Did Blizzard ever explain the lack of scoreboard in Overwatch?
Did Blizzard ever explain the lack of scoreboard in Overwatch?
To prevent toxic behavior.
The only time you ever really need to see the score board is when you want to check personal stats.
>To prevent toxic behavior.
And yet the game still has arguably the worst community in the shooter market.
I never had that problem in TF2, but people are frequently salty and annoying in overwatch
Always wondered why you get points for kills and objectives.
Clearly didn't work.
>To prevent toxic behavior
Yeah...they're doing a great job at that
Of course it didn't, but blizzard is determined to create an environment free of negativity, even if it's a detriment to the player.
It's for your ~On Fire~ meter.
Lack of a scoreboard keeps bitchy MLG PRO 420 NOSCOPE HEADSHOT manchildren from throwing a shit-fit at people not doing as well, but at least you'll still get shown on the player list with the fiery aura if you're being a credit to your team
to make everyone feel like a snowflake that is doing really well all the time
>blaming Blizzard for trying
It's not their fault the culture surrounding videogames deteriorated into an unbearable cesspit
Or is it to make snowflakes like you get flustered that nobody can see your big high score on the big video game? That nobody can see how long your e-peen is?
>Lack of a scoreboard keeps bitchy MLG PRO 420 NOSCOPE HEADSHOT manchildren from throwing a shit-fit at people not doing as well
yeah, now they throw a fit at everyone no matter what
fuck this gay shit, I want to be able to laugh at stats with my friends without everyone having to ask around like an obnoxious kid
if you support games babying players you're a little prick and a fag
There was a scoreboard in the Overwatch friends and family alpha, you would have a score based on your damage/healing/objective time and that's how people could judge how you're playing
They got feedback saying it would cause nothing but toxic behavior so they removed it.
The same reason you don't get detailed ability descriptions on the character help menu thing
>haven't really played Genji
>finally try him out
>press F1 to see how much his damage his dash does
>all it fucking tells you is what button its on
I remember reading their response to why there isn't any numbers on that screen. It was along the lines of "Well we don't want the player to feel like they need to know this stuff".
They cater too much to fucking casuals who feel overwhelmed when they see too many numbers apparently.
Meanwhile other online games are doing just fine.
Overwatch's "toxicity" is cause by the game's core flaws, people get frustrated and have no fun with this shit game so they vent and fight, it's not a social problem but rather a game design problem.
>"other online games"
Do tell of these mythical online games where no one ever stresses enough to seek out blame in extraneous factors. SC2, perhaps? Hearthstone? Lawbreakers?
There's obviously stress in any competitive game but literally any other game has better communities, even moba shit like dota 2 and tryhard shooters like csgo have far more level headed communities.
You seem to have zero experience with online games if you think overwatch's community is somehow in tune with the rest of the industry, it's just pure cancer in every aspect.
This game is so bad holy fuck.
Ironically, scoreboards put shitters in their place.
>b-but mercy
Assists are a thing
Scoreboards don't cause toxic behavior. Making useless fucking characters or characters that encourage lone wolf play, creating an environment where you reward bad play or tell the player they're awesome for simply breathing, and force a meta that allows for very little creativity or exploration is what generates toxic behavior.
Stroking someones ego for being shit may attract tons of casuals, but it also attracts the worst of the worst entitled faggots. you get the kinds of faggots who think they're great just because they exist and begin to flip out every time something goes their way to the point they'll preemptively flip out if the wind brushes them the wrong way.
>Carryed by a fucking Zenyatta
This game needs to kill the noobs ASAP
We NEED a fucking scoreboard, fuck you safespace, you liberal cuck. Grow up and improve, stupid kids.
>pick hero that is not ESPORTS APPROVED
>10 seconds later the first teammate starts to bitch
This, people wouldn't be so fucking toxic if they had a system to measure their worth in the match.
A lack of perception makes toxic players fucking more obnoxious, when most people would naturally go "well fuck, I ain't doing so well" rather then jump down eachother's throat.
Why is it that every single ESPORT blizzard has ever made fails so hard
>WOW arena killed WOW with patch 2.4 ESPORTS
>SC2 had no real custom game support (modded maps banned, games lists were dysfunctional) and the esports scene was so agrigiously bad pandering to SC1 APM spamming rather then actual strategy that people simply couldn't get into it
>Overwatch built from the ground up to be an esport, forgot the game needs to be fun first
hearthstone
>complaining about "noobs" in a completely casual game with zero depth
That's like complaining about moms playing candy crush, it's literally the target audience.
Because individual points aren't important. Winning as a team is.
>hearthstone
>esport
Roulette is a more consistent game.
