Can we get a spooky vidya thread.
Can we get a spooky vidya thread
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VIDEO GAMES
wax works
A24 is not a video game developer.
Spookiest game - SCRIMMY BINGUS AND THE CRUNGY SPINGUS youtu.be
Clearly it's just a spooky image to catch people's attention you fucking autists.
Anyway when I was about 10 or 11 we were having a get together at gma's house for the holidays. All of us cousins played all day, and when night fell we played hide and seek. While the adults smoked and drank up by the house, we stayed on the back of the property just having a good time. I was hiding in between a bush and the property fence when I heard the strangest sound. It was almost a scream, both happy and miserable at the same time. I jumped up and kinda shouted. All my cousins heard it, and we all saw it, too. It was an animal on two legs, and it ran off with really jerky motions. Being the oldest by about three years, I calmed down the crying little ones and explained as best I could that it was just someone trying to scare us. I've had nightmares about that sound; in my mind it seems a grotesque mimicry of our joyous screams and laughter as we played. None of my cousins today will admit to even remembering the incident, although the adults remembered the commotion it caused. Any idea what it could have been?
What region?
spoopy
Michigan in the upper peninsula
An emu
rapid canadian
>monster comes out at night
>leave the dog out
I hope they all die.
Probably a meth head.
I remember a horrible long scream of rage and ecstasy, it haunted me for years. It wasn't until I was 17 that I found out that's the noise my uncle makes when he's had too much to drink.
Sounds like a skinwalker mate. /x/ used to have a fuckload of stories about it, all similar in one way or another to shit you described, which either makes you a crossposter ( you are from Sup Forums at very least) or there is something more to those stories other than LARP.
I love that poster
Boo!
>no one has edited the merchant into this image
Goatman. Loves to try to mimic people and is attracted to wherever humans are. Somewhat mischievous but malevolently so and is pretty dangerous to anything but an armed, full grown man.
Too bad the movie itself is shit
what comes at night?
This.
I've seen a half dozen movies which did it's premise better.
>happy and miserable at the same time
How does that work?
Damn really? I was looking forward to it
Give me some stuff to play on the PSX please.
amateur dev here, I know you basically cant see shit but is this a decent start?
Vocaroo it. How do you expect us to tell through text?
Some people might recall some momentary buzz caused a couple of years ago by a particularly odd Morrowind mod. The file name was jvk1166z.esp. It was never posted on any of the larger Elder Scrolls communities, usually just smaller boards and role-playing groups. I know in a few cases rather than being posted, it was sent via PM or email to a 'chosen few.' It was only up for a few days, to the best of my knowledge.
It caused a buzz because it was a virus, or seemed to be. If you tried to load the game with the mod active, it would hang at the initial load screen for a full hour and then crash to the desktop. If you let it get that far, your install of Morrowind, along with any save files you had, would become completely corrupted. Nobody could figure out what the mod was trying to do, since it couldn't be opened in the Construction Set. Eventually, warnings were distributed not to use it if you found it, and things died down.
About a year later, in a mod board I used to frequent, someone popped up with the mod again. He said he was PMed by a lurker who deleted his account immediately after sending. He also said that the person advised him to try playing the mod through DOSbox. For some reason, this worked... sort of. The game was a bit laggy, and you couldn't get into Options, Load Game, the console, or really anything else, other than the game itself. The QuickSave and QuickLoad hotbuttons worked, but that was it. And the QuickSave file seemed to be just part of the game file, so you couldn't get at it anymore. Some speculated that the changed game used an older graphics renderer, making DOSbox necessary, but it didn't LOOK any different.
(cont.)
If you're the type of person who gets a hardon for real types of 'artsy' movies that people with Liberal Arts degree debate over? You'd love it.
Anything else? Not really.
This movie upset me heavily.
