You know what? Let's forget about how shitty the graphics are, or the character designs, or the game itself clearly being a kickstarter scam. Know what really gets me? How the fuck is it in 2017 this style of combat is acceptable? It plays like fucking sotn for fuck sakes! The enemies barely have any attacks and die in like one hit. This was understandable when they worked with limited sprites, but there's no excuse with 3d modeling now.
It looks like SotN but the levels are scaled to 2x size while the movement speed and enemy counts are kept the same or less. The game looks slow and barren as a result.
Elijah Wood
i hope this is parody and you aren't actually trying to shill this here
Landon Scott
Yeah OP. It plays exactly like SOTN. Everything I could have asked for, and they were even nice enough to add enemy souls for added collecting!
Camden Diaz
looks pretty good, looking forward to it
Carson Mitchell
So you basically wanted sotn with shittier graphics and the same piss easy boring gameplay and shitty weak enemies?
Chase Martinez
>*teleports behind you* the game Disgusting. Did you make that trash, OP?
Adam Adams
>This was understandable when they worked with limited sprites, but there's no excuse with 3d modeling now. This has nothing to do with whether it's 2D or 3D graphics, you're just talking out your ass and trying to sound smart.
Joseph Ross
What, the game with actual well done action combat, and not you spamming an attack with a single animation against enemies that don't fight back?
Hunter Lee
It does actually, back then they had barely any budget and were working with sprites, which are much harder to animate, so with those games easily having 100 enemies or more, it made sense they'd only have one attack or two and barely any animations. 3d modeling makes that way easier, yet the main character has no combos or animation variations on attacks, and the enemies are the same as they always were, fodder with maybe 1 or 2 attacks that just slowly and mindlessly walk around the halls. Its fucking garbage.
Blake Turner
So you did. Develop some taste, manchild.
Landon Thompson
Thsi game looks legit boring, I don't know why people backed this.
Ian Campbell
I didn't make dishwasher samurai. One guy did it alone, and ironically he did way better gameplay than this shit backed by lots of people. Explain that.
Adrian Perry
>sotn's gameplay is outdated and sucks And yet it's still widely praised as one of the best games ever. So maybe there's more to it than simplistic combat huh.
It's praised due to the great spritework, music, and atmosphere/aesthetic. The gameplay sucked, mainly because the game was piss easy. Alucard moved stupidly fast and fluidly and had more attacks, while the enemies were all dumb, slow things that had maybe 2 attacks at most. In order to even have challenge you had to do no item runs, otherwise the game was a fucking joke.
Jack Murphy
I don't see the problem, personally.
Like, sure, it doesn't look like the BEST game ever made, but this really feels like some hard core TORtanic syndrome, where people are trying REALLY REALLY HARD to make sure this is the next Mighty Number 9.
Except, while MN9 was an actually terrible game, this is "just" a good game that probably won't live up to its overinflated expectations.
Bentley Garcia
The problem is the game could be so much more, and has already been surpassed by indie games that didn't need kickstarters.
Nolan Gutierrez
Metroidvania has always been quantity over quality. The fun of combat didn't come from the mechanics or expertly designed enemies/levels, it came from a large variety of spells/weapons/items you could use. It could be legit fun when combined with ridiculous stats like in the level 1 hard modes of the DS games.
Joshua Gomez
Have you all tried NOT being whiney white boy?
Owen Smith
>How the fuck is it in 2017 this style of combat is acceptable? It plays like fucking sotn for fuck sakes! People spent two decades buying SotN clones. Games with less weapons, skills and worse sprites than SotN at that. IGA knows people will keep buying it, so he's making yet another one.
Also remember, IGA didn't make the gameplay in SotN. This is why his games never quite get it right.
Zachary Ross
"outdated"
it's one of the best games ever made, moron, it isn't outdated in fact it is still better than most games released now
David Ramirez
Symphony of the Night has prettier graphics
Matthew Foster
Still piss fucking easy, you can literally kill bosses during their goddamn intros
then again you prolly love casual easy shit
David Carter
>people backed Poopstained, Failtual of Shittiness Hahahahaha
so how does iga explain the castle interior having a structurally unrealistic design? in castlevania it was because the castle was a creature of chaos and dracula's will, hence it changing so much and having nonsense rooms and halls. how will that be explained here?
Elijah Smith
>he thinks IGA cares about story This is a guy who works in his office every day while wearing a whip and fedora. He's not mentally stable. Let alone aware of design. He hires other people to do the design for him and sometimes gets lucky.
