BOTW DLC leak for you all

BOTW DLC leak for you all.

Big surprise of the DLC: The Ocarina of Time. You can play all of the songs from OOT and MM for various effects. The big gimmick? Playing the Song of Time warps you 100 years into the past, doubling the content of the game with a past Hyrule filled with quests.

It is framed as if Link is merely reliving memories when he plays the Song of Time, but gameplay wise you are effectively hopping between the two "worlds". Playing the Song at specific locations (hinted at by new Kass riddles) brings you into a specific version of Past Hyrule dedicated to a story sequence. There are 9 of these scattered throughout Hyrule, each takes about 3 hours to complete and has an hour of cutscenes each. There is one for each champion, dedicated to Link interacting with that Champion. There is also 1 of Child Link, 1 of Link + Zelda, 1 of the whole crew together (but is actually about Ganon lore and backstory) 1 about the King and the Kingdom of Hyrule (big focus on Castle Town and Hyrule Castle) and 1 about how Link becomes a knight.

Outside of these story sequences, using the Ocarina simply brings you to a generic past hyrule, set after Link becomes a knight but before the rest of the story. It is filled with quests and smaller story lines to pursue. Link starts this world with 5 hearts and by completing "Legendary Tasks" he can gain heart or stamina upgrades. These Legendary Tasks play out like Shrine Quests, but they are all unique and generally are more challenging and in depth than the shrine quests in the base game.

There is also a "free update" with DLC pack 2, which increases the length of the prior memories to 11 minutes each, these new expanded updates are directed by some anime director I have never heard of called Kiyotaka Oshiyama- and he is also directing the cutscenes of the story heavy special sections of the playable past sequences. This update will also be making some localization changes with the UI.

>Big surprise of the DLC: The Ocarina of Time. You can play all of the songs from OOT and MM for various effects. The big gimmick? Playing the Song of Time warps you 100 years into the past, doubling the content of the game with a past Hyrule filled with quests.

So, like a Dark World? I want to believe this.

false. This isn't 1997 Nintendo who would have done that without DLC.

Why would you make all this up?

Nice fanfic.

>"leak"
>it's actually a ridiculous wishlist of things that will never ever happen

Why do people do this

too good to be true. Try again user

Why did you type out all this bullshit?

This fucking faggot actually typed all this bullshit out.

1997 Nintendo would have charged an entire new game for that amount of content. See Majora's Mask which is basically OoT's DLC

Just post moar qt link pics

No, 1997 would have made a complete game and not give in to the open world meme.

This is bullshit. But i'll believe it.

jokes on you. I was merely pretending

Shitty fanfic, but
>Kiyotaka Oshiyama
god-tier taste in animators. 8/10 overall.

based

>There are 9 of these scattered throughout Hyrule, each takes about 3 hours to complete and has an hour of cutscenes each.
Thank fuck this is fake.

...

What? They literally did that with Majora's Mask you retard.

You're both retarded.
Majora's Mask was the product of Zelda Ura falling through, which was additional content for OoT.

Can you both stop talking out your ass?

fuck off

>few quests = doubling the content

they fell for the open world meme in 1986 when they made the first zelda

>9 hours of cutscenes
>when the base game has less than two
terrible fucking bait

the first zelda wasnt open world

so it's basically OoT's DLC.

what does that card do?

>>Playing the Song of Time warps you 100 years into the past, doubling the content of the game with a past Hyrule filled with quests.
stopped reading there

It literally was an open world game you autistic faggot.

no it wasnt you unintelligent faggot

It allows you to draw two cards but only if you explain what the card effect is first

>Playing the Song of Time warps you 100 years into the past, doubling the content of the game with a past Hyrule filled with quests

Already skeptical.

Big if true.

hmm sorry but the first zelda is an open world game sweetie

no it wasnt

>the first zelda wasnt open world
>open world - the player is given a virtual world and is given considerable freedom in regard to how and when to approach particular objectives

yeah huh

it is an open world you deluded faggot

>a video game - the player is given a virtual world and is given considerable freedom in regard to how and when to approach particular objectives

...

No it wasnt

>being in denial

okay

>zelda's fivehead
it actually works

So last of us is open world? How is Zelda I not open world?

None of you know what open world means

>calls others unintelligent after posting retarded shit

The first Zelda game was an Open World game. People have been calling it open world since the 80s you underage faggot.

>thread devolves into an autist war

>The first Zelda game was an Open World game

The first zelda was an adventure action rpg. Coined exclusively by Miyamoto.

I AM THE CHEESE, I AM THE MOST IMPORTANT CHARACTER

No you clearly don't.

AUTIST WAR BEST WAR

I guess going by your autistic logic, BOTW is an "open air" game, not an open world. Retard.

Is Eye of the Beholder open world or not? And why?

>More Revali/Link interactions
I'd be down with it.

You don't know what open world means.

I don't know I never played that before .

Toddler spotted.

What does open world mean? Explain a definition that doesn't apply to all video games with interactive features.

I already did. How is Zelda 1 not a open world game?

Because none of you know what open world means.

