Can we just discuss how todd will fuckup ES:6?

Can we just discuss how todd will fuckup ES:6?

The magics gone now, I probably won't even play it.

Paid Mods and DLC on launch probably.

Yeah i agree, but i'll still play it for the lore.
Fuck you todd but i'll still pirate your shitty game.

Is redguard posting the most patrician meme?

inb4 they fuck up all the races and lore of the toons

What will be the next gimmick?
We've had Radiant AI and fighting dragons (and in fallout there's been blowing up a town and building towns). They will definitely have something they can show off to the public - something that looks neat, but ends up not really working with the game.
Be mayor of a town? Raise a creature and take it with you on adventures? Affect the weather?

He's going to release Skyrim again, remastered for the Switch

>get daedric armor at the start
>have to constantly feed it soul gems to use it
>perks can increase how long soul gems last

>toons

what?

You can now build dwemer robots

I bet it will be grandiose battles of braindead ai armies

>toons

Unironically kill yourself.

Some kind of crafting or economy thing. That's in right now and a major RPG mechanic that is never done very well. Despite all his shit I do think Todd genuinely loves RPGs and wants to make a good one. He's just a lunatic and becoming corrupted with each rerelease. Dark Todd.

Todd hates RPG, he has been dumbing shit down since morrowind.
Bethesdrones will defend it.

>tfw it's the best ES game and does everything right
>Sup Forums still will shit on it
Todd at least admits his mistakes so I have hope. He already said he fucked up on a a lot of things from Fallout 4.

I think he has a different idea of what makes an RPG good. Although I argue exploration was better in Oblivion because not everything was a bandit or a draugr, almost every new addition to Skyrim focused on exploration. I don't think he gives a shit about stats or even really well written dialogue. The policies surrounding quest creation during Oblivion highlight that. I think he just wants immersion and exploration. I'm not defending a lot of the choices by any means. Skyrim is hilariously flawed but the leveling system is actually really good, which makes it better than Oblivion that had the worst leveling system ever conceived and is weak in so many aspects. It does do a pretty decent job of what Todd focuses on though.

If it's in Hammerfell, I could see sailing being fun. Bethesda couldn't do it competently though

>I don't think he gives a shit about stats or even really well written dialogue. The policies surrounding quest creation during Oblivion highlight that. I think he just wants immersion and exploration.

He has flat out said that. He does not believe in story driven RPG, he believes in player driven RPG. TES games are a sandbox the players are meant to create their own stories in, that's why the push for radiant AI, "infinite" quests and modding and not endless dialogue sequences and cutscenes.

>He'll re-use the same old beaten ass engine instead of adapting id tech for his purpose

>He has flat out said that

Confirmation is nice. I usually skip his presentations at E3 and such because for 6 years it's been the same game. Most I've seen of him is marathoning the Oblivion and Skyrim development documentaries last week. Seeing his passion during Oblivion then his much more grounded and lesser ambition during Skyrim was sad

Personally I think I prefer the big world with a bunch of smaller stories you stumble across too. He needs to add more interesting mechanics if he's going to succeed with player made story though. That's my main complaint. Lame ass spells, less enemy variety, etc.

Voice acting for the player with a dialogue wheel.

>you can now customize and equip a small "warband" of followers that all follow you and further trivializes our exploration & dungeoneering gameplay

I would rather not. No matter how bad I think Bethesda's next game will be it always ends up worse.
Are there even any alternatives to TES? and don't say gothic II you meme-spewing faggot I already have it.

Game of thrones warging

morrowind was dumbed down from daggerfall though

So they would finally allow more than one follower around?
>nextgen

>And they'll still be actively detrimental by trying their best to jump in the way of your spell and do virtually no damage

I once made a sandwich while my follower faught a draugr. It was a really big sandwich, took me like 10 minutes. Chopped a bunch of toppings for it and such. Neither of them were even half dead.

That must have been before they patched followers to match the player's level. Now followers easily slaughter pretty much everything given they are basically enemies without a level cap, are the only NPCs that can potentially possess upgraded equipment, are almost impossible for enemy AI to kill because when they get to the protected state the enemy will stop attacking and they have regenerating health.