>hearthstone
>esport
>literally the same 4 people farming blizzard's free money
I don't know.
lack of pings on enemies is way more detrimental because I use that shit to kill everyone with ping lag compensation knowledge. I just have to GUESS based on small snippets of evidence I observe.
Then why even allow non-meta characters if it's just going to hurt the team?
What's the definition of "better" here?
> people blaming others for their losses
> people flaming enemies and allies
> lone wolves who never listen
> the fact that Dota literally hates every other MOBA in existence and takes every opportunity to put them down
I've seen way more shittalk and toxicity in Dota than OW, and your simple assertions that OW is the more cancerous of the two without any explanation are hardly convincing.
Because its a MOBA FPS.
But unlike other MOBAs, they don't have a captain's mode for competitive, and you're allowed to freely change heroes.
And unlike DotA, the granddaddy of MOBAs, overwatch has zero dynamic gameplay, I don't get why people fucking keep doing this
>Hey you know that genre everyone loves where you pick heroes and level them up over the course of 10-20 minutes and then fight over objectives?
>Yeah?
>Why don't we just remove the 10-20 minute leveling up mechanics and just have people with OP abilities fight over objectives
Seems like you're speaking from an outsider's perspective, I played both games quite a lot and can easily say that dota 2 matches are far less toxic.
Because in dota 2 you have to strap yourself in for 20-60 minutes and actually work as a team.
OW is an FPS by design, yet focuses on MOBA style teamfights, without having MOBA style teamfight mechanics, and instead has TF2 style counterpicking.
>dynamic gameplay requires leveling
OW is shit, but other games do dynamic gameplay fine. Dirty Bomb and custom max level Enemy Territory servers are all extremely dynamic each game without requiring leveling. OW attempts the same thing, but every map section and objective ends up feeling redundant.
>MOBA
It's absolutely fucking nothing like doto stop parroting this retarded crap
Yeah OW map design is another thing.
>6v6 heros with 4 abilities fighting over objectives
The problem with OW is its map design is too much like an FPS and not enough like the genre hero based mechanics are designed around, each map should have 2+ objectives, not 1.
>yet focuses on MOBA style teamfights
This obsession with labeling everthing as "moba X/Y/Z" has got to stop because it is total bullshit.
>characters has abilities, yet sure must be a moba ahuck ahuck
OW is forcing the typical MOBA "teamfights" by giving every map horrible chokepoints where teams have to charge up their ults and then unload everything at once in a clusterfuck
>I HAVE GOLD SO THAT MEANS I'M DOING GOOD. !YOU! HAVE TO PULL YOUR WEIGHT!
Its clearly designed to be so though, your hero on an individual basis is pretty much useless, you can only do things as a team.
Otherwise if it was an pure fast paced FPS that people keep claiming it was you could solo the enemy team with your skill, which you can't in OW
it's like you're complaining about people saying a game has "rpg elements"
if you have cooldowns, you're a moba now, get over it
>mhu, this game is for casuals
1 free weekend player detected
Eat a dick faggot, go play "Memesouls", that's FOR SURE NOT CAUSAL.
Faggot
So why didnt you guy cliffs game? Its super hardcore to the max
v6 heros with 4 abilities fighting over objectives
Which makes it a hero shooter
There's fucktons more differences than common things to dotolikes
>no creeps
>no big map
>no levels
>no items
>no jungle
I could go on forever
>A dev literally came out and said no reg is a intentional thing for this game called "favor the shooter" which fucks up each patch
>they said it been there since beta and I guess the only reason they are fixing it now is cause popular streamers exposed it
So when you play McCree and shoot a Mercy once in the head but she flies to a enemy yet you shoot her again but it doesn't register THIS is intentional, these fuckers want to baby the player base so hard God damn
I beg to differ. I play both games enough, and I've gotten infinitely more flack simply for not stomping enemies in Dota, than for the numerous times I've been stomped in OW. Hell, I've seen more BM in LoL than in OW.
We could compare anecdotes all day, but the toxicity I've seen in OW is nothing special compared to MOBAs, let alone a significant cut above it.
Are you talking about Lawbreakers? According to reviews, they added regenerating health in a recent update.
>OW is forcing the typical MOBA "teamfights" by giving every map horrible chokepoints
What the hell is this retarded drivel? >Its clearly designed to be so though, your hero on an individual basis is pretty much useless, you can only do things as a team.
Bullshit and even if that was the case it does not make it some sort of "moba". Who the fuck pulled the rancid turd that you have to be able to solo things otherwise it's a moba out of their ass?