From the first look at the teaser and this poster, I thought there would be some unique wendigo-themed shit happening.
and it just turned into another dumb post-apocalypse psychological horror
ME
This part I can speak about from personal experience. When you start a new game in JVK (as the board came to call it), once you left the starting bit in the Census Office and came into the game proper, the first thing you notice is that the 'prophecy has been severed' box pops up. This is because every single NPC having to do with the main quest is dead, with the sole exception of Yagrum Bagarn, the last of the Dwemer. Their corpses never despawn, so you can go check on all of them. In effect, you begin in a world that is doomed to start with.
The second thing you notice is that you're losing health. It's only a bit, but it keeps happening, a little bit at a time. The longer you stay in one place, the quicker it seems to occur. If you let this health loss kill you, you'll find the cause: a figure we came to call the Assassin, because he seems to wear a retextured version of the Dark Brotherhood armor from Tribunal, even though the expansions don't work in JVK. It's all black, completely untextured, like he's just a hole in space. The way he moves... he gave me quite a start, the first time I saw him scuttling around my dead body. He crawls inhumanly on his hands and feet, his arms and legs splayed out like a spider. You'd usually only see him after death, crawling around and over your body just before the reload box popped up. Occasionally, you could catch a glimpse of him darting around a corner or crawling on a wall or ceiling. It made the game very difficult to play at night!
Other than that, the only noticeable difference is that at night, at random intervals, every NPC in the game will go outside for a few minutes. During this time, the only thing they will say when hailed is, "Watch the sky." Once they return to their normal behavior they act like normal, though.
(cont.)
If there was a big scary monster then I'd find the entire movie ruined. It was never about that, the entire movie is a metaphor for the trust people place in others under times of duress.
After a while, a player on the board discovered a new NPC named Tieras, a male Dunmer in the temple at Ghostgate. Two things are notable about this NPC: first is his robe, a unique article of clothing that was lovingly rendered with twinkling stars all across it, looking like a torn-off chunk of the night sky. The second is that all of his dialogue, in addition to showing up in the dialogue box, is voiced. You can skip it if you wish, but it all sounds like it's in the default male Dunmer voice. Some people said that they thought the voice was "slightly" different, but it was a very, very good imitation.
I won't go into the details, but the questline he sends you on has to do with a dungeon referred to simply as 'The Citadel.' Up until this point, the quests were all of a fairly generic 'discover the secrets of the ancients' bent. The entrance to this dungeon is on a small island far to the west of Morrowind proper. I eventually discovered that if you used a Scroll of Icarian Flight at the westernmost point on the main landmass and jump directly west, you'd end up almost exactly at the island.
Even though the dungeon is called The Citadel, it goes straight down. It dwarfs any other dungeon, both in size and difficulty. From a natural cave area you'll proceed down into an ancestral tomb looking area, then a Daedric ruin area, and then a Dwemer ruin area. I made it down to the Dwemer Ruins before I quit. The creatures here were strong enough that a level 20 character would have to take care, and since you can't use the console in JVK, level 20 took a while to get to. Since QuickSave and QuickLoad are your only options, it's all too easy to get yourself into an impossible situation too. I did, and I just didn't have the energy to start over.
(cont.)
black bear
Now what I'm telling you is based on what those few who went further reported. Past the Dwemer Ruins you find yourself in a level like the Dwemer Ruins, but darker. Rather than the usual bronze, all the surfaces, including those of the creatures, are black. The sounds of machinery are loud here, and grow louder still, randomly. There's also steam or fog everywhere, limiting your vision to about ten in-game feet or so. If you can make it through all this, you will reach a hall that those who found it called it the Portrait Room.
Like the fire in torches or other effects from early 3D games, this room has picture frames that always face directly at you, no matter how you look at them. The images in the frames were always randomly chosen images from your My Pictures folder. On the board, the ones who got there had some fun posting screenshots of the Portrait Room with various pictures in the frames (Usually porn, of course).
At the end of the hall was a locked door. After admitting defeat and returning to Tieras, everyone just found him saying, "Watch the sky," in his gravelly voice. What's more, nobody else in the game would say ANYTHING. There was just a completely blank dialogue box with no options at all. They wouldn't even rattle off the usual canned audible greetings. The only exception was at night; whenever they'd go out for a few minutes, they'd still repeat it. "Watch the sky." At this point, one of the players - a friend of mine from the board - noticed (and the few others who got this far agreed) that the night sky was no longer the usual night sky of Tamriel; it had changed to a depiction of a real night sky. And it moved.