Judging by this thread, you know nothing at all

Here's an actual leak of what's gonna happen:
>one new dungeon in the style of the Divine Beasts
>a couple new weapons for that dungeon
>2 twenty second cutscenes telling you more about the Champions
>a new boss that's pretty much another Ganon Blight
>one new set of armor
>a new enemy type
>that's it.

And I'm being optimistic here. Honestly guys, are you really expecting anything from nu-tendo after the "difficulty", aka make every enemy a bullet spoonge, DLC?

>judging by some random thread on a single site on the internet, blah blah blah

>everyone is stupid except me

because he's an autistic retard that gets triggered by the term open world for some reason.

I'm really skeptical considering the first DLC pack was just a whole lot of nothing.

How is Zelda 1 not a open world game. You have yet to provide a actual argument.

whats the difference between an open world game and an adventure game? Is Grim Fandando an open world game or not? Why?

This.

keep embarrassing yourself mouth-breather. the first zelda was open world and there's nothing you can do about that fact

Zelda 1 is a action adventure rpg. That's what I've already told you. Now explain what open world means.

grim fandango is an extremely linear adventure game. how the fuck can it be an open world?

What makes a game linear and what makes it open world, then?

Those are called expansions, my underage poster. Plenty of games had expansions.

>Loading between screens
>Open world

So is OoT open world too faggot~?

Nintenkids really are children stuck in obese manchild bodies, only a child would still make up these grandiose fibs/wishlists about a video game

I don't care if you're 37 and still living in your mother's house, you're mentally underage, and you have to leave.

Honestly, I am. The first update gave us some nice stuff that was easy on the artists and some nice low-hanging-fruit stuff like the Master Mode which didn't add any work for the artists aside from the golden enemies. The reason for this is that the art team was working on stuff in the 2nd set of DLC, which is going to have more of that type of content.

Google the fucking term and apply yourself. Do you need to get your ass wiped too? Seriously, the amount of hand-holding in Zelda games seems to have caused brain damage in some of you faggots.

>google the term

No one knows what open world means on Google. Everyone has their own definition, so tell me YOUR definition. If it's as bad as the one given earlier in this thread, then it's as a retarded of a definition as RPGs. I've been playing video games since the 80s. Tell me what open world means that makes it different from adventure, rpg, and all the other genre names that have been the cornerstore of this industry for decades. What makes a game an "open world" and what doesn't make it?

What the fuck does loading have to do with a game being open world? Elder Scrolls and GTA games have loading screens.

I want to believe user... I really do.
They really can expand the world a lot with future DLCs by adding new islands and stuff, I just hope they don't go the lazy route like all other devs.

>Zelda 1 is a action adventure rpg
BOTW is also a action adventure game. But it's still open world. Same as Zelda 1. Fuck off retard.
>Open world, free roam, or (more loosely) sandbox are terms for video games where a player can move freely through a virtual world and is given considerable freedom in regard to how and when to approach particular objectives, as opposed to other video games that have a more linear structure to their gameplay.

No, being developmentally stunted is just a prerequisite for being a Nintendo fan past the age of 10

If the game has an explorable landmass faggot

>it's still open world

Why? Zelda is an adventure game because it allows the player to go out and explore and travel a virtual world. It's an action game because all of its elements take place in a simultaneous fashion.

What makes the game open world? If I can give a description, it should be very easy for you.

So is OoT an open world game?

Draw two cards?

I think you need to be more specific.

...

>explorable landmass

Explain. Does this mean the game has to have an overworld? Does it mean the game has to have a travel element to it at all? What keeps Super Mario bros on the nes from being an explorable landmass game, since it's a game about Mario going from point A to point B to rescue the princess?

An adventure RPG can also be an open world game you dense faggot. See The Witcher 3 and Fallout. Now go fucking lynch yourself

Well let's be real, the most time consuming part of any game's development cycle is the art. That's part of why the first set of DLC was so easy on the artists. It's cause they were working on content for the 2nd DLC.

So that means he'll impregnate Paya?

So whats the difference between an adventure and an open world game?

>Why
>Open world, free roam, or (more loosely) sandbox are terms for video games where a player can move freely through a virtual world and is given considerable freedom in regard to how and when to approach particular objectives, as opposed to other video games that have a more linear structure to their gameplay

You went way over the top with this. There's no way Nintendo would give fans literally anything for free, even an extra minute on a cutscenes. This is the same company that charged 20 dollars for a difficulty setting. That's where your story fell apart.

That your mother never loved you.

OF THIS SHOW

>in Super mario Bros, various levels can be approached in a variety of ways. Some have it where you can approach from on ground, underground, or from the sky. They also have multiple paths for getting to your destination

So Super Mario Bros is open world then.

Super Mario Bros is an open world game

So why not call it an adventure action platformer?

Yes, you're freely entitled to go where you wish upon getting to Hyrule Field. Just because there are requirements to get to certain areas doesn't mean it isn't open world.

You can do the dungeons in different order and there's nothing stopping you from stopping halfway through one and completing another. You can finish the forest temple last but get the bow and do every other temple beforehand.