what do you guys think of this? i think its pretty alright
Talos thread
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Boring.
Play cs go fag.
w-wha
why do you find it boring?
It's awesome
It's very good game.
It was fun. I hate the recorder puzzles because they're hard.
I loved it, but I think it's best played in short sessions... otherwise it can get a bit repetitive.
I finally got around to play this game after seeing Croteam's panel in Nordic Game Conference last year.
Simply put, it blew out all my expectations out of the water, and is now one of my favorite games of this entire decade. Maybe even of all times.
Damn beautiful, pure PC game (those options menus man!), simple yet creative gameplay, neat plot, and yes it indeed was thought-provoking too.
Can't think too many other games that would've led to me spending hours of discussing them later on with my friends; not only about the gameplay, but about the themes.
...
I can't wait for the VR version to come out soon. They've already announced they're working on it.
It's been in VR
is this from the dlc?
that shit was harder than the original game but also had a good plot
they did? nice, wish i had a vr
Right I almost forgot about that, long ago. Only old DK2 support, no motion controls and the implementation was weak at best.
The new version is making use of the same engine they've been dancing around the Serious Sam VR games with, I believe.
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VR is awesome, just a shame it's still so expensive for now.
It's great, but Tetromino can go fuck itself.
>is this from the dlc?
Yup. A damn great DLC at that.
>wish i had a vr
Funny how Croteam were pretty much stating how simply slapping VR on older games not designed for it don't really work, as moving and aiming can be super tricky, and cause motion sickness.
i love the game but those puzzles are so fucking annoying
One of the best games I've ever played. Gameplay wise is good, the narrative and art direction is otherworldly.
>Funny how Croteam were pretty much stating how simply slapping VR on older games not designed for it don't really work, as moving and aiming can be super tricky, and cause motion sickness.
They're not wrong, either. They put some work into the games they've been porting to play better than a simple "add VR". Each game so far has a ton of options for preference with things like how movement works, looking around, or using weapons/items. It mostly comes down to how easily someone gets motion sickness, and I'm glad I don't.
True that, but out of first hand experience I can tell you that fast movements in VR, especially in FP-view, are a one way ticket to motion sickness, even if you've never had such problems before.
This is why games like RE7 for example have such sluggish movement and narrow FOV (faked with the flashlight's beam and narrow corridors). VR has its own set of rules that the games need to follow in order to work, and unfortunately those can restrict some ideas.
>dat feel when there are apparently many callouts and references to shit only Croatian people will know about in those QR codes
I think I saw the same presentation, only I went to see it because I played Talos and not the other way around. It was a great presentation, though.
>ton of options
god bless you croteam
>and cause motion sickness.
Talos can cause motion sickness as it is already, there are options you can adjust in the settings to reduce that.
>croteam
>options
say no more
I found it very enjoyable up until the recording puzzles
I thought so as well, until I tried it. I have locomotion set up like this video: youtube.com
I've been playing like this since I bought the game, and have had several others try it. It takes a few minutes not to fall over from the sudden movement, but surprisingly no one I know has yet to feel sick from it. I think the entire motion sickness worry is a bit overblown, but still a fair argument to make for fundamental game design decisions.
>pic related
Better and harder than Portal 1 or 2.
recording puzzles actually blew my mind, it did raise the difficulty too
>portalfags will never get a game where chell actually goes outside
i like all 3 of them
I wish I had smart friends.
First one who tried refunded it even before getting the connectors because it was "too easy".
Second one skipped all the computers, got mad when it was too easy, and mad when it was too hard.
Frogs are people too!
My best friend is a great chess player, but he has literally no knowledge with this kind of puzzles, it takes him twenty minutes to complete one level, and then he gets mad at me for speedrunning the game. I used to put tetromino puzzles in D&D campaigns just to piss him off.
let them play portal and laugh as they get stuck on the 4. level
Not much of a puzzle guy so it's been in my backlog for eternity. I'll get around to it eventually.