(cont.)
From this point on, everything is based on what this one person reported. Eventually, he got himself kicked from the board, but I kept in contact with him for as long as he responded. According to him, based on the constellations and planets, the sky started around February 2005. If you died, loaded, or went back into the Citadel, it would start over. When the usual day sky graphics took over, the movement would be suspended until the stars appeared again. In the space of a single night, everything would move about two months worth. Since the timescale of JVK was more or less that of the standard game, that meant that a bit less than an hour was equal to a 24-hour period.
He became convinced that the door would open based on some kind of celestial event. Of course, waiting for that meant leaving the game running. Of course, THAT meant that the game couldn't be left unattended, thanks to our old friend, the Assassin. My friend decided he'd hang out for a whole day, just to see if anything happened. That would be about a year's worth of movement. Here's the post he made at the end of this experiment:
"I loaded in Seyda neen, where it all starts. It wasn't too bad, just had to check in now and then to move around and heal to make sure I wasn't dying. But check it out! 24 hours exactly in, and the Assassin learned a new trick! HE SCREAMS!!!! I was reading and all of a sudden, this crazy loud shriek just about makes me crap myself. It's like something out of a horror movie! I look up, and there he is, just crouched down right in front of me. Of course, the second I moved my character, he ran off. When I went back down to the Portrait Room, the door was still locked. Damn it, damn it, damn it!"
(cont.)
Leaf here, it was me
A bit later, he came to the decision that he needed to wait three days - three years. The PM advising us to try DOSbox showed up in February of 2008 was his reasoning, anyway.
"After the first shriek, the Assassin stops hitting you out of nowhere. Now he'll shriek, and if you don't move for a few seconds after that he hits you. I think whoever made the mod was trying to help. At night, I've got my headphones on and I was just kind of dozing off...when he wakes me up with a shriek; I jiggle the mouse, and I'm good!"
That post was two days in, from his laptop. Once it was over...
"FUCK FUCK FUCK FUCK FUCK! FUUUUUUUUUCK! So FUCKING done. So, I wait, the three days, right, and right after the FUCKING Assassin made me jiggle the mouse, he shrieks again. So, I look, and everyone in town is outside. They're all saying, "Watch the sky." I don't see anything, though. But then the game starts getting dark... like REALLY dark. I turn up the brightness all the way on my monitor, and I can still barely see. I can see other people in the game, little figures running around in the distance, just running back and forth. If I try to get close, they run off. Now, I was trying to sleep, so the lights are off, and this is kind of creepy.
I don't want to get up to turn on my light because I don't want to miss anything, but NOTHING fucking happens. Eventually I go back to The Citadel... it's still dark, and I gotta swim, and the whole time I can see all these guys swimming all around me, just barely there. I make it to the Citadel, and its normal light inside, and I get worried. Sure enough, the Portrait Door is STILL FUCKING CLOSED. I go outside and it's ALL STARTING OVER. So that's it. I'm fucking going to bed, and I'm fucking done. The end."
(cont.)
After that, two things happen. First, another of the people who got to the Portrait Room claimed that the Assassin was showing up in his regular Morrowind game. (Quick explanation. If you reinstalled Morrowind to a different folder, you could have a normal Morrowind install along with JVK.) He himself chalked it up to an overactive imagination at first, but he reported a couple of really big scares with the black figure crawling right at him, or seeing it waiting for him just around a corner before scuttling off. Another of those who reached the Portrait Room started a regular Morrowind game, but never saw him for sure; it was just a couple of 'maybes', late at night, and always at a distance.