I guess Battlefield is a MOBA now for having cooldowns on vehicle weapons and gadgets
>trying to deny that overwatch is for casuals
How fucking clueless are you? Not even the usual overbab apologist is this retarded.
The whole game's gimmick is being a mass-appeal casual shooter for toddlers and I paid for this shit on release and got bored of it after reaching whatever the best medal is called in ranked.
Honestly I think OW main problem is the fact that it's TOO team reliant.
There's healthy balance in any team game between how much a player should be able to do on their own and how much they need to cooperated with their team.
When all of the people in the team work together it's actually a really fucking good game. But obviously that never really tends to happen.
>Can't discuss things without being personally insulted on a video game board
...
yea I mean, I don't see how the game involves teamwork at all.
Team reliant is actually the correct term though because there's actually only one thing you can do in this game. It's like charitable giving vs communism. You don't charitably donate anything if your money is forcibly taken from you. You can only do that if it's an actual choice.
That's basically how overwatch works. There's only limited team communication that's even necessary because there's only one thing you should be doing at any time for the team and if they're not doing it they're playing the game wrong and that's on them.
Lmao can you even turn down the deadzone and alter the acceleration on console? I remember Socom having so many controller options, yet modern shooters having nothing besides sensitivity.
It's not much of a discussion, the statement that it's some "moba fps" is just dumb bullshit.
You realize that insulting people on a video game board has always been a staple to Sup Forums and Sup Forums in general right? Maybe if you weren't a fucking reddit refugee you'd realize that.
>spends more time working on automated banning systems then actual gameplay (source: tigole himself)
>the worst maps ever designed for an FPS game
>"Hero shooter" aka FPS moba, with muiltiple heroes who have different ability kits, yet are polarized into being either really good or really shit because the entire game revolves around 2 objectives (cart and CP)
And the only thing you're arguing is over the term moba like a tiggered tumblrina and ignoring the actual arguments in that they're copying character archtypes from MOBAs (See roadhog's hook, tracer's blink, various AOE teamfight ults, ect) without implementing the gameplay enviroments for those various archtype's to thrive, which is why OW suffers from a stagnant meta, because the game itself is stagnant with 1 objective at any given time to fight over
People getting told to fuck off for saying aisine, stupid things used to be the norm on Sup Forums
Now any retard can spout his drivel and there's too many users to self-mod the place
Because KDAs dont actually matter in OW
You can play a Mercy and have 0 kills and 10 deaths, but have more impact than the 30/0/10 Hanzo, because youve spent the entire game healing and boosting the soldier thats pushing the points with you
Except that Mercy would likely be 0/10/50 while the Hanzo is 30/0/0 if you're including assists in the score.
>that they're copying character archtypes from MOBAs
jejus, because pull mechanics and teleports as well as AoE never existed right, I guess mobas are just rts-rpgs? And as if certain mechanics would require certain "gameplay environments for those archetypes to thrive". Just stop it with your drivel, you don't sound smart or like you have any deep understanding of design, you just sound fucking dumb.
pfahahahaha it just makes it easier cause you can tell everyone that you have all golds, when you don't, and they aren't contributing and they get pissed
Doesn't death match mode have a scoreboard?
how is not seeing your allies score a detriment
>hanzo has a KDA of 30k/0d/10a
>Mercy has 0k/10d/?a
>she has been healing the Solider who has ?k/?d/?a
>user somehow comes up with mercy having 50a when theres only 40 present in the scenario
Go read a fucking book and learn some maths
>which is why OW suffers from a stagnant meta, because the game itself is stagnant with 1 objective at any given time to fight over
That's more an issue with the shit-tier map design
It makes bad players think they're being useful instead of learning from their mistakes and not being huge cunts.
Exactly.
but they can see their own personal scores and see that they are failing in their role
they don't believe me because I'm playing bastion, a noob character when I say I have All Five Gold medals and they need to listen to me and do the stuff I tell them because I'm literally killing the entire team and also somehow healing more than the mercy on my team.
I don't really know how I get the gold healing medal on a semi-regular basis with healers but it's pretty good that that happens in diamond.
>pick metabreaking hero
>do well
>team still flames you because you literally can not prove you're doing well
>the esports scene was so agrigiously bad pandering to SC1 APM spamming rather then actual strategy that people simply couldn't get into it
you do realize that sc2's pro scene failed because it didn't do exactly what you're accusing it of, right??? the game takes 150 apm to play perfectly, that isn't "sc1 apm levels," sc1 apm would be closer to 400 or 500...
Knowing your own numbers is pointless if you don't know your overall relative contribution.
Mystery Heroes is the best game mode.