That game QUBE was great, until you get to dark levels.
Are there any other 3D puzzle games?
GOTY 2014 for me.
It's funny I had to click "I'm not a robot" to post this.
I think it's really good. Love puzzle games. I actually had to look up the solution to one of the puzzles which still hurts. Still even remember the name of the room (bicolor entanglement).
There seem to be a lot of devs who get into philosophy and existentialism and then want to make a game about it.
The one thing that attracted me to the game was that it had that old PC gaming feel. Like, the same vibe as games like Myst. I wonder if they were purposely going for that
well, the studio is an old one. they made serious sam if you dont know, maybe they have that old blood in them
Good game. Totally unique. Nice graphics, good atmosphere, and the puzzles were allright.
Solid 9/10 for me
The stuff that keeps it from being perfect are the usual problems of present day Croteam like flat level design, awkward animations, graphics and artstyle that are amazing on a technical level but devoid of any personality (kinda works in its favor here, though) and the puzzles do get kinda repetitive near the end.
Funnily enough, Talos was born by accident from the team's attempts to make upcoming Serious Sam 4's "quiet moments" a bit more original and interesting than just these basic "find a key to door".
Their brainstorming and puzzle benchmarks just grew out of all sensible boundaries, and in the end they decided to turn it into a brand new IP instead.
I also liked that the game NEVER took away the control from the player outside of the intro, outros and a secret easteregg cutscene.
Loved it.
It's such a small and fairly unremarkable game when you look at it, yet I found it endearing and never boring. One of those "don't aim very high but do what you want to do well" kind of titles, and I find myself more liking them than the big and ambitious games.
I don't think it's particularly clever, or original or profound. In fact if there was one thing I disliked, it's the somewhat pretentious pseudo-mythological-philosophical level of the whole story (especially some of the text logs) that really are trying hard to seem more meaningful than they are. That said, I think the human element of the story - the actual story of human demise - the people, the little jokes, the sombre notes - that really elevated it.
It was fun. Never really surprised me or blew my mind, but it was always genuine pleasure to go back to it, right up till the very end.
It feels really good to play, and it has a pretty good atmosphere.
The puzzles are pretty good, although they start feeling a bit dry after a while.
The plot is forgettable. It's a neat premise, but I've already seen it before and it doesn't really say anything new or interesting.
Elohim has a great voice
>flat level designs
>awkward animations
croteam likes to make big ass spaces that its even unique they are in a virtual reality so that could also be an argument
the only animation you see are the balls, yourself and recordings, there isnt really anything animated to base your rating upon it
I hated those voice logs scattered around, saying how people are great.
>Funnily enough, Talos was born by accident from the team's attempts to make upcoming Serious Sam 4's "quiet moments"
Just a correction: the idea for Talos was born during planned "puzzle segments" of Serious Sam 3, not 4. At one point they came to the realization that while those puzzles don't actually compliment SS game all that great, they could expand on them in their own game, and they got to work on it as soon as they finished SS3.
I found them great, especially in context of the actual overal plot. It's not easy to pull off end of the world without making it feel overflowing with pathos and exaggerated drama, and I thought this game managed to quite amazingly well.
tell me one game where humanity is destroyed and a few people's consciousness was put in a virtual reality
>Just a correction: the idea for Talos was born during planned "puzzle segments" of Serious Sam 3, not 4
I am pretty sure Croteam said it was all for Sam4 during their Talos panel last year. I got the whole thing on video even.
Anyway, the team had tons of fun playing and testing the puzzles, and ended up having hundreds of them.
Those player animations have been reused for years by now and only due to popular demand did they change the strafing and jogging animations.
Otherwise, some of the animations in Talos and SS3 were still reused from freaking SS2.
I was kind of hoping they would've done something more interesting or twisty with the main plot at the end.
>I am your creator.
