Crash Bandicoot 2 is the best Crash game in the series ever.
Crash Bandicoot 2 is the best Crash game in the series ever
...
True.
>tfw jumping on the polar bear cub 50 times in a row
Easily. Best 3D platformer as well.
me against the world
Does Crash Bandicoot have the most aggressive occlusion culling out of any 3D game?
Yes, people even manage to see what the layers of the levels are with a program called CrashEdit.
this I can agree with
best mix of everything
graphics
gamplay
music
level design
challenge for those testing their skill, while also the base game not being too difficult for casual players
best use of the collecting trope
are you the same user from last night?
If only future platformers at the time would consider Crash Bandicoot 2 as an inspiration source, but Mario 64 was generally the preferred basis for 3D platformers. It's a shame, I wish we could have seen some free roaming platformers with Crash's tight controls and compact level design.
Is the first Crash Bandicoot the only example of a platformer telling a story through gameplay and the level/world design? I can't think of any other examples
If only people were able to include the textures in Crashedit's 3d viewer.
Banjo Kazooie did it
You kinda have to use your imagination to fill in the blanks, but sure. I like to think of how the levels would connect in the first game. It makes sense other than the couple of snow levels, which are completely out of place.
Sega CD you doofus
Banjo-Kazooie was more like Mario 64 than Crash
Sonic rather
unless you are talking about the rickety bridge levels, there werent any snow themed levels in Crash 1
Good, Crash is trash. 2 is literally the only halfway decent game in the series and even then it's boring, repetitive, and clunky.
uh huh
It's rather sluggish and spread out compared to Crash, would have benefited a lot from faster character movement.
The only Crash inspired platformers I can think of from that time are a Donald Duck game and a Lilo and Stitch game. They really seem like bastardizations of Crash Bandicoot in every regard, and they have the same linear levels. Just outright poor Crash Bandicoot clones.
I mean those levels, yeah.
>Platnium copy
What's cute is you think your cool for having this
>stretching 4:3 to """widescreen"""
I would post an image, but that is unavailable atm.
It was just fog. Those bridges were over big pieces of water which came from the tropical sea
>implying hallway simulators are 3D platformers
I should replay, I finally got PGXP working.
It's really heavy. Not just outside the screen but with how the level keeps loading chunks of new parts as you go through them. That's why there are not much load times, as you enter a level it only has to load the first chunks, not the entire thing.
Crash Bandicoot is hunched.
is it not 3 dimensional?
The bridge levels aren't exactly strange. Okay, the fog is weird, but the idea of taking a bridge in steep environment would make sense.
Metal Mario Crash for his money
...
you move in a 3 dimensional plane, its a 3D platformer
Crash Bandicoot 3 isn't very fun
>I should replay, I finally got PGXP working
please post screenshots
They overdid the need to repeat play parts instead of going with more complex levels with more secrets like Crash 2 did to 1.
That and as good as the movement physics are by themselves, I'll never stop preferring Crash 2's extremely precise movement.
Is the remake going to be good or total shit, I don't remember the original two games enough to look at what they've revealed and feel a single goddamn thing.
I can get used to it, but I always disliked how they added a slight amount of momentum to your jumps. I liked being able to turn midair in 2.
I mostly just disliked the gimmick levels and thought most of the platforming levels were just too easy.
Looks spot on to me
Looks like the gods fixed this shit.