The second is that my friend started getting really abusive and short-tempered on the board, though he stopped talking about JVK entirely. It got so bad that he was soon kicked off. I didn't hear anything from him for a couple of weeks after that, so I sent him an email. This was part of his reply:
"I know I shouldn't, but with classes out I've got some time, so I started JVK up again. It's almost 2011... and I think I've got the sleep madness! But stuff is happening! It's still dark... once it gets dark, it never gets any lighter. It stays like that. The people moved a few months ago... everyone in Seyda neen just went to that little bandit cave and moved in. They killed the bandits inside, and now they're just standing around inside. They don't say anything anymore; they don't do anything when you click on them. I quicksaved and killed one, and he just stood there until he died without fighting back!
And it's like that everywhere. You have to walk, since the quick travel people are all in caves now, too, but all the cities and towns are just deserted; all the people are in caves and tombs. Everyone in Vivec is down in the sewers. I'm going to Ghostgate next... I want to see if Tieras is still there. I'll tell you what he says when I get there!"
(cont.)
I replied and said I wanted to see what he said too, and waited a day. When I didn't get a reply, I mailed him again, and a couple of hours later he sent back:
"Sorry, I totally forgot. So it's 2014 now... since it's always night, the stars are always moving. The whole screen is dark, but you can still see the brightest stars moving around. Tieras was gone... everyone in Ghostgate was gone. I don't know where they went. They're not in any of the nearby caves. But there's new stuff... people still don't say anything, but their eyes are bleeding. it's so dark that even with a light spell you have to get right up against them to see, but there they are, little dark streaks coming down from their eyes. I think I gotta be getting close. I know this is stupid, and there's no way the pay off is going to be worth it, but I just want to be able to say I stuck it out!"
I got that one during the day. Later that night, I got a follow-up email:
"Some of the planets aren't moving right. It's pissing me off... if this keeps up, I won't be able to keep track anymore. It's almost 2015 now, I think. Fuck. You know, I just now noticed that there aren't any monsters anymore, either. I'm completely alone outside now. The main quest people's' bodies are still lying around, though. I went to check on them.
I don't need headphones anymore, so I just leave them off. When he shrieks, it's like he's screaming right into my ear. I think I even kind of anticipate it. He's around a lot more now, a lot closer. He's different from the other people who started showing up, remember? They keep running around, just where I can barely see them. I have to admit, it's kind of creepy at night. Sometimes, when I go to the bathroom or whatever, I swear I can see something out of the corner of my eye. I'm keeping all the lights on now."
(cont.)
Is this for an underwater game?
I like it, what do you plan on doing, devanon?
I sent him a letter, jokingly telling him to get some real sleep, and left it at that. Two mornings later, I found this in my email. It was the last thing I got from him. After this, he stopped responding completely:
"I just got up from a fucked up dream, I think. The Assassin shrieked at me, and when I opened my eyes, he was right there, crouching over me. His arms and legs were longer, more like a spider's. I tried to push him away, but when I touched him my hands just went inside and I couldn't get them loose again, like he was made of tar or something.
Then I woke up, I thought. he was gone, but when I looked at the monitor I wasn't where I was. I was in the Corprusarium, with Yagrum. For once, the light was okay, and I could see him all bloated on those mechanical spider legs. I sat down at the computer and he started talking to me. Not in a box, but really talking to me, in Tieras' voice. He knew things about me. He told me things that I never told anyone, some things I totally forgot about. He told me that almost nobody had made it this far, and that the door would open up soon. I just had to hang on a little while longer. He said I'd know when it was time. He said I might be the first one to see what was inside.
And then I woke up for real, but I was at the computer. I still wasn't where I was. I'm swimming out to The Citadel Island. And I can hear this tapping. It's at my window. It's over on the left, so I'm sending you this, because I left my laptop by my bed, to the right. Just a little *taptaptaptap*... like he's knocking his finger against the glass. I might still be dreaming now."
So, I guess that's the end of the story. I know there's a few other stories floating around about the mod, but this is the only I know as true, as far as it goes. I deleted my JVK copy of the game pretty much right after I gave up, but I'd like to get the mod again, if anyone still has a copy of the file. I'd like to see some of this for myself.
>creepypasta bullshit
how boring
>underwater horror
you got me hooked on that concept.
But I really can't critique something I can't play.