>You can do anything EXCEPT climb that tower
>Don't listen to that librarian AI, he is a SERPENT
Anyone with the slightest knowledge of Christian mythology could pick up it was going to be "Tree of Knowledge of Good and Evil: God Was Wrong Edition"
Top tier atmosphere though, and while the main puzzles were too easy the star puzzles were really great, apart from few retarded exceptions where you spend an eternity pondering what the fuck to do or how to abuse all the tools in your disposal then it's actually nothing but one convenient switch you can easily walk up to but it's hidden in a corner behind a bush.
Talos is easily my favourite game in that genre, and probably the highest ranked also among recent-ish games I've played.
There's also Quantum Conundrum which is pretty fun, the ubiquitous Antichamber although I found it overrated, and another indie game about time manipulation and cloning your moves, but I'm phoneposting and can't remember the name.
i wish they made more custom maps
i wish i knew how to make custom maps
but did it change the gameplay for you? or did it just annoy you?
The Desolate Hope, kinda
Zegapain
Never said it was a game.
I can't think of specific examples, but I got a hunch of what was going on pretty early on, and I felt like I'd seen that kind of plot before.
Besides, there's no need to be that specific. There's plenty of plots where you find out that it was all a simulation and stuff like that.
Just a bit disappointed that they recycled them - nothing more.
Let's hope that SS4 will improve them, given that they apparently increased their team to sixty employees and also now have a motion capture studio.
fuck, you got me. didnt know about those
i liked how in the end Elohim is not all powerful and the only way he could have acted was through his follower which i forgot the name
well, the game does give you hints with all the terrain getting low quality and i do know one game with that kinda plot but not with all humanity gone plot
Uriel
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This is the part I love about the game and Elohim, he knows the program is about to end, and him with it, he keeps a straight face in the main game up until the very end but at the same time sends Uriel to free up all the guys he banned in Gehenna and help them ascend, because the creative side of a human being is just as important as its free-will.
i liked the idea of them creating a forum just to sate their boredom kinda makes you think on what neet's do
The greatest moment in the entire game.
Don't worry, not a lot do due to the Five nights at Freddies series stealing TDH's spotlight (it's free, though, so you might want to give it a try) and most people only know Zegapain as an anime.
Dungeons & Robots
Very entertaining, something in the world building and soundtrack really hit me. Made of Words, Your Wisdom Grows and Forbidden Tower are magnificent tracks.
Why is the robot holding a kitten
Play the game.
i beat the game and still dont know the meaning of the kitty
It's a hidden ending
It was fine. It's NOT a Portal-tier game, as people (I am pretty convinced to be shills) have been praising it. It's just an OK little puzzle game, that personally I was glad in the end went mostly at your own pace (in terms of half or more of the content being optional).
A lot of the puzzles are just red herring based, with an immediate 'too simple to work' solution they expect you to skip actually trying. Once you consciously realize this half or more of them are just trivial. The vast majority of the rest are just ratcheting time-filling 'puzzles' (lock A to get B which you lock to get C which you use to unlock A, etc.). Basically the few really amazing eureka moments are all when they're introducing some new way that the pieces interact.
The way the clone/replay mechanic works is totally fucking retarded (70% of time just hitting the record button and standing still for a minute or two) and made me skip any one of those levels I could.
the way that things randomly reset if you're away too long (or if you die or leave the level) makes some of the outside-the-box stars nothing but obvious frustration to attain (for me meaning they just got skipped without a second thought).
the way you're hamstrung in your responses to Milton is very annoying, even if they lampshade it / play it to effect later, still fucking annoying especially if you're already philosophically minded and have no choice but to follow the painfully obvious bad logic just waiting for Milton to reveal how he's 'trapped' you. NO, THAT IS NOT WHAT I THINK, YOU ARE NOT INVITING ME TO REEXAMINE MY THOUGHTS WHEN THAT'S NOT WHAT I THINK.
the ending sequence starts out fucking mindblowing but loses a lot of impact due to how much of it will be repeated if you fail (especially if you fail multiple times).
It represents the paradox of a robot having affection for someone else.
