What went wrong

What went wrong

Not enough diversity
Faggit

It still allowed you to make your character white

The witch hunt DLC.

>2017 and people still think that mage is the most powerful
Spirit Warrior Archer. Enjoy your thousand damage hits.

It didn't get any sequels.

It was made.

>ZOMG SO MANY ORIGIN STORIES AND GAMEPLAY POTENTIAL
>only changes the first hour of the game
>combat is Baldur's Gate Lite
>companion in your camp specifically to sell you DLC
>said DLC is a cheap one-off dungeon with a storage bin
>Awakening introduced Anders, who would go on to become the most annoying faggot in gaming until ME3 came out

>the way they treated the grey wardens in inquisition
They basically took the dlc from origins and decided ''hey that was a cool situation, let's make that the entirety of the group.''

>post yfw Loghain betrays you at Ostagar

>What went wrong

Well it was obviously rushed, and it had aggressive DLC sale placement in game.
Also a lot of the DLC was OP swords and armor, which is dumb.

Other than that, it was a good game. An upgrade over Bioware's previous effort, Neverwinter Nights. I liked it, and have replayed it multiple times.

>Well it was obviously rushed

But it was in development for 7 years.

...

> An upgrade over Bioware's previous effort, Neverwinter Nights.

While in general I agree, NWN had a great support to custom campaings and modding, where DA: O did not.
Still, DA:O had something. I guess they removed such option completely from all following bioware games.

Too bad, I would really enjoy if DA: O had a modding community as productive as NWN.

It was in development hell, Bioware had to reboot it at least once (maybe twice according to rumor), had to let Obsidian do NWN2 for them, and had to sell out to EA to complete it.
It wasn't finished when EA came over with a bag of money and an offer, they had to release soon after.
If you were an early adopter, you might remember the HORRIBLE memory leaks. Every loading screen was double the time of the last one, and it stacked until you got annoyed and rebooted the game.

>betrays you and the other Wardens
>spends the game working directly against you as he sees the Wardens as a threat to Fereldan's unity
>is finally shown the error of his ways near the end
>sacrifices himself to defeat the archdemon

I'm tempted to reinstall it now.

And I repeated that face when my rogue betrayed me later, and my notorc betrayed me for trying to do diplomacy with a demon, and my cleric betrayed me for ruining holy artifacts.

Sten and French bitch had points though in my opinion

Every specialization in Awakening is overpowered. But a Mage is overpowered from start to finish.

Does it really matter, when you can just roll with the OG team of gay paladin, swamp warlock, a fucking dog, and the dickass thief protag?

Wynne is seriously cool "girl" though, not too shabby for grandma either. She's crucial in my every playthrough.

>post your face when you execute him in front of his daughter

They're pretty fun at the start.Towards the end of origins rogue/warrior trump mages by a mile if you built good, your rogue or warrior should be doing about 4x the damage your mage could do. Then that shit jumps up to like 10x in awakening. Also if you're a Rogue enjoy getting hit never ever at the start of awakening as well. Regardless I still always will keep mages on my team for debuffs.

nothing

In my experience mages are good because of the crowd control, not because of the damage.

She is nice contrast to the rest of the characters, she is straight edge and has authority.

wait, i don't remember faggots in ME3 who were more annoying than Anders in DA2

EA.

In beginning to middle of origins, yeah - after that the scattershot with an archer is better in my opinion as you can kill all normal enemies in the aoe. I don't mean to be too biased about this, you can make anything good if you want. Doing hundreds of damage past an enemy's health is pointless if you can still kill them just with a single mage aoe but have a way lower damage number - which doesn't matter because they should die anyway.

Mages can become literally invincible and solo the final boss with basic attacks. No other class can so blatantly abuse stacking defenses as a mage.

All classes literally can. Rogue is a better tank than warrior and mage too by the way.

>Him being a huge cunt to you, only matched by Tim Curry if you played as The Canon and Correct choice Human Noble
>Smugly saying that he can either die or repent in battle

>not turn based combat
>not destructible environment
>not skelly race
>not classless system

Playing a human noble I usually let Alistair kill Loghain and later let Alistair sacrifice himself to the archdemon as I marry Anora with as little political competition as possible.

In the same time as I have Leliana as a mistress, of course.

That becomes extra nice as Leliana could become the pope in Inquisition.

>dodgetank rogue with 100% magic resist

And that's how I soloed the game. Lots of kiting in the beginning though.

...

It marketed itself as a dark fantasy RPG but it had a best 'save everyone' ending where you resolve every conflict either with no killing or mutually agreed upon sacrifice like in the elf quest.

No game that's supposedly dark should allow the player to get away with such obviously 'good' ending results. With the exception of sociopaths and psychopaths, the average player should be moderately morally conflicted in every arc but every single one could be resolved in a 'good' way.

The Ability to do evil and dark things does not translate into the world itself being dark. The evil that is done is often more comical than realistic

All the knife killing dialogue montages were funny as hell. That knife is probably even stronger than the starmetal swords.