If you want some inspiration, there's a game in dev called Barotrauma that kinda nails the atmosphere of a creaking old sub and groans of underwater beasts.
surprised noone has responded to you, usually guys like you get flooded
looks alright, but I need context,because I don't have it, it just seems like some eyes on a particularly spastic fish? that got agitated after staring at the only source of light.
Why should I fear it?
Also I have played many horror games, so I am rather jaded, but if you are going for the horror genre make sure that the enemies are REAL threats. 9/10 horror games have enemies that can only melee that are also SLOWER than you, when I realize I'm faster than them stealth and caution go out the window for there is nothing to fear.
Want good inspiration? Alien isolation was great IMO I genuinely feared the alien, though I haven't played it for awhile and never finished it because I was borrowing it from a friend.
dude jvk is way too tl;dr to segment like that. just post the image
post the one with the squid
The "creepy moments" of this pasta sound so contrived. Like, just turn the fucking lights on before it gets to this point, or don't mention it, but don't specifically give us a shitty reason why you had to have them off. Also, it just escalated straight into "but its real now, so spooky" without any precedent or lead-up.
yes
The game is a small open world with randomly selected events/situations/monsters picked from pools that vary per zone. You'll have to find a bunch of relics that act as keys for the door at the bottom of the cavern while mining ore to maintain your oxygen levels and possibly fix your ship's sensors, scavenging for better tools and equipment. Each game will be somewhat short, a little bit like the binding of isaac or faster than light if you want.
The world will act as an ecosystem where a medium shark might get eaten by a giant squid, but then the squid gets fucked by a pack of piranhas (I do have some of those things already in there but this is just speculation at this point).
It'll be somewhat hard. Your ship will have an autodestruct button. It also has a cruise control mechanism so you could basically escape from the ship with your most important gear, drop the docked scooter and escape while your ship drives off into a giant spoopy orca out to eat your ship and nuke it that way. You might not always make it to the end of the game, but I'd like to have every playthrough be interesting, even in the way you die. When you will actually die, you'll be able to watch what happens to your body as it becomes food for the wildlife.
I'm trying to keep it small but the core stuff is already there. I'm currently building the world and zones, which means I'll be able to focus on spooks and monsters after.
Do you have a blog?
neat
neetdev.tumblr.com
It's not very maintained atm since I focus on just making progress rather than losing time making webms and posting them and then watching the notes come in for 2 days doing nothing.
Please tell me you have a blog
I'm not sure what this would mean as far as being scary, is it scary at all?
Good to hear. Don't need constant updates, just something to throw in my RSS feeds so I don't forget about it.
gonna go to bed now but feel free to shoot any ideas or concepts you'd like to see in that type of game and I'll read tomorrow. Thanks for asking questions, it's always motivating.
...
I will say this.
There is no big scary monster in the woods. The entire film is a psychological thriller. The real monster all long is man.
I like that the sub is kind of a safe space
subnautica stresses me out all the time cuz I'm scared of fucking up my cyclops
This is pretty amazing, keep up the good work user.
Scariest shit is noise. Have weird sounds, groans and shit. Not too often
Having shit tap at the outsides of the sub would be pretty cool too, like something hard tapping metal.
Deer will make a sound that is eerily similar to a woman screaming when they're under duress. I heard it while camping along when I was twelve or thirteen. That shit put the fear of the almighty in my heart.
Fuck off, lovecraft. Jesus Christ. be succinct.
My wife says you should put together a playable demo and then do a kickstarter. She loves horror games and has been looking for a good underwater one.
I swear to christ if you release this shit in beta as "Early access" I'll fucking find you
>neetdev
Oh shit, nice. I've been wondering if you were gonna work on more neat stuff, I'm glad you're still around.
Did you show it to her son too?
Is this more creepypasta garbage like the other faggot in this thread. That shit is so boring.
I lived in what I'm pretty sure was a haunted house for most of my childhood.
What you're referring to is things like suspense, ambiance and pacing, which in the right hands can produce some genuinely scary movies. The fact that you're faulting the movie for the not having a big spooky monster makes me think you might be the kind of person who gets off to jumpscare bullshit like FNaF
You're a fucking faggot user
Everyone knows black kids don't have father figures. 2/10.