Piad mods.
No mods would be allowed if you don't use special Behtesda DRM mod launcher.

You know I was gonna link you to this other thread we've been having about how Todd has been fucking up the Fallout series but I suppose this warrants its own separate thread.

Even less actual roleplaying than Fallout 4 offers, to the point that you don't even get skills and shit just upgradable health/magic/stamina.

there is LITERALLY nothing wrong with paid mods you manchild

They already tried large-scale battles in Skyrim and it just didn't work whatsoever, to the point that 90% of Skyrim players didn't even know that was a thing.

>Sup Forums will declare Elder Scrolls 6 to be the undisputed worst game that Bethesda has ever made
>all of you will still buy it and spend hundreds of hours modding it and adding waifus while constantly bemoaning it for not being Morrowind

You can give Risen a try

>there is literally nothing wrong with paying for something extremely small you could get for free while bethesda gives the creator almost nothing.

Riven :^)

>toons
Where did this meme originate?

I always assumed Toon Town

I didn't play fallout 4 at all really and I haven't bothered modding the game
If they fuck up as bad as they did on fallout 4 I might genuinely not play the game
I don't think it's possible to fuck up that badly though again

This [/spoiler]and after TES6 comes out Sup Forums will claim Skyrim was a great game[/spoiler]

Why do you think they fucked up if you did play it?

really oldschool WoW lingo that they don't even use anymore

>toons

Oblivion is superior to Morrowind anyway

>paid mods on launch and the equivalent of on-disc DLC
>skill trees will have been simplified into three trees total: mage, warrior, rogue
>the mage tree will have skills that increase different types of magic, only all the magic types but Destruction and Restoration will have been removed
>the warrior tree merges all the weapon and armor skills into one
>the rogue skill merges lockpicking, sneak, speech, and archery into one
>dialogue options are completely removed, because saying yes in four different ways in Fallout 4 was too much choice
>voiced protagonist to go with the linear, pre-developed story and character
>there will be the main quest and repeating radiant quests, nothing else
>main quest will be about racism against Redguards
>only character option is Redguard
>ladders will finally have been achieved, only NPCs will frequently get stuck on them

Correction: It is "chars"

Well I played it but not compared to skyrim, oblivion, or any of the other fallouts.
I played more than enough to tell you the game is fucking trash.

i have seen it way before WoW

Toons isn't a legitimate thing to stay stop saying it

Todd steals For Honor combat, but
>blocking doesn't register 50% of the time
>if you switch to third person, hits don't register
>75% chance you can't move at all

>171

I for one can't wait for the next installment of gamebryo walking simulator with the latest lackofhitfeedbackincombat technology.

bethesda engine cant handle for than 12 npcs at once on consoles

yeah no

Ok lets be honest for a fucking second.

Daggerfall was a mess, they randomgenned the entire world and it all looks the fucking same.

Don't get me started on how all the dungeons are all the same megadungeon and the cheese strats that arise from that.

I actually genuinly hope todd played for honor

>Todd
>Fucking up Elder Scrolls 6
Come on OP. Think about who you're talking about here. Todd Howard consistently releases quality games, each one better than the last. Elder Scrolls 6 will be the best game in the Elder Scrolls series yet and will be your favorite game until the next Todd Howard game comes out.

Tell me more about cheese.

Yes it can, the 64 bit skyrim can support way more.

Technically the Bethesda engine is capable of more than 1000 NPCs at once. I don't actually know what the cap actually is but that's what's in the game and they are all running simultaneously.

What it has trouble with is how many are running in a "high priority processing" state simultaneously. To put it simply, AI that aren't in the same location as you evaluate periodically in a limited manner but AI that are in the same location as you evaluate every few seconds and are capable of more shit, e.g. engaging in combat, having line of sight, etc. How many NPCs you can have in a location before it's starts to be a problem is dependent on numerous things, e.g. how complicated pathfinding will be, how complicated the AI packages are, what the story manager situation is, etc. and also just plain rendering power and memory capacity.

There are actually battles with well over 12 NPCs in Skyrim, e.g. the city sieges, but they are very carefully orchestrated.

that file name tho