9/10, puzzles get a bit repetitive in a way and it's hard to play this game in long sessions. Try to find easter eggs and secrets was really fun. Don't care for the story but it's good and makes some funny things you read really creepy.
IIRC there was also some chat in the DLC where they talked about just how bizarre the relation between humans and cats was, something along the lines of how they once were considered sacred, almost god-like beings and in the end they devolved into funny meme images for people's entertainment.
Well, you skipped all the hardest puzzles.
What I really like is the presentation of each puzzle, you enter the room and you get an immediate sense of what's going on and you start experimenting.
The DLC has the best puzzles though, the final room is made entirely or small puzzles that use only connectors and jammers but in an entirely new way.
...
yes i know about that, but does it have a deeper meani-- nevermind, wow never thought about like that
they say its portal-tier cause it has puzzles and that sort of atmosphere of "tests".
>the way that things randomly reset if you're away too long
that never happened to me though and i got all the stars and white tetrominos.
not the same user, but fuck, now you're just convincing me to play the dlc
Has anyone played the game with the Serious dlc? I still haven't tried it.
Also
>yfw this shows up
Loved the puzzles and the atmosphere.
Cringed at lel philosophy. It's a nice point that they allowed the player to just ignore the computer terminals.
Sam's writing is honestly amazing in this but I wish there was more changed like some additional QR messages, logs and events.
Does anyone know when Reboot Develop is? I always miss it, this year Tim Cain and Chris Avelone were there, and I think Croteam is there every year.
>70% of time just hitting the record button and standing still for a minute or two
There's a fast forward button, you know.
>All QR messages replaced with Serious Sam lines
Wouldn't be mad. Just several Sam's talking to themselves, outwitting and joking around.
Did they add extra eastereggs later on?
I don't remember stuff like this one or the The Mentalist smiley.
Talos Principle is great and all, really like it.
BUT WHERE'S SERIOUS SAM 4, CROTEAM?
What the fuck? A Time of Eve tribute is in Talos? Or is this a reference to something else?
Not only was that added later, it's not even binded to a key by default. I didn't even know it existed till I looked up a solution on youtube one time.
It is
There's also a Steins;Gate one.
good story
good puzzles (some can even be exploited)
good grafics
limited backtracking
there aren't many 3D puzzlers out there that do as well as talos principle
holy shit that's amazing
please tell me there's more
You have come! You have come to hear the words of Talos!
maybe they have that old blood in them
I think this is the best part about it. Croatia is such a small country and those guys are in their 50s right now if I'm not mistaken. The only way for them to change studios is to join one of a few mobile developers in Croatia or leave country which they probably aren't gonna do since they haven't done it by now. So you get the same team that worked together since college until retirement in the same work place. Also, they aren't very profitable so there's no way they expand their studio with too much new blood and dilute it.
theres a fucking ton of minor easter eggs in remote, meaningless locations
>the way you're hamstrung in your responses to Milton is very annoying, even if they lampshade it / play it to effect later, still fucking annoying especially if you're already philosophically minded and have no choice but to follow the painfully obvious bad logic just waiting for Milton to reveal how he's 'trapped' you
this was my problem with the philosophical stuff too, there were several moments where I didnt want to pick any of the alternatives in the 'conversations' but I had to
optional food for thought philosophy that you could read in between the puzzles and the forum in the DLC were great though
Dont let the serpent tempt you.
> there's no way they expand their studio with too much new blood and dilute it.
They went from below 20 during BFE to 60 by now.
What are some other good 3D Puzzle games in the same general vein as Talos Principle?
There is some new blood there but new people come mostly from Croatian version of MIT, just some geeks that like games and want to go full technical at everything. Also high tech corporations get some EU money so they will probably keep expanding the studio.
The recorder puzzles weren't hard, but staying in one place for long enough time became a bit boring.
theres an extremely good HL2 mod but I forget the name, someone should know it, its rather famous.
He said good though
great game
it really makes you think