>mainchar dies
>game over
>party members still alive but literally too dumb to use revive items or spells
This is the last time I'm falling for your garbage.
Mainchar dies
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>playing weebshit
It's literally final fantasy 13 why did you believe them to begin with
>every single party member gets a passive skill that makes them defend you from a fatal attack
>having social skills
>Dying
There is your problem
Try not dying
>Dying in a persona game.
Jesus christ you casual fuckers need to grow more than 3 brain cells and learn how to git gud.
keep telling people "git gud" in a game that will straight up randomly kill you in one go
granted, it's the least annoying out of all the persona games, especially compared to 3, but you're still wrong
People who get owned in persona games are only casuals who have never played actual SMT games. Now that's where real rng comes in.
persona is super forgiving on enemy hama/mudo/crit rates even on higher difficulties as compared to other MegaTen games.
There being worse RNG deaths in SMT does not excuse the presence of those RNG deaths in Persona
>RNG deaths
what the fuck?
Persona and weeb games are shit. Don't play them you faggot
Wait, you only control the MC in P5? I've never heard anything about that.
No, you control everyone. The game just ends if the MC dies.
No you control the whole party. P3's tactics shit is something no dev with a brain would implement twice as a the only mechanics
Why do people even complain about instant death rates in a series that is derivative of another series where any encounter could potentially kill you without any instant death if they got the jump on you? P3/P4/P5 is so damn forgiving, unlike the bullshit "take 3 steps and get a potentially fatal encounter" in SMT I, II, and III.
poorly carried over mechanic from smt where your contracted demons will just loot and rape your corpse and abandon you
Fuck off back to whatever hole you crawled out of
There's a random chance thst certain enemies will use an instant death move on you
I don't think I EVER died in P5. And I was playing on Hard.
I'll try a new game on the extreme DLC difficulty some time.
>mainchar dies
>game over
>Hurr why is this happening ?
Are you for real ?
>can literally revive any party member no matter how many times they die except for the protag
Yes. Explain to me how it makes sense. Are your friends immortal but you are not?
Why is every character in P5 so fucking bland and unlikeable?
I and II are fairly forgiving once you know to cheese everything with ailments including Zio and Bufu's effects
Nocturne and SJ are the most brutal with random encounters. IV at the start is fairly hard but saving everywhere ruins that
Wtf!?!?! This has never happened before!?
>Explain to me how it makes sense
>Explain to me how it makes sense
>Explain to me how it makes sense
>Just get good XD
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kek. just git gud kiddo
No no, i know what mudo and hama is, what i mean is. What the fuck, people don't equip personas with resistances to them when fighting something for the first time?
Get fucked bud
>IV and IVA let you use your demons to revive the main character if he dies
>They go back on this for P5
Why did they do this?
I accept your concession.
Well in KH, Dolan and Goofy are pretty incompetent. I doubt they'd be able to coordinate using a fucking potion.
As for Persona, that implies that you haven't at least got to the... what, 4th or 5th Social link with the characters before they start dropping the instakill spells, which is usually about the midway point in the game. I guess they're implying that they don't give a shit about you enough to revive you.
Because Persona is a completely different series, retard.
>completely
Barely. And by that logic fusion search and choosing your fusion skills should have just stayed in DeSu and never have been put in anything else, captain retardo.
>Digital Devil Saga
>If your main 3 party members die it's game over even though this makes no sense because your other ones are still there
>This is fine
>Persona makes it a game over if your main character dies it's game over despite having other party members
>Wtf?!?!?!!?
You tards are so biased.
who are you quoting
>can still have the main character in DDS die but can be revived by other party members, meaning you have at least 3 characters that need to die before the fight ends
>battle instantly ends when the main character dies in Purse Owner, potentially meaning the battle can end after one death
If you can't see the difference, you're retarded.
If MC dies, he loses "the game." Git gud.
They're both arbitrary limits their really is no difference besides the fact that one game is more popular than the other.
>Barely.
Completely.
>if you take one design decision from a different series of games, you have to take them all
Mmm, much logic. So intelligence. Wow.
>they're the same!
>No they're not
>NO THEY'RE THE SAME!
It's time to stop pretending to be retarded
Why can't your reserve party members revive you?
