You can polish a turd all day but it's still gonna be shit

You can polish a turd all day but it's still gonna be shit.

OoT isnt shit, but you are

Another video from "YOU SHOULD WOKR AT NINTENDO OMG XDD" this looks like fucking ass

You moron he wasn't referring to OoT he's referring to the fact that this shit thinks that using every gaudy shader and post processing effect they can throw at it makes it look good

>hur dur just want good graphics
>let me just ruin the game with shaders
why

>kids think this is impressive
Not that I wouldn't play it but that lighting is just painful to look at

Why are PCfags the most deluded ignorant plebs on the whole board? I don't even feel sympathy for them at this point.

You have to be fucking blind to think this looks any good.

Where's video game.

But it does look good.

Looks like absolute shit, the person that made this has no artistic eye.

Is there even a video of this shit running on a dungeon and not only link walking on a town?

And yet people love it.

PUKE

>Pots just explode when you hit them

So...THIS...is the power of the unreal engine!!!

>Looks like absolute shit, the person that made this has no artistic eye.

The level design is limited by the Nintendo 64 era technology. That is the only reason why any part of it looks lacking.

It's amazing how every post in this thread is filled with a different flavor of spite and ressentiment.

I think I'll try this, never played a zelda game before

On what basis do you say that. I actually know real 3D artists, the type that work in major studios. Most game studios are all in the same small area in California so that's not very radical. All of them think this is awesome.

People love Justin Beiber too, what's your point?

it's always the same though. Some random shitter models an ocarina of time level, throws some textures on it and a bunch of shaders, and it still looks soulless.

Why is every light source blown the fuck out

Why is it windy like a goddamn hurricane is imminent

Looks and sounds like fucking garbage

Looks really bad and overblown though

Not stylized well. Too "realistic" and shiny.

Would actually look better at a lower framerate with specular mapping that doesn't look like a tech demo, since it would mask the "Unity/Unreal-engine-ness" of it

>throws some textures on it and a bunch of shaders

You act like these are done automaticlaly by the engine. Don't forget the bump map and normals.

>models a level
You shitting on this too?

Dude, modeling a level itself WITHOUT THE TEXTURES is a full time job in 3D. Like that's a $40,000 a year salary.

Geeze you guys really a bunch of losers. Some guy is actually working on something, like a real piece of art that is difficult to do, with actual talent. And he's doing it of his own free will, asking for nothing in return. And you're complaining about it. Do you hate art or something?

It's awesome from a development point of view to show the capabilities of UE4, but slapping all the "realistic" effects on there and having a super smooth framerate does not do Zelda stylization justice.

It works well to highlight the differences between modern 3D graphics and those of the N64 era, but it fails to be anything more than a tech demo that doesn't stylistically match the Zelda style at all

omg
looks like shit tho

Is there any game which looks good on U4?

...

It's his fucking project. You're acting like your his art director. It honestly sounds like a type of jealousy.

I honestly have no fucking clue what you mean by "realistic effects". I assume you mean UE4 particle effects and lighting which are the best in the bussiness. You'd be stupid to not use these. From a graphical point of view that is the primary advantage UE4 has over the old engine, in other words if you don't use them you're basically last gen.

>but it fails to be anything more than a tech demo

As opposed to what combat trailer?

People who praise this are delusional as people who would defend Sonic 06's "realistic" graphics

It makes sense as a project for fun, but I hope it's not going toward any sort of UE4 remake of the whole game. I guess that'd be pretty much impossible for one dude though.

>$40k
So it pays less than code monkeys working on casual game apps. College kids could knock this out in a weekend, it's nothing special.

You're very upset and defensive of some garbage unreal demo. How sad.

Rococo

>Low poly 3ds models clashing with hi fidelity environment and player model
>copy pasted n64 animations, custom animations and physics are broken looking
>stock assets and effects everywhere, almost no unique graphics
>models and assets that actually are unique are imported from a various games with totally different art styles and mesh\texture fidelity
>god awful lighting, shaders thrown on fucking everything unnecessarily, in broken ways
>atrocious particle effects that are clearly repurposed stock effects as well
>did I mention the horrendous lighting?

Only brain dead kiddos will tell you this shit looks good. The effort is commendable certainly, but that doesn't change the fact that it looks like ass

Yes its beatiful, but where is soul?

>but I hope it's not going toward any sort of UE4 remake of the whole game.

The original ocarina isn't going to disappear if this is made. Hoping that other people will not get something they want though is sickening. Someone else playing that would not affect your life negativily at all unless you're just someone that hates happiness, which you sound like.

>I guess that'd be pretty much impossible for one dude though.
Not unless he wanted to spend an outrageous amount of time on it. Realistically all he needs to do is find a way to receive money. Than he can hire other people. A small team (less than 10 people) could do it quickly.

