss door that required a key you had to find in the dungeon (or to find a hidden entrance) that you could access at any time would be a bad addition. Somewhat related, I think adding in a few keys which could grant access to neat siderooms would be cool. Either way, I love the openness of the dungeon, in that it allows the player to proceed in any manner they choose, to enter in any manner they choose, and to "finish it" whenever they want, and hope that this will be the foundation which the series will build off of in the future. Adding elements of the divine beasts (manipulating the architecture to reveal certain areas) would be awesome. Again, I think this is the best dungeon in the series and hope the DLC dungeon is in the same form as this.

He only loans it to you, you have to give it back at the end of the trial (and I don't think you can warp out either). It's my favorite sword in the game aesthetically and I wish I could know where to get one reliably.

Weird I got to keep the entire set when I beat it the first time plus the extra one you get in a chest half way through

>not just using electric chu jelly

Though I agree, I love how there isn't a single "right" solution. The shrine skips are also awesome if you haven't seen them.

youtube.com/watch?v=AEI8qAAm7Ic

I feel like speed running this game will include separate categories for each shrine

Also, don't skip the labyrinths, they are awesome

I think the middle ground you're looking for is an ordinary zelda dungeon. Larger and more static than a divine beast, but changes form based on clearing puzzles and such.

There's a weather forcast for a reason

Also, fireplaces. Use them. Find a shade and start a fire with flint and wood.

Know when to plan ahead.

The first time yeah, the next times you have to give it back at the end

The only Zelda dungeons that fit what I am thinking about are the water temple, the forest temple, and all the MM dungeons. All the rest are too linear. I like the divine beasts also because there isn't a straight line to get through and you can explore it at your own pace instead of being ushered through room after room. That is also why I like the Labyrinths and Hyrule Castle; there isn't a single "correct" path but allows the player to find their own way. I would hate to go back to dungeons like those in WW and TP which feel like a corridor of puzzle rooms to me.

This is the kind of game system I've wanted for ages, teased in many games but not ultimately delivered on, they made a set of rules and you can bend them to find your own solutions to stuff.

It's like the Gravity Gun in Half Life 2, but if that actually allowed you to break the game.

Would any prefer if we had like, 90 Shrines instead of 120 and we got an extra Dungeon or 2?

I would like a couple of optional dungeons, that would've been cool. So yes, there's so many shrines that it makes horses useless halfway through the game.

I might be alone in this but I hope for the future games, at least the ones that use this formula, the just use the same map (maybe update the sizes/locations/numbers of villages) and just expand the size by including more of the continent that Hyrule is on. The original and Zelda 2 did this and I would like to see it implemented in the future as well

I'm finding it hard to see how Nintendo will move on from this desu, I mean, they won't really get away with just 'new map, new shrines, new dungeons including new stuff' again, they certainly can't go back to the old way.

Maybe if they can do to BOTW what MM did to OOT.

Revali's gift is so broken.

Nintendo has a habit of throwing everything out and making something new every time in zelda games. With the exception of Majora's Mask.

MM was a massive change from OOT though.

This is what worries me

They've created a template with BoTW that could be expanded on far into the future, but Nintendo has an obsession with "constantly innovating". Just doing BoTW 2.0 doesn't seem like their style.

I'm worried they'll throw the baby out with the bathwater and try to create a completely new thing with the next 3D Zelda and people will be pissed off.

I guess they could jump to the Spirit Tracks timeline and do another open-world but set in the New Hyrule as they're becoming more reliant on technology. They seem to want to put Ganon aside for a while so that would let them do that.

Why not return to Termina?

I'd be down for that

Spiral into depression or try to immediately start a new game in hopes of capturing some of the magic again.
It will never be the same again
I tried playing Nier:Automata and while I'm loving it the overworld just feels so fucking inferior to botw.
It's so static and I cant do shit.

It will take a while to get over botw.

Did Termina have any defining characteristics that set it apart from Hyrule to make open world Termina an intriguing prospect?

tbf, Nier's open world is inferior sure, but it's not really meant for exploration, you want a shitty, sterile open world you really can't go wrong with FFXV imo.

Just got to the Korok forest. Took me long enough. Had almost 140 korok seeds to spend and was desperately in need of more weapon slots.

I finished the trials and got all of the shrines. I'm still not ready to pull out the master sword.

I looked for a goddess statue in the forest but didn't find one so I just left the area. Is there one there that I missed?

Yes there is, stuck away under a root of the Deku Tree IIRC.

Clocktown for starters. The remains of the Ikana civilization would be awesome. The focus on the races in different biomes would be cool. It has a lot of potential to offer something similar enough to not be jarring but different enough to be worth exploring.

I personally would like to see the next Zelda have a similarly long development time and have the wait padded out with substantive DLC/expansion packs

The traveling as a goron or a zora thing could be interested in open world. Even if it isn't exactly that, just "different modes of travel are required to reach certain areas" can be interesting.

>I'm still not ready to pull out the master sword.

Did anyone else get enough heart upgrades just for the Sword then every subsequent upgrade went on stamina?

Figures.

Spent a few minutes looking around and then left. I'll just head back the next time I play since I'm still close.

Nah, I put point in stamina until I had a second full wheel then everything into hearts until maxed out.

How many more weeks until PC is the best platform to play this game on? Two? Three?

Play Nier.

youtube.com/watch?v=jmPvLIopQzc

>that first shot

That is some robin hood shit right there

Anyone else feel that there's a bit of sadness to all those Champion flashbacks? Link just remembers all those people he used to be friends with who all got killed bu the boss of every dungeon.

Everyone Link used to know and was friends with, aside from Zelda is dead.

Yeah, but this type of sadness just goes hand in hand with Zelda games imo
Though it does feel a bit more despairful. Too bad Link is autistic and can't emote.