One of the worst I have seen, jesus christ.
so your problem isn't that you can't see your allies scores, its that you can't broadcast your ow
Overall relative contribution is hard to determine in this kind of game. Its fucking easy to rack up damage by just spamming shield with high dps character.
You are also only able to compare yourself against 1 other guy on your team who is playing the same role.
They focused entirely around the competitive scene, also having 3 expansions that completely changed the game each time didn't help either, by the time LOTV came out everyone was fucking done with SC2
Meanwhile custom game support was non-existant, and everyone returned to WC3 or the new Dota 2 custom games.
The Onslaught game mode in UT2004 requires more teamwork than anything in OW yet nobody ever got THIS angry with it.
i'm not saying they didn't focus on the competitive side, but the competitive side failed because it was too casual and shallow for an rts (partially due to the simplistic control scheme brought about by """QOL""" changes from broodwar)
there could be books written about why SC2 flopped (and there have been on TL). the custom games were definitely a factor though , i still can't believe that they fucked it up as hard as they did
The frustration comes from spending 10 minutes at one chokepoint and not making any progress.
Yea, it's funny you said the stuff you said because I already know they designed this game to remove culpability from the player and boost peoples egos through this methodology because they know the insane, neurotic delusions that their Reliable World of Warcraft Money Suppliers have and they're basically taking advantage of that and several other groups with similar personality issues.
The important thing to me is I can't take advantage of those problems and show my huge score dick to make them feel insecure and thus follow me unconditionally. Well you have to balance insecurity with ego boosting but either way.
I mean I deleted this game off my harddrive awhile ago but it's really irritating that I couldn't take advantage of these bug-humans for hilarious jokes about how overwatch is a shitty game.
Onslaught actually had good maps and objectives though, and more gameplay options like vehicles.
Yep, thats the point.
You can't have hero shooters without good maps, every OW map is about fighting over a choke point, with maybe 1 or 2 side paths that only 2 heroes of the roster can actually take advantage of without getting instantly fucked because they're solo without a healer.
At the very least you should get to see everyone's medals. Also, eliminations are shitty. Glorified assists to raise the self esteem of retards. At least with a scoreboard, people might be able to address shortcomings with their team mates.
>they're copying character archtypes from MOBAs
>i only ever played moba
>mobas invented everything and videogames in general
Just wow, you are so fucking stupid it hurts.
>play Zen
>don't see number of lasthits after shitting all over the enemy team
Plenty triggered
It would be so shit to show medals.
Every game would be the healer blaming the healer who had silver heals. The DPS blaming the DPS who had silver DPS.
>ironic weeb gif
haha so ebin, best waifu! ^_^
Its so easy to spot retard, they call any game MOBA.
There no fucking lanes with towers/keeps and creeps walking on them! Is this so hard to comprehend?
>look ma I posted it again
as someone who still plays and has fun with friends, i can tell you why the game is toxic. besides there being no scoreboard to easily show who's the shitter on the team, the community surrounding the game constantly throwing out "pro" tips and terminology makes any basic gold or diamond level shitter think they're a master of the game, and the reason they keep getting killed is because their team just isn't supporting them.
Its this basically. In most games, you have the archtype of skills tank/healing/dps, and a dps is for example 70/70/100 in each. So while working with other people to fill in the gap your missing does help, its not required to be effective. In OW the number's more like 0/0/100; you're god at one of them but worthless in the other two. So if you come across someone that's getting the other 2 roles filled for him, you're just 100% fucked. It would be like trying to fight someone with your arms and legs cut off.
So to even begin to fight on a level akin to other games, you have to have a couple of other people helping you to fill your weaknesses. Its forced teamwork. Its shitty MMO game design that they thought would transfer over to FPS for some reason. Of course people are going to get extremely pissed when they're unable to basically play at all because they can't get 2 other people to help them. The toxicity is 100% their own fault for not making characters more self reliant in all roles.
That's why I like Zenyatta
He's a great all-rounder
>great damage
>self-heal through shield
>can heal others
>can debuff enemies for more damage and wallhack-lite
>game-changing ult
>Ironically, scoreboards put shitters in their place
so any 12yo playing bastion will spam in the chat how fucking good he is and his team and adversaries are shit.
>Meanwhile other online games are doing just fine
no they don't. you got nerds sperging on csgo, league of legends, R6, rocket league and every online community where you have to share your experience with jobless manchildren, actual kids, stressed out adults and morons from all horizons.
if a bastion has gold damage and gold kills, then they're doing better than the other DPS on their team. doesn't mean they're good, but at the very least no other dps can complain because they're all worse.
>gold damage and gold kills
You can have both and still be shit.
At minimum it just means you've got high kill participation and hit shields and tanky characters a lot.