The major advantage is you wouldn't need do much play testing. Sound and music is also all just downloading free shit. You wouldn't need an animation specialists since OoT animations were intentionally made to be effortless and simple.

Amature art design.

>Lets make the terrain and buildings super realistic
>But dude, lets have this one tree with neon green leaves and very shitty leaf designs that clash with our other vegitation
>Lets also make all other entities really cartoony so it clashes aith our realistic scenery approach even more!

Unreal engine 4 should be give for free to people who have bare a minimum ammount of good art design.

>$40,000

Pulling numbers out your ass like a grade schooler that's guessing bullshit you have no clue or knowledge about.

It's not because of bad art design, there simply isn't any art design to begin with, it's all just stock and imported shit thrown together in a layout that resembles ocarina of time

You're the one whining about what artists do with their own time.

What the hell does that mean?

You're really showing you havn't the slightest clue about how long anything in 3D takes or how difficult it is.

they should tune down the sun a little bit what the fuck

>That random slowdown.
>that model for the Cucco lady
>The rocks flying the OPPOSITE way Link throws it
Yes. You sure did... "win", son.

Not really. The lighting is abyssmal and that's doesn't work so well if you're a vibrant character

Oh its all stock? I guess thats why I see all these shitty "NINTENDO BUT UNREAL 4 EPIC" videos.

It is bare minimum effort that these "game devs" shit out cause everything is just drag and drop assets.

Eh, I think I am just being too cynical.

>Pulling numbers out your ass

Nah. That was quoted to me by a guy who both works on environmental art and has done some directing stuff.

3D talent pays. Think of it this way. Have you noticed the 3D art for indie games sucks? They actually have access to the same tools the pros do: you can get UE4 and blender for free. But even with the same tools they still can't make good art. That's because of the skill gap.

>It is bare minimum effort that these "game devs" shit out cause everything is just drag and drop assets.

iit's nott t-talent. THey just drag and drop! I bet I could do it in fact I could do it better....I just don't because life is so unfair =-(

the sun should sing
the sun should sing
the sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should sing

>LETS PUT FUCKING GOD-RAYS L I T E R A L L Y
>DUDE THIS LOOKS SO GOOD
I fucking hate video games.

>I fucking hate video games.

Why are you even on this board than?

>I assume you mean UE4 particle effects and lighting which are the best in the bussiness. You'd be stupid to not use these.

Ok, your taste is retarded then. Do you understand how the way they are used her is of no benefit to the game's aesthetic? There is no justification to make everything look that saturate for the sake of 'effect'.

You're right, it isn't talent.

These unreal 4 things are a dime a dozen.
Mimicry takes no talent. If these guys did some actual original content, without using pre made content, then yeah that requires some talent. They are mirroring people with actual talent while using premade assets.

Its a good start though, but nothing to brag about.

Looks fucking horrible. The best looking way to play Ocarina of Time is OoT 3D on Citra.

Why do people get mad about this?

Let's tick every fucking post process feature, surely it will make the game look amazing.

It's not as much as realistic environments+cartoony proportions can't work out, but this guy obviously didn't think about that at all.

>Exaggerated bump mappings everywhere
>Grass moves way too fucking much. It's a closed town area, not a wind tunnel.
>Sun glows like if it was the surface of mercury
>Navi glows even brighter than sunlight somehow.

Not trying to discredit his hard work, but if somebody thinks this looks any better than what nintendo does they should end themselves.

who knows

> If these guys did some actual original content, without using pre made content

What are you even saying? That it's "premade" because they didn't make the lighting templates themself from scratch in c++? What's an "origenal asset" even mean to you?

That's a lot of fucking empty words. I still don't know what you mean by "realistic" or why you put effect in quotes. Do you know not know what the word means?

>nintendo drones would buy this for 60$ if this was made nintendo
makes you think huh

>I have never touched an engine in my life.

It seems like your perception of one is that it's like a collection of stickers that people throw onto a canvas. In contrast to real artists who conjure art out thin air.

>grass moves like these's a fucking hurricane
>tree leaves barely move
>feathers on the Coccos don't move at all
>Sun is ultra bright
>Navi glows as bright as the Sun
>the sound from breaking a pot plays before the pot actually breaks
>the fragments of the pot fly out with way too much force and too little gravity
This is really really bad
How long has he been working on this shit?

What's an example of a good UE4 demo if this one sucks so much?

inb4 >there are none I hate everything

If you have no taste perhaps

>real artists who conjure art out of thin air
oh my god please kill yourself. just admit you're the creator of this shitty tech demo trying to gather support other than 13 year olds on youtube who are impressed by MUH GRAPHIXXX and shiny things

It baffles me how there are always people who legitimately think stuff like this looks good and who show it off so proudly.