>I lived in what I'm pretty sure was a haunted house for most of my childhood
Share some tales then you homo.
How does it compare to VVitch? That movie was surprisingly good. The puritan new England setting had a weirdly appealing aesthetic
DUDE LOL HUMANITY IS EVIL. WE ARE JUST ANIMALS AND SAVAGES. DUDE LOL THE REAL MONSTERS IS US. IM SOO DEEP. I WISH EVERYONE WAS AN ENLIGHTENED LIBERAL LIKE ME.
I'm working on a game that has some horror undertones and would like to hear some general horrific ideas anyone would have to get the muse chugging.
No, just the way it was marketed made me believe there was a big scary monster. I don't mind psychological thrillers, but the movie came off as a serious bait and switch that was a big cocktease for me.
Thank goodness, I needed a good sp00k thread to sperg over.
I've just finished Resident Evil 7 a third time, on Madhouse difficulty to be specific. It took some time to grow on me but I've gained this strange love for the game. It's not even the scariest game out there, but something about the gameplay, the atmosphere, and the cheesy but engaging storyline really pulled me in.
Thing is, I'm not a big Resident Evil fan. I've played a bit of 5 and a bit of REmake, but neither of those styles pulled me in like RE7 has.
Anyone have any spook games they can't stop thinking about?
and does anyone have any RE games they can recommend if I liked 7? If you can make a strong enough argument for me to give REmake another shot, go right ahead.
Define "horrific ideas"
Like monsters? World concepts? Situations? What?
You're not going to like any RE games
something innocuous being introduced into a population that degrades their humanity over time
This works for any setting when done effectively.
Anything.
An enemy that looks like a sad, skinny bald thing with a big spike/knife in its gut. When it doesn't see the player, it wanders around crying to itself. When it does see the player, runs towards them giggling and tries to give the player a hug. Of course, the hug impales the player, who dies and slides off of the spike. The monster then cries over your body and wanders off.
I still want a game where you're all alone on a boat in a lonely cluster of islands in the ocean somewhere, tracking down clues to solve some mystery by following radio signals, triangulating, cracking numbers stations and things like that
wide open areas that are obscured, maybe by fog, with no audio besides footsteps and character breathing. Using music and blasting jumpscares has ruined horror games.
Being in a dark room and hearing something else move.
Post obscure vidya horror games.
Starting the game, you hear your footfall every time you take a step, echoing through the scenery. Eventually you get to a safe zone that's magically/scientifically warded from monsters. your footsteps are suddenly almost silent.
a part where its a long hallway. Complete silence except the player's own footsteps. Whenever the player stops moving you hear the footsteps carry on a couple steps, as if its an echo. Then at some point the player stops, the footsteps stop after a few seconds like before,
only thenthey suddenly speeding up like a full sprint.
Limited ammunition. You don't know which of the monsters are real and which are just mental illness induced hallucinations so you have to decide in the moment being cornered if you want to use your three bullets to slow down this hell beast or risk running past it and having it hunt you down like Nemesis.
You're walking through the woods. There's no one around and your phone is dead. Out of the corner of your eye you see him.
Name at least ONE good horror game.
not only sound, but the lack of any sound to build suspense
that kind of good shit has to be used very sparingly though, otherwise it's obvious and repetitive
One enemy who ignores pausing/accessing the menu.
The sims 1
>monster stops and picks up the health drop from another mob
This is something Borderlands did and I think horror games could benefit from hugely
Is that the pixel flash game?
If so, that image is dumb
>burglar walks by
make a part where you must escape a maze and stepping on certain invisible tiles will teleport you to another part of the maze
I dunno what to offer you except to warn you not to do what every fucking horror game recently does which is show the enemy off in a cutscene/close up before you face them. It's so fucking retarded.
Just have the motherfucker suddenly run at you in a hallway after 10 seconds of silence.
Think I've read this before
No idea where, why or when though
yeah that sounds like a really fun idea
totally