Gavin Barnes
why was the Belmont weapon called a whip when it was actually a short chain with a spiked ball at the end?
Gavin Walker
In this game the castle was called out of Hell, so I assume what applied to the CV castles applies to this one as well.
Colton Flores
Why would there be a castle just sitting there in Hell? Also which Hell is it, European Hell or Japanese Hell(Jigoku)? The design looks European, so I better not see any onis and tengus running around.
Jacob Hall
>Wow, the enemies are so easy in this tech demo that starts you at level 1, and low-tier weapons Try harder, OP.
Nicholas Mitchell
They were easy in ever single game iga's ever made though...
Kevin Flores
Why wouldn't there be a castle in hell? I mean the game is based off all the demons from those old grimoires, where the demons have titles like Baron and Duke, so maybe the castle belongs to some Duke or demon prince and the bad guy (Gebel) just took it.
Hudson Baker
I remember last year we got the E3 demo. Any news of people getting this year's demo too?
>That organ music in the castle
I need it
Liam Cook
Sometime in August or September I think, they wanna polish it up and add some more stuff to it.
Nathan Wood
So are they gonna use Dracula as the final boss since he's public domain? Or are we getting something new?
Jack Gonzalez
i read on wired that the E3 demo is easy on purpose for the sake of demostrations
Charles Barnes
Whoa whoa whoa, back it up beep! beep! beep! How do you just "take" a demon castle?
Jack Anderson
game doesn't look bad.
all they have to is speed the movement up.
Ayden Wright
the boss should be satan
Aiden Hill
Why did it start off as a traditional leather whip then upgrade to chain? The Castlevania designers just didn't care about story and canon back on the NES/SNES/Genesis. It was IGA who focused on story. Since he came off of working on Visual Novels.
Tyler Wright
By being some crazy crystal alchemist dude, I dunno. How the hell did Dracula take a chaos castle?
Kayden Campbell
>something new >IGA I wouldn't be surprised if most of the game is just slightly modified SotN assets. Just enough to keep from getting sued.
Grayson Cooper
>Sup Forums hates "floaty" weapons without "weight" and "gravity" >SotN and Bloodstained get a free pass
its literally SOTN speed, i dont think speeding it up further will improve much, that being said ive seen many attack moves that should make the combat feel faster, like flying kicks
Liam Ward
>carries a whip >never once did actual work on a classicvania or even an Indiana Jones game What a goddamn poseur
Jackson Butler
I think so far the enemies are all based on the Goetia demons, so I guess the final boss will be one of the kings.
Isaac Myers
damn, that after-image trail really fooled me into thinking SotN was faster.
they should add it to bloodstained.
Colton Clark
do we have one of this castelvania theme?
Asher Robinson
It's called "start with the first and quit being a spoonfed faggot".
Nolan Kelly
There would need to be two versions because Classicvania and Metroidvania are completely different beasts appealing to different people. I've tried for years to get into Classicvania and I just can't since I dislike the stiff movement and trial and error, but have loved every Metroidvania because I like the exploration and item changing aspects.
Metroid doesn't really have that because even Prime at its core is the exact same as the other games, it's just in a different perspective.
Austin Rodriguez
It's just the animations that makes it look slow. Once they improve it on that front then it wouldn't look so jarring
Connor Roberts
because it would add literally nothing to the game if she was dressed normally, duh
Robert Gomez
You're new to this shitposting thing, aren't you?
Tyler Perry
Game improves at 1.25 speed
Jordan Ross
Yes it would, who wants to stare at some girl's thighs all game?
Adam Allen
>It plays like fucking sotn for fuck sakes! Wait a minute. Isn't that what people wanted?
Aaron Wilson
Did anyone take the belgrade or hayter tier to record a voice message? I understand belgrade but hayter looks pathetic nowadays
Joseph Cox
me
Jayden Peterson
I have never once thought that SotN should be harder. The game is amazing as it is and the fun came from exploring the castle, finding new shit around every corner and breaking the game every way possible.
Dominic Richardson
>Video proves that all of Alucards animation cycle speeds are faster
Jackson Ross
>Metroid Prime Pinball >it's a pinball game Fuck you, it's a really good pinball game. A lot of people don't seem to realize that pinball is a really easy genre to fuck up. Now, if you're not a fan of pinball then this isn't going to change your mind but this is one of the better pinball games out there. Even if you only slightly like pinball, it's a fun alternate version of the original Metroid Prime that's worth playing through at least once.
