What is this games appeal?!

I'm not trying to be contrarian, I bought it and just dont get it. Its dark and ugly, extremely difficult and, because of such, ridiculously repeititive and slow - the fact i have to start back from waypoints that should be about 1/4 or 1/5 as distant from each other and rekill all the exisiting enemies?! why

am i actually supposed to slowly bait each enemie and dodge around them and then wait for the perfect moment to strike?! that would be okay if i didnt have to keep killing the same 20-30 monsters over and over

...

>Dark and ugly.

Found the Nintendo fan.

You should try getting a job at Polygon op, you'd fit right in.

Bait? If not, git gud.
Souls-like games are all about taking a methodical approach to combat and is about trial and error, and Bloodborne has the least of that out of the entire Souls series since it's more action and fast paced.

git gud? you mean git patient. and no i'm not patient, least of all with video games. i hate people that take too long at the atm, and thats a chore, video games are supposed to be fun

Patience is a virtue. Learn it.

when i see an enemy, years of video games have told me to attack. now i am supposed to wait for him to attack first so i can dodge it, get one swipe it, wait for it to attack again, dodge again and then finish it off. repeat x20-40 until boss, which is more of the same

that stupid. gungho should be rewarded, not gunshy

you may be a kid in school. i've a job, and a social life which i have to squeeze video games in between. no time for waiting around, or repeating areas ad nauseam

Busy boy doesn't have time. Good. Do something more productive with your time. Like fucking off.

Go play candy crush or something, fuck. Bloodborne has been out 2 fucking years, the Souls series even longer, yet you had no idea how this game works as far as difficulty, checkpoints and enemy respawns go? Do you live in a fucking cave?

Patience.
That's it really, just take your time and be commited. Sure there are aspects like blood vials that just waste your time but if you can get over that you will enjoy the game, the overall design is part and parcel of building tension within the game, without that there would be no game. If the enemies were easy, if the checkpoints were numerous then the "dark and ugly" game world would be at odds with the gameplay.
It's not for everyone and thats not a passive aggressive statement, some people simply have limited free time or don't like the inherent game design and that's fine, just play something else.

The game does that by emphasizing dodging instead of blocking, giving you a way to recover lost health by attacking, and a literal ranged parry move. If you are unable to get aggressive with that kind of a toolset, you're either irredeemably incompetent or a coward, and no amount of play time can fix those issues

If you were good at the game you'd parry the enemy instead of waiting, and if you were good you'd get more than one swipe per opening.

You just suck at the game baby boy, that's really it.

>rekill all the enemies
no you do not have to do that. you can literally sprint past every enemy in the game once you figure out the level layout

Holy fuck why are you people not saging this faggots threads?

>slow
You can finish the game in a few hours, man. With good items and levels, too. If you're taking a long time it's either because you want to or you suck balls at the game.

>2017
>console babbies with no games are still posting about their stale forgotten garbage Bloodborne

my sides.

Botw 97>92

eat it sonycUCK

Someone please explain what the point in easy "run to the boss door" setups is?
Its not like in older games where the level design didn't really allow for it and getting to the boss was at least somewhat of a challenge, now its just hold sprint, doesnt seem to be any point in it and it feels silly.

If you're really asking these things, let me illuminate you.

You can run past almost every enemy. Literally. Hold down run and just bee-line past everything if you want. It works just fine.

You have 'invincibility frames' during dodging. Just dodge through/around attacks and hammer enemies to death. Things die in a few hits outside of bosses, so there's no time consumption needed.

If you're playing overly cautious, you're playing wrong. Get a pair of balls.

>invincibility frames

Id like at least one game to try harder in explaining lore wise what they are, it may seem nit picky to ask this but these games generally explain everything, right down to healing and dieing so why not this?
"deflecting attacks" just isnt good enough given you don't deflect anything, its just weird that such an integral part of the game is overlooked when everything else is given context, especially when in the case of DaS2 where most players had no idea you could boost the amount of frames with a stat.

Personally i hate i-frames. I feel like the games could be a lot better entirely devoid of i-frames and forcing you to actually utilize mitigation.

Anyone aware of any games anywhere close to these combat models but sans i-frames?

it's tryhard sickdark meme shit that only gets praised on Sup Forums because it's literally the only game on ps4 after 5 years

It's probably due to the size and sweeping attacks of certain enemies, you would have to incorporate ducks and jumps and even if you did that these enemies would then have to attack in almost the exact same way which could look artificial, also if you could block every boss it may look odd or break the game, its far easier to just have i frames then you are freed up to design enemies/bosses whichever way you like.

I don't think Nioh has iframes, then again one of the major complaints with that game is the lack of enemy variety... its a trade-off.

Nioh definitely has i-frames, I've played it at great length, even through Way of the Wise / latest DLC.

It's more akin to Gaiden or something though, not as blatantly i-framey as Souls/BB.

Thanks though.

This is high level bait

OP, maybe consider a Souls game to start? I just got into Bloodborne in the last month myself as a long-time Souls fan and I think it's a great game but it emphasizes the extremes of the Soulsborne games, for better or worse.

You've got a really great new setting and an awesome combat system, no nonsense monsters that you can parry frequently or go totally ham on...

... but the devs also went really balls deep on ambushing you sneaky prick style, the damage values spike alarmingly to the point that you feel like one mistake = instant death, and I guess unlike Souls games it feels like you never reach a point where you can approach everything safely. I admit I like shields a lot in Souls games, though I don't have to have them.

The highs are higher, but the lows are lower. I started Ailing Loran Chalice today and got through the first two layers and felt really great because I took a calm, measured approach and nailed all my dodges. I could see myself getting really frustrated if I fucked up a few times and got tilted against stuff like the double Bell Woman spider flood room.