>dying in persona
How? They aren't hard games at all
Because they're not active, I don't know, I don't give a shit what lore reason there is. Why can't active party members currently in battle revive the main character in a Persona game? They're RIGHT NEXT TO HIM and I have 99 revival items anyway
There is no lore explanation
t. Someone who's actually played the game
Why can't your party members who are right behind you revive your dead party members? They're RIGHT BEHIND THEM and I have 99 revival items anyway
>Completely
Okay, explain. Because there's almost no difference between a normal SMT game and a Persona game gameplay wise other than Social Links, and I wouldn't call that completely different.
>>if you take one design decision from a different series of games, you have to take them all
Yes, I would assume devs would implement QoL features they've made in previous games into all of their future games, liek they did with Fusion Search and making fusion less tedious.
Also don't hurt yourself with memes, bubbo
>Why can't your party members who are right behind
But they're not in the battle, I don't give a shit. You keep dodging the point that you still have active party members currently in a fight in a Persona game but you still get a game over when only one person dies.
If you can't see the difference, you're actually slow.
>ever not having at least five homonnculi
I'd tell you to kys but youd probably complain about how easy it is to one shot yourself with a fucking 12 ga.
But they're right behind you and can just use items. I'm not dodging a point you just keep insisting that of these two arbitrary things one isn't arbitrary because it comes from a less popular game.
hoY?
>but they're right behind you
Not in the actual fight they're not.
If they were modeled and standing literally right behind you, it'd be different, but who gives a fuck about them because they're not part of your current gameplay party wise. Your party members in Persona are currently in an active fight yet you still lose when only one person dies. In DDS your entire active party has to die for your to get a game over, which is better from a gameplay perspective because it puts equal weight on every single party member, compared to Persona where you have to constantly make sure your protagonist doesn't eat it at any time, only one fourth of your active party members
>because it comes from a less popular series.
You keep telling yourself that.
>king dies
>game over
This is the last time I'm falling for chess.
Why can't your backup party members join in the fight, why do they just give up?
Because you didn't swap them in?
You have full control over your party in both DDS and Persona, but you only lose control of your entire party in Persona because your main character dies, which is pretty fucking stupid from a gameplay perspective
You lose control over half your party because one half died and this makes sense because.....?
I'd imagine it's a holdover from SMT, where it made more sense because your party are contracted demons that would love to ditch your dead ass.
While it usually doesn't make sense in Persona, I think it helps counter-balance the fact that the MC is by far the best character, most versatile, and the most able to counter bullshit flung at them. It forces you to occasionally cool it and play it safe, knowing you have to protect the "king" at all costs.
>solve the random skill inheritance problem for normal fusion
>reintroduce it with gallows fusion
Why?
Because MC is special snowflake.
they do join the fight, if you have the right social link up. Have you played p5?
>You lose control over half your party
But you don't? They're not active so I don't give a shit about them. Plus
>over half
You usually only have 2-3 people on the backburner in DDS, which is equal to or less than your currently active party.
You lose control of up to 3 currently active party members in Persona if your main character dies, which is stupid.
See you're comparing 2 different issues here.
>Your inactive party stepping in when your current party dies
to
>your active party members not doing anything when one character dies
Did you drop out of kindergarten?
What did he mean by this
But you do lose control of them because it's game over when your main character dies in DDS.
>Oh our guys are unconscious guess we better give up
And this is not arbitrary because reasons.
Why do they always have the MC be the team leader when he never actually does anything leader like? He barely gives any shit about anything
I expected Persona 5 to change that. It kind of made sense in Persona 3 vanilla because you had no control over your team but there really is no excuse in 4 and 5. If I remember correctly even SMT4 let you keep playing even if the MC died and your demons were still kicking.
*Game over when your active party dies I meant
Its because they can use more than one Persona. Have you played any of the Persona series? How old are you? Where are your parents, do they know you act retarded online?
how about you try to use dem social links the game hammers into your face 24/7?
its almost like youre complaining about not having a toolkit when it was right in your face
its like complaining about your starter demons in SMT not being strong enough, you arent playing the game right
>But you do lose control
But you weren't in control of them to begin with.
Please stop pretending to be retarded and not seeing the actual issue here. It's not funny any more.
We're not talking about INACTIVE party members here, we're talking about your current ACTIVE party giving up because one person died. There's a difference, and I'm sorry you're too slow to see that, and I think it would just be better if you stopped posting. The latter is strictly worse than the former
couldn't of said it better myself
>But you weren't in control to begin with
?????