You need to understand more about style and aesthetics and stop being such a moron. Get an art history book and start from the beginning and go all the way through.

It looks awful. It's obviously made by someone with no artistic talent what so ever by just adding every effect there is on top of each other to make a shiny, truly disgusting mess.

Unreal tournament :^)

I guess he means models, textures, designs, etc. Everything not 1:1 recycled in that video looks like fucking vomit.

He's saying that just because UE4 lets you use all these effects and stuff, it doesn't mean you should use them. It's not "better" just because it's newer or because it uses newer technology.

>muh art
why are you keep forgetting that the original Oot looked like garbage?

hey look it's the same technology the crash remaster was made with

probably because it's constantly used to shitpost and start console wars

I think you must be dense.

He has to make a game from completely custom assets.

He has to also make it in a completely original fashion without referencing other people's work.

And, obviously, he has to make his own light engine as well.

Can't hse UE4 either, not original at all.

He has to make his osn game engine with its own new and unique coding language.

But lets not forget that he has to make this on a completely new and original OS. Windows/mac just wont do because they are using premade assets.

But even before all this, he has to make his own computer. And actually make one, not by ordering pre made assets online.

When all of this is done he may be viewed as having some talent.

Jesus christ, think a bit before you ask dumb questions.

>fan game
It's going to get taken down anyways

>original OoT looked like garbage
You must be 18 to post here. OoT, like Mario 64, was a huge jump in graphic design from its previous games. But you weren't even alive back then so you wouldn't even fucking know.

why are children always impressed and wowed by bloom

Why the hell would the creator of that be on Sup Forums, a site that hates games, fishing for praise. He's probably already got a comment section flooded with that.

Which is probably ultimatly what you are jealous of that, he is successful in video games.

epic meme, how many views did your shitty video get thanks to this thread?

>he is successful in video games.
PFFT AHAHAHAHAHAHAHAHAHAH
What games did he make?

Quick, post his Kirby that looks like a literal pink turd.

maybe in 1998, nobody thinks your garbage game looks good noways grandpa

>i love sucking CryZENx's dick
wew lad I think this is FAR worse
>he is successful in video games.
He's not even breaking 1 grand in patreon WHAT A RETARD

>maybe in 1998
that was my point you autistic retard

Oh wow. This is actually the faggot that made those shitty "tech demos". Same writing style. You are shit. Learn to do something other than dropping awful looking models into UE4.

What a nightmare.

Don't even try to think I am OP defending this shitty thread. Im just being a retard.

Which isn't unlike OP. Hmm...

You are just gona have to trust me on this one, I am not OP.

>Be Italian faggot
>Throw classic game into UE4, no effort to change the visuals
>Game looks fucking terrible, but since there's bloom and blur everywhere, retards love it
>Make Patreon
>Get shit tons of money because people think that I'm creating Ocarina of Time HD or some shit
>Nintendo still hasn't taken me down for some reason

I won't lie, I'm kind of jealous of this guy.

If I could get paid for just plopping classic game assets into UE4 with little effort, I'd do it.

this is 2017 you old fart

None of those textures or models are "recycled". So if that's what he means than everything in the video is an "origenal asset".

He basically thinks that engines are a magic box where all of these features are "drag and dropped out" like it's paint by numbers. As if it doesn't take so much to adjust, place, and tweak the lighting that it's a full time job.

Essentially it's his mind's way of justifying his utter hatred for it. It's his excuse to say the artist is no good.

>He's saying that just because UE4 lets you use all these effects and stuff, it doesn't mean you should use them. It's not "better" just because it's newer or because it uses newer technology.

No it's not better because it's newer but because it's deeper. No one wants to pay money for shitty graphics. Have you noticed there are no 3D movies made with n64 graphics, it's always top quality in those movies. And if there IS an audience that wants n64 graphics the audience is so small that you couldn't stay in bussiness catering to them.

>mfw people actually brag about being young and ignorant

Read below

How about you make your own game instead of ripping off Zelda huh?

The guy probably has a patreon or something. If not he could easily get one.

How much mony have you received fro your art? The thing is many people here would LIKE to make their own zelda remake but can't. So they get jealous when others do.

Sure user, ''''he''''
You didn't answer my question. What games did he make?

You can stop with your paranoid dellusions. I don't make tech demos. I don't even work on the graphical side of games.

>mfw people actually brag about being young
what did he mean by this?

Yeah I can see that lmao

sent ;)

SUB
SURFACE
MOTHERFUCKING
SCATTERING
TURN THAT SHIT UP TO 11
MM MMM SO GOOD IN MY EYEBALLS

But legit, how hard could this be to actually do?
I want to be optimistic and assume the guy did more than just plop already created assets right into the engine and just lift the game's physics right out of it, but it really seems like it's just a straight translation with GRAPHIX added.