I stand corrected, is the criticism of a lack of enemy variet valid, does it matter much? im thinking of getting it.

>eating up popularity and not the better game

I have seen a lot of these threads today what gives if you are stuck use a guide till you are unstuck quit making these threads

It's trash. Perfect example of brainless nu male gamers using hype to promote a boring game.

OP the whole having to defeat the boss to level up makes the beggining one of the hardest parts of the game. I got a little fustrated at the start also. Basically you need to explore up to the boss and kill it. The trash mobs are kinda pointless until you can manage to kill the boss.

Blood borne is literally about dodging and weaving through enemies, its almost a full on action game, literally get good.

>The CoD of Dark Souls

this post should be grounds for your execution

>still posting about their stale forgotten garbage Bloodborne
But this is an oxymoron, faggot.

Bloodborne was my first Souls game, at the time I didn't even know it WAS a Souls game. I had a really hard time at the beginning and almost quit out of frustration. I missed Cleric Beast and went straight to Father G. Had to grind for so many blood vials to beat Father G.

The Blood Starved Beast was a wall for me, after that it got a lot easier.

>no time to play games
>plenty of time to shitpost on Sup Forums
uh huh

Maybe video games arent for you then. Go normalfag somewhere else

Git gud

It's valid, but it also doesn't really matter if you enjoy the fluidity of the combat. The DLC's are also somewhat helpful as they add a few enemies each.

Where the game shines is the humanoid duels/the fluidity of weapon move sets. There's a lot of nice combo potential and a high-ish skill ceiling on the weapons.

The actual 'enemy type count' is fairly low, yeah. But that said, I've enjoyed the game for 4+ playthroughs, switching weapons a few times to see the different movesets. It's far better than Sup Forums gives it credit for, but that's nothing new.

Beating Nioh just once exhausted me, took me 90 hours, over 900 deaths

Great game though, I was just playing it wrong for the first 3/4

Yeah I don't really get the souls series either. As an older gamer it's just one of those games that younger kids seem to like and we'll never understand. I think some of it comes from the fact that kids are still identifying their accomplishments with what video games they play.

It punishes people who try to rush in without knowing the layout and area well enough but allows experienced players to save time if they want to and are able to.
The difficulty in Souls games targets to make the games engaging, not grating and frustrating. A lot of difficult shit is doable, but only if you're actually good enough to pull it off. It ends up rewarding proficiency and makes getting better at the game fun.

Yeah you can't really play it like Souls, it's got its own thing going on. Great game though, and it scales suprisingly well into the different difficulties.

Way of the Wise gets rather crazy with the DLC enemies being planted everywhere in the base levels too.

Mount & Blade has a great mix of realism and video-game-y mechanics to its combat system. There's no i-frames, melee combat is all about footwork, attack timing and skillful blocking.

Since this thread is shit, I just wanna know what's the best place to get chunks?

I've always been curious about Mount & Blade but i've seen some crazy retarded videos of people twitching cameras up and down like they have severe physical disorders and flailing around like spastics, and been told this is "High End Mount & Blade Combat"

No?

Upper Cathedral Ward werewolves.

Thx m8

The twitchy camera movement is from the way the game controls.
You have four attack directions, each with some difference to their speed, reach and power. You can select if you want to control the attack direction by relative enemy position to your crosshair, direct mouse movement direction or movement keys. Since controlling attack independently of movement is obviously advantageous, the last option is rarely used.
Blocking works much the same way. You either move your mouse left while clicking the right mouse button or you hit A + RMB and you'll block from left for example.
The game's focus isn't just on multiplayer and PvP even if that can be great since you can literally join a hundred-man sieges and such, and practicing your swordplay skills in duel server quickly gets you better at every other gamemode.
Since the game has a demo and runs on a potato there's very little reason to not try it out.

I'm 30 and Souls is my favorite series by a substantial margin. Perhaps you and OP are just shit eating faggots with poor taste in video games?

Maybe ive played the games too long but I can't possibly see how even a new player can't just run to the majority of the bosses in BB without much trouble. I mean whats the layout thats so difficult to learn from Cathedral Ward to Amelia?

>no time for waiting around
unless you work at least 12 hours a day youre full of shit

If you're still here they're really common in Nightmare of Mensis and Yahar'Gul, the bloodstone chunks in should be enough to fully upgrade two weapons to +9 and have some left over.

I couldn't even read this whole post because of all the faggoty whiny language, but you can literally just run past enemies to get where you're going you stupid fucking faggot

You know senpai you could always to the sane thing and run past all the enemies not worth defeating.

26, I play Souls because it draws me in in a way most games dont, when im playing these games im totally absorbed, I play them specifically because I play them like a kid again not because I am one, focused on the game itself and nothing else.

Make sure you have a quick method of killing yourself because it will get tedious quickly. I like to use the frenzy from the little larvae.

Been playing it for a year now and fucking god I wish I had bought it sooner

You faggots told me Ludwig was gonna be hard, pack of lying cunts, it was the easiest fight of the game outside of Amelia

I personally like it for its Lovecraftian vibes it gave off.

>easiest boss
>not casgoine

What level are you

Dodge to the left and right more and take advantage of i-frames.

Once SoulsBorne games click, you'll appreciate the effort and frustration.

Wait for the endboss of the fishing hamlet
well, depending the weapon you use it may be hard

underage get out

>when i see an enemy, years of video games have told me to attack.
Those must've been some shit games.

It's not only the best Soulsborne game, it's the best game of all time.

it's hilarious when pcfags post this shit because wtf does pc even have? Old games, sure. but what are some stand out pc games of the last few years? literally none