Mason Kelly
>All these stretch goals >Online multiplayer >co-op >David Hayter voice acting >Vita port >Roguelike dungeons
Absolutely no one wanted that shit
Gavin White
Man.
Cuhraaaaaaaazy faggots will just swallow any garbage as long as it's spazzy, won't they?
Jonathan Perez
>No one wanted a Vita port Speak for yourself.
Adrian Smith
Would you really want a Vita version? It'll probably be a worse version and take longer to make.
Kevin Barnes
nah we just like combat with more variety and skill than "hit this button to do the exact same basic attack over and over"
Easton Reed
>It plays like fucking sotn for fuck sakes!
Nathaniel Gray
>roguelike dungeons >online multiplayer >Vita port I'm just glad these aren't the main focus. Really glad Iga is focusing on the base game first and all this extra shit second.
Christian Clark
So hit this button to do a bunch of different looking attacks with no functional difference than if it'd been the same basic attack instead.
I gotcha. Shinies are everything.
Jeremiah Lee
>the year 2017 means that every 2D platformer has to be a character action game
Lincoln Perry
Good for you, but why would you compare 2 completely different kind of games other than for shitposting sake? No, wait, I already answered that question.
Alexander Price
how about he focus on making combat not suck ass and giving enemies more attacks and movement?
Elijah Thompson
So you seriously enjoy having only one goddamn attack on a weapon? Forget the "cuhrazaaaaaaay" stuff, you wouldn't even want dark souls combat in this game? That isn't crazy, but has lots of different attacks for variety, that serve a purpose. Why can't this game have dark souls combat then?
Elijah White
The only thing I can think of is aiming your hand for the attack spells. That's a welcome improvement.
Bentley Morgan
381060880
>So you seriously enjoy having only one goddamn attack on a weapon?
yeah. i'm a simple man. why are you so bothered by it
why cant it be like this in terms of combat gameplay?
Landon Peterson
>The pinball genre my sides
Christian Butler
Guess what happened when they try to evolve megaman?
Michael Smith
>nostalgia bait is trendy right now >the dude responsible for SotN sees this trend and sets out to make a game that plays like SotN >"waah why does it play like SotN?"
You're a special brand of stupid OP, you know that?
Joshua Lee
>complaining about the ease of a literal tutorial level
Anthony Brooks
Mighty No 9 wasn't evolved, it sucked ass
and Megaman X series is evolved megaman and what a shock, it plays way way better than the old megaman games did
Ethan Edwards
>Why can't this game have dark souls combat then? Because it's not fucking dark souls and doesn't want to be it either, not to mention there's already a lot of souls-like games being released in the market already. People expect Bloodstained to be as close as the post SOTN Castlevania as posible, and that's what they are getting so far.
Jack Ortiz
at x1.25 speed, especially at the boss fight. the game seems fine. they need to quicken things first.
Jason Torres
Explain to me again why they couldn't go with 2d sprites? I know I said it was because of money but I simply cannot believe that 2d sprites are dearer than 3d models.
Also please tell me that the OST isn't ready yet and that it's not that the game will be that awkwardly silent the whole time
Jack Bennett
Don't reply to bait. Just ignore them
Michael Brooks
Yes but that branch was already made and what they promised was classic Megaman not X so they have to branch out from classics again.
Gavin Walker
but post sotn castlevania games sucked for the most part
Daniel Wilson
>boring, linear grind fest >low t. combat >no character creation / customisation / roster >no co-op
Brayden Sullivan
Plays better but the level design is less compelling and I say that as someone whose first Megaman was X4. X is considerably easier than the classic games save for X6.
Cooper Lewis
>Let's forget about how shitty the graphics are,
The environments are a bit plain, yeah.
>or the character designs,
I like the character designs.
>How the fuck is it in 2017 this style of combat is acceptable? It plays like fucking sotn for fuck sakes!
What in the acutal fuck is this? Why is the camera covered in blood and zooming in randomly? That's distracting. Whatever this is, it looks like total trash for 12 year olds.
Ryder Nguyen
>SOTN has boring gameplay
sure is summer in here
Jordan Bailey
>prettier graphics
lol no. This game's artstyle looks all over the place design-wise. It can't decide if it wants to be dark and serious or bright and cartoony.