So they just give up if only half the group falls unconscious? That's pretty dumb and arbitrary. I guess it's okay though because DDS isn't as well known
They make him the leader because you the player make the leader like decisions. When you go on missions, what your party wears, who goes on what mission etc.
thats wrong though
Regardless of the tools given to you it's still a very silly thing to retain in the game when even the new mainline SMT doesn't even keep the mechanic.
But theres a way to fix that.
You just need to ________GITGUD______
Oh ok. I guess I was mistaken when I was equipping my party members with exactly what I wanted and going on the missions on the exact days I wanted and brought in the exact team I wanted. How foolish of me.
>YOU JUST LIKE THIS THING MORE BECAUSE IT ISN'T AS POPULAR AS PURSEOWNER
Okay, it's time to stop projecting. Nowhere have I ever even said I liked DDS more.
All I've been arguing for is that having your entire current active party wipe is better than only having one person die to get a game over.
Your arguments are honestly not that good and you keep repeating yourself thinking you've made a point.
Having a full 3 out of the 3 of your current party members die in order to get a game over is in my opinion more reasonable and a better way to handle things than only getting a game over is 1 out of 4 of your party members die. The latter puts too much focus on one character, and as such the that character needs to be stronger than the rest, while in something like DDS, basically everyone in the party pulls their own weight, but one of them being down for the count doesn't constitute a game over either.
Now please, stay in school
>justifying bullshit
>thinking any of that makes a game "fun" and not just tedious and poorly designed
>enjoying any SMT mainline games
But thats leader stuff, the specific reason YOU are always the leader is because YOU can use multiple Personas.
I'm playing P5 on pc.
youtube.com
They're both arbitrary though. That's the point. Sorry you can't see that.
that sounds illegal
>Die
>Your "loyal" demons revives you
Arent demons supposed to bite your ass at some point when making a contract with them?
One of them is strictly better than the other, though.
You are the brain of the operation, you give all the orders, if you don't tell them how to properly fight all they do is attack blindly. If you die, they'd probably be so confused and torn between reviving you or finishing off the enemies that they'd end up doing neither.
Have you considered that you have the ability to use multiple personas because you the player are the MC?
That's subjective. I was just trying to guide you towards seeing that they're both arbitrary which is objective. It took about 30 minutes when most five year olds probably would have understood in 10, but you got there eventually.
Someone with logic? You're not welcome here.
Hey guys can someone tell me in P5 are the characters supposed to lose their face skin when they use their personas? I think my PS4 is just not rendering the blue fire effect or something?
It's ok, the file I was using was the backup ISO from my hacked Ps3, so it's morally ok to pirate it on pc since I was already pirating it before.
The in game universe doesn't know that though
The reason people like one method is liked over the other is something YOU don't seem to understand.
It's not that it's arbitrary, it's that losing because only one person dies is worse than losing because your entire party dies. I'm sorry you missed the point as to why people are okay with one more than the other, and that you still don't get it.
I died once fighting Jaldabaoth. Funny thing is, he wasn't the one who technically killed me. I charged and Tarukaja'd MC, usd Agneyastra or some colossal phys damage move that ended up being deflected by one of his weapons.
I wasn't even mad.
Why can't the people you are actually friends with handle doing such a thing when the demons you recruit in 4 are capable of such feats? Also that logic doesn't even stand up because in 3 you had 0 control over your party and the thing happened anyway. It's just a holdover from the previous games.
Oh, alright. I didn't understand half of that, but im in no position to judge you
Okay I'm done. I just spent 30 minutes explaining to you what arbitrary means, I am not going to spend the next eight hours explaining to you the difference between subjectivity and objectivity so you can maybe understand a 3rd grade concept.
>logic
>Team members can't spare one (1) fucking turn to use Recarm/revival bead.
>Hurr durr, Joker is ded I forgot how to breath.
Try again.
they kept it because some enjoy it.
Your original point was that the full party dying in DDS was the same as one person dying in Persona, which it isn't, and that people were dumb for liking one method over the other, which is just dumb.
I'm glad you finally gave up on being retarded, though.
What do armies do when they're leaders are killed off? They fall apart. You tried though.